PokéBase - Pokémon Q&A
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Please read the following guidelines before posting an answer here:

  • Please include (at least) six Pokemon in your answer, each with a specified set of moves. Abilities, natures, items and especially EVs are helpful but not a necessity.

  • Be mindful that players may not be able to get certain Pokemon, such as those restricted by version exclusivity or a trade evolution. If you'd like to suggest one of these, be sure to mention alternative/s.

  • Please also be considerate that many players have particular rule-sets for teams, such as to disallow overpowered legendary Pokemon or keep the starter on the team. You're welcome to suggest otherwise, but again it is kind to mention other options.

  • Please provide ample explanation.

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Why can't I vote here?
I would have a Goodra too, And level it all the way up in pokemon Amie because when I fought the champion it said goodra survived the moonblast and was at 1 hp and then came another moonblast it did its animation and it said it survived it again. I was like glitch! :)
i would put  xerneas in or if your looking for a Pokemon witch is not a legendary i would go for a thunderus or landourus
All Arceus

117 Answers

0 votes


Greninja @ Splash Plate/Dread Plate
Ability: Torrent

  • Surf
  • Waterfall
  • Dark Pulse/Night Slash
  • Ice Beam/Extrasensory

Surf and Waterfall are both there as they are both needed to progress and having both physical and special STAB moves makes Greninja more versatile and they get boosts from the Splash Plate. Dark Pulse and Night Slash are both STAB and have good second effects, Dark Pulse has a flinch chance while Night Slash has a high critical hit ratio, it really depends whether you want a physical or special move, both moves also get boosts from Dread Plate. Ice Beam is for grass coverage and Extrasensory is for fighting coverage and both have good second effects, Ice Beam has a freeze chance and Extrasensory has a flinch chance.

Charizard @ Charizardite X/Charizardite Y
Ability: Blaze > Tough Claws/Drought

  • Fly
  • Dragon Claw/Dragon Pulse
  • Flare Blitz/Fire Punch/Flamethrower
  • Solarbeam/Physical move (Shadow Claw/Thunder Punch/Steel Wing etc.)

Fly gets STAB and is primarily used for getting around Kalos and Mega Charizard X gets Tough Claws gets a boost. Dragon Claw gets STAB and Tough Claws when in X Mega form and Dragon Pulse is for Y Mega form's high Special Attack. Flare Blitz does huge damage with STAB and Tough Claws boost for X Mega form but if your not confident with recoil damage Fire Punch also gets STAB and Tough Claws boost and Flamethrower on Y Mega form as it gets drought and STAB boost and all these moves have a burn chance. Solarbeam is grass and rock coverage on Y Mega form and gets instant use due to drought and a psychical move on X Mega form as they are coverage and get Tough Claws boost.

Aegislash @ Leftovers
Ability: Stance Change

  • King's Shield
  • Sacred Sword
  • Iron Head
  • Shadow Claw

King's Shiels allows to revert back to it's defence form after attacking before your opponent can attack it and it will block their attack. Sacred Sword is coverage for dark types and ignores the opponent's defence and evasion buffs, Iron Head gets STAB and has a flinch chance (bearing in mind you probably won't be attacking first most of the time) and Shadow Claw has a high critical hit ratio and gets STAB

Heliolisk @ Zap Plate
Ability: Dry Skin

  • Rain Dance
  • Thunder
  • Surf
  • Parabolic Charge

Rain Dance allows him to regenerate HP with Dry Skin. Thunder gets 100% accuracy due to Rain Dance and gets STAB with a Zap Plate boost, Surf is grond type coverage and fire type coverage (he recieves a weakness to fire due to Dry Skin but Surf and Rain Dance counters this weakness) and Parabolic Charge allows him to regenerate HP even more and has STAB and Zap Plate boosts.

Sylveon @ Pixie Plate
Ability: Cute Charm

  • Moonblast
  • Draining Kiss
  • Psyshock
  • Calm Mind

Moonblast gets STAB and Pixie Plate boost with a chance to lower your opponent's Special Attack. Draining kiss also gets STAB and Pixie Plate boost and allows Sylveon to stay alive. Psyshock makes up for Sylveon's low physical attack by damaging foes based on their physical defence and Calm Mind boosts Sylveon's already high Special Attack and Special Defence.

Lucario @ Lucarionite
Ability: Steadfast/Inner Focus > Adaptability

  • Aura Sphere
  • Close Combat
  • Flash Cannon
  • Psychic

Aura Sphere get STAB and Adaptability boosts and it can never miss, Close Combat also gets STAB and Adaptability boosts but is physical however it lowers both defensive stats but Lucario's large amount of power covers this. Flash Cannon is not often seen on Lucario but It gets STAB and adaptability boosts and can lower the foe' Special Defence making Flash Cannon, Aura Sphere and Psychic even deadlier. Psychic also rarely seen on Lucario but it covers it's weakness to fighting making his arguably better than every other fighting type.

by
edited by
0 votes

My Team works only with Greninja-

[email protected] Mystic Water
Dark Pulse
Surf
Ice Beam
Water Shuriken

Dark Pulse is STAB. Surf is also STAB, and a useful HM. Ice beam coverage, and Water Shuriken because it's Greninjas signature move and it breaks sturdy.

[email protected] Anything
Brave Bird
U-Turn
Close Combat
Fly

Brave Bird STAB. Fly is STAB and an HM needed for getting places. Close Combat is coverage against rock and ice types, and U-Turn is pretty self explanatory.

[email protected] Anything
Flamethrower
Hyper Voice
Dark Pulse
Will-O Wisp

Flamethrower and Hyper Voice are STAB, Dark Pulse is a nice special move to take advantage of that high special attack stat, and Will-O Wisp to burn annoying physical attackers.

