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1 vote
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If you have a good competitive moveset for Cofagrigus, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Cofagrigus Pokédex and learnset for reference.

Sprite

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Likely tier: Borderlne

23 Answers

6 votes

Allright! Cofagrigus is just awasome.

Relaxed nature (+Def -Speed), EVs 252 Defense, 252 HP, 4 in Sp.Atk, Item leftovers and of course the awasome ability Mummy.

-Shadow Ball Good STAB move .

-Hidden Power Fighting this covers Dark-, Normal- and Steel-types that shadow ball isn't very effective against and provides perfect at least neutral coverag alonside Shadow Ball

-Calm mind Raises the Coffin's Sp.Def and Sp.Atk powering up Shadow ball and Hidden Power Fighting In addition, makes Coffin bulkier, Giving it good Special stats as well as HP and Def. So with max HP, max Defense and Calm Mind, this Coffin is very bulky.

-Trick Room, this takes advantage of the low speed, also makes him get a free calm mind before the opponent attacks.
Some of the Coffin's partners should preferably benefit from Trick Room as well.

Cofagrigus

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edited by
maybe since you have trick room try adding destiny bond
I wouldn't say so, IronicGolem. Destiny bond is just a waste, and besides, by the looks of the moveset, this is trying to kill and survive through a battle.
good choice, but, you have no physical attack, so you should have a bold nature instead. unless you are trying to make trick room even better, but i still think bold nature is better
5 votes

Cofagrigus (F) @ Leftovers
Trait: Mummy
EVs: 4 HP / 252 Def / 252 SDef
Careful Nature (+SDef, -SAtk)
- Night Shade
- Power Split
- Protect
- Will-O-Wisp

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Why a Careful nature? Wouldn't you rather use a Calm Nature?
Edit: Oh your using Power Split, my bad
1 vote

Cofagrigus
Showdown: National Dex
Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Modest Nature
IVs: 0 Atk
- Shadow Ball
- Hidden Power [Fighting]
- Substitute
- Calm Mind
Explanation: Setup with Calm Mind, which raises both Special Attack and Special Defense. Substitute is to help setup Calm Mind. Shadow Ball is a good STAB move, and after 1 Calm Mind, it can OHKO enemy Cofagrigus. HP Fighting is to deal with Dark and Normal Types.

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0 votes

COFAGRIGUS @ LUM BERRY

Cofagrigus

ABILITY - Mummy
EVS: 252 HP / 252 DEFENSE / 4 SPECIAL DEFENSE
NATURE: Bold

Will-o-Wisp - slowly takes down my opponents and cuts their attack even more
Hex - stab. hurts more once burn is up.
Energy ball - good coverage.
Rest - this can be awesome recovery if your lum berry doesn't get used up

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0 votes

Ability: Mummy (Nothing else to choose from)
EVs: 255 Defense, 255 Sp.attack (Yes it goes up to and maxes at 255)
Nature: Relaxed
Held Item: Leftovers

Moveset:
Hex - STAB, also powered up by Wil-O-Wisp.
Wil-O-Wisp - Cuts targets Attack stat and hurts them every turn. Also powers up Hex.
Mean look - So the enemy can't escape.
Trick Room - Lets Cofagrigus move sooner

Pairs well with slow Psychic Type Pokemon, and Normal Type Pokemon. Good examples are Slaking and Reuniclus.

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
252 HP/ 252 Def/ 4 Sp Atk
Bold Nature (+ Def, - Atk)
-Haze
-Will-o-wisp
-Shadow Ball
-Rest

Haze is for setups like snorlax with curse or Heracross with swords dance.
Will-o-wisp is to cripple physical attackers
Shadow Ball for STAB
Rest to heal up

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0 votes

[email protected]
nature: + def - speed
EV's: 252 def/ 152 hp/ 100 sp att.
moves:
will-o-wisp (physical attackers are doomed)
hex (STAB and will double in power with will-o-wisp)
calm mind ( helps his sp def)
energy ball/ psychic ( coverage)

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0 votes

since he is a great wall, I was thinking about this-
cofagrigus
item-leftovers
nature-bold
252 def ev's 252 sp. def. ev's (do not change the sp. def. to hp ev's or the trick will be spoiled).

destiny bond
curse
will-o-wisp
pain split

first, use will o wisp. then use curse, decreasing your life even more. then, use pain split to make the hp of your opponent the same as yours. then, switch out. wait until the cursed Pokemon is dead. then, switch out again to cofagrigus, then use destiny bond.
this is a real ghost. (suggestions please)

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0 votes

Cofagrigus
Role: Physical Wall
Nature: Bold
Ability: Mummy
Item: Leftovers
Ev Spread: 252 Defense, 252 Sp. Attack, 6 Sp. Defense

Moveset:
Hex: Boosted to 130 power if target is afflicted with a status condition, then STAB
Protect: Stalls out with burn, gain extra HP from Leftovers
Will-O-Wisp: Provides burn for Hex to double in power, stall kills with Protect, lowers Attack power to do even less with Cofagrigus' Defense
Energy Ball: Allows Cofagrigus to hit Normal types and covers Water, Ground, and Rock types

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Toxic Spikes
- Hex
- Nasty Plot
- Curse

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Toxic Spikes
- Pain Split
- Will-O-Wisp
- Hex/Shadow Ball

T-Spikes Cofagrigus is a really underrated set that can work well on semistall/balance teams. His good bulk allows him to easily get T-Spikes up, and he can heal his health back using pain split, which also cuts the opponents health when used at the right time. WoW allows him to weaken physical attackers futher, and makes common SR leads such as Lando-T and Garchomp afraid to stay in, while also being able to status mons unaffected by T-Spikes. Hex works well with WoW and T-Spikes, while Shadoe ball can be used in case you need the extra damage on something like Heatran or T-Flame. This set is best paired with a wishpasser, as Cofag lacks a way to reliably recover.

