Pokémon moves from Generation IV

Below is the list of Pokémon attacks that were introduced in Generation IV (Diamond & Pearl).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AcupressureNormal 30 Sharply raises a random stat.
Air SlashFlying 75 95 20 May cause flinching.
Aqua JetWater 40 100 20 User attacks first.
Aqua RingWater 20 Restores a little HP each turn.
Aqua TailWater 90 90 10
AssuranceDark 60 100 10 Power doubles if opponent already took damage in the same turn.
Attack OrderBug 90 100 15 High critical hit ratio.
Aura SphereFighting 80 20 Ignores Accuracy and Evasiveness.
AvalancheIce 60 100 10 Power doubles if user took damage first.
Brave BirdFlying 120 100 15 User receives recoil damage.
BrineWater 65 100 10 Power doubles if opponent's HP is less than 50%.
Bug BiteBug 60 100 20 Receives the effect from the opponent's held berry.
Bug BuzzBug 90 100 10 May lower opponent's Special Defense.
Bullet PunchSteel 40 100 30 User attacks first.
CaptivateNormal 100 20 Sharply lowers opponent's Special Attack if opposite gender.
Charge BeamElectric 50 90 10 May raise user's Special Attack.
ChatterFlying 65 100 20 Confuses opponent.
Close CombatFighting 120 100 5 Lowers user's Defense and Special Defense.
CopycatNormal 20 Copies opponent's last move.
Cross PoisonPoison 70 100 20 High critical hit ratio. May poison opponent.
Crush GripNormal 100 5 More powerful when opponent has higher HP.
Dark PulseDark 80 100 15 May cause flinching.
Dark VoidDark 50 10 Puts all adjacent opponents to sleep.
Defend OrderBug 10 Raises user's Defense and Special Defense.
DefogFlying 15 Lowers opponent's Evasiveness and clears fog.
DischargeElectric 80 100 15 May paralyze opponent.
Double HitNormal 35 90 10 Hits twice in one turn.
Draco MeteorDragon 130 90 5 Sharply lowers user's Special Attack.
Dragon PulseDragon 85 100 10
Dragon RushDragon 100 75 10 May cause flinching.
Drain PunchFighting 75 100 10 User recovers half the HP inflicted on opponent.
Earth PowerGround 90 100 10 May lower opponent's Special Defense.
EmbargoDark 100 15 Opponent cannot use items.
Energy BallGrass 90 100 10 May lower opponent's Special Defense.
FeintNormal 30 100 10 Only hits if opponent uses Protect or Detect in the same turn.
Fire FangFire 65 95 15 May cause flinching and/or burn opponent.
Flare BlitzFire 120 100 15 User receives recoil damage. May burn opponent.
Flash CannonSteel 80 100 10 May lower opponent's Special Defense.
FlingDark 100 10 Power depends on held item.
Focus BlastFighting 120 70 5 May lower opponent's Special Defense.
Force PalmFighting 60 100 10 May paralyze opponent.
Gastro AcidPoison 100 10 Cancels out the effect of the opponent's Ability.
Giga ImpactNormal 150 90 5 User must recharge next turn.
Grass KnotGrass 100 20 The heavier the opponent, the stronger the attack.
GravityPsychic 5 Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns.
Guard SwapPsychic 10 User and opponent swap Defense and Special Defense.
Gunk ShotPoison 120 80 5 May poison opponent.
Gyro BallSteel 100 5 The slower the user, the stronger the attack.
Hammer ArmFighting 100 90 10 Lowers user's Speed.
Head SmashRock 150 80 5 User receives recoil damage.
Heal BlockPsychic 15 Prevents the opponent from restoring HP for 5 turns.
Heal OrderBug 10 User recovers half its max HP.
Healing WishPsychic 10 The user faints and the next Pokémon released is fully healed.
Heart SwapPsychic 10 Stat changes are swapped with the opponent.
Ice FangIce 65 95 15 May cause flinching and/or freeze opponent.
Ice ShardIce 40 100 30 User attacks first.
Iron HeadSteel 80 100 15 May cause flinching.