[email protected]
Sludge Bomb
Petal Blizzard
Earthquake
Toxic

Perfect moveset that doesn't really need explaining.

[email protected] Plate
Moon Blast
Draining Kiss
Psyshock
Toxic

Moon Blast is STAB as well as Draining kiss for an addition healing effect, Psyshock is coverage against poison, and toxic to widdle down HP.

[email protected]
Power-Up Punch
Drain Punch
U-Turn
Fake Out

Power-Up Punch to boost attack and STAB, Drain Punch is STAB and heal, U-Turn to deal damage while switching out, and Fake out to to a little damage and annoy.

Hope you use this team as inspiration, and sorry it's late.

by
0 votes

This is a balanced team for the story and onwards. (EVs not included)

First up is Chestnut Hulk himself. @Miracle Seed
![][1]
The moveset however is also balanced:

1) Spiky Shield: lvl 36 or 70

2) Earthquake: TM26 found at route 22

3) Seed Bomb: lvl 35

4) Brick Brack: TM31 Terminus Cave B1F

Next up is the "I like turtles" shooter. @Blastoisinite
![][2]
Blastoise Is a must have on any team especially with its mega ability.

Moveset? You might ask? Well here it is:

1) Water Pulse (Due to its mega ability) lvl 28

2) Ice Beam 8th gym reward / surf / waterfall

3)Earthquake for those pesky electwik tipes

4)Dark Pulse Route 15 once again due to its mega ability

Next up Is the sword and shield. @Spoopy Plate
![][3]
The Moveset for this magical yet terrifyingly evil being:

1) King's Shield Heart Scale

2) Iron Head Heart Scale

3) Shadow Claw Tm glittering cave

4) Sacred Sword Heart Scale

Next up is a strange one. @Insect Plate / Silver Powder
![][4]
The Moveset for this huge and evil being:

1) Megahorn Heart Scale

2) Venoshock TM route outside parfum palace

3)Strength

4) Earthquake

The next one is an obvious surfer. @Mystic Water
![][5]
The moveset for this is simple:

1) SANNNNNNNESSSSS (surf)

2) Waterfall

3) Tunderbolt

4) Ice Beam

Then finally: You have the dragon version of Cerberus You find this as a zwelious in v road or in the bushes of v road.
![][6]
The moveset for this cute little dragon is:

1) Fly

2) Outrage / Flamethrower

3) Dragon Rush

4) Dark Pulse

And that is it for my team.
[1]: http://cdn.bulbagarden.net/upload/thumb/1/18/652Chesnaught.png/250px-652Chesnaught.png
[2]: http://cdn.bulbagarden.net/upload/thumb/0/02/009Blastoise.png/250px-009Blastoise.png
[3]: http://cdn.bulbagarden.net/upload/thumb/a/ad/681Aegislash.png/250px-681Aegislash.png
[4]: http://cdn.bulbagarden.net/upload/thumb/c/cb/545Scolipede.png/250px-545Scolipede.png
[5]: http://cdn.bulbagarden.net/upload/thumb/a/ab/131Lapras.png/250px-131Lapras.png
[6]: http://cdn.bulbagarden.net/upload/thumb/3/3e/635Hydreigon.png/250px-635Hydreigon.png

by
0 votes

My team is
Noivern
-dragon claw
-hurricane
-fly
-shadow claw
Lucario
-power-up punch
-aura sphere
-dragon pulse
-extreme speed
Mawile
-play rough
-iron head
-power-up punch
-dark pulse
Golurk
-hammer arm
-phantom force
-strength
-earthquake
Lapras
-surf
-waterfall
-ice beam
-blizzard
Chesnaught
-cut
-hammer arm
-wood hammer
-spiky shield

by
Why no items?
0 votes

Greninja @ Mystic Water
Water/ Dark
Ability: Torrent
-Hydro Cannon
-Surf
-Ice Beam
-Dark Pulse

Charizard @ Charizardite Y
Fire/Flying
Ability: Blaze/ Drought
-Fire Blast
-Flamethrower/Heat Wave
-Fly
-Solar Beam

Gardevoir @ Gardevoirite
Psychic/ Fairy
Ability: Trace/ Pixilate
-Psychic
-Shadowball
-Moon Blast/ Dazzling Gleam
-Energy Ball

Garchomp @ Garchompite
Dragon/ Ground
Ability: Sand Veil/ Rough Skin
-Draco Meteor
-Dragon Rush
-Earthquake
-Rock Slide

Lucario @ Lucarionite
Fighting/ Steel
Ability: Steadfast/ Adaptability
-Close Combat
-Aura Sphere
-Flash Cannon
-Dragon pulse

Electivire/Luxray/Jolteon @ Magnet (I recommend Electivire, but if you can't trade, go with luxray then jolteon)
Electric
Ability: Motor Drive(Electivire)/Intimidate(Luxray)/ Volt Absorb(Jolteon)
-Thunder
-Wild Charge
-Ice Punch/Ice Fang
-Crunch/ Thief

This team covers all weaknesses and each member has excellent stats

by
0 votes

This was a very strong team I used in Pokémon X/Y

Greninja

  • Surf
  • Ice beam
    -Uproar
    -Dark pulse

Meowstic

-Physhock
-Thunder wave
-Fake out
-Dazzling gleam

Mienshao

-U-Turn
-High jump kick
-Acrobatics
-Drain punch

Aegislash

-Kings shield
-Swords dance
-Shadow Sneak
-Iron head

Venusaur-Mega

-Leech seed
-Poison powder
- Petal blizzard
- Sludge bomb

Talonflame

-Flare blitz
-Brave bird
-Steel wing
-U-Turn

by
0 votes

Team Overview :

Greninja / Charizard / Gardevoir
Heliolisk / Lucario / Aerodactyl


This may be a late response, but I hope that anyone who is playing X now would use my suggested Team and Movesets. This team is really balanced with Physical and Special Attackers, also not more than 2 Pokemon that are slow. This full team can also be gotten not too late or not too early in the game, making it a fair and great team to use. The natures are just great suggestions since I didn't get the one I wanted when I caught them.


