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If you have a good competitive moveset for Drifblim, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Drifblim Pokédex and learnset for reference.

Sprite

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26 Answers

0 votes

Drifblim @ Leftovers
Drifblim
Ability: Aftermath
Nature: Calm
EVs: 252 SpD / 252 Def / 4 HP
- Strength Sap
- Will-O-Wisp
- Hex
- Protect

Strength Sap lowers their Attack and heals. Will-O-Wisp is also crippling for physical attackers. Hex is STAB and does double damage against burned Pokémon. Protect lets the burn and the Leftovers take effect.

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Might as well use Bold or 252 SpD EVs tbh
252 SpD EVs > 252 HP EVs since Drifblim has high HP.
never max out two defenses over hppppppppppppp
For Pokemon such as Wailord, it's better to max out both defenses than 252 HP and 128 Def/128 SpD. Also, take a look at these equations that can help determine a Pokémon's walling capabilities:

252 HP/128 SpD: 504*176=88704
0 HP/252 SpD: 441*207=91287
In this case, it's better to max out both of Drifblim's defenses.
Why do you have 252 Special Defense and 4 Special Defense?
I had changed the EVs and forgot to replace the 4 SpD.
0 votes

Gen 8 PU
Drifblim
Drifblim @ Grassy Seed / Electric Seed / Psychic Seed
Ability: Unburden
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic / Thunderbolt
- Shadow Ball
- Calm Mind
- Strength Sap

This set is to be used in either Grassy Terrain, Psychic Terrain, or Electric Terrain to use the designated seed for the terrain you use to activate Unburden. Psychic provides coverage. You could also choose Thunderbolt if you don't want to be walled by Dark Types. Shadow Ball is STAB. Calm Mind Boosts your Special Attacker and Special Defense. Strength Sap is for healing is helpful for lowering the attack of sweepers/wallbreakers such as Toxicroak. If you're running a Grassy Terrain Team, Thwackey would be a good teammate since it sets up Grassy Terrain and can use U-Turn to bring in Drifblim. If you're running an Electric Terrain Team, Pinchurchin would be a good teammate since it can setup Electric Terrain and can use Memento to help Drifblim setup. If your running Psychic Terrain, Indeedee-F would make a good teammate for it, but keep in mind that Drifblim won't get the priority protection from Psychic Terrain.

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0 votes

Gen 7 ZU

Drifblim @ Weakness Policy
Ability: Unburden
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Acrobatics
- Knock Off
- Hidden Power [Fighting]
- Endure

A mixed Weakness Policy set, but physically biased. Endure allows you to take a super-effective hit so you can activate Weakness Policy, which activates Unburden. Then, you can spam a +2 Acrobatics which is STAB. Knock Off removes items from opposing Pokemon switching in. HP Fighting allows you to 2HKO Pokemon like Avalugg and Golem on their weak special defense upon them switching in. You can use this under dual screens if you want. Stealh Rock and Spikes allow opposing Pokemon to get put in the OHKO range of Drifblim's attacks.

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0 votes

Drifblim @ Absorb Bulb
Ability: Unburden
EVs: 200 SpA / 176 Spe / 132 Def or SpD
Modest Nature
- Thunder/Thunderbolt
- Shadow Ball
- Memento
- Tailwind / Pain Split

Basically an anti-Water-type set that I feel could work on a Sand team. Let’s say your opponent gets up the rain and you have a Ground/Rock type in. It’s pretty obvious that they will go for a Water move. Switch in Drifblim, which, while the EVs are not prefect, could survive either a hard special or physical hit. Absorb Bulb and Unburden activate, which will allow you to go for super effective Thunder or the safer Thunderbolt and hopefully OHKO before their Swift Swim-mer hits back. After that, just try to sweep, or set up for your next guy with Memento/Tailwind.

