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Which one should I use for my playthrough?

BTW this is the rest of my team (or will be once they're fully evolved):

Inteleon

Sirfetch'd

Obstagoon

Corviknight

Centiskorch


So, now that that's all done, which one should I use? Please provide movesets. :D

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2 Answers

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Best answer

Boltund
- Yamper can be obtained earlier than Toxel
- Good Ability in Strong Jaw
- Astounding Speed
- Respectable equal attacking stats
- STAB moves super effective against Nessa and a few Pokemon in the Champion's Cup
- Learns moves like Wild Charge, Play Rough, Fire Fang, Crunch, and Psychic Fangs
- Quite frail

Toxtricity
- Good Ability in Punk Rock
- Exceptional Special Attack and respectable Speed
- STAB moves super effective against Nessa, Opal, and a few Pokemon in the Champion's Cup
- Learns moves like Overdrive, Sludge Wave, Boomburst, and Volt Switch
- Toxel is obtained slightly later than Yamper
- Until it evolves, Toxel is garbage

I think they both work fine. Use Toxtricity to hit harder specially, but use Boltund for a fast, hard-hitting physical attacker.


Boltund @ Life Orb / Expert Belt
Ability: Strong Jaw
- Wild Charge / Thunderbolt
- Psychic Fangs
- Crunch
- Fire Fang / Play Rough


Toxtricity @ Wise Glasses / Poison Barb
Ability: Punk Rock
- Sludge Wave
- Overdrive
- Boomburst
- Hex / Volt Switch

Hope I helped!

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The biggest problem is Tox's 4x weakness and frailty which isn't backed up by a mediocre speed stat of 75
so which one? I asked boltund OR toxticity
I told you which one. "Use Toxtricity to hit harder specially, but use Boltund for a fast, hard-hitting physical attacker." You do seem to have a lot of physical attackers already, so I would say to go with Toxtricity.
Again The biggest problem is Tox's 4x weakness and frailty which isn't backed up by a mediocre speed stat of 75
But I wouldn’t be dumb enough to keep Toxtricity against a ground Type now would I? I would switch to Inteleon Or corviknight
Coverage moves?
Go with toxtricity is my advice, since Boltund is utterly mediocre. See if you can get a Timid Toxtricity for best results.
This thread is a solid 7 months old. Bringing it back up for just this comment isn't the move.
0 votes

Boltund.

Toxtricity is too slow and too frail, plus a 4x weakness isn't great, and it's to one of the best attacking types: Ground.
Toxtricity is a special attacker, but it gets a lot of physical coverage which isn't great, and even then Physical Electric and Poison types get outclassed by Special variants.
Boltund is very fast and its Ability helps its physical STAB in Thunder Fang, making it better than Wild Charge with 98 power and no recoil pre STAB. It gets Crunch, Fire Fang, and Psychic Fangs for coverage as well as Volt Switch for pivoting, Play Rough so that Dragon types that resist its STAB go down, and Nuzzle for guaranteed ParaHax, PLUS having just as good Special Attack for Thunderbolt, Hyper Beam, Volt Switch, Snarl, etc.

Boltund @ Life Orb
Ability: Strong Jaw
- Thunder Fang
- Fire Fang
- Play Rough
- Psychic Fangs / Nuzzle

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edited by
"Toxtricity is too slow and too frail, plus a 4x weakness isn't great, and it's to one of the best attacking types: Ground."

It's fast enough in-game. It doesn't have to stay in on Ground types, the OP can just use Inteleon or Corviknight.

"Toxtricity is a special attacker, but it gets a lot of physical coverage which isn't great"

Who says you have to use its physical moves? Go special.
Toxtricity (amped) gets shift gear, which solves all the problems here.