Greninja @ Mystic Water
Type : Water / Dark
Ability : Torrent
Nature : Modest ( Spa+ Atk- )

  • Surf
  • Dark Pulse
  • U-Turn
  • Ice Beam

Greninja's amazing speed Stat allows him to be a great scout with U-Turn, which can also allow him to escape out of bad situations. Greninja also excels in both Attack and Sp. Atk, and works great in-game and even competitive. Protean is a great ability, but it may be hard to get since you have to get one with it in the Friend safari if I'm not wrong. He got me pass the gyms that does not resist water and dark type moves, also gets access to great coverage moves that can help defeat gyms that resist his typing. He works great in defeating Malva and Diantha. He can also be a great surfer for your team. Surf and Dark Pulse are STAB, while U-Turn and Ice are coverage.


Charizard @ Charizardite X
Type : Fire / Dragon
Ability : Blaze / Tough Claws ( Mega )
Nature : Jolly ( Spe+ Spa- )

  • Flare Blitz
  • Dragon Claw
  • Fly
  • Shadow Claw

With Tough Claws and Mega Evolution, Charizard is totally a beast. It's physical moveset is great with Tough Claws. He has always been my favourite, even without Mega Evolution, and he got me pass FireRed effectively in my first play. He also works great has a Flyer, getting you around Kalos. I strongly recommend to use him in X, since he gets Tough Claws and great Attack stat after mega Envolving. He also works great in taking on Wikstrom, Drasna, Diantha, and be your team's Aegislash Slayer since it's very annoying. He also learns Dragon Claw, Flare Blitz, Shadow Claw at level 1, meaning you just have to get heart scales. Greninja and him makes a good two starter combo in your team. Fly and Flare Blitz are STAB while not Mega Envolving, while Dragon Claw and Flare Blitz are STAB while Mega Envolving. Shadow Claw is coverage.


Gardevoir @ Pixie Plate
Type : Psychic / Fairy
Ability : Synchronize
Nature : Modest ( Spa+ Atk- )

  • Moonblast
  • Psychic
  • Energy Ball
  • Thunderbolt

There is a reason why Gardevoir is Diantha's best Pokemon, and that's because it's an overpowered special attacker. If I'm not wrong, the mega stone for her is obtainable after the E4. So Pixie Plate on her was the obvious choice. She has a vast movepool, learning great STAB and coverage moves. Energy Ball is for Barbaracle, while is Thunderbolt for Gyarados. She helps alot in taking Siebold, which is why I picked her as my fairy Pokemon. Her Psychic typing also gives neutral resistance to Poison types which is a big threat to fairy types. Her amazing Sp. Atk allows her to OHKO every Pokemon that it checks, making her a great special sweeper to use. Psychic and Moonblast are STAB, while the others are coverage.


Heliolisk @ Zap Plate
Type : Normal / Electric
Ability : Dry Skin
Nature : Timid ( Spe+ Atk- )

  • Thunderbolt
  • Surf
  • Focus Blast / Hyper Voice
  • Thunder Wave

Heliolisk is a great electric Pokemon available in this game. What's awesome about it is that it's ability is Dry Skin that synergy well with his electric moves during a rain. I will always include Thunder Wave whenever I get an electric type, since it's very useful for catching Pokemon due to Heliolisk's great speed. He works great with Gardevoir, destroying the whole team of Siebold. He's also your second surfer. His normal typing is bad however, adding a fighting weakness to your team. Jolteon is an option if you don't like him. But I find him more useful than Jolteon since he can learn Surf which other electric types can't. Thunderbolt and Hyper Voice are STAB. Surf and Focus Blast are coverage.


Lucario @ Lucarionite
Type : Fighting / Steel
Ability : Steadfast / Adaptability ( Mega )
Nature : Adamant ( Atk+ Spa- )

  • Metal Claw
  • Close Combat
  • Bone Rush
  • Poison Jab / Dragon Pulse

Lucario helps in taking on Diantha. He's great even with or without Mega Evolution. Adaptability is really a great ability, making Lucario a beast and get more STAB boost. Lucario's steel typing brought neutral resistance to Psychic and Flying types, also bringing an appreciated poison immunity to the team, which is another reason why I picked him has my fighting Pokemon. Metal Claw has low power and STAB. But the fact that it's STAB and with the help of Adaptability, it's more powerful. Dragon Pulse is to deal with some Dragon Types if Gardevoir and Charizard are down, but I doubt that will happen. Metal Claw and Close Combat are STAB. The others are coverage.


Aerodactyl @ Aerodactylite
Type : Rock / Flying
Ability : Pressure / Tough Claws ( Mega )
Nature : Adamant ( Atk+ Spa- )

  • Rock Slide
  • Fly
  • Steel Wing
  • Earthquake

Another guy that is awesome with Tough Claws and overpowered during Mega Evolution. I love using Mega Aerodactyl in X/Y. It's so easy getting through the game with him. If I'm not wrong, you need to Rock Smash rocks to get an amber, then revive it. It may take some time getting him, but it's totally worth the wait. He threatens Malva since her most of her fire type Pokemon have no coverage against it. He also serves as your second flyer. He brought an appreciated ground immunity to the team. He's ability Tough Claws is just like a free Life Orb without recoil, so awesome. He also has ridiculous Attack and speed stat while mega Envolving. He's just like the best physical sweeper you can get in the game. Rock Slide and Fly are STAB. The others are coverage.


