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5 votes

If you have a good competitive moveset for Minior, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Minior Pokedex and learnset for reference.

Minior Meteor sprite Minior Core sprite


6 Answers

4 votes

Death Star (Minior) @ Focus Sash / White Herb
Jolly | Shields Down
4 HP / 252 Atk / 252 Spe
- Shell Smash
- Acrobatics
- Stone Edge
- Explosion/Earthquake

"That's no moon."

Shell Smash Minior is fun. It has enough bulk in Meteor Form to survive non-supereffective attacks and allow you to Shell Smash. After the boosts, spam Acrobatics and Stone Edge STAB to your heart's content. Earthquake offers more coverage, while +2 Explosion can be a nice parting gift when it's time to retire your lil' meteor. As for items, Focus Sash can let you survive a supereffective attack and set up Shell Smash, or White Herb lets you get your defences back to normal. Either way, they'll get used up eventually to let you spam Acrobatics. An important thing to note is that, in Meteor Form, Minior is immune to status, meaning that otherwise crippling moves like Will-o-Wisp and Thunder Wave won't affect Minior until it has lost its shields.

I was about to post an answer but you read my mind.  Kudos to you, sir.  Well done.
This is a crazy good set. Thank you so much.

This is pretty much my best (competitively) shiny Pokemon.
Would this work for a naive minior
This is mainly the set you'd see in Pokemon Showdown random battles, and it is quite good. I totally had the same idea, except for a shell smash set, White Herb is much better in every case, since it has enough defense in meteor form, thus making the focus sash almost unnecessary (Also considering it's moves).
0 votes

Shell Smash on Minior = DEATH!

Minior @ White Herb
Ability: Shields Down
Role: Fast Sweep
Nature: Jolly / Adamant
EVs: 252 Attack / 252 Speed / 4 Defence
-Acrobatics (STAB + White Herb use = More power!)
-Shell Smash (Attack and Speed stats up!)
-Stone Edge/Earthquake (Either STAB or Accuracy)

Minior in it's Meteor Form is used to set up some Shell Smashes, which lowers it's Defence and Sp. Defence by 1 stage, and raises it's Attack, Sp. Attack, and Speed by 2 stages! After it's Defences fell, it will use the White Herb to set those stat falls back to normal. Right after it's HP falls below half, it's Ability, Shields Down, triggers and Minior now transforms into it's Core Form, which exchanges it's Defences for more Attack! Minior in it's Core Form is very fast and very aggressive. Due to it's White Herb loss, Acrobatics grow more powerful! Stone Edge is a good move for Minior, since it is boosted by STAB, but it can miss sometimes. Earthquake is also a good move for Minior, because it has a better accuracy than Stone Edge, and covers some weaknesses, such as rock, steel, electric, etc. And it has a good power of 100! And lastly, Self-Destruct and Explosion are only in use if Minior is about to faint. They are both the two strongest Normal Type moves in the series! So Self-Destruct or Explosion (your choice) are very good moves for Minior. Those are all the moves I chose for Minior, and that is about all the information that I have about it. Hope you enjoyed using this moveset! :)

0 votes

Minior-Green @ White Herb
Ability: Shields Down
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stone Edge / Rock Slide
- Acrobatics
- Shell Smash
- Substitute / Earthquake

0 votes

This may be an Odd Set but It just might work

Minior @Focus Sash/ Insect Plate
Adamant Nature
Trait: Shields Down
EVs: 252 Spe, 248 Atk, 4 Def, 4 Sp. Def
Light Screen

First, the extra EVs going towards Defense and Sp. Defense when Shields Down activates so it at least has a little durability. Light Screen to reduce special attacks it may be weak to like Ice type moves, (commonly Ice Beam) and other Rock type moves Like Stone edge. Telekinesis helps it so for 3 turns, all moves (except OHKO Moves like Horn Drill, Fissure, Sheer Cold, etc.) will be guaranteed to hit. The only way it can be canceled is if the opponent uses Smack Down on Minior. (Or any Telekinesis user, for that matter.) Acrobatics is so if you use up your Focus Sash, the move will do some more damage, or you could give it an insect plate so more power goes into U-turn if you don't want your precious star to die just yet so you can switch to another Pokemon. Been seeing pretty much the same sets so I decided to change it up a little bit :) I hope I helped!


edited by
0 votes

Minior @ Psychium Z
Evs/Ivs; Max SpA, Max hp
Nature: Calm
Ability: Shields down

Calm mind
Shell smash
Solar beam
Power gem

The strategy with this set is to have a sunny day heat rock setup pokémon, then U-turn or Volt switch into Minior.
Do about 3 shell smashes then use Z-Calm mind. Z-Calm mind, as well as doing SpA up, SpD up, resets all stat drops (Calm mind SpA up will fail). Then you can sweep with Power gem and Solar beam. Hope I helped!

–2 votes

Minior-Green @ White Herb
Ability: Shields Down
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Shell Smash
- Acrobatics
- Earthquake
- Rock Slide

That's almost like the answer above man...