PokéBase - Pokémon Q&A
2 votes

If you have a good competitive moveset for Runerigus, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Runerigus Pokedex & learnset for reference.

Runerigus sprite

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3 Answers

3 votes

Runerigus @ Choice Band
Ability: Wandering Spirit
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Earthquake
- Poltergeist
- Body Press
- Trick

Poltergeist gives it even more of a power boost. Earthquake and Poltergeist are STAB. Body Press may not be boosted by Choice Band, but it's useful coverage. Trick to get rid of the Choice Band.


runerigus does have good defense, but choice band does nothing to help it and you have no defensive evs or a defense boosting nature. something instead of body press?
0 votes

Offensive Trick Room sets have been posted, so why not post a Defensive Trick Room set?
National Dex Monotype (Ghost)

Runerigus @ Leftovers / Mental Herb
Ability: Wandering Spirit
EVs: 248 HP / 8 Atk / 252 Def
Relaxed Nature
IVs: 0 Spe
- Stealth Rock
- Earthquake
- Trick Room
- Memento

Here is a Defensive Trick Room setter if you want to make a Trick Room Ghost team for National Dex Monotype. The reason Runerigus is used as a Defensive Trick Room setter is due to its access to Stealth Rock and Memento. Stealth Rock is used to chip opposing Pokemon switching in. Earthquake is used for ground STAB that allows you to do some chip damage to opposing Pokemon. Trick Room is used to enable your slow wallbreakers to move first. Memento lowers the attack and special damage of opposing Pokemon at the cost of you fainting, which provides momentum as you can now bring in a Trick Room abuser without having to switch one in directly to an attack. Leftovers is used for a bit of recovery, while Mental Herb is useful to avoid the effect of Taunt for a turn.

0 votes

My friend made this moveset. It is not very competitive but it is funny.

Runerigus @ Custap berry
Ability: Wandering Spirit
EVs: 252 HP / 252 Def / 4 SpD
Careful Nature
- Sand Tomb
- Will-O-Wisp
- Destiny Bond
- Stealth Rock

The method is to set up stealth rocks, hopefully, survive and if you are below 50% then destiny bond and take them out. Or if you survive then burn them and then trap them with sandtomb. Sand tomb is also to make sure you are not taunt fodder.

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I mean if your below 50% they will just faint you assuming their faster
yes but custap berry forces you to be faster if I am not wrong