Good Luck and All the Best :)

by
edited by
0 votes

my team which is really power full is

1.) Venasaur @ venusaurite
with Solar Beam, Frenzy Plant, Cut, and Venashock.
2.) Gengar @ gengarite
with Rock Smash, Strength, Shadow Ball, and Psychic.
3.) Rhyperior @ Protector
with Rock Blast, Thunderbolt, Fury Attack, and Horn Drill.
4.) Dragonite @ Dragon Plate or Dragon Claw
with Fly, Outrage, Flamethrower, and Hyper Beam
5.) Greninja @ Mystic Water or Water Plate
with Hydro Cannon, Surf, Waterfall, and Ice Beam or Water Shuriken
6.) Tyranitar @ Tyrantarite
with Hyper Beam, Earthquake, Crunch, and Giga Impact

So there my amazing best team!!

by
0 votes

Alright so this is my team for Pokemon x and y:

Greninja: Torrent

Scald (STAB)
Ice Beam (For grass types)
Water Shuriken(Priority and STAB)
Night Slash(Also STAB)

Venusaur: Overgrow

Seed Bomb(STAB)
Earthquake(Fire fire types)
Rock Slide(Fire fire and flying types)
Synthesis(Heal yourself)

Mega Tyranitar: Sand Stream

Hone Claws(To raise accuracy and attack for stone edge)
Stone Edge(STAB)
Crunch(STAB)
Earthquake(I don't really have an answer for this one)

Dragonite: Multiscale

Dragon Dance(Just to raise attack/speed)
Dragon claw(Higher accuracy than dragon rush so I said why not)
Fire punch(For the ice types that are incoming)
Aqua Jet(Priority)

Heliolisk: Dry Skin

Volt Switch(Deal some damage to the user before switching)
Thunder bolt(STAB)
Focus Blast(For fighting types)
Thunder Wave(Paralyze the opponent)

Lucario: Inner Focus

Dragon Pulse(No answer)
Extreme Speed(Priority)
Close Combat(High damage and STAB)
Aura Sphere(STAB)

Well this is my team for Pokemon x or y, I know most of you will say this is horrible but I like this team so I hope you guys agree with this.

by
0 votes

Greninja
Ability: Protean
Moves:
-Water Shuriken
-Night Slash
-Double Team
-Aerial Ace

Talonflame
Ability: Flame Body
Moves:
-Brave Bird
-Flare Blitz
-Steel Wing
-U-Turn

Venusaur
Ability: Thick Fat
Moves:
-Sludge Bomb
-Sleep Powder
-Leech Seed
-SolarBeam

Lucario
Ability: Steadfast
Moves:
-Close Combat
-Aura Sphere
-Dragon Pulse
-Bone Rush

Heliolisk
Ability: Dry Skin
Moves:
-Razor Wind
-Dragon Pulse
-Thunderbolt
-Parabolic Charge

Gardevoir
Ability: Trace
Moves:
-Psychic
-Moonblast
-Shadow Ball
-Future Sight

by
0 votes

This is the team I used to win the Pokemon League.
Greninja-Water Plate
-Ice Beam
-Dark Pulse
-Surf
-Rock Slide
Charizard-CharizarditeY
-Flamethrower
-Roost
-Earthquake
-Dragon Claw
Salamence-Life Orb
-Fly
-Dragon Claw
Double-Edge
Flamethrower
Yveltal-Rocky Helmet
-Dragon Rush
-Oblivion Wing
-Sky Attack
-Dark Pulse
Raichu-Air Baloon
-Thunder Punch
-Thunder
-Focus Blast Dig
Lucario-Lucarionite
-Dragon Pulse
-Psychic
-Close Combat
-Earthquake

by
0 votes

OK, I have looked at this page and it appears to be the most commonly used. Froakie, in my opinion, is a actually the best starter to go with, but I chose Chespin just to try him, and he is not bad either. Froakie already has some pretty good teams here but there are only two Chespin teams and neither are very good so ima help you guys out.
1. Chespin/Quilladin?Chestnaught

Chestnaught is good for getting fighting and grass down. I cant speak for X, but in Y it isn't easy to find a really good grass type and even harder to train it. I sent in a Trevenant on the water type dude in the elite four and he got one hit KOd. Maybe I didn't have enough patience to train him. Whatever. I beat them anyway.
1. Focus Punch
2. Leech Seed
Those are two moves I recommend having on Chestnaught. Sorry if this is all stupid; i'm just writing this down to try and help. Don't hate.
2. Charmander/Charmeleon/Charizard

These famous fire breathing lizards will get rid of the problems of grass, ice, bug and steel, and when you get a Charizard you can also cross off fighting type, for whatever reason Nintendo made flying super effective against fighting. It is somewhat obvious why these are great Pokemon to have on your team.
1. Fly(for in game reasons and it is pretty strong)
2. Flamethrower
The reason i'm only putting two is because i'm lazy.
3. Magikarp/Gyrados

Your probably thinking: "No! NO! DON'T MAKE ME DO THAT AGAIN!"
And guess what: Your probably right.
We have all been through it. The amount of times I was in the Pokemon center because of that was ridiculous. And when my FireRed game card fell out of the slot....oh geez.

