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3 votes

I know I'm skipping a ton of Pokemon but I wanted to do the moveset for this guy. It knows:

Will-o-wisp: Toxic burn, lowers foe's Attack.

Taunt: Stops the foe from using Stat moves.

Sucker Punch: STAB, good power, works well with Taunt, attacks first.

Pain Split: Good healing/damage dealing move.

Edit: Forgot to mention that I have an Attack EV trained Spiritomb.

Spiritomb learnset

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edited by
I'm done with moveset questions for today. I think I've passed my limit actually.

16 Answers

7 votes

Spiritomb Modest/Quiet Nature. EVs 252 HP, 252 Sp.Atk, 4 Def. Item Leftovers. Ability Pressure.

Hypnosis: YES.


Shadow Ball: Compliments other moves.

Pain Split/Hidden Power Fighting: More coverage or healing while doing damage, works well on high hp walls like vaporeon.

answered by
edited by
Oh~. Very nice. I like the set up.
y would u give him leftovers?
I find Infiltrator > Pressure. Yes it's good to mill down opponent's PP, but getting past subs and screens is better than PP milling for me.
This is good but I'm running into problems.  My Spiritomb:

Lvl 50
EVs: 252 HP /  252 SP Atk / 4 def
Modest Nature
Ability: Pressure
HP: 150
Att - 92
Def - 121
SP. Att - 147
Sp. Def - 116
Speed - 46

Dream Eater
Shadow Ball
Dark Pulse/Energy Ball/Pain Split

This guy is beast and seems to scare/confuse people a lot, my only problem, the speed, is it just a bad IV? His natural defense are great, he usually takes 2 hits to kill but it happens before I can even make a move. Should I run a different EV Spread like 252 SP. Att / 152 HP / 96 Spd / 4 Def (or 96 Hp & 152 Spd) or something like 252 Spd / 152 Sp. Att / 96 Hp / 4 Def? Please Help, I'd really like to keep his Sp Att high and Balance his Speed and Def/Health  (Lets just say ability to take hits.)
even better get rid of shadow ball and somehow skill swap into a No Guard for the hypnosis
5 votes

Ok i run this set with my Spiritomb, its a tankish thingy

Spiritomb @ Choice Scarf


Careful Narure (+ Sp Def - Sp Atck ) (You will need Sp def because you already got will o wisp)

EVS: 252 Def / 252 Sp Def / 4 HP

  • Trick
    Ok this may be your first move, so you can break your opponent strategy fast, and then switch to a sweeper, or keep stalling

  • Sucker Punch
    Some priority can be helpful (You can also use shadow Sneak, has less power but it will ensure damage)

  • Will-O-Wisp
    Burn yer' foes, you can also predict a switch after using trick

  • Pain Split
    Recover from another poke's HP, you can also predict a switch too

answered by
edited by
Even with Pain Split, Max HP is pretty much obligatory.
It's still low enough to work well, and adds much greater bulk to it than some Def EVs.
I want the foe to get less hp, and that defenses absorb good damage
Is there a Gen 6 version of this? Training a Spiritomb in Gen 5 isn't my cup of tea.
3 votes

Spiritomb (M) @ Choice Band

Role: Tricky Kill'sya

Trait: Pressure

EVs: 56 HP / 252 Atk / 100 Def / 100 SDef

Adamant Nature (+Atk, -SAtk)

  • Confuse Ray
  • Sucker Punch
  • Trick
  • Shadow Sneak

Trick's the Band onto the Foe, Confuses whoever switches in, or the foe if he's good with staying in, Or Sucker Punch / Shadow Sneak sweep with Dual STAB, you're pretty tankish with the EV's and no weaknesses.

answered by
2 votes

Spiritomb Quiet/Modest Nature. EVs 252 HP, 252 Sp.Atk, 4 Def. Ability Pressure. Item Leftovers.

Dark Pulse/Shadow Ball depends on if you have trick room support, so does the nature.

Nastly Plot YES.

Psychic Gives coverage, nice move.

Hidden Power Fighting works well with the dark/ghost type move as well as psychic.

answered by
edited by
That's awesome. I love your movesets! :D
2 votes

Spiritomb @Sticky Barb

EV's: 125 Def 125 SDef 125 Atk 135 HP

Adamant nature

Sucker Punch/Shadow Sneak/Pursuit

OR Switch the Attack EVs with SAtk EVs and a Modest/Quiet nature.

Dream Eater

answered by
I like the Adamant nature one better - the 60% accuracy of Hypnosis can be a game changer.
1 vote

Gen V

Spiritomb (M) @ Leftovers

Trait: Pressure

EVs: 128 Atk / 128 Def / 252 SDef

Impish Nature (+Def, -SAtk)

  • Shadow Sneak
  • Sucker Punch
  • Rest
  • Sleep Talk
answered by
1 vote

Spiritomb (M) @ Leftovers
Trait: Pressure
Evs: 252 Hp / 252Def / 4Sp.Def
Bold nature ( -Atk, +Def)

  • Calm mind
  • Dark pulse
  • Rest
  • Sleep talk

Classic sleep talk set. CM a few times then rest off the damage, and sleep talk dark pulse away!

answered by
keep in mind that slept talk uses a RANDOM MOVE it will nt always use dark pluse as it has an 1/3 chance of doing that
Yeah, and it also has a 1/3 Chance of beasting up your stats again
That will be the set that i will use and image that beast with Ganlon Berry!
1 vote

My Spiritomb is pretty sick IMO:

Found my seed so its flawlessly bred. (31 IVs in each category)
Modest Nature
Holding Leftovers
148 Def EVs, 148 S.Def EVs, 212 S.Atk EVs

Dark Pulse - High Power STAB
Shadow Ball - High Power STAB
Nasty Plot - Its exactly what the name states
Im still trying to find a 4th move. For now, it has Psychic

Its final stats are:
241 HP
198 Atk
289 Def
300 S.Atk
289 S.Def
106 Spd

Its gonna tank basically anything thrown at it while it Nasty Plots its way to a 4x or maxed S.Atk.

answered by
1 vote

This is a good moveset for Spiritomb I would know because I LOVE ghost type pokemon, I haven't lost since with this move set so here it is:
Hypnosis: Gives you time to attack or raise stats, or heal pokemon.

