Pokémon moves from Generation I

Below is the list of Pokémon attacks that were introduced in Generation I (Red & Blue).

Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.

Name
Type
Cat.
Power
Acc.
PP
Effect
AbsorbGrassSpecial 20 100 25 User recovers half the HP inflicted on opponent.
AcidPoisonSpecial 40 100 30 May lower opponent's Special Defense.
Acid ArmorPoisonStatus - - 20 Sharply raises user's Defense.
AgilityPsychicStatus - - 30 Sharply raises user's Speed.
AmnesiaPsychicStatus - - 20 Sharply raises user's Special Defense.
Aurora BeamIceSpecial 65 100 20 May lower opponent's Attack.
BarrageNormalPhysical 15 85 20 Hits 2-5 times in one turn.
BarrierPsychicStatus - - 20 Sharply raises user's Defense.
BideNormalPhysical - - 10 User takes damage for two turns then strikes back double.
BindNormalPhysical 15 85 20 Traps opponent, damaging them for 4-5 turns.
BiteDarkPhysical 60 100 25 May cause flinching.
BlizzardIceSpecial 110 70 5 May freeze opponent.
Body SlamNormalPhysical 85 100 15 May paralyze opponent.
Bone ClubGroundPhysical 65 85 20 May cause flinching.
BonemerangGroundPhysical 50 90 10 Hits twice in one turn.
BubbleWaterSpecial 40 100 30 May lower opponent's Speed.
Bubble BeamWaterSpecial 65 100 20 May lower opponent's Speed.
ClampWaterPhysical 35 85 10 Traps opponent, damaging them for 4-5 turns.
Comet PunchNormalPhysical 18 85 15 Hits 2-5 times in one turn.
Confuse RayGhostStatus - 100 10 Confuses opponent.
ConfusionPsychicSpecial 50 100 25 May confuse opponent.
ConstrictNormalPhysical 10 100 35 May lower opponent's Speed by one stage.
ConversionNormalStatus - - 30 Changes user's type to that of its first move.
CounterFightingPhysical - 100 20 When hit by a Physical Attack, user strikes back with 2x power.
CrabhammerWaterPhysical 100 90 10 High critical hit ratio.
CutNormalPhysical 50 95 30
Defense CurlNormalStatus - - 40 Raises user's Defense.
DigGroundPhysical 80 100 10 Digs underground on first turn, attacks on second. Can also escape from caves.
DisableNormalStatus - 100 20 Opponent can't use its last attack for a few turns.
Dizzy PunchNormalPhysical 70 100 10 May confuse opponent.
Double KickFightingPhysical 30 100 30 Hits twice in one turn.
Double SlapNormalPhysical 15 85 10 Hits 2-5 times in one turn.
Double TeamNormalStatus - - 15 Raises user's Evasiveness.
Double-EdgeNormalPhysical 120 100 15 User receives recoil damage.
Dragon RageDragonSpecial - 100 10 Always inflicts 40 HP.
Dream EaterPsychicSpecial 100 100 15 User recovers half the HP inflicted on a sleeping opponent.
Drill PeckFlyingPhysical 80 100 20
EarthquakeGroundPhysical 100 100 10 Power is doubled if opponent is underground from using Dig.
Egg BombNormalPhysical 100 75 10
EmberFireSpecial 40 100 25 May burn opponent.
ExplosionNormalPhysical 250 100 5 User faints.
Fire BlastFireSpecial 110 85 5 May burn opponent.
Fire PunchFirePhysical 75 100 15 May burn opponent.
Fire SpinFireSpecial 35 85 15 Traps opponent, damaging them for 4-5 turns.
FissureGroundPhysical - - 5 One-Hit-KO, if it hits.
FlamethrowerFireSpecial 90 100 15 May burn opponent.
FlashNormalStatus - 100 20 Lowers opponent's Accuracy.
FlyFlyingPhysical 90 95 15 Flies up on first turn, attacks on second turn.
Focus EnergyNormalStatus - - 30 Increases critical hit ratio.
Fury AttackNormalPhysical 15 85 20 Hits 2-5 times in one turn.
Fury SwipesNormalPhysical 18 80 15 Hits 2-5 times in one turn.