But when he evolves, I mean its amazing!
1. Surf
2. Hydro Pump
I cant remember if there are any dive parts in Y, but I don't think so, so at least its not like Emerald where you could only have two good moves on your water Pokemon because the other two were Surf and Dive.
4. Ralts/Kirlia/Gardevoir

Gardevoir is a Pokemon I have never known really well. I just knew that girl in my class likes them and so did my mom, but I didn't even know it's type. I recently learned that it was Psychic, and that it is pretty strong. If you disagree with me using Gardevoir, you can comment this and I will look into Psychic types more to find a better one.
1. Toxic
2. Dream Eater
5.Tyrunt/Tyrantrum

Tyrantrum gives us the move Earthquake for the electric type so they can be added to the list. It is an all around strong Pokemon so I just want to finish this post and get it over with.
1. Earthquake
2. A rock type for flying

And now were down to one, and we are left with two types. Psychic and Ghost. I have never really liked either type do to there annoying tendencies to give you stupid status effects, but I have found a way to defeat them both with one Pokemon.
6. Pawniard/Bisharp

This is another Pokemon that I do not know a lot about. It is a Steel/Dark, and is very cool indeed. Dark is super Effective against both Psychic and Ghost, so that's cool.
I do not have suggestions for moves, because I do not have time. Peace out. Hope you enjoyed that team.

by
0 votes

Grass Type


Chesnaught
Item: Macho Brace
Moves:
Earthquake- Coverage
Hammer Arm- STAB, good for Gyro Ball
Gyro Ball- Coverage
Seed Bomb- STAB


Fire Type


Charizard
Item: Charizardite X/Y
Moves:
Dragon Claw (X)/Air Slash (Y)-STAB
Fire Fang (X)/ Flamethrower (Y)-STAB
Slash (X)/Echoed Voice (Y)- Coverage
Roost- Healing


Normal Type


Tauros
Item: Leftovers
Moves:
Rock Smash- Coverage
Surf- HM, Coverage
Strength- HM, STAB
Zen Headbutt- Coverage


Dark Type


Malamar
Item: Amulet Coin
Moves:
Cut- HM, Coverage
Superpower- Coverage, Raises stats with Contrary
Psycho Cut- STAB
Night Slash- STAB


Ghost Type


Golurk
Item: King's Rock
Moves:
Shadow Punch- STAB
Earthquake- STAB
Heavy Slam- Coverage
Fly- HM, Coverage


Poison Type


Item: Quick Claw
Moves:
Cross Poison- STAB, can poison, more likely to critical hit
Psychic- Coverage
Infestation- STAB, traps and does damage over time
Agility- Raise Speed

by
edited by
0 votes

This was the team I had in Y, I tried to avoid overlapping moves so I ended up keeping Extrasensory for my Greninja instead of Dark pulse.

Greninja @Amulet Coin
- Extrasensory
- Hydro Pump
- Ice Beam
- U-Turn

Lucario @Lucarionite
-Aura Sphere
- Psychic
- Extreme Speed
- Power up Punch

Charizard @Charizardite Y
- Dragon Pulse
-Flamethrower
-Earthquake
-Fly

Heliolisk @Magnet
-Surf
-Thunderbolt
-Hidden Power
-Dark Pulse

Gengar @Gengarite
-Shadow Ball
-Venoshock
-Hex
-Toxic

Gardevoir @Mind Plate or Pixie Plate
- Hyper Voice
-Hypnosis
- Dream Eater
- Psyshock

by
0 votes

Team Preview: Delphox, Blastoise, Aegislash, Heliolisk, Sylveon, Garchomp


Delphox @ Flame Plate
Trait - Blaze

  • Flamethrower (STAB)
  • Psychic (STAB)
  • Shadow Ball (Coverage)
  • Grass Knot (Coverage)

Choose Fennekin as your Starter.


Blastoise @ Blastoisinite
Trait - Torrent -> Mega Launcher

  • Surf (STAB, HM)
  • Waterfall (STAB, HM)
  • Ice Beam (Coverage)
  • Earthquake (Coverage)

Choose Squirtle as your Starter from Professor Sycamore.


Aegislash @ Shell Bell
Trait - Stance Change

  • Iron Head (STAB)
  • Shadow Claw (STAB)
  • Sacred Sword (Coverage)
  • King Shield (Allows swap between Forms)

Catch a Honedge on Route 6.


Heliolisk @ Zap Plate
Trait - Dry Skin

  • Thunderbolt (STAB)
  • Surf (Coverage)
  • Focus Blast (Coverage)
  • Volt Switch (STAB, Free Switch Outs)

Catch a Helioptile on Route 9.


Sylveon @ Leftovers
Trait - Cute Charm

  • Moonblast (STAB)
  • Psyshock (Coverage)
  • Shadow Ball (Coverage)
  • Calm Mind (Filler)

Catch an Eevee on Route 10.


Garchomp @ Expert Belt
Trait - Sand Veil

  • Earthquake (STAB)
  • Dragon Claw (STAB)
  • Rock Slide (Coverage)
  • Crunch (Coverage)

Catch a Gible on Route 13.

by
0 votes


Greninja (water/dark)
Abilty: Torrent
Item: Expert Belt
-Surf
-Ice Beam
-Night slash/Dark Pulse
-Extrasensory
Greninja is easily the best starter from generation 6 and it is a surfer so you don't need an HM Slave. Greninja can use ice beam for grass types. I prefer dark pulse but you get it after the eight gym so you could use night slash.

Mega Venusaur (grass/poison
Ability: Overgrow
Item: Venusaurite
-sludge bomb
-earthquake
-energy ball
-toxic
Venusaur is probably the most underrated gen 1 starter but it is the most useful for this game. Its mega ability lets it take ice and fire type moves more so it can help you fight those Pokemon easier.

