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2 votes
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If you have a good competitive moveset for Bronzong, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Bronzong Pokédex and learnset for reference.

Sprite

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Has anyone got a good Trick Room moveset for Bronzong?

16 Answers

5 votes

Bronzong @ Leftovers

Role: Rain Tank

Trait: Levitate

EVs: 128 HP / 252 Def / 128 SDef

Adamant Nature (+Atk, -SAtk)

  • Swagger
  • Psych Up
  • Zen Headbutt
  • Iron Head

Those of you who have fought this, would agree, its quite a pain in the rain ( What a pun )

Swagger up your opponent, ( Best on Special Sweepers ) And even use it twice for the extra boost if you wanna, Psych it up, and Tank around using Zen Headbutt and Iron Head.

It also works great agaisn't anything that's already boosting one of it's defenses to quickly copy the boost, while also screwing over baton passing teams, and the rain gives it no weaknesses.

Go Zong!

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I'd personally replace zen headbutt with rain dance, as well as replace iron head with gyro ball
2 votes

Bronxong
Bronzong @ Choice Band
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Earthquake
- Zen Headbutt
- Trick
- Stealth Rock/Hypnosis/Trick Room/Rain Dance/Sunny Day/ Gyro Ball
This set is designed to cripple and destroy Bronzongs biggest threats in the UU tier. The Choice Band allows it to OHKO every Fire type in UU bar Rotom-H and Intimidate Arcenine. Zen Headbutt is there to deal big damage on Nidoking and Taunting Crobats. Trick screws over the rest of the tier. Very few common defensive/tank switch-ins enjoy getting a Choice Band, and some notable Pokemon threatened by this is:
Gligar, Porygon2, Suicune, Blastoise, Milotic, Chandelure, other Bronzongs, Empoleon, Confagrigus, Dusclops, Slowbro, Xatu.
The last slot is really dependant on what you need. With Bronzongs vast movepool it can fullfill many roles.

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For gyro ball brave nature would be better in my opinion
1 vote

Guys, Bronzong is mostly used as a Lead:

Stealth Rock
Reflect/Light Screen
Toxic
Psychic/Flash Cannon

Ability:Levitate
Evs:252 HP, 128 SP DEF 128 DEF
Item-Leftovers

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Nothing wrong with this set of OVER A YEAR AGO, so there is no need to vote down.
Not the best of sets, but again OVER A YEAR AGO and nothing wrong so no need to vote down.
doesn't mean you have to make it a lead :P
1 vote

Gen V

Bronzong @ Light Clay

Trait: Levitate

EVs: 4 Atk / 252 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

  • Stealth Rock
  • Reflect
  • Light Screen
  • Explosion
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1 vote

Bronzong @ Iron Ball

Trait: Heavy Metal

EVs: 252 HP / 252 Atk / 4 SDef

Adamant Nature (+Atk, -SAtk)

  • Heavy Slam
  • Earthquake
  • Explosion
  • Payback

STAB Heavy Slam combined with Heavy Metal and Iron Ball is nice, makes nice base power.
Earthquake is super effective on everything recisting steel type moves exept water wich it hits neutral on.
Payback also makes use of iron ball.
!!!!!!!!!!!!!!!!!!!!!BOOM is a last resort.

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This, but I would have a psychic type move over explosion as the opponent wau not try to take you out. A suggestion, switching heavy slam for gyro ball, giving levitate over heavy metal, brave over adamant and macho brace over iron ball is a good set also.
1 vote

Bronzong @ Leftovers
Trait: Heatproof
EVs: 252 HP / 252 Def / 4 SDef or EVs: 252 HP / 216 Atk / 40 Def
Relaxed Nature (+Def, -Spd) or Brave Nature (+Atk, -Spd)
- Gyro Ball
- Substitute/Stealth Rock
- Earthquake
- Toxic

A Bronzong able to survive a Flare Blitz by Darmanitan and then KO with Earthquake. Heatproof is actually a solid ability. As long as the foe doesn't have a Spikes up or you manage to switch in on an Earthquake, most foes will be unable to tell that you have Heatproof and not Levitate, even if they go at you with a Fire type attack. And since they usually figure you have Levitate and don't want to waste a turn testing if you do, you'll usually go through the game not getting a Ground type move directed at you. The EVs allow it to survive a Flare Blitz even after having put a Sub up. This means you get to KO the Darmanitan and not the other way around. I like using a Sub on the first turn to see if a foe is going to switch in with a Fire type (mainly Darmanitan). Of course, that is just me. If you aren't battling by my standard "No Stealth Rock" rules, then you'll probably be best off using the second set of Evs, Nature, and Stealth Rock over Substitute. That way you can get your rocks up. The first EV/Nature set is for use with Substitute. Second is for use with Stealth Rock. The Substitute set gives you a 2HKO vs. Darmanitan, and thanks to Sub being up, you are guaranteed to be the winner of that fight. With the second set, this is guaranteed to OHKO Darmanitan with Stealth Rocks up.

