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4 votes
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If you have a good competitive moveset for Celebi, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Celebi Pokédex and learnset for reference.

Sprite

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I'll leave this to someone who has used Celebi.
Looks like I'll have to do some theory-mongering. I'll answer as soon as the bot is up so I can test it out.
Doesn't Celebi have a special move like other legendary pokemons?
Yes...
No... actually.

7 Answers

2 votes

Gen V

Celebi @ Choice Specs
Trait: Natural Cure
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Leaf Storm
- Earth Power
- Shadow Ball
- Psychic

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2 votes

Celebi @ Life Orb

Role: Scout / Sweeper
Trait: Natural Cure
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature (+Spd, -SAtk)
- U-turn
- Recover
- Zen Headbutt
- Seed Bomb

Jolly and Life orb evens out his sweeper stats. Kinda.
U-Turn can scout, and heal any status you've taken thanks to Natural Cure, Recover can keep you alive since 100 100 100 bulk isn't too bad, Zen Headbutt and Seed Bomb are Dual STAB.

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I seriously like this one...BTW, 12k points! gratz! :D
Haha, Thanks!
2 votes


Item: Leftovers
Ability: Natural Cure
Nature: Bold
EVs: 200 Speed, 200 Defense, 110 Hp
Swords-dance
Calm-mind
Baton-pass
Ancient-power/Recover

Swords-Dance and Calm-mind are boosts for Baton-pass. Ancient-power can make use of Calm-mind boosts and potentially get boosts for Baton-pass and covers weaknesses, while Recover would be for healing so you can do more boosts.

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When Celebi isn't able to set up in the beginning or middle-ish of the match, it could be problematic.
With Ancient Power only having 5 PP, Celebi becomes nearly useless when the time your attackers faint, and Celebi isn't able to pass to anything else worth passing.
I suggest you replace on of Calm Mind or Swords Dance for another attacking move; but other than that, nice set for a Baton Pass team!
1 vote

SubSeed Celebi for Gen VI UU

Celery @ Big Root

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Ability: Natural Cure
EVs: 248 HP / 224 SDef / 36 Spd (Specially defenseive) or 248 HP / 224 Def / 36 Spd (Physically Defensive)
Calm/Bold Nature
- Leech Seed
- Substitute
- Giga Drain
- Heal Bell/Hidden Power [Fire]

Nice and even stats lets this little guy get lots of options. Leech Seed works great with the Big Root behind a Substitute. Giga Drain is STAB and more healing with the Big Root. Heal Bell is for supporting the team or Hidden Power Fire can be used to take out Grass types that resist Leech Seed. In fact, the last slot can be anything you want or need.

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1 vote

Celebi's best role is healer/supporter, because it isn't good offensively and not really good offensively. You can always look on Smogon for good sets (you can find offensive set for Celebi), but this is something I came with.
Celebi @ Leftovers/Focus Sash (according to tier)
Ability: Natural Cure
EVs: 252 HP / 220 SpD / 36 Spe
Calm Nature
IVs: 0 Atk
- Baton Pass
- Swords Dance/Nasty Plot
- Heal Bell
- Thunder Wave
The idea is to use Thunder Wave and then Baton Pass Swords Dance/Nasty Plot to something or heal if needed. It's movepool is very large, so there are a lot of options to choose from. The Speed EVs are to outspeed max. Speed Tyranitar (I was confused when this spread was recommended, so I found it..).
Hope I helped!

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0 votes

Celebi @ Life Orb
Ability: Natural Cure
EVs: 52 HP / 252 SpA / 204 Spe
IVs: 2 Atk / 30 SpA / 30 Spe
Modest Nature (+SpA, -Atk)
- Giga Drain
- Hidden Power Fire
- Earth Power
- Recover

As most Celebi are defensive, most people will not be expecting a lure Celebi. This aims to take out most of Celebi's common switchins, mainly Heatran and Ferrothorn, which are dealt with using Earth Power and HP Fire respectively. This partners well with Pokemon like Serperior, Altaria, and Gardevoir who appreciate the fact that Heatran and Ferrothorn gone.

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0 votes

Celebi @ Choice Scarf
Ability: Natural Cure
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Adamant (+Atk, -SpA)
Moves
- Trick
- U-Turn
- Seed Bomb
- Zen Headbutt

Explanation: This is a fun, gimmicky set I tried out and thought of myself. Trick your Choice scarf onto any foe to cripple them to only being able to use one move. This can be good or bad, depending on the situation. U-Turn is used for scouting out you foes. Seed Bomb and Zen Headbutt are STAB, with Zen Headbutt having that chance to cause your foe to flinch.

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