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2 votes
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If you have a good competitive moveset for Lopunny, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Lopunny Pokédex and learnset for reference.

Sprite

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I knew someone would get it. :)
umm it can't hold a toxic orb because of klutz
Toxic is way better than switcheroo. What if your opponent gives you an assault vest or a choice item? Toxic is much safer, even with the 90% accuracy. If you are going to switcheroo something, give it a lagging tail or an assault vest or a burn orb. Don't waste it on atoxic orb.
Plus nour the top gallade that's not how it works. You can hold the toxic orb, klutz just prevents it from poisoning you. And I misspelled poison and autocorrect had to save me. I think your bad grammer is rubbing off on me.
sorry, wrong thing :/

28 Answers

0 votes

Role: Physical Sweeper

Lopunny
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly / Careful Nature
- Entrainment: Changes foe's ability to match Lopunny's, which it can be useful to get rid abilities, and to make the opponent's item useless.
- Mirror Coat: if you were to use Mirror Coat, Lopunny would probably survive the attack because Lopunny's Sp. Defense is decently high.
- Bounce / Return: Bounce covers Fighting weakness, but isn't very good, and it takes two turns to use. Return is STAB, and it evolves on high friendship, so win-win.
- Jump Kick / High Jump Kick: Lopunny doesn't learn High-Jump Kick in generation 4-5, but it does in generations 6+ (most likely because it has a mega evolution that would give the move STAB, and it's more powerful then Jump Kick).

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This set appears to be attempting as many different sets as possible. The klutz gimmik with iron ball is interesting and unique, but you have a way better move to do so in trick or switcheroo. Mirror coat is not a good option, as lopunny is quite frail. Return should be used over bounce.

The main reason this set fails is due to the lack of a useful item. Lopunny need it's mega to deal good damage, and without it lopunny is just a slow and frail attacker with a mediocre typing. The gimmik is fun though, and I've definitely try it out someday
0 votes

Lopunny
Lopunny @ Flame Orb
Ability: Klutz
Evs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Switcheroo
- Bounce
- Low Kick
- Brutal Swing

Cripple your opponent's attack by using Switcheroo to make the other Pokemon hold the Flame Orb. Bounce is to take care of Fighting-Types. Low Kick is to take out really heavy Pokemon (such as Aggron). If you find yourself up against a Ghost-Type, use Brutal Swing.

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0 votes

Lopunny (F) @ Lopunnite
Ability: Cute Charm / Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out
- Return / Frustration (Base on friendship)
- Hi Jump Kick
- Baton Pass

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0 votes

Lopunny I use for Sword/ Shield

Lopunny (F) @ Rocky Helmet / Safety Goggles
Ability: Cute Charm / Limber
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fake Out / Teeter Dance (good move to throw out in the first turn)
- Play Rough (deals with pesky Fighting-types)
- Ice Punch (coverage)
- Drain Punch / Quick Attack (can use Drain Punch for recovery or Quick Attack for a good STAB)

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0 votes

Lopunny @ Leftovers
Ability: Limber
EVs: 108 HP / 100 Def / 100 SpD / 200 Spe
Jolly / Timid Nature
- Baton Pass (To pass on stat changes to Pokemon you plan on sweeping with)
- Agility
- Work Up
- Substitute

I recommend making it's defense and special defense as good as possible so substitutes don't fade easily. Please comment on this answer if you know any better ways to do that.

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What about Taunt?
even with def and spDef invstment, lopunny is just too frail to be able to pull of baton pass
0 votes

National Dex

Lopunny-Mega @ Lopunnite
Ability: Limber --> Scrappy
EVs: 252 Atk / 252 Spe / 4 HP
Jolly / Adamant Nature

  • Return
  • Close Combat
  • U-turn
  • Play Rough

Return and Close Combat are Scrappy STAB, Return is good neutral coverage while CC covers Rock and Steel types and hits Mega Sableye super-effectively. Just don't spam it too much, or you'll be in range of an Ash-Greninja Water Shuriken. U-Turn is for pivoting and covers Psychic types. Play Rough covers Fighting types and Dragons.

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0 votes


Lopunny @ Toxic Orb
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Switcheroo
- Close Combat / Drain Punch
- Facade / Fake Out
- Play Rough

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0 votes

Lopunny @ Flame Orb
Ability: Klutz
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Switcheroo
- High Jump Kick
- Retaliate
- Healing Wish

worked great for me in the battle tower :)

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