JudgmentNormal 100 100 10 Type depends on the Arceus Plate being held.
Last ResortNormal 140 100 5 Can only be used after all other moves are used.
Lava PlumeFire 80 100 15 May burn opponent.
Leaf StormGrass 130 90 5 Sharply lowers user's Special Attack.
Lucky ChantNormal 30 Opponent cannot land critical hits for 5 turns.
Lunar DancePsychic 10 The user faints but the next Pokémon released is fully healed.
Magma StormFire 120 75 5 Traps opponent, damaging them for 4-5 turns.
Magnet BombSteel 60 20 Ignores Accuracy and Evasiveness.
Magnet RiseElectric 10 User becomes immune to Ground-type moves for 5 turns.
Me FirstNormal 20 User copies the opponent's attack with 1.5× power.
Metal BurstSteel 100 10 Deals damage equal to 1.5x opponent's attack.
Miracle EyePsychic 40 Resets opponent's Evasiveness, removes Dark's Psychic immunity.
Mirror ShotSteel 65 85 10 May lower opponent's Accuracy.
Mud BombGround 65 85 10 May lower opponent's Accuracy.
Nasty PlotDark 20 Sharply raises user's Special Attack.
Natural GiftNormal 100 15 Power and type depend on the user's held berry.
Night SlashDark 70 100 15 High critical hit ratio.
Ominous WindGhost 60 100 5 May raise all user's stats at once.
PaybackDark 50 100 10 Power doubles if the user was attacked first.
PluckFlying 60 100 20 If the opponent is holding a berry, its effect is stolen by user.
Poison JabPoison 80 100 20 May poison the opponent.
Power GemRock 80 100 20
Power SwapPsychic 10 User and opponent swap Attack and Special Attack.
Power TrickPsychic 10 User's own Attack and Defense switch.
Power WhipGrass 120 85 10
Psycho CutPsychic 70 100 20 High critical hit ratio.
Psycho ShiftPsychic 90 10 Gives the opponent the user's status condition, if it hits.
PunishmentDark 100 5 Power increases when opponent's stats have been raised.
Roar of TimeDragon 150 90 5 User must recharge next turn.
Rock ClimbNormal 90 85 20 May confuse opponent.
Rock PolishRock 20 Sharply raises user's Speed.
Rock WreckerRock 150 90 5 User must recharge next turn.
RoostFlying 10 User recovers half of its max HP and loses the Flying type temporarily.
Seed BombGrass 80 100 15
Seed FlareGrass 120 85 5 May lower opponent's Special Defense.
Shadow ClawGhost 70 100 15 High critical hit ratio.
Shadow ForceGhost 120 100 5 Disappears on first turn, attacks on second. Can strike through Protect/Detect.
Shadow SneakGhost 40 100 30 User attacks first.
Spacial RendDragon 100 95 5 High critical hit ratio.
Stealth RockRock 20 Damages opponent switching into battle.
Stone EdgeRock 100 80 5 High critical hit ratio.
Sucker PunchDark 70 100 5 User attacks first, but only works if opponent is readying an attack.
SwitcherooDark 100 15 Swaps held items with the opponent.
TailwindFlying 30 Doubles Speed for 4 turns.
Thunder FangElectric 65 95 15 May cause flinching and/or paralyze opponent.
Toxic SpikesPoison 20 Poisons opponents when they switch into battle.
Trick RoomPsychic 5 Slower Pokémon move first in the turn for 5 turns.
Trump CardNormal 5 The lower the PP, the higher the power.
U-turnBug 70 100 20 User switches out immediately after attacking.
Vacuum WaveFighting 40 100 30 User attacks first.
Wake-Up SlapFighting 70 100 10 Power doubles if opponent is asleep, but wakes it up.
Wood HammerGrass 120 100 15 User receives recoil damage.
Worry SeedGrass 100 10 Changes the opponent's Ability to Insomnia.
Wring OutNormal 100 5 The higher the opponent's HP, the higher the damage.
X-ScissorBug 80 100 15
Zen HeadbuttPsychic 80 90 15 May cause flinching.