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6 votes
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If you have a good competitive moveset for Sigilyph, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Sigilyph Pokédex and learnset for reference.

Sprite

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15 Answers

3 votes

Sigilyph (M) @ Lum Berry
Trait: Tinted Lens
EVs: 4 Def / 248 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Psyshock
- Air Slash
- Ice Beam
- Charge Beam

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Everytime I'm building a team, you always seem to be there with a good moveset for the Pokemon I'm looking for. Even though you posted that in 2011, thanks :)
3 votes

Here are two Stored Power sets: Defensive Inclined and Offensive Inclined

Defensive Inclined
Ability: Magic Guard
Nature: Calm (+SpD, -Atk)
EVs: 252 HP, 252 SpD, and 4 Def
Item: Flame Orb
- Stored Power
- Psycho Shift
- Roost
- Cosmic Power

Offensive Inclined
Ability: Magic Guard
Nature: Bold (+Def, -Atk)
EVs: 252 HP, 252 Def, and 4 SpD
Item: Flame Orb
- Stored Power
- Psycho Shift
- Roost
- Calm Mind

The point of these sets is to pass the burn from Flame Orb to your opponent. Then you start using either Calm Mind or Cosmic Power. When low on HP use Roost to heal. Then use Stored Power to finish the opponent. The only recommendation is to have a Fighting type on your team to cover the Dark types that these sets can't defeat.

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Wouldn't Defense be less important than Special Defense given that you're burning your opponent?
2 votes

Nature: Timid
EVs: 4 HP, 252 Sp. Atk, 252 Speed
Item: Life Orb
Ability: Magic Guard

Hypnosis
Dream Eater
Shadow Ball
Hidden Power Fighting/Flash Cannon

If you can get your hands on a 70 base power HP fighting that's good but Flash Cannon is a little big stronger but covers 2 weaknesses instead of 3.

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Hypnosis/Dream Eater combos havent worked in years, the opponent just switches out and then dream eater fails.
The first three moves go terribly together. You want to know why?
A wild  D A R K  T Y P E  appeared!
1 vote

My current Sand Sigilyph

Sigilyph (M) @ Life Orb

Trait: Magic Guard

EVs: 4 HP / 16 Def / 236 SAtk / 16 SDef / 236 Spd

Timid Nature (+Spd, -Atk)

  • Psyshock
  • Shadow Ball
  • Energy Ball
  • Roost

Magic Guard lets you not take Sandstorm damage, Hail damage if someone takes that approach as a counter, and gives you a damage free Life orb set.
Psyshock hits for STAB, and I prefer it to Psychic. Shadow Ball covers other Psychics, and other Sigilyphs. Energy Ball gives great coverage, and roost can get you some Hp back if you take a hit.

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1 vote

Sigilyph @ Bright Powder
Ability: Wonder Skin
EVs: 252 SpAtk, 252 Spd, 4 HP
Modest Nature (+SpAtk, -Atk)
- Heat Wave
- Ice Beam\Hidden Power (Ground)
- Roost\Double Team
- Psychic

For those people who don't like being hit.
~HoodedScrafty

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I am pretty sure you can't use evasion boosting moves in competitive so you have to remove double team. Other than that, it is pretty good
1 vote

Good choice! Sigilyph is #1!!!

Item: Choice Specs
Ability: Tinted Lens
EVs: Hp-4/SpA-252/Sp-252
Nature: Timid

Moves:
-Ice Beam
-Psychic
-Flash Cannon
-Dark Pulse

Any could be replaced w/ Trick.

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1 vote

Sigilyph @ Toxic Orb
Nature: Calm (+Sp Def) (-Atk)
Ability: Magic Guard
EV Spread: 252 HP/132 Def/124 Sp Def

Cosmic Power
Roost
Psycho Shift
Stored Power

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1 vote

Gen 8 NU
Sigilyph
Sigilyph @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Air Slash
- Heat Wave
- Calm Mind

Psyshock is STAB and hits special walls. Air Slash is also STAB. Heat Wave deals with steel types. Calm Mind is to raise your special attack.

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0 votes

Sigilyph @ Leftovers
Ability: Tinted Lens
EVs: 252 Def / 252 SpD
Modest Nature
item: leftovers
252 sp.def
252 def
4 speed
- Stored Power
- Charge Beam
- Cosmic Power
- Hypnosis

use hypnosis to make them fall asleep, and then get your cosmic powers up (rais D and sp.D by 1). If you are confident use charge beam to raise sp.atk. Stored power is psychic type, and has base 20 power. However, after 6 cosmic powers, it will have 260 power, because it gains 20 power per stat raise. After 6 charge beams it will have 380 power, and if you count the x4 boost by raising sp.atk, it has a whopping (including STAB) 2,280 power! That is gauranteed to knock anyone out, even resisting Pokemon thanks to tinted lens. You just have to watch out for krookodile, as both charge beam and stored power don't affect it.

