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all moves that take at least one turn to charge, and/or can be activitated sooner using the power herb


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Bounce, Dig, Dive, Fly, Freeze Shock, Geomancy, Ice Burn, Phantom Force, Razor Wind, Shadow Force, Skull Bash, Sky Attack, Solar Beam, Solar Blade, Sky Drop, and Meteor Beam.
If you’re including moves that take a turn to recharge after attacking, then also Blast Burn, Frenzy Plant, Giga Impact, Hydro Cannon, Hyper Beam, Prismatic Laser, Roar of Time, and Rock Wreaker.

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Wait Sky Attack can’t be activated by a power herb.
Yeah, but it’s still a two-turn attack.
great, thanks! I hadn't even heard of some of these.
@ben Bulbapedia says sky attack does activate power herbs.
I was wrong. Thinking of Sky Drop.
Lol, I only just realized you said Sky Attack. I read Sky Drop :P
Lol I was thinking sky drop tho. That’s funny.
The new move Meteor Beam also takes two turns.