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I see that Bewear have a high average attack stat, which is good for me as a primarily offensive player, but a low... almost everything else! Is it really worth training to have on my team?

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Ingame, anything is viable. Competitive, however, is another matter altogether.
On in game teams It doesn't really matter.
My understanding is that it's only real purpose is to SOS chain them in Poni Gauntlet, because they produce the highest rate of EXP gained anywhere in the game.  Barring the Elite 4 and Champion battles, but those cost you time in the form of the credit roll.

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Since both of Bewear's Attack and HP stats are high, and its move pool is pretty good, I would reckon you could get away with putting an Assault Vest on it to bump up his defences and end up with an okay, hard hitting Pokemon. Also, another advantage of Bewear's high attack stat is that you don't need any status moves to bump it up that much, which gives another reason for the Assault Vest.

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Bewear is good but not spectacular in-game. Its high HP and acceptable Defense coupled with Fluffy make it a passable physical tank, while its robust Attack and Fighting STAB let it deal more damage than it takes. Its low Special Defense means it will crumble to most Psychic and Fairy moves, and its 60 Speed means it often takes hits before retaliating.

One of Bewear's Abilities is Klutz, an often worse-than-useless trait that prevents item use in battle. Fluffy is much better, elevating Bewear's walling capacity (provided you keep Bewear away from Fire moves). Always try to catch a Stufful with Fluffy instead of Klutz.

If you want to use Bewear in-game, a good moveset would probably look like:


Bewear
Ability: Fluffy
- Return (Malie City)
- Brick Break (TM in Verdant Cavern)
- Shadow Claw (Konikoni City TM Shop)
- Rock Slide (Melemele Sea with Sharpedo Jet)

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