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0 votes

Sigilyph@Sticky Barb
Magic Guard
Timid
EVs: 252 SpA/252 Spd/4 HP
-Dazzling Gleam/Heat Wave
Coverage, Heat Wave burns and deals with Steel types
-Dark Pulse/Shadow Ball EDIT: you could run Trick to give the opponent the Sticky Barb
Coverage, and as they're basically the same you can take your pick.
-Psychic
Preferable STAB move
-Energy Ball/Giga Drain
Coverage, and in the case of the one I prefer, Giga Drain, healing
Basically, this Sigilyph uses a varied moveset and Magic Guard to cripple opponents, and the Sticky Barb may hurt attackers. Also, Magic Guard prevents Sticky Barb damage. You could use a Life Orb instead, as Magic Guard also prevents Life Orb damage.

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Why Naive instead of timid? What EV's?
Sorry. Both of those were mistakes.
Timid
EVs: 252 SpA/252 Spd/4 HP
0 votes

Remember this guy? No, you don't.

Mega Unown (Sigilyph) @ Scope Lens
Ability: Magic Guard
EVs: 252 Spd. 252 Sp. Atk 4 Sp. Def
Nature: Modest

  • Toxic (To deal with annoying walls)
  • Air Slash (STAB)
  • Psychic (STAB)
  • HP Ghost/Fighting (Coverage, personally I use Ghost)
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Hye, this is the troll set everyone uses i think. I have an idea though. Replace toxic orb with any item that raises crit ratio and replace trick with toxic.
Lol ok
why not shadow ball?
0 votes

SIGILIPH THE POKEMON GOD
This is a great troll set
Sililyph>Arceus

Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Cosmic Power (Start off by using this and get a lot of defense going)
- Psycho Shift (This is useful when they are using physical moves to half their attack)
- Roost (Use this whenever your health gets below 50)
- Stored Power (Use this whenever your ready to go ham)

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0 votes

Role: Annoying Staller/Wall (Double Battle)

Sigilyph @ Flame Orb
Trait: Magic Guard
Nature: Timid [(+Speed, -Attack) so you can out speed some opponents]
EVs: 252 HP, 128 Defense, 128 Sp. Defense

  • Light Screen: Boost teams Special Defense
  • Psycho Shift: Gives Burn to target
  • Protect or Reflect: Protects user or Boost teams Defense
  • Psychic: good STAB

This guy is so good! You can run many different sets with Sigilyph. If you can't get Psycho Shift, then use Trick instead.

Strategy: Start off with Reflect/Light Screen to boost Defense/Special Defense (Depending on weather it's a Special or Physical Attacker). When the turn ends, you will get a burn. Because Sigilyph's Ability is Magic Guard, it can't take damage form the burn. Once you have the burn, use Psycho Shift to place the Burn on one opponent. (Preferably a Physical Attacker). Then either use Psycho Shift again on the other opponent or use Reflect. Use Protect then Psychic repeatedly until a new Pokemon comes out/Light Screen or Reflect wears off.

Note:

Moves learned by Lv. Up:
Psychic (Lv. 40)
Reflect (Lv. 50)
Light Screen (Lv. 50)

Moves learned by TM/TR:
Protect (TM25)
Light Screen (TM17)
Reflect (TM18)
Psychic (TR11)
Trick (TR38)

Egg Moves:
Psycho Shift 
[Possible Parents:
Hoothoot line, Natu line, Togetic and Togekiss (Chain Breed), and Woobat line (Chain Breed)]
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0 votes

(Sighs) I've seen the Psycho Shift Flame Orb Sigilyph sets. Here's another one that's probably different.
Gen 8 NU
Sigilyph
Sigilyph @ Flame Orb
Ability: Magic Guard
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Calm Mind
- Psycho Shift
- Roost

The first thing you'll probably notice different is the EV spread. Unlike the other Psycho Shift Flame Orb sets, this one runs Max HP and Max Speed EVs. Another different thing is the attacking move. This Sigilyph has Air Slash as its attacking move. This Sigilyph set also uses Calm Mind over Cosmic Power. Calm Mind boosts your Special Defense along with your Special Attack. Psycho Shift is to cripple physical attackers such as Copperajah and Pangoro. Roost is for healing.

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0 votes

Sigilyph @ Light Clay (Gen 9 Doubles)
Ability: Magic Guard
EVs: 252 Defense/ 252 Special Defense/ 4 Special Attack
Timid Nature

  • Heat Wave
  • Reflect
  • Light Screen
  • Tailwind

Reflect and Light Screen are to reduce the damage of physical and special attacks. Light Clay makes screens last longer. Tailwind is for speed control and Heat Wave is spread damage to deal with Steel types. I hope you enjoy this set!

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