Aegislash (ghost/steel)
Ability: Stance Change
Item: Leftovers
-kings shield
-iron head
-swords dance
-shadow claw
Aegislash is probably the most useful Pokemon for X and Y because it beats the 2nd, 3rd, 6th, 7th, and eight gym. It will never let you lose the league.

Staraptor (normal/flying)
Ability: Intimidate
Item: Kings Rock
-close combat
-fly
-brave bird
-return
Staraptor is an amazing flyer because it can get close combat. It can help you beat the 3rd gym and it will be a big help on your journey through kalos.

Krookodile (ground/dark)
Ability: Moxie
Item: Soft Sand
-earthquake
-crunch
-outrage
-stone edge
Every Pokemon team needs a Pokemon with earthquake so why not something that can learn more strong moves like crunch. Krookodile is amazing by dealing with the 2nd, 5th, and 7th gym.

Houndoom (dark/fire)
Ability: Flash Fire
Item: Flame Plate
-nasty plot
-flamethrower
-dark pulse
-sludge bomb
I do realize that this is a Pokemon X exclusive but if you are playing Y it is definitely worth it. If you can't trade a Pokemon like lampent woudn't be bad. Houndoom is a really strong special attacker and if you can set up a nasty plot it can sweep.

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0 votes

This is my team:

Delphox
Flamethrower
Psychic
Will o Wisp
Shadow Ball

Yes I didn't use greninja you have a problem with that?
Delphox is a very reliable choice for gyms.Destroys Viola,easily takes down Korrina (even if it is not part psycic yet),wipes the floor with Ramold while using Wulfric's tears as tea.The only problem is Team Flare and their dark types and Serena's absol and greninja.However...

Pangoro
Hammer Arm
Crunch
Surf (yes he can learn that)
The final slot is your choice

Pancham can be found at route 5 and after it reaches level 29 just find a random dark type to evolve it.Pangoro DESTROYS Serena cuz it has the advantage over greninja,absol and meowstic (just be careful of dazzling gleam).It also helps out a lot with team flare because,as I mentioned before,dark types.

Aegislash
Iron Head
Shadow sneak\claw
King Shield
Sacered sword

You can find Honedge at route 6 and get the dusk stone at Terminus cave.Aegislash is a very solid member in the team because it can absol-utely destroy Diantha's Gardevoir and remember me saying something about Korrina being destroyed by Delphox? I take it back. Korrina literrally can't touch Aegislash except for her Machoke's not very effective rock tomb.

Crobat
Cross Poison
Air Slash
Fly
X Scissor

I wonder where should I find this guy?
Crobat is suprisingly good and since you can get a soothe bell,it'll be easier to evolve.Crobat has very solid speed and can be a great flyer even in the end game.Oh I almost forgot about Sycamore's second gift.

Venusaur
Petal Dance
Venoshock first then Sludge Bomb
Earthquake
Anything goes

This thing is a solid tank and is fairy-proof.You can put anything at the final slot.Put your opponents to sleep with sleep powder?Solar beam if you don't want confusion?It's your choice.

Sylveon
Moonblast
Calm Mind
Shadow ball
Swift\Bite from when you're an eevee

This little dragon slayer here is here to slay dragons.Shadow ball is for coverage and swift and bite? Wynaut?

Thanks a lot for reading this.I hope you like this recommendation

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0 votes

I wanna post a new response because the one I originally did was a rather crap one.

Greninja:

Moveset(with HMs):
Water Shuriken/Hydro Pump
Night Slash
Surf
Waterfall

Water Shuriken/Hydro Pump and Night Slash are strong STAB moves. You can pick whether you want Water Shuriken or Hydro Pump. Surf and Waterfall are both HMs and good STAB moves.

Without HMs:
Night Slash
Water Shuriken
Bounce
Sludge Bomb

The first 2 are good STAB moves with their own advantages:Water Shuriken hits multiple times, as well as being Greninja's trademark and Night Slash has a high critical hit chance. Bounce is coverage against Bug, Fighting and Grass types, and on the turn you use it most attacks can't hit you. Sludge Bomb is coverage against Fairy types.

Diggersby:

Moveset:
Earthquake
Dig
Bulldoze
Rock Smash

Bulldoze, Dig, and Earthquake are strong STAB moves with their own advantages: Bulldoze slows the target down, Dig can help you escape caves and on the turn you use it most attacks can't hit you, and Earthquake hits underground enemies. Rock Smash is an HM and coverage against Ice types.

Lucario:

Moveset(with HMs):
Aura Sphere
Force Palm
Metal Claw
Strength

The first 3 are strong STAB moves with their own advantages: Aura Sphere never misses, Force Palm can cause paralysis, and Metal Claw can boost your attack stat. Strength is an HM.

Without HMs:
Aura Sphere
Force Palm
Metal Claw
Bone Rush

The first 3 are strong STAB moves with their own advantages:Aura Sphere never misses, Force Palm can can cause paralysis, and Metal Claw can boost your attack stat. Bone Rush is coverage against Fire types.

Charizard:

Moveset:
Flamethrower
Fly
Heat Wave
Dragon Claw(X)/Air Slash(Y)

Flamethrower and Heat Wave are strong STAB moves that can cause burns. Fly is an HM, a good STAB move and on the turn you use it, most attacks can't hit you. Dragon Claw for STAB for X and Air Slash for Y.

