Pokémon moves from Generation 4
Below is the list of Pokémon attacks that were introduced in Generation 4 (Diamond, Pearl, Platinum, HeartGold, SoulSilver).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
|---|---|---|---|---|---|---|
| Acupressure | Normal | — | — | 30 | Sharply raises a random stat. | |
| Air Slash | Flying | 75 | 95 | 15 | May cause flinching. | |
| Aqua Jet | Water | 40 | 100 | 20 | User attacks first. | |
| Aqua Ring | Water | — | — | 20 | Restores a little HP each turn. | |
| Aqua Tail | Water | 90 | 90 | 10 | ||
| Assurance | Dark | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
| Attack Order | Bug | 90 | 100 | 15 | High critical hit ratio. | |
| Aura Sphere | Fighting | 80 | ∞ | 20 | Ignores Accuracy and Evasiveness. | |
| Avalanche | Ice | 60 | 100 | 10 | Power doubles if user took damage first. | |
| Brave Bird | Flying | 120 | 100 | 15 | User receives recoil damage. | |
| Brine | Water | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. | |
| Bug Bite | Bug | 60 | 100 | 20 | Receives the effect from the opponent's held berry. | |
| Bug Buzz | Bug | 90 | 100 | 10 | May lower opponent's Special Defense. | |
| Bullet Punch | Steel | 40 | 100 | 30 | User attacks first. | |
| Captivate | Normal | — | 100 | 20 | Sharply lowers opponent's Special Attack if opposite gender. | |
| Charge Beam | Electric | 50 | 90 | 10 | May raise user's Special Attack. | |
| Chatter | Flying | 65 | 100 | 20 | Confuses opponent. | |
| Close Combat | Fighting | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
| Copycat | Normal | — | — | 20 | Copies opponent's last move. | |
| Cross Poison | Poison | 70 | 100 | 20 | High critical hit ratio. May poison opponent. | |
| Crush Grip | Normal | — | 100 | 5 | More powerful when opponent has higher HP. | |
| Dark Pulse | Dark | 80 | 100 | 15 | May cause flinching. | |
| Dark Void | Dark | — | 50 | 10 | Puts all adjacent opponents to sleep. | |
| Defend Order | Bug | — | — | 10 | Raises user's Defense and Special Defense. | |
| Defog | Flying | — | — | 15 | Lowers opponent's Evasiveness and clears fog. | |
| Discharge | Electric | 80 | 100 | 15 | May paralyze opponent. | |
| Double Hit | Normal | 35 | 90 | 10 | Hits twice in one turn. | |
| Draco Meteor | Dragon | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
| Dragon Pulse | Dragon | 85 | 100 | 10 | ||
| Dragon Rush | Dragon | 100 | 75 | 10 | May cause flinching. | |
| Drain Punch | Fighting | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
| Earth Power | Ground | 90 | 100 | 10 | May lower opponent's Special Defense. | |
| Embargo | Dark | — | 100 | 15 | Opponent cannot use items. | |
| Energy Ball | Grass | 90 | 100 | 10 | May lower opponent's Special Defense. | |
| Feint | Normal | 30 | 100 | 10 | Only hits if opponent uses Protect or Detect in the same turn. | |
| Fire Fang | Fire | 65 | 95 | 15 | May cause flinching and/or burn opponent. | |
| Flare Blitz | Fire | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
| Flash Cannon | Steel | 80 | 100 | 10 | May lower opponent's Special Defense. | |
| Fling | Dark | — | 100 | 10 | Power depends on held item. | |
| Focus Blast | Fighting | 120 | 70 | 5 | May lower opponent's Special Defense. | |
| Force Palm | Fighting | 60 | 100 | 10 | May paralyze opponent. | |
| Gastro Acid | Poison | — | 100 | 10 | Cancels out the effect of the opponent's Ability. | |
| Giga Impact | Normal | 150 | 90 | 5 | User must recharge next turn. | |
| Grass Knot | Grass | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
| Gravity | Psychic | — | — | 5 | Prevents moves like Fly and Bounce and the Ability Levitate for 5 turns. | |
| Guard Swap | Psychic | — | — | 10 | User and opponent swap Defense and Special Defense. | |
| Gunk Shot | Poison | 120 | 80 | 5 | May poison opponent. | |
| Gyro Ball | Steel | — | 100 | 5 | The slower the user, the stronger the attack. | |
| Hammer Arm | Fighting | 100 | 90 | 10 | Lowers user's Speed. | |
| Head Smash | Rock | 150 | 80 | 5 | User receives recoil damage. | |
| Heal Block | Psychic | — | 100 | 15 | Prevents the opponent from restoring HP for 5 turns. | |
| Heal Order | Bug | — | — | 10 | User recovers half its max HP. | |
| Healing Wish | Psychic | — | — | 10 | The user faints and the next Pokémon released is fully healed. | |
| Heart Swap | Psychic | — | — | 10 | Stat changes are swapped with the opponent. | |
| Ice Fang | Ice | 65 | 95 | 15 | May cause flinching and/or freeze opponent. | |
| Ice Shard | Ice | 40 | 100 | 30 | User attacks first. | |
