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If you have a good competitive moveset for Incineroar, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Incineroar Pokédex and learnset for reference.

Sprite

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25 Answers

0 votes

Incineroar Gen 7 OU

Incineroar (M) @ Incinium Z
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Flare Blitz
- Darkest Lariat
- Bulk Up
- Earthquake / Cross Chop / Leech Life

- Flare Blitz strong STAB and 10% chance to burn target just (beware the recoil).
- Darkest Lariat STAB and ignores changes in the targets stats for example if they used "Iron Defense" Darkest Lariat would still do the same amount of damage it would have normally done, and the same goes for evasion as well. When Incinium Z is activated, Darkest Lariat turns into "MALICIOUS MOONSAULT" and has a power of 180, however this move now does not ignore stat changes but if the opponent has used minimize Malicious Moonsault ignores the accuracy changes and instead does double the damage!
(Incineroar is required to have darkest lariat in order to use malicious moonsault)
- Bulk Up is used to power up Incineroar's "decent" attack stat and gives him some defense as well.
- Earthquake is good coverage against rock, electric, poison, and fire types.
- Cross Chop More coverage and has an Increased critical hit ratio of 1/8 instead of 1/24.
- Leech Life is a good attack and recovery option for Incineroar by recovering 50% of the HP drained.

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0 votes

Sw/Sh VGC Series 12

Incineroar @ Shuca Berry
Ability: Intimidate
EVs: 100 HP / 248 Atk / 160 SpD
Careful Nature
- Fake Out
- Taunt / Throat Chop
- Flare Blitz
- Parting Shot

Why is this thing back. Anyway, this is a VGC series 12 set, adjustable by a fair bit. Constructive criticism appreciated

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edited by
0 votes

Nat dex Doubles

Incineroar @ Shuca Berry
Ability: Intimidate
Tera Type: Fire
EVs: 176 HP / 96 Atk / 92 Def / 36 SpD / 108 Spe
Adamant Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Knock Off

Fake Out can threaten the opponent into a double protect, giving your other Pokemon a chance to set up or provide more support for the team with moves like Tailwind. Parting Shot reduces both attack stats and allows Incin to refresh its Intimidate and Fake Out. Knock Off deals good damage and removes a Pokemon's item. Flare Blitz is the primary STAB since it boasts great power and a chance to burn. Its EV spread lets Incin to tank hits somewhat effectively while dealing a good amount of damage and outspeeding other support Pokemon. The Shuca Berry lets Incin tank EQs with relative ease after Intimidate.

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0 votes

Double Battle Support Incineroar:
Pokemon: Incineroar
Ability: Intimidate
Nature: Sassy
Item: Sitrus Berry
Evs: 252 Def, 252 Sp.Def, 4 Atk
Moves:
-Flare Blitz
-Parting Shot
-Fake Out
-Knock Off/ Snarl

Flare Blitz to get good damage. Parting Shot is to lower opponent's offensive stats even more. Fake out is to flinch opponent every time Incineroar switches in. And knock off is to remove opponent's item/ snarl is to lower foes' Sp.Atk.

Thanks user Ferarri for the feedback, I really appreciate it.

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reshown by
No one runs max speed incineroar. Replace the nature to something more defensively oriented, and make the EV’s more defensive. Another glaring weakness is that you don’t have Flare Blitz, which goes hand in hand with Sitrus Berry and gets good damage off stuff like Rillaboom. Replace U-turn with Flare Blitz. One more thing, Snarl is more supportive, while Knock Off is better for  stab.
You’re welcome
0 votes

Gen 9 NU Bulky Swords Dance

Incineroar @ Heavy-Duty Boots
Ability: Intimidate
Tera Type: Ghost / Fairy / Fighting
EVs: 248 HP / 16 Atk / 196 SpD / 48 Spe
Adamant Nature
- Swords Dance
- Flare Blitz
- Knock Off / Darkest Lariat
- Earthquake / U-turn / Drain Punch

The Swords Dance set Incineroar uses in Gen 9 NU, but with a bulky EV spread. With Swords Dance to boost its Attack, Incineroar can become a scary breaker that can punch holes in teams for your teammates to take advantage of late game. Flare Blitz is Incineroar's strongest (physical) Fire STAB, dealing out quite a bit of damage against Pokemon who don't resist Fire moves. Knock Off is the standard Dark STAB, allowing Incineroar to remove items from opposing Pokemon and being useful against Pokemon who resist Flare Blitz such as Talonflame, Flygon, Chandelure, and Swampert. Darkest Lariat can be used as an alternative Dark STAB to beat down Cresselia harder and is useful if you use Brambleghast on the same team as Incineroar to prevent the awkwardness of having a Knock Off user and a Poltergeist user on the same team. Earthquake provides coverage against Iron Thorns, Diancie, and opposing Incineroar. U-turn can be used instead so Incineroar can pivot out of bad matchups while dealing some chip damage to opposing Pokemon. Drain Punch is even an option on the Bulky Swords Dance set to let Incineroar have some source of HP recovery while still being able to hit opposing Incineroar super effectively. Heavy-Duty Boots is used to prevent Incineroar taking damage from hazards. Tera Ghost allows Incineroar to have a Fighting immunity, which is useful against Fighting-types. Tera Fairy can be used to resist Fighting moves and is useful to have a Dragon immunity, which is useful against Flygon. Tera Fighting is used if you use Drain Punch so Drain Punch can have some extra power.

248 HP EVs are used for bulk. 16 Attack EVs with an Adamant Nature is used to hit a jump point for Incineroar's attack stat. 48 Speed EVs allow Incineroar to outspeed Vaporeon as well as Pokemon having enough speed EVs to reach 167 speed to outspeed Vaporeon. The rest of the EVs are used in Special Defense to give Incineroar some special bulk since Incineroar has Intimidate to lower that attack stat of opposinf Pokemon.

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