GlareNormalStatus - 100 30 Paralyzes opponent.
GrowlNormalStatus - 100 40 Lowers opponent's Attack.
GrowthNormalStatus - - 40 Raises user's Attack and Special Attack.
GuillotineNormalPhysical - - 5 One-Hit-KO, if it hits.
GustFlyingSpecial 40 100 35 Hits Pokémon using Fly/Bounce with double power.
HardenNormalStatus - - 30 Raises user's Defense.
HazeIceStatus - - 30 Resets all stat changes.
HeadbuttNormalPhysical 70 100 15 May cause flinching.
High Jump KickFightingPhysical 130 90 10 If it misses, the user loses half their HP.
Horn AttackNormalPhysical 65 100 25
Horn DrillNormalPhysical - - 5 One-Hit-KO, if it hits.
Hydro PumpWaterSpecial 110 80 5
Hyper BeamNormalSpecial 150 90 5 User must recharge next turn.
Hyper FangNormalPhysical 80 90 15 May cause flinching.
HypnosisPsychicStatus - 60 20 Puts opponent to sleep.
Ice BeamIceSpecial 90 100 10 May freeze opponent.
Ice PunchIcePhysical 75 100 15 May freeze opponent.
Jump KickFightingPhysical 100 95 10 If it misses, the user loses half their HP.
Karate ChopFightingPhysical 50 100 25 High critical hit ratio.
KinesisPsychicStatus - 80 15 Lowers opponent's Accuracy.
Leech LifeBugPhysical 20 100 15 User recovers half the HP inflicted on opponent.
Leech SeedGrassStatus - 90 10 User steals HP from opponent each turn.
LeerNormalStatus - 100 30 Lowers opponent's Defense.
LickGhostPhysical 30 100 30 May paralyze opponent.
Light ScreenPsychicStatus - - 30 Halves damage from Special attacks for 5 turns.
Lovely KissNormalStatus - 75 10 Puts opponent to sleep.
Low KickFightingPhysical - 100 20 The heavier the opponent, the stronger the attack.
MeditatePsychicStatus - - 40 Raises user's Attack.
Mega DrainGrassSpecial 40 100 15 User recovers half the HP inflicted on opponent.
Mega KickNormalPhysical 120 75 5
Mega PunchNormalPhysical 80 85 20
MetronomeNormalStatus - - 10 User performs any move in the game at random.
MimicNormalStatus - - 10 Copies the opponent's last move.
MinimizeNormalStatus - - 10 Sharply raises user's Evasiveness.
Mirror MoveFlyingStatus - - 20 User performs the opponent's last move.
MistIceStatus - - 30 User's stats cannot be changed for a period of time.
Night ShadeGhostSpecial - 100 15 Inflicts damage equal to user's level.
Pay DayNormalPhysical 40 100 20 A small amount of money is gained after the battle resolves.
PeckFlyingPhysical 35 100 35
Petal DanceGrassSpecial 120 100 10 User attacks for 2-3 turns but then becomes confused.
Pin MissileBugPhysical 25 85 20 Hits 2-5 times in one turn.
Poison GasPoisonStatus - 90 40 Poisons opponent.
Poison PowderPoisonStatus - 75 35 Poisons opponent.
Poison StingPoisonPhysical 15 100 35 May poison the opponent.
PoundNormalPhysical 40 100 35
PsybeamPsychicSpecial 65 100 20 May confuse opponent.
PsychicPsychicSpecial 90 100 10 May lower opponent's Special Defense.
PsywavePsychicSpecial - 80 15 Inflicts damage 50-150% of user's level.
Quick AttackNormalPhysical 40 100 30 User attacks first.
RageNormalPhysical 20 100 20 Raises user's Attack when hit.
Razor LeafGrassPhysical 55 95 25 High critical hit ratio.
Razor WindNormalSpecial 80 100 10 Charges on first turn, attacks on second. High critical hit ratio.
RecoverNormalStatus - - 10 User recovers half its max HP.
ReflectPsychicStatus - - 20 Halves damage from Physical attacks for 5 turns.
RestPsychicStatus - - 10 User sleeps for 2 turns, but user is fully healed.
RoarNormalStatus - - 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Rock SlideRockPhysical 75 90 10 May cause flinching.
