Keldeo @ Choice Specs
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Hidden Power [Ghost]
- Secret Sword
- Icy Wind
A very speedy and very hard hitter. This is one of my best members to pull off a late game sweep. Surf is STAB and hits just about everything besides Grass and Water Pokemon hard. Hidden Power Ghost hits all Psychic types that think they are going to switch into a move of mine and live, a nasty surprise for them. Secret Sword is another STAB move but since this hits on the Defensive Side instead of Specially Defensive i can sweep Normal Teams once their Togekiss is gone, even if they have a Chansey or Blissey. Icy Wind hits all those pokemon in the tier that are oh so weak to ice types.
Breloom (F) @ Lum Berry
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance
If you let this guy get a Spore off you better expect at least half you team to die. With Technician boost Bullet Seed and Mach Punch either cause deaths or take a huge chunk out of your Hit Point, not to mention the STAB power doesnt hurt. Swords Dance just raises my already high attack to do even more damage.
RapeNape (Infernape) (F) @ Choice Scarf
Trait: Blaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Close Combat
- Fire Blast
- Hidden Power [Ice]
Name says it all; I mean who wants to mess with this thing (inb4 Lenub says Starmie). U-turn is nice for scouting and killing off a pokemon left on low HP; also gives me a bit of momentum. Close Combat is my main STAB attacking move where i hit and run after the stat drops. Fire Blast hits pretty hard too, but sometimes the misses are just too much a risk to take and i'd rather lose some Def and SDef. Hidden Power Ice once again to hit those many pokemon weak to Ice.
Conkeldurr (M) @ Life Orb
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch
Ever fought something that you just hated so much. Well here is this teams devil in disguise. Bulk Up does what it says and bulk me up, raising Attack and Defense. Drain Punch is my main STAB as it hits hard and heals me up. Ice Punch is again for the many things weak to ice, while Mach Punch lets me strike anything low on health and kill it or just get some last minute damage before i die.
Terrakion @ Choice Scarf
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Earthquake
Surprise, surprise another scarfer; like most of my teams havent had that. Standard Terrakion is Standard so not much to explain. Stone Edge and Close Combat are powerful STABs that cover a large portion of the Metagame. Paired with X-Scissor and Earthquake very few pokemon resist this guy's power.
Scrafty (M) @ Lum Berry
Trait: Moxie
EVs: 104 Atk / 152 SDef / 252 Spd
Careful Nature
- Dragon Dance
- Crunch
- Drain Punch
- Zen Headbutt
A must need for all monotype fighting teams, just to avoid those nasty Psychic pokemon and their hits. Dragon Dance boost my Attack and Speed making me sweep just about anything that comes my way. Crunch and Drain Punch are strong STABs that covers a lot of pokemon. Zen Headbutt is a meh i might as well put it here.
Vs. Mono-Flying
Vs. Mono-Steel
Vs. Mono-Dark
Vs. Mono-Fire
Vs. Mono-Ground
Vs. Mono-Bug
Vs. Mono-Steel
Vs. Mono-Posion
Vs. Mono-Water