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Share your best in-game teams for Pokemon Black 2 and White 2 on this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

Please follow these guidelines regarding detail in your post:

  1. For every Pokemon on the team, give recommended moves for use throughout the playthrough. Ideally, comment on more than just the four moves you'll finish with post-game.
  2. You can include items, abilities, etc. but they are not necessary.
  3. Provide explanation and detail. Justify your Pokemon and moveset choices; possible discussion points include ease-of-use, team synergy, and coverage for key battles.

Please also follow these guidelines regarding the contents of your team:

  1. If you recommend a Pokemon that is restricted by version exclusivity, trade evolution or events, please mention alternatives for people who cannot get the Pokemon. Do the same if you recommend moves, etc. that are only available by breeding or grinding.
  2. There are some unspoken rules of in-game teams, such as to keep the starter on the team and avoid legendaries. It's kind to give other options if you break these rules.
  3. Do not recommend Pokemon, moves, etc. that are only available through glitches and cheats. Please also avoid Pokemon etc. that are only available through trade or transfer.
  4. Original content only. You may use ideas you found elsewhere, but do not steal written content.

Submit your team as an answer, not a comment. To keep things tidy, we will remove any teams posted as comments in this thread. If you want to update your post, use the 'edit' button.

Please be sparing with images and formatting.

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Some general optimization notes for anyone making a team:

- The Earthquake TM is locked behind the postgame. A Pokemon's best Ground options will usually be either Dig or Bulldoze.

- In the New Unova Pokedex, the Pokemon catchable before the postgame that get Earthquake by level-up are Sandshrew (46), Sandslash (46), Piloswine (46), Numel (40), Camerupt (46), Trapinch (55), Mamoswine (46), Drilbur (33), Excadrill (36), Sandile (43), Krokorok (48), Krookodile (54), and Golurk (50).

- The Stone Edge TM is locked behind the postgame. A Pokemon's best Rock option will usually be Rock Slide.

- In the New Unova Pokedex, the Pokemon catchable before the postgame that get Stone Edge by level-up are Onix (46), Steelix (46), Shuckle (49), Nosepass (46), Lunatone (41), Solrock (41), Probopass (46), Roggenrola (36), Boldore (48), Gigalith (48), Timburr (43), Gurdurr (49), Conkeldurr (49), and Terrakion (67).

- A myriad of other helpful TMs, like Poison Jab, Sludge Bomb, Flash Cannon, Focus Blast, Dragon Claw, and Bulk Up are all postgame exclusives. Please plan accordingly.

- Though many Move Tutor moves provide a Pokemon's best coverage options, they are often not worth the amount of grinding needed. A man in Nimbasa City gives the player 10 Red Shards for use with the Driftveil City Move Tutor, making these moves the exception. Any combination of Tutor moves that costs more than 10 Red Shards should have alternatives provided.

- Egg Moves are similarly strong for some Pokemon, such as Crobat, but breeding is a complete waste of time when the aim of the game is to beat Trainers. Level-up movesets and TMs will provide all the tools you need for the average playthrough.

- In the same vein, grinding for BP is often unnecessary. The PWT and Battle Subway are slow and the rewards are not usually worth it. It's courteous to provide alternatives to TMs unlocked via Battle Points.

- Moves with low PP and high power, such as Close Combat, are generally inferior to more consistent moves like Drain Punch and Force Palm. Remember that you're building a campaign team: PP conservation on routes is just as important as KOing important trainers.

- Don't be afraid to give a Pokemon HMs if they have nothing better. For example, one of Lilligant's best options is Cut, because its moveset is so shallow that extra overworld utility is better than a third STAB move. Moves like Strength, Surf, and Fly are convenient and powerful.

- Priority moves, primarily Aqua Jet and ExtremeSpeed, are consistent options for conserving PP or getting a kill on a faster opponent. ExtremeSpeed is probably one of the few exceptions to the "low PP = bad move in-game" rule.

- Sturdy Pokemon are everywhere. Burgh's Dwebble, Marlon's Carracosta, Colress' Magneton and Magnezone, wild Boldore, and plenty others are either annoying or outright dangerous. Mold Breaker Pokemon like Excadrill are great for completely negating the problem, while priority moves like Aqua Jet are great for picking up the KO.

- Remember that the storyline is a game of hyper offense! Four attack sets (or one boosting move and three attacks) are often the best way to get through the region. If you're playing with items, healing moves are unnecessary and will usually only serve to waste time.

- Above all, playtest your team. It's clear when someone didn't actually use the Pokemon in-game and just cobbled together a moveset they thought would work. Experience is the best way to craft an effective and synergistic party!

81 Answers

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This team was used in Black 2. This was my first Black 2 playthrough in years. However I think all species can be caught, and thus used in White 2. DISCLAIMER: This team does not include a starter. To make the movesets of this team work, you need to either select Oshawott as the starter or catch a Psyduck. This is for Surf. Now that the disclaimer is out of the way let's jump into the team.

