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Share your best in-game teams for Pokemon Diamond and Pearl on this thread! Teams should be aimed toward making casual runs of the game efficient, enjoyable and hassle-free.

For your team to be accepted, (a) provide recommended moves for each Pokemon in the team and (b) explain why you chose each team member. Discussion points could include ease of use, team synergy, and coverage for key battles.

As a courtesy to others:

  1. Be mindful of Pokemon restricted by version exclusivity, trade evolution, or events. Give alternatives for people who can't access them.
  2. There are some unspoken rules of in-game teams, like keeping the starter on the team and avoiding legendaries. Please give other options if you break these rules.
  3. Don't recommend anything that's only available through trade or transfer (except trade evolutions, which are OK). No glitches or cheats either.
  4. Be sparing with images and formatting.

Remember to submit your post as an ANSWER, not a comment!

Posts written using AI (ChatGPT, Gemini, Claude etc) are NOT WELCOME, even if you made the team yourself. If it's noticed, your post will be downvoted and removed.

Please use the Platinum thread to share teams for Platinum. Please use the BD/SP thread to share teams for BD/SP.

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23 Answers

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Good and coolest team for Diamond and Pearl.

Infernape
Infernape @ Fist Plate / Flame Plate
Ability: Blaze
Hardy Nature
- Flamethrower (STAB)
- Grass Knot (Coverage)
- Close Combat (STAB)
- U-turn / Shadow Claw (Coverage)

Good mixed attacker.

Floatzel
Floatzel @ Icicle Plate / Splash Plate
Ability: Swift Swim
Adamant Nature
- Waterfall (STAB)
- Dig (Coverage)
- Ice Fang (Coverage, for Cynthia’s Garchomp)
- Brick Break / Crunch (Coverage)

Great physically offensive Water type.

Luxray
Luxray @ Zap Plate
Ability: Intimidate
Jolly Nature
- Spark / Thunder Fang (STAB)
- Crunch (Coverage)
- Ice Fang (Coverage, for Garchomp again)
- Filler move

Cool and strong Pokémon, but bad movepool.

Staraptor
Staraptor @ Sky Plate
Ability: Intimidate
Jolly Nature
- Fly / Brave Bird (STAB)
- Close Combat (Coverage)
- Double-Edge / Return (STAB)
- Roost (Healing)

Strong and cool bird, nice movepool, who doesn’t want to use this guy?

Drapion
Drapion @ Dread Plate / Toxic Plate
Ability: Battle Armor / Sniper
Adamant Nature
- Poison Jab (STAB)
- Crunch (STAB)
- Fire Fang (Coverage)
- Swords Dance (Setup)

Strong, bulky Pokemon, can easily sweep the E4.

Garchomp
Garchomp @ Earth Plate / Draco Plate
Ability: Sand Veil
Adamant / Jolly Nature
- Earthquake (STAB)
- Dragon Claw (STAB)
- Stone Edge (Coverage)
- Swords Dance (Setup)

The best Pseudo Legendary for a playthrough. Why can’t it learn Dragon Dance?

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Infernape
Infernape
- Flamethrower / Flare Blitz
- Close Combat
- Shadow Claw
- Stone Edge / Rock Slide

The best starter for a Sinnoh playthrough. Infernape has really solid mixed attacking stats and good movepool, being incredibly fast, meaning it can pull off so many sweeps on certain opponents depending on the moveset you run on it.

Staraptor
Staraptor
- Aerial Ace
- Close Combat
- Return
- Fly

Your flyer. Staraptor is hands down the best flyer for these games as it has got an insanely high 120 base attack stat and a solid 100 base speed to make use of that really good attack stat. It has good physical coverage, Close Combat for Rock and Ice types, and it gets the move via evolution. I recommend this for anyone who's looking for a solid flyer to use on their team.

Hippowdon
Hippowdon
- Earthquake
- Iron Tail
- Rock Slide / Stone Edge
- Ice Fang / Thunder Fang / Fire Fang

Hippowdon is so overlooked. It's very bulky and can dish out some good damage with its 112 base Atk stat and its 108 base HP to make use of its good Defense. Good movepool to work with, having access to the elemental fangs — you can have either Ice Fang for Dragon types, specifically Cynthia's Garchomp, or Thunder Fang for coverage against Water and Flying types. Fire Fang is a good option for Ice types and Grass types, however I believe that Ice Fang is the best choice as Cynthia's Garchomp without a counter to it can be deadly, and its immense bulk makes it able to take a hit from her Garchomp and retaliate with Ice Fang that should be enough to knock it out with the Icicle Plate / NeverMeltIce attached onto it. Overall, Hippowdon is a very solid Ground type that should be used more often.

