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If you have a good competitive moveset for Cofagrigus, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Cofagrigus Pokédex and learnset for reference.

Sprite

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Likely tier: Borderlne

21 Answers

6 votes

Allright! Cofagrigus is just awesome.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
- Shadow Ball
- Hidden Power [Fighting]
- Calm Mind
- Trick Room

-Shadow Ball Good STAB move.

-Hidden Power Fighting this covers Dark-, Normal- and Steel-types that shadow ball isn't very effective against and provides perfect at least neutral coverag alonside Shadow Ball

-Calm mind Raises the Coffin's Sp.Def and Sp.Atk powering up Shadow ball and Hidden Power Fighting In addition, makes Coffin bulkier, Giving it good Special stats as well as HP and Def. So with max HP, max Defense and Calm Mind, this Coffin is very bulky.

-Trick Room, this takes advantage of the low speed, also makes him get a free calm mind before the opponent attacks.
Some of the Coffin's partners should preferably benefit from Trick Room as well.

Cofagrigus

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maybe since you have trick room try adding destiny bond
I wouldn't say so, IronicGolem. Destiny bond is just a waste, and besides, by the looks of the moveset, this is trying to kill and survive through a battle.
good choice, but, you have no physical attack, so you should have a bold nature instead. unless you are trying to make trick room even better, but i still think bold nature is better
5 votes

Cofagrigus (F) @ Leftovers
Ability: Mummy
EVs: 4 HP / 252 Def / 252 SpD
Careful Nature
- Night Shade
- Power Split
- Protect
- Will-O-Wisp

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Why a Careful nature? Wouldn't you rather use a Calm Nature?
Edit: Oh your using Power Split, my bad
1 vote

Cofagrigus

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
- Calm Mind
Explanation: Setup with Calm Mind, which raises both Special Attack and Special Defense. Substitute is to help setup Calm Mind. Shadow Ball is a good STAB move, and after 1 Calm Mind, it can OHKO enemy Cofagrigus. HP Fighting is to deal with Dark and Normal Types.

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Which format is this intended for?
0 votes

Cofagrigus @ Lum Berry
Cofagrigus
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Will-O-Wisp
- Hex
- Energy Ball
- Rest

Will-o-Wisp - slowly takes down my opponents and cuts their attack even more
Hex - stab. hurts more once burn is up.
Energy ball - good coverage.
Rest - this can be awesome recovery if your lum berry doesn't get used up

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 255 Def / 255 SpA
Relaxed Nature
- Hex
- Will-O-Wisp
- Mean Look
- Trick Room

Hex - STAB, also powered up by Wil-O-Wisp.
Wil-O-Wisp - Cuts targets Attack stat and hurts them every turn. Also powers up Hex.
Mean look - So the enemy can't escape.
Trick Room - Lets Cofagrigus move sooner

Pairs well with slow Psychic Type Pokemon, and Normal Type Pokemon. Good examples are Slaking and Reuniclus.

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Haze
- Will-O-Wisp
- Shadow Ball
- Rest

Haze is for setups like snorlax with curse or Heracross with swords dance.
Will-o-wisp is to cripple physical attackers
Shadow Ball for STAB
Rest to heal up

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 152 HP / 252 Def / 100 SpA
Relaxed Nature
- Will-O-Wisp
- Hex
- Calm Mind
- Energy Ball / Psychic

will-o-wisp (physical attackers are doomed)
hex (STAB and will double in power with will-o-wisp)
calm mind ( helps his sp def)
energy ball/ psychic ( coverage)

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0 votes

since he is a great wall, I was thinking about this-

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 Def / 252 SpD
Bold Nature
- Destiny Bond
- Curse
- Will-O-Wisp
- Pain Split

First, use will o wisp. then use curse, decreasing your life even more. Then, use pain split to make the hp of your opponent the same as yours. Then, switch out. Wait until the cursed Pokemon is dead. Then, switch out again to cofagrigus, then use destiny bond.
This is a real ghost. (suggestions please)

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0 votes

Role: Physical Wall

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 Def / 252 SpA / 6 SpD
Bold Nature
- Hex
- Protect
- Will-O-Wisp
- Energy Ball

Moveset:
Hex: Boosted to 130 power if target is afflicted with a status condition, then STAB
Protect: Stalls out with burn, gain extra HP from Leftovers
Will-O-Wisp: Provides burn for Hex to double in power, stall kills with Protect, lowers Attack power to do even less with Cofagrigus' Defense
Energy Ball: Allows Cofagrigus to hit Normal types and covers Water, Ground, and Rock types

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Toxic Spikes
- Hex
- Nasty Plot
- Curse

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic Spikes
- Pain Split
- Will-O-Wisp
- Hex/Shadow Ball

T-Spikes Cofagrigus is a really underrated set that can work well on semistall/balance teams. His good bulk allows him to easily get T-Spikes up, and he can heal his health back using pain split, which also cuts the opponents health when used at the right time. WoW allows him to weaken physical attackers futher, and makes common SR leads such as Lando-T and Garchomp afraid to stay in, while also being able to status mons unaffected by T-Spikes. Hex works well with WoW and T-Spikes, while Shadoe ball can be used in case you need the extra damage on something like Heatran or T-Flame. This set is best paired with a wishpasser, as Cofag lacks a way to reliably recover.

