Hail (move)
- Contents
- Flavor text
- Learnt by level up
- Learnt by TM
Move data
Type | Ice |
---|---|
Category | Status |
Power | — |
Accuracy | — |
PP | 10 (max. 16) |
Makes contact? | No |
Introduced | Generation 3 |
Machine/Record
Ruby/Sapphire FireRed/LeafGreen Emerald |
TM07 |
---|---|
Diamond/Pearl Platinum HeartGold/SoulSilver |
TM07 |
Black/White Black 2/White 2 |
TM07 |
X/Y O.Ruby/A.Sapphire |
TM07 |
Sun/Moon Ultra Sun/Ultra Moon |
TM07 |
Sword/Shield | TM35 |
B.Diamond/S.Pearl | TM07 |
Effects
Hail creates a hailstorm that lasts for 5 turns and induces these additional effects:
- All Pokémon lose 1⁄16 of their max HP at the end of each turn, except Ice types and those with the abilities Ice Body, Magic Guard, Overcoat or Snow Cloak.
- The move Blizzard ignores accuracy.
- In Diamond/Pearl only, Blizzard has a 30% chance to break through Protect and Detect.
- The move Aurora Veil may be used.
- The power of Solar Beam and Solar Blade decreases by 50%.
- The moves Synthesis, Morning Sun and Moonlight recover 1⁄4 of the user's max HP (instead of the usual 1⁄2 HP).
- The move Weather Ball changes to Ice type and doubles in power.
- Pokémon with the ability Ice Body recover 1⁄16 of their max HP each turn.
- Pokémon with the ability Slush Rush double their speed.
- Pokémon with the ability Snow Cloak increase their evasion by 20%.
- Castform changes to Snowy Form.
Z-Move effects
When a Pokémon is holding Icium Z and uses its Z-Power, Hail turns into Z-Hail and raises Speed one stage, in addition to its usual effect as above.
Move target
Foe
Foe
Foe
User
Ally
Ally
Targets the entire field.
Other languages
English | Hail |
---|---|
Japanese | あられ (Arare) |
German | Hagelsturm |
French | Grêle |
Italian | Grandine |
Spanish | Granizo |
Korean | 싸라기눈 |
Chinese (Simplified) | 冰雹 |
Chinese (Traditional) | 冰雹 |
Game descriptions
Ruby/Sapphire Emerald |
Summons a hailstorm that strikes every turn. |
---|---|
FireRed/LeafGreen | A hailstorm lasting five turns damages all POKéMON except the ICE-type. |
Diamond/Pearl Platinum HeartGold/SoulSilver |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Black/White Black 2/White 2 |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
X/Y O.Ruby/A.Sapphire |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Sun/Moon Ultra Sun/Ultra Moon |
The user summons a hailstorm lasting five turns. It damages all Pokémon except the Ice type. |
Sword/Shield B.Diamond/S.Pearl |
The user summons a hailstorm lasting five turns. It damages all Pokémon except Ice types. |
Scarlet/Violet | This move can’t be used. It’s recommended that this move is forgotten. Once forgotten, this move can’t be remembered. |
Learnt by level up
These Pokémon learn Hail at the level specified. The numbers given are for Pokémon Sword & Shield and may vary in other games; check the respective Pokédex pages for details.
Learnt by TM
Tentacruel
#0073 / Water · Poison
#0073 / Water · Poison
Kangaskhan
#0115 / Normal
#0115 / Normal
Seismitoad
#0537 / Water · Ground
#0537 / Water · Ground
Wishiwashi
Solo Form
#0746 / Water
Solo Form
#0746 / Water
Type: Null
#0772 / Normal
#0772 / Normal