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4 votes

If you have a good moveset for Magnezone, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Magnezone Pokedex & learnset for reference.


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5th Gen tier: OU
Magneton @ Evolution Stone
Trait: Magnet Pull
EVs: 252 HP / 68 Def / 176 SDef / 12 Spd
Bold Nature (+Def, -Atk)
- Charge Beam
- Hidden Power [Fire]
- Magic Coat
- Flash Cannon
sandstorm/ground team
magneton @ iron ball
trait: analytic
EVs:252 Satk, 128 def, 128 sdef
sassy nature (+sdef, -spd)
-zap cannon
-gyro ball

gravity removes resistance against ground type moves and lowers evasion, making thunder and zap cannon extremely lethal, and provides coverage against water
Flash Cannon and Signal Beam are way better than Zap Cannon and Gyro Ball

29 Answers

0 votes

Trick Room Magnezone (M) @ Leftovers

Trait: Magnet Pull

EVs: 4 HP / 252 Def / 252 SAtk

IVs: 0 Spd

Quiet Nature (+SAtk, -Spd)

  • Substitute
  • Charge Beam
  • Hidden Power [Fire]
  • Thunderbolt
answered by
0 votes

Thunder Bolt-For Good Damage And Accuracy

Thunder Wave-To Paralyze The Opponent

Magnet Rise-So Ground Types Cant Hurt You

Flash Cannon-Can Handle Pesky Rock Types

Role-Bulky Special Sweeper

Item-Sitrus Berry

answered by
0 votes

This is a strategy for Magnemite in 1v1 or just regular singles (any tier).

Magnemite @ Oran Berry
Level: 1
Trait: Sturdy
EVs: None
Serious Nature
- Toxic
- Recycle
- Protect
- Not Needed

You probably know how this works already. You use Toxic first, and you will hang on with sturdy and get healed by the Oran Berry. Next, alternate between Recycle and Protect. With the Oran Berry Recycle is like rest with no sleeping. It's fun to play with and it makes people rage quit sometimes if you can't do Toxic.

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0 votes

I just read al the answers of the others, I looked up his moveset and a have made a conclusion.
The best moveset for Magnezone you can have is:

  1. Magnet Rise (Covers Ground Weakness for 5 turns)
  2. Flash Cannon (STAB)
  3. Thunderbolt (STAB)
  4. Hidden Power[Water] (Water would be perfect because than you would have a counterattack to Ground and Fire weakness)

Or you could not go for Hidden Power if you want a stronger electric type move:

  1. Magnet Rise (Covers Ground Weakness for 5 turns)
  2. Flash Cannon (STAB)
  3. Lock-On (Makes sure the next move will hit his opponent)
  4. Zap Cannon (Use Lock-On before this move because the accuracy of Zap Cannon is 50!)

Magnezone will still have Fighting weakness, he cannot learn a flying or psychic attack to counter.


answered by
0 votes

item:flame orb
ability: sturdy or analytic
zap cannon
flash cannon
mirror coat

answered by
0 votes

Magnezone @ Choice Specs
Ability: Magnet Pull
252 SAtk / 112 Spe / 144 HP
Modest Nature
-Volt Switch
-Flash Cannon
-Hidden Power [Fire]

EVs are so it can outspeed mega scizor for superpower variants

answered by
0 votes

Well, this one doesn't have much coverage, but other Pokemon can do that for Magnezone.
Magnezone w/ Light Clay
Ability: Analytic
EVs: HP 248 | Def 258 | SDef 8 |
Nature: Quiet
- Flash Cannon
- Light Screen
- Thunderbolt
- Magnet Rise
Magnet Rise allows you to be immune to Earthquake or other horrific Ground-type attacks for 5 turns, and Light Clay allows Light Screen to stay up for 8 turns rather than 5. Analytic raises your Special Attack to x1.3 if you go last, and that's why Flash Cannon and Thunderbolt are there, for the Analytic boost, Magnezone's crazy Special Attack stat and STAB. Hope this works for you!

answered by
0 votes

Metal sound
Magnet rise
Flash cannon

answered by
0 votes

No I disagree with some of these posts - this is how a special attacking Magnezone rolls out:

Magnezone @Weakness Policy
Ability: Analytic
EVs: 252 SpAtk, 128 Def, 124 SpDef
Nature: Quiet (+SpAttack, -Speed)
Flash Cannon - STAB and useful SpDef drop
Thunderbolt - STAB and paralysis
Mirror Coat - Just to really annoy basically everything
Signal Beam/Tri Attack - POWER or status condition

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