PokéBase - Pokémon Q&A
2 votes

If you have a good competitive moveset for Lopunny, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Lopunny Pokédex and learnset for reference.


edited by
I knew someone would get it. :)
umm it can't hold a toxic orb because of klutz
Toxic is way better than switcheroo. What if your opponent gives you an assault vest or a choice item? Toxic is much safer, even with the 90% accuracy. If you are going to switcheroo something, give it a lagging tail or an assault vest or a burn orb. Don't waste it on atoxic orb.
Plus nour the top gallade that's not how it works. You can hold the toxic orb, klutz just prevents it from poisoning you. And I misspelled poison and autocorrect had to save me. I think your bad grammer is rubbing off on me.
sorry, wrong thing :/

29 Answers

0 votes

Gender: f
Item: Lopunnite
Ability: Scrappy (mega)
Nature: any that boosts spd but doesnt lower atk
IVs: 252 atk, 252 spe, 4 HP
Bottle Cap Boosts: Def, Spd, HP(ignore if you only have 2)
Return/Dizzy Punch (determine by friendship and STAB)
Bounce (to counter fighting)
High Jump Kick (STAB and works well with ability)
Quick Attack (STAB and priority)

desc: this build is perfect for physical sweeper, use 2 bottle caps for best results and endurance, 3 if you can afford for HP boost.

0 votes

Lopunny-Mega (M) @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Jump Kick (Against Fighting even tho high jump kick is powerful I'm afraid since it has 90% accuracy)
- Ice Beam/Thunderbolt (Against Flying)
- Shadow Ball (Against Psychic)
- Return (Full happines + mega = great stab plus its good to use against fairy types since lopunny cant learn any steel or poison move exept toxic od hidden power but that sucks)

0 votes

Gen 7: Physical

Lopunny @ Lopunnite
Ability: Cute Charm / Limber > Scrappy
EVs: 4 HP / 252 Atk / 252 Spe
Nature: Jolly / Adamant

High Jump Kick / Low Kick: Both STAB when Mega Evolved. + HJK has huge power, + Low Kick can 1-shot Snorlaxes.
Ice Punch: Coverage, + chance to freeze.
Power-Up Punch / Fake Out: PUPunch: STAB, +1 Atk w/ each hit. & FOut: STAB, Very useful.
Return: STAB, + huge power.

(This is a moveset I came across, and I thought it was pretty nice. So I added my alternative touches and here we are. Mega lopunny is crazy overpowered with that Scrappy ability, and I thought this moveset took just about full advantage of that. While this is not completely my moveset, feedback is still appreciated.)

0 votes

Lopunny @ None (Klutz) or Charcoal or Big Root (Cute Charm) or Lopunnite ( this moveset isn't designed for a mega Lopunny though)
Trait: Klutz or Cute Charm
Nature: Jolly
(1) 252 Attack, 252 Speed, 6 Sp. Defense
(2) 252 Sp. Defense, 252 attack, 6 Speed
(3) 252 Sp. Defense, 252 Speed, 6 attack


Bounce or Entertainment: Bounce will cover for Fighting weakness. Entertainment can give the users ability to the opponent. Use Entertainment only when Lopunny has Klutz, otherwise, that would be an upgrade for the opponent. Entertainment is not available in generation 4, so in gen. 4, use Bounce.
Hi Jump-Kick: Powerful move, and is STAB if mega evolved. Learned at a low level.
Fire Punch: A powerful move and is learned by Breeding. ( Field and Human-like). Powerful with Sunny day, and is learned by level up (although I would have a grass or fire type with sunny day, like Cherim, or Magmotar)
Foresight or Drain Punch:
Foresight is a move that lets Fighting and Normal type moves hit Ghost type Pokemon. This works well with Lopunny, because it's a Normal (when mega evolved it's a Normal Fighting type). So Hi jump kick can hit Ghost types. Drain Punch is a Fighting type move (STAB when Mega evolved) that steals HP from the target, and gives half of it back to the user. This attack does more damage with the Big Root.

0 votes

Lopunny @ None
Trait: Klutz
Nature: Adamant (+Attack, -Sp. Attack), Careful (+Sp. Defense, -Sp. Attack) or Jolly (+Speed, -Sp. Attack)
EVs: 252 Attack, 252 Speed, 6 Sp. Defense
Role: Physical Sweeper


Entrainment: Changes foe's ability to match Lopunny's, which it can be useful to get rid abilities, and to make the opponent's item useless.
Mirror Coat: if you were to use Mirror Coat, Lopunny would probably survive the attack because Lopunny's Sp. Defense is decently high.
Bounce or Return: Bounce covers Fighting weakness, but isn't very good, and it takes two turns to use. Return is STAB, and it evolves on high friendship, so win-win.
Jump Kick or High-Jump Kick: Lopunny doesn't learn High-Jump Kick in generation 4-5, but it does in generations 6+ (most likely because it has a mega evolution that would give the move STAB, and it's more powerful then Jump Kick).

edited by
This set appears to be attempting as many different sets as possible. The klutz gimmik with iron ball is interesting and unique, but you have a way better move to do so in trick or switcheroo. Mirror coat is not a good option, as lopunny is quite frail. Return should be used over bounce.

The main reason this set fails is due to the lack of a useful item. Lopunny need it's mega to deal good damage, and without it lopunny is just a slow and frail attacker with a mediocre typing. The gimmik is fun though, and I've definitely try it out someday
0 votes

[email protected] Orb
Ability: Klutz
Nature: Adamant
Evs: 4 Hp, 252 Atk, 252 Spd
Low Kick
Brutal Swing
Cripple your opponent's attack by using Switcheroo to make the other Pokemon hold the Flame Orb. Bounce is to take care of Fighting Types. Low Kick is to take out really heavy Pokemon(such as Aggron). If you find yourself up against a Ghost Type, use Brutal Swing.

edited by
0 votes

Lopunny (F) @Lopunnite
Ability-Cute Charm/Limber
EV's- 252 Attack, 252 Spd, 6 Hp

Fake Out
Return/Frustration (Base on friendship)
Hi Jump Kick
Baton Pass

0 votes

Lopunny I use for Sword/ Shield
Nature: Jolly
Ability: Cute charm (female) or limber
EVs: 252 speed, 252 attack and 4 HP
Item: Rocky helmet (damage them when the hit you) or safety goggles (for if you use G-max hailstorm from ice punch)
Fake out/ teeter dance (good move to throw out in the first turn)
Play rough (deals with pesky fighting types)
Ice punch (coverage)
Drain punch/ quick attack (can use drain punch for recovery or quick attack for a good stab)

–1 vote

Lopunny @ Leftovers
Ability: Limber (Since paralysis can be REALLY annoying)
EVs: 108 HP / 100 Def / 100 SpD / 200 Spe
Jolly Nature (+Speed -Sp. Attack) or Timid (+Speed -Attack)
- Baton Pass (To pass on stat changes to Pokemon you plan on sweeping with)
- Agility
- Work Up
- Substitute

I recommend making it's defence and special defence as good as possible so substitutes don't fade easily. Please comment on this answer if you know any better ways to do that.

What about Taunt?
even with def and spDef invstment, lopunny is just too frail to be able to pull of baton pass