Pokémon moves from Generation 2
Below is the list of Pokémon attacks that were introduced in Generation 2 (Gold, Silver, Crystal).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Aeroblast | Flying | 100 | 95 | 5 | High critical hit ratio. | |
| Ancient Power | Rock | 60 | 100 | 5 | May raise all user's stats at once. | |
| Attract | Normal | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
| Baton Pass | Normal | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
| Beat Up | Dark | — | 100 | 10 | Each Pokémon in user's party attacks. | |
| Belly Drum | Normal | — | — | 10 | User loses 50% of its max HP, but Attack raises to maximum. | |
| Bone Rush | Ground | 25 | 90 | 10 | Hits 2-5 times in one turn. | |
| Charm | Fairy | — | 100 | 20 | Sharply lowers opponent's Attack. | |
| Conversion 2 | Normal | — | — | 30 | User changes type to become resistant to opponent's last move. | |
| Cotton Spore | Grass | — | 100 | 40 | Sharply lowers opponent's Speed. | |
| Cross Chop | Fighting | 100 | 80 | 5 | High critical hit ratio. | |
| Crunch | Dark | 80 | 100 | 15 | May lower opponent's Defense. | |
| Curse | Ghost | — | — | 10 | Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed. | |
| Destiny Bond | Ghost | — | — | 5 | If the user faints, the opponent also faints. | |
| Detect | Fighting | — | — | 5 | Protects the user, but may fail if used consecutively. | |
| Dragon Breath | Dragon | 60 | 100 | 20 | May paralyze opponent. | |
| Dynamic Punch | Fighting | 100 | 50 | 5 | Confuses opponent. | |
| Encore | Normal | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
| Endure | Normal | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
| Extreme Speed | Normal | 80 | 100 | 5 | User attacks first. | |
| False Swipe | Normal | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
| Feint Attack | Dark | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | |
| Flail | Normal | — | 100 | 15 | The lower the user's HP, the higher the power. | |
| Flame Wheel | Fire | 60 | 100 | 25 | May burn opponent. | |
| Foresight | Normal | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. | |
| Frustration | Normal | — | 100 | 20 | Power decreases with higher Friendship. | |
| Fury Cutter | Bug | 40 | 95 | 20 | Power increases each turn. | |
| Future Sight | Psychic | 120 | 100 | 10 | Damage occurs 2 turns later. | |
| Giga Drain | Grass | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
| Heal Bell | Normal | — | — | 5 | Heals the user's party's status conditions. | |
| Hidden Power | Normal | 60 | 100 | 15 | Type and power depends on user's IVs. | |
| Icy Wind | Ice | 55 | 95 | 15 | Lowers opponent's Speed. | |
| Iron Tail | Steel | 100 | 75 | 15 | May lower opponent's Defense. | |
| Lock-On | Normal | — | — | 5 | User's next attack is guaranteed to hit. | |
| Mach Punch | Fighting | 40 | 100 | 30 | User attacks first. | |
| Magnitude | Ground | — | 100 | 30 | Hits with random power. | |
| Mean Look | Normal | — | — | 5 | Opponent cannot flee or switch. | |
| Megahorn | Bug | 120 | 85 | 10 | ||
| Metal Claw | Steel | 50 | 95 | 35 | May raise user's Attack. | |
| Milk Drink | Normal | — | — | 5 | User recovers half its max HP. | |
| Mind Reader | Normal | — | — | 5 | User's next attack is guaranteed to hit. | |
| Mirror Coat | Psychic | — | 100 | 20 | When hit by a Special Attack, user strikes back with 2x power. | |
| Moonlight | Fairy | — | — | 5 | User recovers HP. Amount varies with the weather. | |
| Morning Sun | Normal | — | — | 5 | User recovers HP. Amount varies with the weather. | |
| Mud-Slap | Ground | 20 | 100 | 10 | Lowers opponent's Accuracy. | |
| Nightmare | Ghost | — | 100 | 15 | The sleeping opponent loses 25% of its max HP each turn. | |
| Octazooka | Water | 65 | 85 | 10 | May lower opponent's Accuracy. | |
| Outrage | Dragon | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
| Pain Split | Normal | — | — | 20 | The user's and opponent's HP becomes the average of both. | |
| Perish Song | Normal | — | — | 5 | Any Pokémon in play when this attack is used faints in 3 turns. | |
| Powder Snow | Ice | 40 | 100 | 25 | May freeze opponent. | |
| Present | Normal | — | 90 | 15 | Either deals damage or heals. | |
| Protect | Normal | — | — | 10 | Protects the user, but may fail if used consecutively. | |
| Psych Up | Normal | — | — | 10 | Copies the opponent's stat changes. | |
| Pursuit | Dark | 40 | 100 | 20 | Double power if the opponent is switching out. | |
| Rain Dance | Water | — | — | 5 | Makes it rain for 5 turns. | |
| Rapid Spin | Normal | 50 | 100 | 40 | Raises user's Speed and removes entry hazards and trap move effects. | |
| Return | Normal | — | 100 | 20 | Power increases with higher Friendship. | |
| Reversal | Fighting | — | 100 | 15 | The lower the user's HP, the higher the power. | |
| Rock Smash | Fighting | 40 | 100 | 15 | May lower opponent's Defense. | |
| Rollout | Rock | 30 | 90 | 20 | Doubles in power each turn for 5 turns. | |
| Sacred Fire | Fire | 100 | 95 | 5 | May burn opponent. | |
| Safeguard | Normal | — | — | 25 | The user's party is protected from status conditions. | |
| Sandstorm | Rock | — | — | 10 | Creates a sandstorm for 5 turns. | |
| Scary Face | Normal | — | 100 | 10 | Sharply lowers opponent's Speed. | |
| Shadow Ball | Ghost | 80 | 100 | 15 | May lower opponent's Special Defense. | |
| Sketch | Normal | — | — | 1 | Permanently copies the opponent's last move. | |
| Sleep Talk | Normal | — | — | 10 | User performs one of its own moves while sleeping. | |
| Sludge Bomb | Poison | 90 | 100 | 10 | May poison opponent. | |
| Snore | Normal | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
| Spark | Electric | 65 | 100 | 20 | May paralyze opponent. | |
| Spider Web | Bug | — | — | 10 | Opponent cannot escape/switch. | |
| Spikes | Ground | — | — | 20 | Damages opponents switching into battle. | |
| Spite | Ghost | — | 100 | 10 | The opponent's last move loses 2-5 PP. | |
| Steel Wing | Steel | 70 | 90 | 25 | May raise user's Defense. | |
| Sunny Day | Fire | — | — | 5 | Makes it sunny for 5 turns. | |
| Swagger | Normal | — | 85 | 15 | Confuses opponent, but sharply raises its Attack. | |
| Sweet Kiss | Fairy | — | 75 | 10 | Confuses opponent. | |
| Sweet Scent | Normal | — | 100 | 20 | Lowers opponent's Evasiveness. | |
| Synthesis | Grass | — | — | 5 | User recovers HP. Amount varies with the weather. | |
| Thief | Dark | 60 | 100 | 25 | Also steals opponent's held item. | |
| Triple Kick | Fighting | 10 | 90 | 10 | Hits thrice in one turn at increasing power. | |
| Twister | Dragon | 40 | 100 | 20 | May cause flinching. Hits Pokémon using Fly/Bounce with double power. | |
| Vital Throw | Fighting | 70 | ∞ | 10 | User attacks last, but ignores Accuracy and Evasiveness. | |
| Whirlpool | Water | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
| Zap Cannon | Electric | 120 | 50 | 5 | Paralyzes opponent. |