Sylveon:

Moveset(with HMs):
Moonblast
Dazzling Gleam
Draining Kiss
Cut

Moonblast, Dazzling Gleam, and Draining Kiss are all strong STAB moves with their own advantages: Moonblast can lower the enemy's special attack stat, Dazzling Gleam hits every enemy in the area, and Draining Kiss replenishes health. Cut is an HM.

Without HMs:
Moonblast
Dazzling Gleam
Draining Kiss
Disarming Voice

All 4 are strong STAB moves with their own advantages: Moonblast can lower the enemy's special attack stat, Dazzling Gleam hit every enemy in the area, Draining Kiss replenishes health, and Disarming Voice never misses.

Frost Rotom:

Moveset:
Thunderbolt
Discharge
Shock Wave
Blizzard

All of these moves are strong STAB moves with their own advantages: Blizzard can cause freezing, Discharge hits everything in multi-battles, Shock Wave never misses, and Thunderbolt can cause paralysis

Thanks for reading and comment to tell me what you think of this team!

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edited by
0 votes

I'll do one with my personal favorite Kalos starter, Froakie


Greninja @ Mystic Water

Availability: Aquacorde Town (gift from Tierno, Starter)
Typing: Water/Dark
Ability: Torrent
Nature: Hasty
-Dark Pulse
-Hydro Pump
-Ice Beam
-Extrasensory

The best starter for Kalos came down to Greninja because of it's excellent Speed and good Special Attack. Only downside though, are its defenses, which are poor by comparison. Water-typing is decent for route sweeping but is not always spectacular in major battles. It gains Dark-typing upon evolving to Greninja which is not useful until the Move Relearner. Hydro Pump is your Water STAB move, but keep Water Shuriken until you get Hydro Pump, whichever works for you. Dark Pulse is your Dark type STAB move, but keep Night Slash until you get the Dark Pulse TM. Coverage for Greninja would be Ice Beam for the Grass and Dragon types. And Extrasensory for the Poison and Fighting types. As for it's major battles, Greninja deals with Olympia thanks to its Psychic immunity and STAB Night Slash (Before Dark Pulse), and its good for Grant's gym. Other than that, it lacks favorable match-ups and is particularly poor against Ramos, Valerie and Clemont. It fares better against the Elite Four thanks to its excellent coverage, and it is good for Team Flare's numerous Houndours/Houndooms. Overall, Froakie is a solid choice thanks to its availability, strong STAB moves, and stat distribution. However, its lacking movepool causes it to require some support until all its good moves become available later on.

Weak to: Electric, Grass, Ice, Fairy, and Bug
Immune to: Psychic
Resistant to: Water, Fire, Ice, Dark, Steel, and Ghost


Venusaur @ Venusaurite

Availability: Lumiose City (Gift from Professor Sycamore)
Typing: Grass/Poison
Ability: Overgrow -> Thick Fat
Nature: Relaxed
-Energy Ball
-Sludge Bomb
-Earthquake
-Leech Seed

Venusaur is designed to be a Special Tank, with middling stats save for its Special Attack and Special Defense. As Mega Venusaur, everything, except its HP and Speed, gets a major boost, allowing it to hit hard both physically and specially, as well as becoming even more of a tank. Grass/Poison is solid defensive typing in game, giving Venusaur several key resistances to Fighting-, Fairy-, and Water-types, at the cost of being weak to only two types, being Psychic and Flying. Mega Venusaur also gains the Thick Fat ability when it Mega Evolves, making it take neutral damage from Fire- and Ice-type attacks. Energy Ball is your Grass STAB move. Sludge Bomb is your Poison STAB move, which kills Fairy types. Leech Seed is there so you can sap your opponent's health while attacking them. Coverage for Venusaur would be Earthquake to cover from its Fire weakness. In Major Battles, Bulbasaur sits out from Grant and Olympia, but otherwise does well in all other battles. Just don't put it up against Ramos's Jumpluff, Valerie's Mr. Mime, or Lysandre's Honchkrow. It also performs outstandingly against all of the Elite Four, except for Drasna. Overall, Venusaur more than earns its place as the best Grass-type in the game. The only drawback is its relatively poor movepool, and even then it gets what it needs, when it needs it.

Weak to: Fire, Ice, Psychic, and Flying
Resistant to: Fighting, Water, Grass, Electric, Fairy


Aegislash

Availability: Route 6 (15% encounter rate)
Typing: Steel/Ghost
Ability: Stance Change
Nature: Adamant
-Iron Head
-Shadow Sneak
-Sacred Sword
-King's Sheild

Honedge and Doublade's stats favor their physical attack and defense while Aegislash's stats are much more balanced so it is very bulky in Shield forme and can hit very hard in Blade forme. They are all quite slow though. It's typing, is very good defensively. Ghost gives an immunity to the common Normal and Fighting types early on, while Steel gives an immunity to Poison and resistance to many other types. Offensively it comes with great coverage. Iron Head is your Steel STAB move, as it destroys Fairy types. Shadow Sneak is your Ghost STAB move, even though it may be weak out of the other moves, like Shadow Ball and Shadow Claw, but since Aegislash is fairly slow, it gives you priority. Coverage for Aegislash are Sacred Sword for Normal and Dark types. And King's Shield is there so you can protect yourself from opponents moves, and if they use contact moves, then their attack stat is lowered by 2. And for it's major battles, Honedge beats Grant's Amaura, Korrina, Ramos, Valerie (outside of Mawile), Olympia (beware Meowstic), and Wulfric. InFlyi the Elite Four don't even bother with Malva, but it can contribute against the others. Against Diantha, you can set up on Hawlucha and sweep her whole team, easily. Overall, Honedge's defensive typing and great stats allows it to be a strong asset for the whole story. You need to find a Dusk Stone to get Aegislash, which is at Terminus cave, and it's so late in the story. However, Doublade is a very capable Pokemon—especially with Eviolite—so if you plan on evolving it, wait until you get the Dusk Stone.

