Meta-PokéBase Q&A
3 votes
193 views

Putting up the rationale for this, so people can discuss/critique and we don't have to explain repeatedly.

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1 Answer

4 votes
  1. Honest advice conflicts with personal preferences
    • Most people use Pokemon on their in-game team that they personally like. This makes sense and is completely understandable. However, it presents an issue for us: we can only advise people on what is objectively efficient for a playthrough, not on their personal tastes.
    • Many Pokemon that people like (and perceive to be good) are ackshually poor choices for in-game teams. For example, Lucario is a bad choice for Sinnoh playthroughs because you need to level it from an egg after getting your sixth badge. There are plenty of similar Pokemon that perform just as well, arrive sooner, and have no grinding involved. But that doesn't stop people from using Lucario and won't relieve the sense of discord when our honest advice is to drop it from the team.
    • As discussed below, we already tried "letting go" and allowing the questions to run their course. The results were very mixed, with a lot of wishy-washy opinionated answers and a hint of "thanks but not like that".
  2. Nobody's way of playing Pokemon is wrong
    • Pokemon is a role-playing game. Everyone has a preferred way to play it, and most of those won't prevent you from winning the game and having fun. So who's to say our "efficient" advice is correct? Grinding Lucario isn't going to stop you from beating Cynthia, and for some people, it might even be fun. So what's the issue? Why are we so uptight?
    • Some people might appreciate "efficient" advice or be willing to compromise somewhere, but the unspoken line-thou-shall-not-cross exists somewhere different for every person. It's not worth figuring that out for the sake of people who don't want to evolve Marshtomp because it's cute and then say they can't beat Steven.
    • There are many examples of this conflict. Here's a big one: it is better to use less Pokemon on your team. The same amount of experience required to get six level 50s can get you three level 62s, which reduces grinding dramatically. However, most people don't realise this or prefer to use six Pokemon anyway, which conflicts with our honest advice on how to do a hassle-free playthrough ("drop half this team because you don't need it").
    • Here's another: do you try not to have any type overlaps in your playthrough teams? If you're honest with yourself, you only do that because you like it that way, not because having Gyarados and Staraptor will foreseeably cause you hassle.
  3. People aren't specific about what the team is actually for
    • Usually, it's obvious when people have given us a planned/in-progress playthrough team (there's a starter, the Pokemon can be caught on routes pre-National Dex, etc). However, we often get other posts where it's harder to decipher.
    • Real example: somebody asks you to rate their Sw/Sh team with Slowbro, Shiftry, Mienshao, Gastrodon, Dragonite, and Marowak. Where do you even start? Is this a Battle Tower team? If so, it sucks and our honest advice should be to use Ultra Beasts and pseudo-legends instead (disappointment/rage ensues). Is this a team for battling a friend? If so, what battle format? There is no answer to that question -- they're just casual players who don't care about that stuff. So, what kind of advice does this person actually want?
    • How do you give advice to someone who just wants to "battle trainers" and doesn't reply when you ask what that means? The reality is most people make these teams because they like them and want to admire them. There is no specific purpose at all.
  4. The questions have low reusability
    • Because in-game teams are individualistic by nature, it's unlikely that you'll read somebody else's "final member for my ORAS team?" or "Pokemon A vs. B for my team?" post and get a satisfying answer for your own team. This reduces their value to us and our platform generally.
    • The current rule suggests people to ask general questions like "Pokemon A vs. B for Emerald playthroughs?" instead. These aren't team-restricted and are more likely to help many people.
    • A lot of in-game team advice is reducible to a few specific topics, like we've started doing here, here, and here. Feel free to suggest more.
  5. We used to allow these questions... they were meh
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It might be a good idea to move reason #4 to the top, so the people who just want information about Pokemon and don't care about history or philosophy can get that information more easily.