For both sets, sure you pretty much sacrificed Bronzong, but you took down a dangerous foe in doing so. The rest of the moveset is for if you don't run up against a Physical Fire type, but in my experience, I'll be facing a Darmanitan most matches.

Thanks to PB for running off the much needed damage calculations.

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edited by
Good Detail
not bad in gen 6 i think i have a japanese or korean bronzong with modest nature and heatproof ability ;D.
1 vote

Bronzong(Lagging Tail)

Role: Physical Tank

EVs: 252 Hp/252 Def/4 Atk

Ability: Levitate

Nature: Relaxed (+Def -Spe)

  • Payback

  • Gyro Ball

  • Hypnosis

  • Iron Defense

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Give it 252 Def, 252 HP, 4 Atk.
Nice set overall though!
I'll do that now!
0 votes

Trick Room Lead.

Brave Nature
Ev trained in Attack and both Defences
Levitate Ability
Occa berry held item

Trick Room: Makes it attack first in most cases.
Explosion: Good way to get your other Pokemon into battle.
Gyro Ball: STAB, high power due to its slow speed but hits first.
Rock Slide: Coverage and a chance to flinch, seeing that it goes first.

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0 votes

I kinda run mine with a different set up...

Bronzong: Nature: Impish (Evs in Defense and Attack)
Trait: Levitate
hold item: Zoom lens
moveset:
Hypnosis (accuracy is 80% now)
Rockslide (handles fire weakness, accuracy boosted)
Zen Headbutt (STAB, accuracy boosted)
Gyro Ball (STAB, REALLY low speed)

I dont really expect this to be THE BEST moveset, but its nice to have type coverage and some decent STAB moves, and to combo them with a move that has a decent chance of putting your opponent to sleep, you've got a decent Bronzong.
One of the main contributers to this set is his Defense and Sp. Def, so if you're gonna run him with this set up, be sure to focus on that, and maybe throw some boosts and a sub onto him with a B-Passer

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0 votes

I'm noticing that there's not many answers for Gen VI (Sooo many Move Tutor moves..Urgh!) So here's a solid Gen VI Trick Room Zong!

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Bronzong @ Macho Brace
Trait: Levitate
EVs: 252 Atk / 252 HP / 4 SDef
Brave Nature (+Atk, -Spd)
-Trick Room
-Earthquake
-Gyro Ball
-Payback

· Gyro Ball is a necessity for this setup. It's STAB and with it's power boosted by the speed drop from the Macho Brace, it hits home! Very useful for stamping out all the new Fairy Type Pokemon! Here is the base power calculations:

Gyro Ball's power is calculated as such: 25 x (TargetSpeed) / (YourSpeed)
So, lets say your speed is 10 and theirs is 60 for simplicitys sake.
25 x 60 / 10 = 150. Ouch. (Max power)
But take off the Macho Brace:
25 x 60 / 20 = 75. Meh..

· You can also always switch out the Macho Brace for the popular Leftovers option for that ever useful health boost every turn. Try experimenting with the two items, as Bronzong is very versatile!

· The rest of the moveset is pretty straight forward: Trick Room for always moving first, Earthquake for Fire Repellent/cover, and Payback for taking advantage of slow speed, cover, and Ghost Repellent.

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that isn't how macho brace works. It doesn't increase power
STP, the Macho Brace lowers you speed.

Gyro Ball's damage is calculated by how fast you are compared to your opponent.
0 votes

[email protected]
Trait: Levitate
Nature: Brave(+Attack, -Speed) or Adamant (+Attack, -Sp. Attack)
EVs: 252 Defense, 252 Sp. Defense, 4 HP
Role: Physical Staller/Wall

Moves:

Rain Dance: This move will reduce the power of fire type moves by 50%, causing it to lose its fire weakness. If your playing gen 4-5, it should have no weaknesses.
Toxic: Slowly destroy your opponent. And let's be honest, is there one decent Staller moveset that doesn't have this move lol.
Block: So your opponent can't escape from the damage from being poisoned.
Gyro Ball: Because of low speed, it should do a lot of damage.