Rock ThrowRockPhysical 50 90 15
Rolling KickFightingPhysical 60 85 15 May cause flinching.
Sand AttackGroundStatus - 100 15 Lowers opponent's Accuracy.
ScratchNormalPhysical 40 100 35
ScreechNormalStatus - 85 40 Sharply lowers opponent's Defense.
Seismic TossFightingPhysical - 100 20 Inflicts damage equal to user's level.
Self-DestructNormalPhysical 200 100 5 User faints.
SharpenNormalStatus - - 30 Raises user's Attack.
SingNormalStatus - 55 15 Puts opponent to sleep.
Skull BashNormalPhysical 130 100 10 Raises Defense on first turn, attacks on second.
Sky AttackFlyingPhysical 140 90 5 Charges on first turn, attacks on second. May cause flinching.
SlamNormalPhysical 80 75 20
SlashNormalPhysical 70 100 20 High critical hit ratio.
Sleep PowderGrassStatus - 75 15 Puts opponent to sleep.
SludgePoisonSpecial 65 100 20 May poison opponent.
SmogPoisonSpecial 30 70 20 May poison opponent.
SmokescreenNormalStatus - 100 20 Lowers opponent's Accuracy.
Soft-BoiledNormalStatus - - 10 User recovers half its max HP.
Solar BeamGrassSpecial 120 100 10 Charges on first turn, attacks on second.
Sonic BoomNormalSpecial - 90 20 Always inflicts 20 HP.
Spike CannonNormalPhysical 20 100 15 Hits 2-5 times in one turn.
SplashNormalStatus - - 40 Doesn't do ANYTHING.
SporeGrassStatus - 100 15 Puts opponent to sleep.
StompNormalPhysical 65 100 20 May cause flinching.
StrengthNormalPhysical 80 100 15
String ShotBugStatus - 95 40 Sharply lowers opponent's Speed.
StruggleNormalPhysical 50 100 - Only usable when all PP are gone. Hurts the user.
Stun SporeGrassStatus - 75 30 Paralyzes opponent.
SubmissionFightingPhysical 80 80 25 User receives recoil damage.
SubstituteNormalStatus - - 10 Uses HP to creates a decoy that takes hits.
Super FangNormalPhysical - 90 10 Always takes off half of the opponent's HP.
SupersonicNormalStatus - 55 20 Confuses opponent.
SurfWaterSpecial 90 100 15 Hits all adjacent Pokémon.
SwiftNormalSpecial 60 20 Ignores Accuracy and Evasiveness.
Swords DanceNormalStatus - - 20 Sharply raises user's Attack.
TackleNormalPhysical 50 100 35
Tail WhipNormalStatus - 100 30 Lowers opponent's Defense.
Take DownNormalPhysical 90 85 20 User receives recoil damage.
TeleportPsychicStatus - - 20 Allows user to flee wild battles; also warps player to last PokéCenter.
ThrashNormalPhysical 120 100 10 User attacks for 2-3 turns but then becomes confused.
ThunderElectricSpecial 110 70 10 May paralyze opponent.
Thunder PunchElectricPhysical 75 100 15 May paralyze opponent.
Thunder ShockElectricSpecial 40 100 30 May paralyze opponent.
Thunder WaveElectricStatus - 100 20 Paralyzes opponent.
ThunderboltElectricSpecial 90 100 15 May paralyze opponent.
ToxicPoisonStatus - 90 10 Badly poisons opponent.
TransformNormalStatus - - 10 User takes on the form and attacks of the opponent.
Tri AttackNormalSpecial 80 100 10 May paralyze, burn or freeze opponent.
TwineedleBugPhysical 25 100 20 Hits twice in one turn. May poison opponent.
Vice GripNormalPhysical 55 100 30
Vine WhipGrassPhysical 45 100 25
Water GunWaterSpecial 40 100 25
WaterfallWaterPhysical 80 100 15 May cause flinching.
WhirlwindNormalStatus - - 20 In battles, the opponent switches. In the wild, the Pokémon runs.
Wing AttackFlyingPhysical 60 100 35
WithdrawWaterStatus - - 40 Raises user's Defense.
WrapNormalPhysical 15 90 20 Traps opponent, damaging them for 4-5 turns.