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Interesting moveset, but its niche is very specific. You should definitely mention the format in this case.
I could see someone running this in monotype.
0 votes

Drifblim @ Flame Orb
Ability: Flare Boost
Tera Type: Ghost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Shadow Ball
- Strength Sap
- Air Slash

Now this Pokemon SWEEPS NU. With flame orb, Drifblim uses its flare boost to up its special attack by 1.3x.
Use calm mind once or twice and you're on the way to sweep any mon with this moveset.
Strength sap to regain hp and air slash to flinch opponents.

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0 votes

Gen 9 NU Grassy Terrain Sweeper

Dastardly (Drifblim) @ Grassy Seed
Ability: Unburden
Tera Type: Electric / Poison
EVs: 80 Def / 16 SpA / 168 SpD / 244 Spe
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Air Slash
- Calm Mind
- Strength Sap

A Calm Mind set Drifblim can use on Grassy Terrain teams in Gen 9 NU. Yes, I'm aware another user posted a moveset with the same 4 moves on this set, but this one uses a different version, ability, nature, and EV spread. How the moveset works is simple. At some point when Grassy Terrain is up, you need to get Drifblim in so it can consume its Grassy Seed to give Drifblim a defense boost and activate Unburden to enable Drifblim to outspeed the entire unboosted meta and some of the boosted meta. Calm Mind lets Drifblim raise its Special Attack and Special Defense to become a potent wincon that can be hard to knock out. Strength Sap allows Drifblim to recover HP and cripple physical wallbreakers by lowering their attack stat, giving Drifblim more opportunities to get off multiple Calm Mind boosts. Shadow Ball and Air Slash are the chosen attacking moves for this set, with Shadow Ball providing Drifblim with a consistent STAB move to use against Pokemon who aren't immune to or resist Ghost moves, and Air Slash allowing you to hit Ghost resists and immunities such as Scrafty and Cinccino. Also, Air Slash allows you to be like Oricorio-Pa'u and flinch its way past Pokemon it would struggle against. Also, no Pokemon in the meta resists Ghost and Flying moves outside of the very rare Naclstack. (Morpeko isn't real in the NU meta)

Tera Electric allows Drifblim to become immune to paralysis that could slow it down and cripple it. Tera Electric is also nice to make Flamigo think twice about clicking Brave Bird. Tera Poison is an option to have a Toxic immunity while still being able to resist Fighting moves. These Tera Types can allow Drifblim to actually get a little HP recovery from Grassy Terrain. Also, both of these Tera Types appreciate Grassy Terrain up to halve Earthquake damage. Since this set is used on Grassy Terrain teams, Thwackey is a required teammate to enable Grassy Terrain for Drifblim.

The given EV spread allows Drifblim to outspeed Choice Scarf Munkidori after consuming Grassy Seed while avoiding the 2HKO from (non Tera Psychic) Psychic Munkidori if Drifblim didn't get off a Calm Mind boost. Keep in mind this is the case if you did NOT Tera into a Poison type. 16 Special Attack EVs with a Modest Nature gives Drifblim a jump point for its Special Attack stat. The rest of the EVs are used in Defense since Drifblim is one of those Pokemon with a really high HP stat but low defenses, so there wasn't a point in investing in HP. Here are some other EV spreads you could use for Drifblim (All of them use Modest Nature):

EVs: 72 Def / 16 SpA / 168 SpD / 252 Spe (basically same idea but with max speed Modest)
EVs: 96 SpA / 168 SpD / 244 Spe (just enough to outspeed Scarf Munkidori, uses extra EVs in Special Attack while still getting a jump point in its Special Attack stat)
EVs: 88 SpA / 168 SpD / 252 Spe (Max speed Modest and dumping the rest of the EVs in Special Attack)
EVs: 4 Def / 252 SpA / 252 Spe (If you want an offensive EV spread, keep in mind you miss out on avoiding the 2HKO from Psychic from Munkidori without the 168 Special Defense EVs)

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