Azumarill
Bobble (Azumarill) @Mystic Water
Ability: Huge Power
Hardy Nature
- Waterfall (HM07)
- Return (TM27)
- Ice Punch (Shard Move Tutor)
- Aqua Ring (Lv 31)

Okay so Azumarill is the first Pokemon of the team. I have never used it before so this was a huge step for me. I do not regret it. The Mystic Water can be found in the field on Route 4 near the fishermen. Or in Castelia City, an NPC will ask what starter you picked and give you either the Charcoal, Miracle Seed, or Mystic Water depending on the choice. You get Ice Punch in the northwestern house in Driftveil City for 10 Red Shards.

Arcanine
Barky (Arcanine) @ Charcoal
Ability: Intimidate
Gentle Nature
- Flamethrower (Lv 34 as Growlithe)
- Thunder Fang (Move Reminder - PWT)
- Dragon Pulse (Shard Move Tutor)
- Strength (HM04)

Arcanine, in my opinion, is a staple of any B2W2 team if Emboar is not the starter choice. Dragon Pulse can be taught for 10 Blue Shards in the house to the left of the Lentimas Town Pokemon Center. You can get Thunder Fang for one Heart Scale from the Move Reminder in the PWT.

Flygon
Savannah (Flygon) @ no item
Ability: Levitate
Bold Nature
- Earth Power (Lv 39 as Vibrava)
- Dragon Claw (Lv 55)
- Crunch (Lv 28 as Trapinch)
- Fly (HM02)

Flygon is the designated flyer of the team. I do like the set I gave to Flygon. I hadn't used it before so I decided to give it a try, and I'm glad I did. This Pokemon was a lifeline against Drayden in Gym 7.

Zoroark
N's Zoroark @ no item
Ability: Illusion
Hasty Nature
- Night Slash (Lv 30)
- U-turn (PWT)
- Dig (TM28)
- Foul Play (Lv 29)

N's Zoroark is a gift Pokemon that is given to you by Rood. I love this because Zoroark is such a good Pokemon to use. U-turn can be got the same way as Thunder Fang.

Gigalith
Manny's Gigalith @ no item
Ability: Sturdy
Adamant Nature
- Power Gem (upon receiving)
- Smack Down (upon receiving)
- Bulldoze (TM78)
- Stealth Rock (Lv 36)

Manny will give you a Gigalith on the first house on Route 7 if you give him any Emolga. The moveset is mostly the same as when you complete the trade.

Virizion
Grasseroph (Virizion)
Ability: Justified
Hardy Nature
- X Scissor (TM81)
- Sacred Sword (Knows when caught)
- Giga Drain (Knows when caught)
- Retaliate (Knows when caught)

Virizion can be caught just before you enter Opelucid City. The fact you can just encounter it makes it a perfect encounter and a great option for the team. However, since this was added late to my team, I want to give an acknowledgement to the Pokemon it replaced. I got the name Grasseroph from a YouTube short by MandJTV, where he gave a more traditional Pokemon name to Iron Leaves, that being Laseroph, and so I replaced "laser" with "grass". Now for the Pokemon I replaced Virizion with:

Lucario
Heracles (Lucario) @ Black Belt
Ability: Steadfast
Rash Nature
- Force Palm (Lv 15)
- Metal Claw (PWT)
- Bone Rush (Lv 29)
- Swords Dance (Lv 37)

Yes. I replaced a Lucario for Virizion. I know that Lucario is a great Pokemon, but I have used it too much, and I wanted Virizion to make a Fire/Water/Grass core.

So that's my team, with an honourable mention. Let me know what you think.

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* Finding enough Blue Shards for Dragon Pulse is impractical. Arcanine learns ExtremeSpeed at Level 34, so evolve it immediately after learning Flamethrower.

* Night Slash + Foul Play is redundant --- keep the former and replace the latter with Return (Floccesy Ranch), Flamethrower (Route 23), or Cut.

* Manny's Gigalith will know Rock Slide when received; its higher power and physical damage make it better than Power Gem.

* Virizion is unlikely to learn Leaf Blade before the postgame. In the meantime, X-Scissor (Route 7) conserves Sacred Sword's PP against Dark types (Team Plasma, Grimsley).
I picked certain moves over others due to accuracy being bad for moves such as rock slide, and Foul Play is a S.T.A.B. options when Night Slash PP runs out. also cut is completely useless which is why I don't mention it since it has low power unlike surf or fly. Additionally, at the time I posted this, I haven't yet completed the game and so will make an edit with final movesets and such after I do beat the game.
If you're concerned about running out of Night Slash PP, use Faint Attack instead of Foul Play. It has more PP and more consistent damage, making it better for clearing routes.
I think Cut is a good move for Pokemon that can afford flexibility in their moveset. For instance, Cut can help you save time on Route 13 and get a PP Up on Route 23.
@Amethyst, I hear where you are coming from. If you want, you can add alternative movesets for each team member that you think might be more easily accessible for those who do not want to grind for shards. I generally what I considered to be the most versatile moveset for each team member