Pokémon moves from Generation 2

Below is the list of Pokémon attacks that were introduced in Generation 2 (Gold, Silver, Crystal).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AeroblastFlyingSpecial 100 95 5 High critical hit ratio.
Ancient PowerRockSpecial 60 100 5 May raise all user's stats at once.
AttractNormalStatus 100 15 If opponent is the opposite gender, it's less likely to attack.
Baton PassNormalStatus 40 User switches out and gives stat changes to the incoming Pokémon.
Beat UpDarkPhysical 100 30 Each Pokémon in your party attacks.
Belly DrumNormalStatus 10 User loses 50% of its max HP, but Attack raises to maximum.
Bone RushGroundPhysical 25 90 10 Hits 2-5 times in one turn.
CharmFairyStatus 100 20 Sharply lowers opponent's Attack.
Conversion 2NormalStatus 30 User changes type to become resistant to opponent's last move.
Cotton SporeGrassStatus 100 40 Sharply lowers opponent's Speed.
Cross ChopFightingPhysical 100 80 5 High critical hit ratio.
CrunchDarkPhysical 80 100 15 May lower opponent's Defense.
CurseGhostStatus 10 Ghosts lose 50% of max HP and curse the opponent; Non-Ghosts raise Attack, Defense and lower Speed.
Destiny BondGhostStatus 5 If the user faints, the opponent also faints.
DetectFightingStatus 5 Opponent's attack doesn't affect you, but may fail if used often.
Dragon BreathDragonSpecial 60 100 20 May paralyze opponent.
Dynamic PunchFightingPhysical 100 50 5 Confuses opponent.
EncoreNormalStatus 100 5 Forces opponent to keep using its last move for 3 turns.
EndureNormalStatus 10 Always left with at least 1 HP, but may fail if used consecutively.
Extreme SpeedNormalPhysical 80 100 5 User attacks first.
False SwipeNormalPhysical 40 100 40 Always leaves opponent with at least 1 HP.
Feint AttackDarkPhysical 60 20 Ignores Accuracy and Evasiveness.
FlailNormalPhysical 100 15 The lower the user's HP, the higher the power.
Flame WheelFirePhysical 60 100 25 May burn opponent.
ForesightNormalStatus 40 Resets opponent's Evasiveness, Normal-type and Fighting-type attacks can now hit Ghosts, and Ghost-type attacks hit Normal.
FrustrationNormalPhysical 100 20 Power decreases with higher Happiness.
Fury CutterBugPhysical 40 95 20 Power increases each turn.
Future SightPsychicSpecial 120 100 10 Damage occurs 2 turns later.
Giga DrainGrassSpecial 75 100 10 User recovers half the HP inflicted on opponent.
Heal BellNormalStatus 5 Heals the user's party's status conditions.
Hidden PowerNormalSpecial 60 100 15 Type and power depends on user's IVs.
Icy WindIceSpecial 55 95 15 Lowers opponent's Speed.
Iron TailSteelPhysical 100 75 15 May lower opponent's Defense.
Lock-OnNormalStatus 5 User's next attack is guaranteed to hit.
Mach PunchFightingPhysical 40 100 30 User attacks first.
MagnitudeGroundPhysical 100 30 Hits with random power.
Mean LookNormalStatus 5 Opponent cannot flee or switch.
MegahornBugPhysical 120 85 10
Metal ClawSteelPhysical 50 95 35 May raise user's Attack.
Milk DrinkNormalStatus 10 User recovers half its max HP.
Mind ReaderNormalStatus 5 User's next attack is guaranteed to hit.
Mirror CoatPsychicSpecial 100 20 When hit by a Special Attack, user strikes back with 2x power.
MoonlightFairyStatus 5 User recovers HP. Amount varies with the weather.
Morning SunNormalStatus 5 User recovers HP. Amount varies with the weather.
Mud-SlapGroundSpecial 20 100 10 Lowers opponent's Accuracy.
NightmareGhostStatus 100 15 The sleeping opponent loses 25% of its max HP each turn.
OctazookaWaterSpecial 65 85 10 May lower opponent's Accuracy.
OutrageDragonPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused.
Pain SplitNormalStatus 20 The user's and opponent's HP becomes the average of both.
Perish SongNormalStatus 5 Any Pokémon in play when this attack is used faints in 3 turns.
Powder SnowIceSpecial 40 100 25 May freeze opponent.
PresentNormalPhysical 90 15 Either deals damage or heals.
ProtectNormalStatus 10 User is not affected by opponent's move.
Psych UpNormalStatus 10 Copies the opponent's stat changes.
PursuitDarkPhysical 40 100 20 Double power if the opponent is switching out.
Rain DanceWaterStatus 5 Makes it rain for 5 turns.
Rapid SpinNormalPhysical 20 100 40 Removes effects of trap moves.
ReturnNormalPhysical 100 20 Power increases with user's Happiness.
ReversalFightingPhysical 100 15 The lower the user's HP, the higher the power.
Rock SmashFightingPhysical 40 100 15 May lower opponent's Defense.
RolloutRockPhysical 30 90 20 Doubles in power each turn for 5 turns.
Sacred FireFirePhysical 100 95 5 May burn opponent.
SafeguardNormalStatus 25 The user's party is protected from status conditions.
SandstormRockStatus 10 Creates a sandstorm for 5 turns.
Scary FaceNormalStatus 100 10 Sharply lowers opponent's Speed.
Shadow BallGhostSpecial 80 100 15 May lower opponent's Special Defense.
SketchNormalStatus 1 Permanently copies the opponent's last move.
Sleep TalkNormalStatus 10 User performs one of its own moves while sleeping.
Sludge BombPoisonSpecial 90 100 10 May poison opponent.
SnoreNormalSpecial 50 100 15 Can only be used if asleep. May cause flinching.
SparkElectricPhysical 65 100 20 May paralyze opponent.
Spider WebBugStatus 10 Opponent cannot escape/switch.
SpikesGroundStatus 20 Hurts opponents when they switch into battle.
SpiteGhostStatus 100 10 The opponent's last move loses 2-5 PP.
Steel WingSteelPhysical 70 90 25 May raise user's Defense.
Sunny DayFireStatus 5 Makes it sunny for 5 turns.
SwaggerNormalStatus 85 15 Opponent becomes confused, but its Attack is sharply raised.
Sweet KissFairyStatus 75 10 Confuses opponent.
Sweet ScentNormalStatus 20 Lowers opponent's Evasiveness.
SynthesisGrassStatus 5 User recovers HP. Amount varies with the weather.
ThiefDarkPhysical 60 100 25 Also steals opponent's held item.
Triple KickFightingPhysical 10 90 10 Hits thrice in one turn at increasing power.
TwisterDragonSpecial 40 100 20 May cause flinching. Hits Pokémon using Fly/Bounce with double power.
Vital ThrowFightingPhysical 70 10 User attacks last, but ignores Accuracy and Evasiveness.
WhirlpoolWaterSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns.
Zap CannonElectricSpecial 120 50 5 Paralyzes opponent.