Pokémon Rate My Team
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Keldeo @ Choice Specs
Keldeo
Trait: Justified
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature
- Surf
- Hidden Power [Ghost]
- Secret Sword
- Icy Wind

A very speedy and very hard hitter. This is one of my best members to pull off a late game sweep. Surf is STAB and hits just about everything besides Grass and Water Pokemon hard. Hidden Power Ghost hits all Psychic types that think they are going to switch into a move of mine and live, a nasty surprise for them. Secret Sword is another STAB move but since this hits on the Defensive Side instead of Specially Defensive i can sweep Normal Teams once their Togekiss is gone, even if they have a Chansey or Blissey. Icy Wind hits all those pokemon in the tier that are oh so weak to ice types.


Breloom (F) @ Lum Berry
Breloom
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature
- Spore
- Bullet Seed
- Mach Punch
- Swords Dance

If you let this guy get a Spore off you better expect at least half you team to die. With Technician boost Bullet Seed and Mach Punch either cause deaths or take a huge chunk out of your Hit Point, not to mention the STAB power doesnt hurt. Swords Dance just raises my already high attack to do even more damage.


RapeNape (Infernape) (F) @ Choice Scarf
RapeNape
Trait: Blaze
EVs: 4 Atk / 252 SAtk / 252 Spd
Naive Nature
- U-turn
- Close Combat
- Fire Blast
- Hidden Power [Ice]

Name says it all; I mean who wants to mess with this thing (inb4 Lenub says Starmie). U-turn is nice for scouting and killing off a pokemon left on low HP; also gives me a bit of momentum. Close Combat is my main STAB attacking move where i hit and run after the stat drops. Fire Blast hits pretty hard too, but sometimes the misses are just too much a risk to take and i'd rather lose some Def and SDef. Hidden Power Ice once again to hit those many pokemon weak to Ice.


Conkeldurr (M) @ Life Orb
Conkeldurr
Trait: Iron Fist
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Bulk Up
- Drain Punch
- Ice Punch
- Mach Punch

Ever fought something that you just hated so much. Well here is this teams devil in disguise. Bulk Up does what it says and bulk me up, raising Attack and Defense. Drain Punch is my main STAB as it hits hard and heals me up. Ice Punch is again for the many things weak to ice, while Mach Punch lets me strike anything low on health and kill it or just get some last minute damage before i die.


Terrakion @ Choice Scarf
Terrakion
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature
- Stone Edge
- Close Combat
- X-Scissor
- Earthquake

Surprise, surprise another scarfer; like most of my teams havent had that. Standard Terrakion is Standard so not much to explain. Stone Edge and Close Combat are powerful STABs that cover a large portion of the Metagame. Paired with X-Scissor and Earthquake very few pokemon resist this guy's power.


Scrafty (M) @ Lum Berry
Scrafty
Trait: Moxie
EVs: 104 Atk / 152 SDef / 252 Spd
Careful Nature
- Dragon Dance
- Crunch
- Drain Punch
- Zen Headbutt

A must need for all monotype fighting teams, just to avoid those nasty Psychic pokemon and their hits. Dragon Dance boost my Attack and Speed making me sweep just about anything that comes my way. Crunch and Drain Punch are strong STABs that covers a lot of pokemon. Zen Headbutt is a meh i might as well put it here.


Vs. Mono-Flying
Vs. Mono-Steel
Vs. Mono-Dark
Vs. Mono-Fire
Vs. Mono-Ground
Vs. Mono-Bug
Vs. Mono-Steel
Vs. Mono-Posion
Vs. Mono-Water

by
edited by
Queso this happened. http://imgur.com/ewbPIN6
XD you screenshotted it
Might consider Overheat instead of Fire Blast on Nape. More power and you'll likely end up switching anyway.
And if he doesn't need to switch? Overheat makes Nape crap vs Mono Grass, although not common, has the best Hazard setter (Ferro), and Nape wont like 12% from SR and rest from Spikes. Plus, 30 power isn't that much, when your current attack is already in 3 digit figures.
Fair nuff, but I think most grass teams would have an answer to fire anyway, I dunno SDef Ludicolo or something, and 30 base power can make a huge difference. Hp Ice btw hits grass types, tho not as powerful.

And anyway, consideration :P I didn't say it was better.
Most Grass Types have beastly SDef stats, HP Ice won't really do a whole lot. Although, against a mono grass team, Ludicolo will force a switch, although Fire Blast will 2HKO it. But Scald/Surf OHKO's Infernape so there's no point :3
Or are you guys forgetting about the fact that if i see a Ludicolo in the team preview i u-turn out instead of going for obvious Fire Blast :3
I realize how many times i went against a team that was weak to me on the ladder :3
is this the team... THAT I BEAT!!!
1. i never battled you with this team, that was my water team i battled you with.
2. you haxed me to death, which is fine in all but if youre going to act like this its not.
3. youre probably just joking but meh :3
Where's the Defensive Pokemon in the team lol

Cobalion can be helpful on the team, because it has access to Volt Switch and Stealth Rock.
Hitmontop can Rapid Spin and provide Intimidate support.
Also, Breloom can run Focus Sash instead of Lum Berry. It makes a great lead and can net some kills.

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