Dream Eater: Good for gaining HP, works well with Hypnosis

Impison: This is a HUGE advancement, since Spirtomb is a ghost type and ghost type moves are super effective on other ghost types this allows you to cancel out the opponents pokemon's same moves that have the same moves as you.

Sucker Punch: STAB, good power, always attacks first.

Hope this helps!!!:D

answered by
edited by
DO YOU PINTON KNOW WHAT STAB IS? He used it approprietly it means it does extra damage for being the same type
Fyi spiritomb is a dark, ghost type which means that he gets half damage by ghosts due to his dark typing Times double damage by ghosts because of his ghost typing which means he takes normal damage from ghost, his only weakness is Fairies, hope this helped.
At the time this moveset was posted, fairies weren't a thing :v
1 vote

Tricksy Reworked

Spiritomb @ Choice Band
Adamant or Impish nature 58 HP/ 200 Atk / 150 Def / 100 S. Def

-Foul Play
-Shadow Sneak/Sucker Punch

My take on the "Tricky Kill'sya" move set. Fair warning, this hasn't been play tested, just playing around with the set posted by Josh to work in Foul Play, which was added to Spiritomb's moveset via B2/W2 tutors. Trick gives your foe the choice band while swagger pumps up their attack stat as it confuses them, working the same way as confuse ray on a switch, but netting you a choice-banded swagger boosted STAB Foul Play on any bulky physical attacker that stays in thinking they can take you. Swagger works with Foul Play on the set, giving you a truly frightening stab against physical sweepers. Shadow Sneak rounds off the set, giving you a reliable priority STAB to use with Choice Band or to revenge kill confused foes.

EVs have been reworked to give more physical bulk in case swagger backfires. A Defense increasing nature could also be chosen to increase survivability against a boosted physical attack, though it will likely cause noticeable reduction of damage output on the already weak Shadow Sneak. You could try swapping Shadow Sneak for Sucker Punch on this set (Since Dark and Ghost have very similar type coverage) to increase power, but it's less reliable.

answered by
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0 votes

Seeing as he has no weaknesses, I say he is a Wallin' BOSS.

Spiritomb @ Lefties
252 Hp/4 Def/252 SDef
-Dream Eater
-Sleep Talk/Calm Mind

RestTalk if you think you are lucky and want to troll, Calm Mind and Psychic to be a good attacker.

answered by
0 votes

[email protected] leftovers
ability: pressure
nature: +def -speed
EV's: 252 hp/ 152 def/ 100 spdef/ 4spatt
calm mind
nightmare/ dream eater
dark pulse/ shadow ball

answered by
0 votes

I've already trained a Spiritomb and IF you want an Invicible Spiritomb you will need this tips:
First try to get a Defense nature and a Sp.defence Characteristic...
Second the moveset:
Calm mind
Shadow Ball
Double Team
Third and last...
Item: BrightPowder or Leftovers

answered by
0 votes

Spiritomb (M) @ Leftovers
Ability: Pressure
Evs: 252 HP, 76 Def, 180 Sp. Def
Nature: Bold (+Def,-Atk)
- Infestation
- Will-O-Wisp
- Snarl
- Protect/Pain Split/Rest

Infestation traps the opponent, WoW Burns them & cripples physical attackers, Snarl weakens special attackers & is STAB, the final slot goes to some type of healing or stalling move.

answered by
0 votes

Spirit Sweeper (Spiritomb) @ Leftovers
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hypnosis
- Dream Eater
- Shadow Ball
- Will-O-Wisp

So I play Pokemon Showdown. I think Spiritomb is a good sweeper for Halloween Party, or any ghost-type only battles. I swept with only Shadow Ball, but I'd Hypnosis first then Dream Eater. Later, Will-O-Wisp. And spam Shadow Ball. If the opponent uses Taunt (always for me), I just keep the Shadow Ball going.

answered by
0 votes

Ok, so Spiritomb doesn't have the best speed in the world. Don't worry, though, I know how to use this to Spiritomb's advantage:

Spiritomb @ Zoom Lens
Nature: Modest (+SpA -Atk)
EVs: 252 SpD, 252 Def, 4 HP
Ability: Infiltrator
Nasty Plot
Shadow Ball
Dark Pulse

Hopefully, you can see where I'm going with this set.
To start off, the zoom lens boosts hypnosis' accuracy, which is the main focal point of this set. Nasty Plot is for boosting your other moves as the opponent sleeps away. The other moves are for STAB. Also, the nature is for boosting the STAB moves' power, and the EVs are to further buff his already good Defense and Special Defense to make him a tank of sorts. Thing is, though, I never tested this set; I just used my imagination. Let me know of any issues you may find with this set; I'd greatly appreciate it! Thanks!

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