Introduction
Yello, guys, it's me, JCM. So i've been working hard on a Smogon NU team since one week. When i made it, it was terrible (I wanted to try Scraggy, ok?!) and it went 17 games without winning =-=. So i went to Smogon, and got advice from those great NU players. So here is my team, better than ever.My team has 2 cores, ZweiJask and MuRdurr. Team is now 30-10 on Showdown! which is pretty good. Lez go!
Team Preview:
Rotom (Rotom-S) @ Choice Scarf
Trait: Levitate
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Thunderbolt
- Volt Switch
- Air Slash
- Trick
Rotom-S is a very good lead. If i find myself against an undesirable opponent, i can use Volt Switch to start off the momentum while Thunderbolt is STAB and is awesome if i want to stay in as it hits hard. Air Slash is great against Amoonguss, Gurdurr and Sawk who annoy me so much. And it's STAB! Trick is used to screw Walls up, my favorite preys are Amoonguss (Try and Spore me again, Sleep Clause <3) or Alomomola (Bye, Wish+Protect!). Rotom-S is a great revenge killer as he's faster than most of the tier and, one of the most important criteria is that he outspeed Timid Gorebyss at =2 and proceeds to OHKO with Thunderbolt / Volt Switch.
Synergy:
: Gurdurr, Zweilous
: Gurdurr, Samurott, Zweilous
Samurott (M) @ Salac Berry
Trait: Torrent
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature
- Substitute
- Surf
- Ice Beam
- Grass Knot
My team needed a Special Attacker and I've been using this guy for quite a while now and i became very fond of him. Spamming Substitute actually brings me to my ultimate goal, the one of activating Salac Berry and Torrent. Powers up my STAB and Salac allows me to outspeed most of the tier. Surf is my STAB and 95 base power is sweet. Ice Beam allows Samurott to hit Grass types hard while Grass Knot 2HKO'es Alomomola (Sweet) and is coverage against other Water-type as they wall the two previous attacks.
Synergy:
: Nothing =O
: Rotom-S, Ninjask, Samurott, Musharna, Gurdurr, Zweilous (Emphasized text means that it's not covered by STAB.)
Ninjask @ Leftovers
Trait: Speed Boost
EVs: 248 HP / 224 Def / 36 Spd
Impish Nature
- Baton Pass
- Hone Claws
- Protect
- X-Scissor
Ninjask is my basic Baton Passer except that he has Hone Claws instead of Swords Dance. Hone Claws is used to pass on Attack but mostly accuracy boosts to Zweilous so the Hustle accuracy is ignored and the Dragon can sweep safely. Protect is to rack up Speed Boosts are some of my attackers are pretty slow (Musharna, Gurdurr, Zweilous, Samurott). and Baton Pass is to pass all the boosts. X-Scissor is mainly a filler but it's STAB so after a couple of Hone Claws boosts, it can hit hard.
Synergy:
: Samurott, Gurdurr, Zweilous.
: Samurott
: Rotom-S, Gurdurr, Samurott
: None =-=
: Guuuh, he has so many weaknesses. Gurdurr, Zweilous.
Zweilous @ Eviolite
Trait: Hustle
EVs: 236 HP / 252 Atk / 20 Spd
Adamant Nature
- Outrage
- Crunch
- Fire Fang
- Superpower
Wow, this guy is actually NEVER used. After a Hone Claws boosts (and a Speed Boost), he reaches the point that he will never miss (unless he's hit by an accuracy-lowering move) so Hustle's accuracy lowering effect is gone so he hits hard and his Speed reaches reasonable levels. Outrage is STAB and is the strongest Outrage in NU, RU and UU. Wow. Crunch is secondary STAB and hits a lot of Pokemon in NU. Fire Fang gets rid of pesky Ice-types that try to switch on me while Superpower is extra coverage and 2HKO'es Miltank w/ Thick Fat i think. Let's see how much it does to Alomomola with Outrage:
252Atk +1 Hustle Zweilous (+Atk) Outrage vs 252HP/252Def Leftovers Alomomola (+Def): 56% - 66% (301 - 355 HP). Guaranteed 2HKO. Now, that's good!
Synergy:
: Zweilous, Samurott, Gurdurr.
: Gurdurr, Zweilous
: Rotom-S, Zweilous
: Musharna, Rotom-S
Musharna (M) @ Leftovers
Trait: Synchronize
EVs: 248 HP / 252 Def / 4 SAtk / 4 Spd
Bold Nature
- Moonlight
- Psychic
- Calm Mind
- Signal Beam
She starts my second core, MuRdurr. Musharna is just a great Pokemon. Calm Mind allows it to set up and make his Special Attack and Special Defense reach outstanding levels. Psychic is his STAB and hits really hard after a boost. Signal Beam hits Dark-type switch-ins pretty hard (Ha, Absol) while Moonlight shrugs off all the damage taken while setting up.
Synergy:
: Rotom-S, Zweilous.
: Zweilous
: Ninjask, Gurdurr, Zweilous, Musharna.
Gurdurr (M) @ Eviolite
Trait: Guts
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Mach Punch
- Ice Punch
Finishes my MuRdurr core and ties my team together. Bulk Up is used for getting more bulk in there, hence the name. Drain Punch is to shrug off most of the damage dealt to you while setting up and is STAB. Mach Punch is STAB and very useful priority. Ice Punch is coverage against Flying types and hits Amoonguss hard, who would normally switch in to absorb all the Fighting moves or to use Clear Smog.
Synergy:
: Ninjask, Zweilous, Musharna.
: Rotom-S, Samurott, Gurdurr.
Well, that's about it. It's about time =-=. Hope you like this team and i hope this gets rated ...