Shell Smash on Minior = DEATH!
Minior @ White Herb
Ability: Shields Down
EVs: 252 Atk / 252 Spe / 4 Def
Nature: Jolly / Adamant
- Acrobatics (STAB + White Herb use = More power!)
- Shell Smash (Attack and Speed stats up!)
- Stone Edge / Earthquake (Either STAB or Accuracy)
- Self-Destruct / Explosion
Minior in it's Meteor Form is used to set up some Shell Smashes, which lowers it's Defence and Sp. Defence by 1 stage, and raises it's Attack, Sp. Attack, and Speed by 2 stages! After it's Defences fell, it will use the White Herb to set those stat falls back to normal. Right after it's HP falls below half, it's Ability, Shields Down, triggers and Minior now transforms into it's Core Form, which exchanges it's Defences for more Attack! Minior in it's Core Form is very fast and very aggressive. Due to it's White Herb loss, Acrobatics grow more powerful! Stone Edge is a good move for Minior, since it is boosted by STAB, but it can miss sometimes. Earthquake is also a good move for Minior, because it has a better accuracy than Stone Edge, and covers some weaknesses, such as rock, steel, electric, etc. And it has a good power of 100! And lastly, Self-Destruct and Explosion are only in use if Minior is about to faint. They are both the two strongest Normal Type moves in the series! So Self-Destruct or Explosion (your choice) are very good moves for Minior. Those are all the moves I chose for Minior, and that is about all the information that I have about it. Hope you enjoyed using this moveset! :)