Role: Annoying Staller/Wall (Double Battle)
Sigilyph @ Flame Orb
Trait: Magic Guard
Nature: Timid [(+Speed, -Attack) so you can out speed some opponents]
EVs: 252 HP, 128 Defense, 128 Sp. Defense
- Light Screen: Boost teams Special Defense
- Psycho Shift: Gives Burn to target
- Protect or Reflect: Protects user or Boost teams Defense
- Psychic: good STAB
This guy is so good! You can run many different sets with Sigilyph. If you can't get Psycho Shift, then use Trick instead.
Strategy: Start off with Reflect/Light Screen to boost Defense/Special Defense (Depending on weather it's a Special or Physical Attacker). When the turn ends, you will get a burn. Because Sigilyph's Ability is Magic Guard, it can't take damage form the burn. Once you have the burn, use Psycho Shift to place the Burn on one opponent. (Preferably a Physical Attacker). Then either use Psycho Shift again on the other opponent or use Reflect. Use Protect then Psychic repeatedly until a new Pokemon comes out/Light Screen or Reflect wears off.
Note:
Moves learned by Lv. Up:
Psychic (Lv. 40)
Reflect (Lv. 50)
Light Screen (Lv. 50)
Moves learned by TM/TR:
Protect (TM25)
Light Screen (TM17)
Reflect (TM18)
Psychic (TR11)
Trick (TR38)
Egg Moves:
Psycho Shift
[Possible Parents:
Hoothoot line, Natu line, Togetic and Togekiss (Chain Breed), and Woobat line (Chain Breed)]