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0 votes

Cleo (Cofagrigus) (F) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Pain Split
- Night Shade
- Infestation

Infestation covers Dark types and traps most Pokemon, plus the 1/16 damage is a nice bonus. Pain Split lets you heal up along with your Leftovers if you're in a pinch. Toxic Spikes for trapping switch-ins, of course. Finally, Night Shade so you have a steady 100 HP damage against most opponents.

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0 votes

Stall set

Cofagrigus @ Sitrus Berry
Ability: Mummy
EVs: 216 HP / 40 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Curse
- Infestation
- Rest
- Protect / Shadow Ball

Tank set

Cofagrigus @ Leftovers / Rock Helmet
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Pain Split

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0 votes

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 32 Def / 228 SpD
Calm Nature
- Curse
- Mean Look / Infestation
- Heal Block
- Rest

  • Curse
    kills them in 4-5 turns
  • Mean Look/ Infestation
    Use in case it's not their last Pokemon.
    Infestation does more damage, killing them quicker, and bypasses magic bounce, but they will be able to switch after 4-5 turns.
  • Heal Block
    The opponent can easily stall turns if he has a healing move, since its only a ¼ of their health (or ⅜ with infestation), so blocking it is necessary.
  • Rest
    A healing move which removes status conditions.

Z-Curse fully heals you, before afflicting the curse, in case you already took damage, plus you can heal yourself fully if you have already cursed the opponent, so the loos of health will fail, but you'll still get the full heal.
I prefer a Z-crystal because it cant get knocked off (meaning it wont be a 98 super-effective move, only 65), or get tricked/switcharood (meaning a choice user will be stuck doing nothing, while losing health to curse).

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0 votes

Behold! The Status protecting wall! This Cofagrigous is designed to aid Pokemon of all kinds, frail Pokemon, Pokemon with exploitable weaknesses, and etc, in double/ triple battles.

Nature: Bold/ Calm
Evs: 252 def, 252 sdef, 6 hp
Item: Choice is yours

Ally Switch: To take hits for Pokemon that can be OHKO'd and to disable troublesome abilities.

Crafty Shield: Reason here

Mist: To help your physical attackers recover from Intimidate.

Snatch: To steal barriers or stat boosts Coffy( yes, I just called him that) can benefit from.

Hope you like it : )

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
Relaxed Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk / 0 Spe
- Trick Room
- Memento
- Toxic Spikes
- Shadow Ball / Pain Split

OR

Cofagrigus @ Chesto Berry
Ability: Mummy
Bold Nature
EVs: 252 HP / 252 Def / 4 SpD
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Rest
- Calm Mind

Both sets shouldn’t be taken too seriously; they’re mostly just for fun (ex. Trolling your friends).

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0 votes

Have you Tried a Cofagrigus lead?

Cofagrigus @ Leftovers / Sitrus Berry / Quick Claw
EVs: 252 HP / 252 SpD
Sassy Nature
- Toxic Spikes
- Trick Room
- Destiny Bond
- Haze

Trick Room allows it to go first, as well as give other slow Pokémon a chance. You can then proceed to Toxic Spike once or twice, then Destiny Bond to take out a Pokémon for free. Haze just stops anyone from setting up, so it will die, but if you do a good prediction, you should be able to get full Toxic Spikes, a turn of Trick Room for another Pokémon, and one of their Pokémon taken down

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0 votes

Cofagrigus @ Ghost Gem
Ability: Mummy
EVs: 252 HP / 4 Def / 252 SpA
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Trick Room
- Nasty Plot

Shadow Ball-primary attacking move with STAB
Hidden Power (Fighting)-super effective on Dark and Normal type Pokemon
Trick Room-for Cofagrigus' low Speed
Nasty Plot-raise Sp.Atk

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0 votes

Cofagrigus @ Rocky Helmet
Ability: Mummy
Level: 50
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
IVs: 0 Atk
- Body Press
- Hex
- Trick Room
- Will-O-Wisp

This is a bit more built towards VGC, but here it is anyway

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0 votes

Now this is different. I see a lot of hidden ability blaziken (speed boost) with protect. And yea, it’s OP, being able to deal MASSIVE damage, whilst out speeding is very good. Here is my counter to it.

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def
Bold Nature
- Haze
- Mean Look
- Protect
- Curse

On the first turn, you curse, this’ll cripple it, and most blaziken strategies are protecting the first turn, and curse just so happens to go through protect.
Every 2nd turn, you protect. This’ll give you some health back (because of leftovers), and on the second turn, you’ll have an 8th of your health back already.
Mean look, in case your opponent decides to switch, and cofagrigus already has high def, so no need to panic if you’re worried you won’t tank a hit.
Haze, always think of the worst that can happen, and they DO kill cofagrigus, so haze, then bring in your fire / fighting counter safely; they won’t have speed boost anymore, because —this is where the ability comes in— it’s ability becomes mummy, due to COFAGRIGUS’s ability.
Hope this helps

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