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0 votes

Cofagrigus @sitrus berry
ability: Mummy
Evs: 252 def/ 252 spD
-Will-O-Wisp
-Pain Split
-Hex
-Trick Room/protect

I usually run this with a kelfki prankster that way I can throw out a status move and hex right away if I need to. Usually try to burn the other guys out with this setup while throwing some offensive. Works really well with my team.

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0 votes

Cleo (Cofagrigus) (F) @ Leftovers
Ability: Mummy
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
IVs: 0 Atk
- Toxic Spikes
- Pain Split
- Night Shade
- Infestation

Infestation covers Dark types and traps most Pokemon, plus the 1/16 damage is a nice bonus. Pain Split lets you heal up along with your Leftovers if you're in a pinch. Toxic Spikes for trapping switch-ins, of course. Finally, Night Shade so you have a steady 100 HP damage against most opponents.

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0 votes

Stoll set

Cofagrigus @ Sitrus Berry
Ability: Mummy
EVs: 216 HP / 40 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Curse
- Infestation
- Rest
- Protect / Shadow Ball

Tank set

Cofagrigus @ Leftovers / Rock Helmet
Ability: Mummy
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Hex
- Will-O-Wisp
- Haze
- Pain Split

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0 votes

Cofagrigus (M/F) @ Ghostium Z
Trait: Mummy
EVs: 248 HP / 32 Def / 228 SDef
Calm Nature (+SDef, -Atk)
- Curse
kills them in 4-5 turns
- Mean Look/ Infestation
Use in case its not their last Pokemon.
Infestation does more damage, killing them quicker, and bypasses magic bounce, but they will be able to switch after 4-5 turns.
- Heal Block
The opponent can easily stall turns if he has a healing move, since its only a ¼ of their health (or ⅜ with infestation), so blocking it is necessary.
- Rest
A healing move which removes status conditions.

Z-Curse fully heals you, before afflicting the curse, in case you already took damage, plus you can heal yourself fully if you have already cursed the opponent, so the loos of health will fail, but you'll still get the full heal.
I prefer a Z-crystal because it cant get knocked off (meaning it wont be a 98 super-effective move, only 65), or get tricked/switcharood (meaning a choice user will be stuck doing nothing, while losing health to curse).

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0 votes

Behold! The Status protecting wall! This Cofagrigous is designed to aid Pokemon of all kinds, frail Pokemon, Pokemon with exploitable weaknesses, and etc, in double/ triple battles.

Nature: Bold/ Calm
Evs: 252 def, 252 sdef, 6 hp
Item: Choice is yours

Ally Switch: To take hits for Pokemon that can be OHKO'd and to disable troublesome abilities.

Crafty Shield: Reason here

Mist: To help your physical attackers recover from Intimidate.

Snatch: To steal barriers or stat boosts Coffy( yes, I just called him that) can benefit from.

Hope you like it : )

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0 votes

Cofagrigus @ Leftovers
Ability: Mummy
Relaxed Nature
EVs: 252 HP/252 Def/4 SpD
IVs: 0 Atk + 0 Spe
- Trick Room
- Memento
- Toxic Spikes
- Shadow Ball/Pain Split

OR

Cofagrigus @ Cheeto Berry
Ability: Mummy
Bold Nature
EVs: 252 HP/252 Def/4 SpD
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Rest
- Calm Mind

Both sets shouldn’t be taken too seriously; they’re mostly just for fun (ex. Trolling your friends)

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0 votes

Here's what I like the call, The Inescapable Death set

  • Leftovers
  • Bold Nature 252 DEF and SDEF

  • Calm Mind

  • Mean Look
  • Protect
  • Curse

Make sure you get a good start with Calm mind(use mean look first or wait till your buffed enough that you feel safe with calm mind). Hit em with a curse and protect and let left overs do their job. This set is prefered to be used on teams on competitive that are almost all dead (so don't try pulling it out first turn). VERY IMPORTANT INFO: try to only use this on slower targets ( as it's kinda slow and you'd wanna try to have a teammate to use sticky web, This set relies on the team work of it's teammates but can work by itself). You can replace some moves if you want

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0 votes

Well...my DEATH GRIP plays the role of physical wall! And trust me many can't get out of his grip!

Nature: rash(+sp.atk,-sp.def)
Ev: 252 def,252 SP.atk

Note: you have to confirm that the for doesn't have a great sp.atk

Moves:
1)MEAN LOOK: Can't get out of his grip, huh?
2)TOXIC: Obvious
3)HEX: Obviously obvious
4)DISABLE: In case the opponent uses a dark physical attack like crunch..etc

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0 votes

Have you Tried a Cofagrigus lead?
252 HP 252 SpDef +SpDef -Spe
Item: Leftovers/ Sitrus Berry/ Quick Claw
-Toxic Spikes
-Trick Room
-Destiny Bond
-Haze
Trick Room allows it to go first, as well as give other slow Pokémon a chance. You can then proceed to Toxic Spike once or twice, then Destiny Bond to take out a Pokémon for free. Haze just stops anyone from setting up, so it will die, but if you do a good prediction, you should be able to get full Toxic Spikes, a turn of Trick Room for another Pokémon, and one of their Pokémon taken down

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