Pokémon moves from Generation 2

Below is the list of Pokémon attacks that were introduced in Generation 2 (Gold, Silver, Crystal).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AeroblastFlying 100 95 5 High critical hit ratio.
Ancient PowerRock 60 100 5 May raise all user's stats at once.
AttractNormal 100 15 If opponent is the opposite gender, it's less likely to attack.
Baton PassNormal 40 User switches out and gives stat changes to the incoming Pokémon.
Beat UpDark 100 30 Each Pokémon in your party attacks.
Belly DrumNormal 10 User loses 50% of its max HP, but Attack raises to maximum.
Bone RushGround 25 90 10 Hits 2-5 times in one turn.
CharmFairy 100 20 Sharply lowers opponent's Attack.
Conversion 2Normal 30 User changes type to become resistant to opponent's last move.
Cotton SporeGrass 100 40 Sharply lowers opponent's Speed.
Cross ChopFighting 100 80 5 High critical hit ratio.
CrunchDark 80 100 15 May lower opponent's Defense.
CurseGhost 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Destiny BondGhost 5 If the user faints, the opponent also faints.
DetectFighting 5 Opponent's attack doesn't affect you, but may fail if used often.
Dragon BreathDragon 60 100 20 May paralyze opponent.
Dynamic PunchFighting 100 50 5 Confuses opponent.
EncoreNormal 100 5 Forces opponent to keep using its last move for 3 turns.
EndureNormal 10 Always left with at least 1 HP, but may fail if used consecutively.
Extreme SpeedNormal 80 100 5 User attacks first.
False SwipeNormal 40 100 40 Always leaves opponent with at least 1 HP.
Feint AttackDark 60 20 Ignores Accuracy and Evasiveness.
FlailNormal 100 15 The lower the user's HP, the higher the power.
Flame WheelFire 60 100 25 May burn opponent.
ForesightNormal 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
FrustrationNormal 100 20 Power decreases with higher Happiness.
Fury CutterBug 40 95 20 Power increases each turn.
Future SightPsychic 120 100 10 Damage occurs 2 turns later.
Giga DrainGrass 75 100 10 User recovers half the HP inflicted on opponent.
Heal BellNormal 5 Heals the user's party's status conditions.
Hidden PowerNormal 60 100 15 Type and power depends on user's IVs.
Icy WindIce 55 95 15 Lowers opponent's Speed.
Iron TailSteel 100 75 15 May lower opponent's Defense.
Lock-OnNormal 5 User's next attack is guaranteed to hit.
Mach PunchFighting 40 100 30 User attacks first.
MagnitudeGround 100 30 Hits with random power.
Mean LookNormal 5 Opponent cannot flee or switch.
MegahornBug 120 85 10
Metal ClawSteel 50 95 35 May raise user's Attack.
Milk DrinkNormal 10 User recovers half its max HP.
Mind ReaderNormal 5 User's next attack is guaranteed to hit.
Mirror CoatPsychic 100 20 When hit by a Special Attack, user strikes back with 2x power.
MoonlightFairy 5 User recovers HP. Amount varies with the weather.
Morning SunNormal 5 User recovers HP. Amount varies with the weather.
Mud-SlapGround 20 100 10 Lowers opponent's Accuracy.
NightmareGhost 100 15 The sleeping opponent loses 25% of its max HP each turn.
OctazookaWater 65 85 10 May lower opponent's Accuracy.
OutrageDragon 120 100 10 User attacks for 2-3 turns but then becomes confused.
Pain SplitNormal 20 The user's and opponent's HP becomes the average of both.
Perish SongNormal 5 Any Pokémon in play when this attack is used faints in 3 turns.
Powder SnowIce 40 100 25 May freeze opponent.
PresentNormal 90 15 Either deals damage or heals.
ProtectNormal 10 User is not affected by opponent's move.
Psych UpNormal 10 Copies the opponent's stat changes.
PursuitDark 40 100 20 Double power if the opponent is switching out.
Rain DanceWater 5 Makes it rain for 5 turns.
Rapid SpinNormal 20 100 40 Removes effects of trap moves.
ReturnNormal 100 20 Power increases with user's Happiness.
ReversalFighting 100 15 The lower the user's HP, the higher the power.
Rock SmashFighting 40 100 15 May lower opponent's Defense.
RolloutRock 30 90 20 Doubles in power each turn for 5 turns.
Sacred FireFire 100 95 5 May burn opponent.
SafeguardNormal 25 The user's party is protected from status conditions.
SandstormRock 10 Creates a sandstorm for 5 turns.
Scary FaceNormal 100 10 Sharply lowers opponent's Speed.
Shadow BallGhost 80 100 15 May lower opponent's Special Defense.
SketchNormal 1 Permanently copies the opponent's last move.
Sleep TalkNormal 10 User performs one of its own moves while sleeping.
Sludge BombPoison 90 100 10 May poison opponent.
SnoreNormal 50 100 15 Can only be used if asleep. May cause flinching.
SparkElectric 65 100 20 May paralyze opponent.
Spider WebBug 10 Opponent cannot escape/switch.
SpikesGround 20 Hurts opponents when they switch into battle.
SpiteGhost 100 10 The opponent's last move loses 2-5 PP.
Steel WingSteel 70 90 25 May raise user's Defense.
Sunny DayFire 5 Makes it sunny for 5 turns.
SwaggerNormal 85 15 Opponent becomes confused, but its Attack is sharply raised.
Sweet KissFairy 75 10 Confuses opponent.
Sweet ScentNormal 20 Lowers opponent's Evasiveness.
SynthesisGrass 5 User recovers HP. Amount varies with the weather.
ThiefDark 60 100 25 Also steals opponent's held item.
Triple KickFighting 10 90 10 Hits thrice in one turn at increasing power.
TwisterDragon 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power.
Vital ThrowFighting 70 10 User attacks last, but ignores Accuracy and Evasiveness.
WhirlpoolWater 35 85 15 Traps opponent, damaging them for 4-5 turns.
Zap CannonElectric 120 50 5 Paralyzes opponent.