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If you have a good competitive moveset for Wishiwashi, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Wishiwashi Pokedex & learnset for reference.

Wishiwashi sprite Wishiwashi sprite

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Wishiwashi's biggest weaknesses: any water ice type and freeze-dry

10 Answers

2 votes

Wishiwashi @ Leftovers
Ability: Schooling
EVs : 128 Def / 252 Spa / 128 SpD
Quiet Nature
- Hydro Pump / Scald / Surf
- Aqua Ring
- Ice Beam
- U-Turn

Wishiwashi is really great while Schooling. The strategy is to allow him to sweep while Schooling, and use Aqua Ring to remain at high Hp. It would be great if you pair him with a guy that knows Trick Room. Like this, you would be able to start first. Aqua Ring combined with Leftovers give him lots of Hp, allowing him to stay schooling longer. Surf is STAB and is useful for Doubles and sometimes singles. Hydro Pump and Scald are also STAB that work great in both Singles and Doubles. Ice Beam is there to deal with mons that resist its STAB moves. U-Turn is there to allow him to switch out to prevent from being set up by Water types or some other mons.

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Gotta say, having only one attack move seems like a really bad idea. Any grass, dragon, and some water types can switch in on this set and wreck it or use it to set up.
Makes sense, I edited it.
0 votes

Wishiwashi @ Shell Bell
Ability: Schooling
Nature: Quiet (+SpA, -Spe)
EVs 232 HP / 236 SpA / 40 Def

  • Aqua Ring (Passive healing)
  • Scald (STAB with a chance to burn)
  • Ice Beam (Cover Grass weakness)
  • Earthquake (Cover Electric weakness)

The damage he does compared to his relatively low health stat means Shell Bell heals more than a Leftovers would. Use Aqua Ring on the first turn for passive healing for the duration of the fight, Wishiwashi always goes second so additional healing is nice. Main damage will be coming from Scald, which has good power, is STAB, and has potential to leave opponent burned. Ice Beam and Earthquake are for situations where the opponent is either weak to one of them or resistant to water attacks.

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0 votes

WishiWashi @ Leftovers
Ability: Schooling
Nature: Modest
EVs: 252 SpA / 176 Hp / 80 SpD

  • Aqua Ring
  • Scald
  • Ice Beam
  • Protect

The idea is to keep your HP up to stay in Schooling Forme, so Aqua Ring and Leftovers help with that. Protect helps stall to recover HP. Scald is an appropriate STAB, because it's nice if the opponent has a burn while stalling. Ice Beam is just a nice, strong, accurate coverage move that covers half of your weakness.

Hope I helped.

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0 votes

[email protected] lens
Trait:Schooling
Nature:calm
EVs:252 hp 252 atk 4 sp atk
U-turn
Waterfall
Earthquake
Ice beam

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0 votes

Wishiwashi @ Leftovers
Type: Water
Ability: Schooling
Nature: Modest(Spa+ Att-)

EVs: 252 Hp, 252 Speed, 6 Special Attack

Scald(stab and a chance to burn for less physical damage and extra damage)
Ice Beam(coverage against grass types)
Aqua Ring(for healing and staying in school form)
Brine(for when you're almost out of school form)
You could also switch out brine for U-turn for if you need to get out of a bad situation.

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Late reply, but Brine only doubles damage (from 65 to 130) **if the Target** has half HP, not the user.

Sometimes, Endeavor also works wonders, as Wishiwashi has low base HP (Trust me, if the enemy tries to wall you with Eviolite Lucky or Light Screen Hapinasu, or some other high HP walls, they get crippled **a lot.**
0 votes

Wishiwashi @ Chesto Berry
Ability: Schooling
EVs:252 Atk / 252 HP / 4 Spe
Adamant Nature
- Rest
- U-Turn
- Aqua Tail
- Protect

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0 votes

Gen 8 NU
Wishiwashi @ Choice Band
Ability: Schooling
EVs: 252 HP/ 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Liquidation
- Earthquake
- Iron Tail / Double Edge
- U-turn
Explanation: This set is yet another one to be utilized in a Trick Room Team. Liquidation is STAB. Earthquake is for Electric type coverage. Iron Tail is for coverage, but has shaky accuracy. You could use Double Edge instead for a strong nuetral move. U-Turn is for pivoting.

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wishiwashi is incredibly slow even with choice scarf
Maybe you can run Scarf after getting a baton pass from Ninjask with Speed Boost and SD lol
I don't think having 2 pivot moves is really necessary here, since U-Turn can't be blocked by anything, while Flip Turn gets stuffed by Gastrodon and Jellicent.
0 votes

Gen 8 NU
Wishiwashi Wishiwashi

Wishiwashi @ Leftovers
Ability: Schooling
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
- Scald
- Toxic
- Protect
- U-turn

Scald is STAB and has a chance to inflict a burn on the opposing Pokémon. Toxic is for stalling. Protect works well with Toxic and allows you to get a free turn of Leftovers Recovery. U-Turn is for pivoting.

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0 votes

Wishiwashi @ Leftovers
EVs: 252 HP / 12 Atk / 80 Def / 164 SpD
Ability: Schooling
Impish Nature
- Dive
- Aqua Ring
- Toxic
- Protect


This is a Toxic stall set for Wishiwashi. Poison the foe, set up an Aqua Ring and then alternate between Dive and Protect. Dive allows for an extra turn of healing as well as some damage to the foe. The EVs are distributed so that its Def and SpD are even at best.

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0 votes

Wishiwashi @ Weakness Policy.
Ability: Schooling
EVS: 252 Def / 252 SpD
Sassy/Relaxed Nature

  • Hydro Pump/Surf/Scald
  • Hidden Power Fighting
  • Ice Beam
  • Earthquake

This is an odd set, used for sweeping and so. This strategy is to have a Pokemon do something like Agility/Shell smash, then baton pass into a Pokemon which learns cotton guard or any moves which increase defense and then baton pass to wishiwashi, the weakness policy is the cherry on top and if anyone does a grass type/electric type move you will probably survive with your defenses, and also thanks to your increased speed you will have a better chance to kill things that are presumably a threat with this moveset. Hydro Pump/Surf/Scald will be good stab moves and I suggest hydro pump if you wan to play it risky. Hidden power fighting will be for coverage, you will deal with things such as dark types, normal types, ice types, rock types and steel types, hidden power fighting is mostly just to get rid of things that you normally are not that affective against. Ice beam is for taking care of dragon and grass types which will be important because if you don`t have your power boost yet you will probably be needing ice beam to get rid of the grass types in your way. Lastly earthquake for dealing with electric types. This wishiwashi set will be very hard to set up but in the end you will probably be okay if you play your cards right. In summary, this set is hard and risky, but if you get it right you will probably emerge victorious.

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252 HP is generally better, especially when Wishiwashi has a very low HP.