| Iron Head | Steel | 80 | 100 | 15 | May cause flinching. | |
| Judgment | Normal | 100 | 100 | 10 | Type depends on the Arceus Plate being held. | |
| Last Resort | Normal | 140 | 100 | 5 | Can only be used after all other moves are used. | |
| Lava Plume | Fire | 80 | 100 | 15 | May burn opponent. | |
| Leaf Storm | Grass | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
| Lucky Chant | Normal | — | — | 30 | Opponent cannot land critical hits for 5 turns. | |
| Lunar Dance | Psychic | — | — | 10 | The user faints but the next Pokémon released is fully healed. | |
| Magma Storm | Fire | 100 | 75 | 5 | Traps opponent, damaging them for 4-5 turns. | |
| Magnet Bomb | Steel | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. | |
| Magnet Rise | Electric | — | — | 10 | User becomes immune to Ground-type moves for 5 turns. | |
| Me First | Normal | — | — | 20 | User copies the opponent's attack with 1.5× power. | |
| Metal Burst | Steel | — | 100 | 10 | Deals damage equal to 1.5x opponent's attack. | |
| Miracle Eye | Psychic | — | — | 40 | Resets opponent's Evasiveness, removes Dark's Psychic immunity. | |
| Mirror Shot | Steel | 65 | 85 | 10 | May lower opponent's Accuracy. | |
| Mud Bomb | Ground | 65 | 85 | 10 | May lower opponent's Accuracy. | |
| Nasty Plot | Dark | — | — | 20 | Sharply raises user's Special Attack. | |
| Natural Gift | Normal | — | 100 | 15 | Power and type depend on the user's held berry. | |
| Night Slash | Dark | 70 | 100 | 15 | High critical hit ratio. | |
| Ominous Wind | Ghost | 60 | 100 | 5 | May raise all user's stats at once. | |
| Payback | Dark | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
| Pluck | Flying | 60 | 100 | 20 | If the opponent is holding a berry, its effect is stolen by user. | |
| Poison Jab | Poison | 80 | 100 | 20 | May poison the opponent. | |
| Power Gem | Rock | 80 | 100 | 20 | ||
| Power Swap | Psychic | — | — | 10 | User and opponent swap Attack and Special Attack. | |
| Power Trick | Psychic | — | — | 10 | User's own Attack and Defense switch. | |
| Power Whip | Grass | 120 | 85 | 10 | ||
| Psycho Cut | Psychic | 70 | 100 | 20 | High critical hit ratio. | |
| Psycho Shift | Psychic | — | 100 | 10 | Transfers user's status condition to the opponent. | |
| Punishment | Dark | — | 100 | 5 | Power increases when opponent's stats have been raised. | |
| Roar of Time | Dragon | 150 | 90 | 5 | User must recharge next turn. | |
| Rock Climb | Normal | 90 | 85 | 20 | May confuse opponent. | |
| Rock Polish | Rock | — | — | 20 | Sharply raises user's Speed. | |
| Rock Wrecker | Rock | 150 | 90 | 5 | User must recharge next turn. | |
| Roost | Flying | — | — | 5 | User recovers half of its max HP and loses the Flying type temporarily. | |
| Seed Bomb | Grass | 80 | 100 | 15 | ||
| Seed Flare | Grass | 120 | 85 | 5 | May lower opponent's Special Defense. | |
| Shadow Claw | Ghost | 70 | 100 | 15 | High critical hit ratio. | |
| Shadow Force | Ghost | 120 | 100 | 5 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. | |
| Shadow Sneak | Ghost | 40 | 100 | 30 | User attacks first. | |
| Spacial Rend | Dragon | 100 | 95 | 5 | High critical hit ratio. | |
| Stealth Rock | Rock | — | — | 20 | Damages opponents switching into battle. | |
| Stone Edge | Rock | 100 | 80 | 5 | High critical hit ratio. | |
| Sucker Punch | Dark | 70 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
| Switcheroo | Dark | — | 100 | 10 | Swaps held items with the opponent. | |
| Tailwind | Flying | — | — | 15 | Doubles Speed for 4 turns. | |
| Thunder Fang | Electric | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. | |
| Toxic Spikes | Poison | — | — | 20 | Poisons opponents switching into battle. | |
| Trick Room | Psychic | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
| Trump Card | Normal | — | ∞ | 5 | The lower the PP, the higher the power. | |
| U-turn | Bug | 70 | 100 | 20 | User switches out immediately after attacking. | |
| Vacuum Wave | Fighting | 40 | 100 | 30 | User attacks first. | |
| Wake-Up Slap | Fighting | 70 | 100 | 10 | Power doubles if opponent is asleep, but wakes it up. | |
| Wood Hammer | Grass | 120 | 100 | 15 | User receives recoil damage. | |
| Worry Seed | Grass | — | 100 | 10 | Changes the opponent's Ability to Insomnia. | |
| Wring Out | Normal | — | 100 | 5 | The higher the opponent's HP, the higher the damage. | |
| X-Scissor | Bug | 80 | 100 | 15 | ||
| Zen Headbutt | Psychic | 80 | 90 | 15 | May cause flinching. |