Floatzel
Floatzel
- Waterfall
- Ice Fang / Ice Beam / Blizzard
- Crunch
- Surf

Our surfer for this team. Floatzel is a really good Water type — high Attack stat and decent Special Attack makes it usable. With its 115 base Speed stat, it should be able to outspeed and KO the nightmare of playthroughs, Cynthia’s Garchomp, and the Water typing is useful in general, being good against 2 of the E4 members: Bertha and Flint. Access to Crunch makes it extremely useful against Fantina’s Ghost types and Lucian’s Psychic types. I highly recommend using this if you’re looking for a solid Water type with good coverage and can be your surfer at the same time.

Roserade
Roserade
- Petal Dance
- Shadow Ball / Giga Drain
- Sludge Bomb
- Psychic

Another special attacker and a good one. Roserade is a really solid Grass type, having access to moves outside of its typing such as Shadow Ball and Psychic being there to counter some of its weaknesses. Shadow Ball is to counter Psychic types, and the move Psychic is there to counter other Poison types and Fighting types to take advantage of its resistance to Fighting types. Insanely high Special Attack and really good Speed — this will be your answer to Crasher Wake’s entire team of Water types except for his Gyarados that you need to watch out for. Overall, Roserade is a really solid Grass type. I highly recommend this for anyone looking for another special attacker with good coverage and typing.

Girafarig
Girafarig
- Psychic
- Thunderbolt
- Charge Beam
- Shadow Ball

Girafarig is underrated. Unique typing and decent all-around stats, its solid 90 base Special Attack and its wide movepool means it will be a coverage killing machine with good enough Speed to work with. Normal/Psychic give it only 2 weaknesses — being Dark and Bug — with its Normal typing removing its Ghost weakness and its Psychic typing removing its Fighting weakness. I’ve used this in a playthrough of Platinum, then on my in-game team for Ruby version, and it was pretty solid. I recommend this if you’re looking for something decent with a typing that makes it not have that many weaknesses, and its movepool is very wide.

D/P might be lacklustre; however, they are remembered as the first ever set of Sinnoh games with new features that Gen 4 have introduced. While I love Gen 3, these games changed Pokémon forever with the physical-special split, making certain Pokémon more viable. However you should play Platinum over its predecessors.

Have fun using this team :D

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–1 vote


Infernape @ Leftovers / Flame Plate / Fist Plate / Scope Lens
Ability: Blaze
- Close Combat / Focus Blast
- Flare Blitz / Fire Blast
- Flamethrower (If you want a Fire type move with greater accuracy and higher PP)
- Brick Break (If you want a Fighting type move with no negative side-effects and higher PP)

~It's up to you if you want to change the last two moves.


Staraptor @ Leftovers / Sharp Beak / Sky Plate
Ability: Intimidate
- Close Combat
- Fly
- Aerial Ace
- Brave Bird


Gastrodon@ Leftovers / Soft Sand / Earth Plate / Splash Plate
Ability: Sticky Hold / Storm Drain
- Surf
- Earthquake
- Ice Beam / Blizzard
- Waterfall


Luxray @ Magnet / BlackGlasses / Dread Plate / Zap Plate
Ability: Intimidate / Rivalry
- Thunder / Thunderbolt
- Crunch
- Swagger
- Toxic (if you don't want, you can change it)


Bronzong @ Mind Plate / Iron Plate
Ability: Levitate / Heatproof
- Psychic / Extrasensory
- Gyro Ball (takes advantage of its low Speed)
- Payback (just like what I said for Gyro Ball)
- Grass Knot (so you can easily defeat Water/Ground types)


Garchomp @ Draco Plate / Dragon Fang
Ability: Sand Veil
- Dragon Rush
- Draco Meteor
- Earthquake (you can change this too)
- Brick Break (for decent coverage for Ice type Pokemon? :D)

If you don't want a double Ground Type, then I recommend replacing Garchomp with Skuntank.


Skuntank @ Dread Plate / Toxic Plate / BlackGlasses / Poison Barb
Ability: Stench / Aftermath
- Night Slash
- Toxic
- Sludge Bomb / Poison Jab
- Flamethrower (for Steel types, but you can change this if you want)

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I would better prefer metagross . And I would not keep gastrodon and bronzong in my team. Nor I kept skuntank and garchomp.