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In almost every situation, it's better to max HP than to split between each defensive stat. 252 HP EVs are indeed slightly less effective than 252 Def EVs at blocking physical attacks (or 252 SpD EVs for special attacks), but HP EVs affect *both* stats, which makes them almost universal on defensive Pokemon.

You shouldn't be setting weather via a move. Use a weather setter.
You do make a fair point.
0 votes

[email protected]
Trait: Levitate
Nature: Brave(+Attack, -Speed)
EVs: 252 Defense, 252 Sp. Defense, 4 HP
Role: Physical Wall

Moves

Iron Defense or Toxic: Iron defense, Increases Defense, so attacks won't do too much damage. Toxic will badly poison the opponent. I would go with Toxic.
Gyro Ball: With low speed, it should do a lot of damage.
Reflect: Less damage done to your team
Light Screen: Less damage done to your team.

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In almost every situation, it's better to max HP than to split between each defensive stat. 252 HP EVs are indeed slightly less effective than 252 Def EVs at blocking physical attacks (or 252 SpD EVs for special attacks), but HP EVs affect *both* stats, which makes them almost universal on defensive Pokemon.

Iron defense isn't very good too.
Iron defense isn't the best, but it can be useful. I do think that Toxic would be a MUCH better choice though.
0 votes

[email protected] Clay
Nature: Brave (+Attack, -Speed)
EVs: 252 HP, 128 Defense, 128 Sp. Defense
Role: Physical Tank/Dual Screener

Moves:

  • Gyro Ball: STAB, does well with low speed and decent attack.
  • Substitute: Gives chance to use Reflect and Light Screen.
  • Reflect: Half's damage from Physical moves.
  • Light Screen: Half's damage from Special moves.
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0 votes

Gen 7 Ubers (Xerneas Counter)

Bronzong @Iron Ball
Ability: Heatproof
Brave Nature (+Atk -Spe)
EVs: 4HP/ 252 Atk/ 252 SDef
IVs: 0 Spe

  • Gyro Ball
  • Zen Headbutt
  • Earthquake
  • Explosion/ Stealth Rock/ Payback

As you can tell, this set has no speed investment at all. This is so you get the best damage output from Gyro Ball possible. With this set, there’s a 56.3% chance that Gyro Ball will OHKO. Zen Headbutt is STAB, Earthquake is coverage, Explosion is a last resort, Stealth Rock breaks things such as Multiscale Dragonite and Focus Sash users, and Payback is more coverage.

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edited by
...Xerneas isnt OU
Fixed!
0 votes

Gen 8 NU

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 Def / 4 SpD , 252 HP / 236 Def / 16 SpA , or 252 HP / 212 Def / 40 SpA
Relaxed / Impish / Bold Nature
IVs: 0 Spe (If running Gyro Ball)
- Stealth Rock
- Toxic
- Protect
- Gyro Ball / Iron Head / Psychic

Stealth Rock is to cripple Pokémon when they switch in. Toxic is to wear down the opponent. Protect is to get a free turn of Leftovers recovery. Gyro Ball is STAB.

EV spread and move alternatives
You can run Iron Head over Gyro Ball as an alternative Steel STAB. If you use Iron Head, run Impish nature. Alternatively, you can use Psychic instead of a Steel type STAB. Psychic is rather rare on Bronzong but can catch Pokémon in the tier such as Vileplume, Bewear, and Mienshao off gaurd. If you run Psychic, run Bold nature. For the EV spread, you can run 252 HP / 236 Def / 16 SpA to 2HKO Vileplume after Vileplume getting hurt by Stealth Rock, or 252 HP / 212 Def / 40 SpA to always 2HKO Vileplume.

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0 votes

Gen 8 NU

Bronzong @ Leftovers
Ability: Levitate
EVs: 252 HP / 40 SpA / 216 SpD
Calm Nature
IVs: 0 Atk
- Iron Defense
- Body Press
- Psychic
- Toxic

Iron Defense is to boost your defense. Body Press is coverage and works well with Iron Defense. Psychic is STAB. Toxic is to poison switch ins.

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