Place the Eeveelutions in this order in your empty box:
Vaporeon(1,1) Jolteon(1,2) Flareon(1,3)
Espeon(2,1) Eevee(2,2) Umbreon(2,3)
Leafeon(3,1) Sylveon(3,2) Glaceon(3,3)
Highlight the box with the green "mover" 3x3 and press A.
Ready to Fusion Evolve these Pokémon together? [(Yes)] (No)
Congratulations, your Eevee has fusion evolved into Fuseon (Amalgeon)!
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=Fuseon is a Fire/Water/Electric/Grass/Ice/Psychic/Dark/Fairy type Pokémon introduced in Generation #. It is known as the 'Fusion Pokémon'. Fuseon is one of the many Fusion Evolutions introduced in Pokémon [Game name Unknown]. Through the newly introduced concept of 'Fusion Evolution', Fuseon can have attributes from all of its components, Eevee and its evolutions, which, combined, make it excel at hunting prey, prefer completely different living environments from its components, and have a case of personality disorder.=
Name: Fuseon (Fusion: come together / -eon: long period of time (implying evolution))
Species: the Fusion Pokémon
Entry 1: When all eight evolved forms of Eevee are fused together as one, Fuseon can withstand any environment, making it a versatile hunter.
Entry 2: Through Fusion Evolution, Fuseon can utilize its expert hunting skills to prey on various Pokémon in many areas around the region.
Height: 3'0"
Weight: 57.0 lbs
BMI: 31.6
HP: 130 (Min: 370 Max: 464)
Att: 130 (Min: 238 Max: 394)
Def: 130 (Min: 238 Max: 394)
S.A.: 130 (Min: 238 Max: 394)
S.D.: 130 (Min: 238 Max: 394)
Spd.: 130 (Min: 238 Max: 394)
BST: 780 (highest ever; tied for 1st w/Mega Mewtwo X+Y and Mega Rayquaza)
Fire/Water/Electric/Grass/Ice/Psychic/Dark/Fairy:
Amalgamation (16.50; 20.75 when battling Pokémon w/Mold Breaker or Mummy abilities; 22.25 w/Ring Target)
0.50: Steel
0.00: Fire(1), Water(0.5), Electric(0.5), Grass(0.5), Ice(0.25), Psychic(0;0.5), Dragon(0;1), Dark(0.5), Fairy(1)
1.00: Normal, Fighting, Flying, Ghost
2.00: Ground, Bug
4.00: Poison, Rock
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Fuseon (Amalgeon) learns this move upon Fusion Evolution: Elemental Beam 100-090-15 (S)
Elemental Beam deals damage, has a 20% chance of lowering any of the target's stats (including Evasion and Accuracy) by one stage - i.e. a 2.86% chance of each stat lowered, and a 20% chance of freezing, burning, or paralyzing the target - i.e. a 6.67% chance of each status condition. This move is exclusive to Fuseon.
Fire-type Pokémon, those with the ability Water Veil, or those behind a Substitute cannot be burned.
Electric-type Pokémon, those with the ability Limber, or those behind a Substitute cannot be paralyzed.
Ice-type Pokémon, those with the ability Magma Armor, or those behind a Substitute cannot be frozen.
NOR-1x
FIR-(1/8) TRIPLE RES
WAT-(1/2) SINGLE RES
ELE-(1/2) SINGLE RES
GRA-(1/2) SINGLE RES
ICE-1x
FIG-2x SUPEREFFECTIVE
POI-(1/2) SINGLE RES
GRO-0 NO EFFECT (8x SUPEREFFECTIVE if this type holds Ring Target)
FLY-2x SUPEREFFECTIVE
PSY-1x
BUG-1x
ROC-2x SUPEREFFECTIVE
GHO-2x SUPEREFFECTIVE
DRA-(1/4) DOUBLE RES
DAR-0 NO EFFECT (1x if this type holds Ring Target)
STE-(1/8) TRIPLE RES
FAI-(1/2) SINGLE RES
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The newly introduced "Amalgamation" ability allows the user to increase its stats by 1 stage (or restores HP by the amount of power received by damage-dealing Water-type attacks) if hit by an attack that matches one of the user's types. This ability is exclusive to Fuseon.
Amalgamation forces all single- and multi-target Fire-, Water-, Electric-, Grass-, Ice-, Psychic-, Dark-, and Fairy-type moves - used by any other Pokémon on the field - to target this Pokémon, and with 100% accuracy. This includes the status moves of Will-O-Wisp, Thunder Wave, Stun Spore, Sleep Powder, and Leech Seed. The ability is most useful in double/triple battles.
When hit by the move(s), it deals no damage to the ability-bearer but restores some of its HP (Water) or raises its Attack (Fire), Defense (Grass), Special Attack (Ice), Special Defense (Fairy), Speed (Electric), Evasion (Dark), or Accuracy (Psychic) by one stage.
(WAT=HP, FIR=Attack, GRA=Defense, ICE=Special Attack, FAI=Special Defense, ELE=Speed, DAR=Evasion, and PSY=Accuracy)
Amalgamation will activate for a/an Fire-, Water-, Electric-, Grass-, Ice-, Psychic-, and Dark-type Hidden Power as well as a/an Fire-, Water-, Electric-, Grass-, Ice-, Psychic-, Dark-, and Fairy-type Judgment or Multi-Attack.
The moves Entrainment, Gastro Acid, Role Play, Simple Beam, Skill Swap, Worry Seed or the ability Trace do not affect a Pokémon with Amalgamation.
(The only way to get rid of this ability is to let the user hold the Ring Target or let the user battle against a Pokémon with either the Mold Breaker or Mummy abilities.)
[Note that these moves (Switcheroo, Trick, and Bestow) grant the opponent your held-item, so you can grant Fuseon a Ring Target if possible.]