Weak to: Fire, Ground, Ghost, and Dark
Immune to: Poison, Fighting, and Normal
Resistant to: Flying, Rock, Bug, Steel, Grass, Psychic, Ice, Dragon, and Fairy


Aerodactyl @ Aerodactylite

Availability: Ambrette Town (Gift from Old Amber in Glittering Cave, need Rock Smash)
Typing: Rock/Flying
Ability: Pressure -> Tough Claws
Nature: Jolly
-Thunder Fang
-Stone Edge
-Earthquake
-Fly

Your team's flying type. Aerodactyl is very fast and has a fairly high Attack stat. It also has decent defenses to couple with its resistances. As Mega Aerodactyl, it becomes even more faster, much more powerful, getting the ability, Tough Claws, which boost your contact moves by 30%, as well as improved bulk. The Rock/Flying-typing gives Aerodactyl some nifty, relevant resistances though weaknesses to Water-, Rock-, Electric-, Steel-, and Ice-types hurt. Offensively, its typing is excellent, especially after investing in coverage. Stone Edge is your Rock STAB move, as it may not be boost by Tough Claws, since it's not a contact move, but it does help with its Ice weakness. Fly is your Flying STAB move, which not only it's pretty useful in-game, so you won't have to go to the PC box and get an HM slave for Fly, but it also gets boosted by Tough Claws. Coverage for Aerodactyl would be Thunder Fang for those pesky Water-types, as it gets boosted by Tough Claws. And Earthquake to cover it's Rock, Electric, and Steel weakness. Even if you have Bulldoze or not, Grant will be a hard challenge for Aerodactyl. After Grant, Aerodactyl has the typing and movepool to dominate nearly everything you encounter. For major battles, watch out for Clemont's Magneton and Lysandre's Mega Gyarados. Oh yeah, don't forget to pick up the Aerodactylite in Ambrette Town as it is crucial to Aerodactyl's success.

Weak to: Water, Rock, Steel, Electric, and Ice
Immune to: Ground
Resistant to: Normal, Flying, Poison, Bug, and Fire


Heliolisk

Availability: Route 9 (20% encounter rate)
Typing: Electric/Normal
Ability: Dry Skin
Nature: Modest
-Thunderbolt
-Surf
-Focus Blast
-Volt Switch

Helioptile has great Speed and Special Attack and decent Special Defense. Its HP and Defense are quite poor however, meaning it cannot take physical hits well, and its Attack is too low to warrant use. Electric/Normal is an odd typing. Gives it an immunity to Ghost, resists Electric-, Flying-, and Steel-types, and is only weak to Fighting- and Ground-types. Offensively, Electric is decent, but Normal doesn't really compliment it well. Thunderbolt is your Electric STAB move. Razor Wind is your Normal STAB move. Coverage for Heliolisk, is Surf for its Ground weakness. And Focus Blast serves as a nifty coverage to Dark, Steel, Rock, Normal, and Ice types. Major Battle wise, Siebold is a cakewalk for Heliolisk, and Lysandre is also pretty easy (be careful against Mienshao though). Keep it far away from Korrina (and maybe it can destroy Hawlucha) and Drasna is tough for it. Otherwise it has a decent matchup record though its frailty as a Helioptile lets it down. Overall, be sure to trade the Intriguing Stone to the Hiker in Shalour City for a Sun Stone to evolve as early as possible. It doesn't need any level-up moves anyways. Dry Skin is preferred as an ability for Heliolisk, because the Water immunity is quite handy. Helioptile is a decent choice, but only once it evolves.

Weak to: Fighting and Ground
Immune to: Water(If it has Dry Skin) and Ghost
Resistant to: Flying, Steel, and Electric


Garchomp @ Garchompite

Availability: Route 13 (20% encounter rate)
Typing: Dragon/Ground
Ability: Sand Veil -> Sand Force
Nature: Naive
-Dragon Claw
-Earthquake
-Fire Blast
-Crunch/Stone Edge/Poison Jab

Gible's stats lend itself towards a powerful, bulky physical attacker with enough speed to outrun most of the game as a Garchomp. The Dragon/Ground-typing lends itself to a lot of good matchups against major battles with a few bad ones, as well as offering good offensive coverage and plenty of resistances. Dragon Claw is your main Dragon STAB move. Earthquake is your main Ground STAB move (upgraded from Bulldoze), It has good coverage, like Flamethrower provides a decent special option if needed for Ice types. You can either run Crunch, which is coverage for Ghost and Psychic types, Stone Edge which is coverage for Flying, Bug, and Fire types, or even Poison Jab provides coverage for Fairies . Gible boasts a strong matchup against Clemont, most of Team Flare, and most of the Pokémon League, as well as ripping through Serena/Calem's last fight. It is also able to chip in against Valerie and Wulfric despite an overall terrible matchup. Gabite really appreciates an Eviolite as it greatly improves its ability to take on several opponents with its increased bulk and greatly reducing any dud periods it would have. Its arrival in Route 13 (between Lv26 and Lv28) may necessitate some grinding to get it up to par upon capture. The Garchompite is post-game, btw.

Weak to: Ice, Dragon, and Fairy
Immune to: Electric
Resistant to: Poison, Fire, and Rock


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0 votes

Linoone @ None
Nature: Adamant
Ability: Pickup (although all are fine)
- Cut
- Strength
- Rock Smash
- Surf

Magcargo @ Rocky Helmet
Nature: Brave
Ability: Flame Body
- Lava Plume
- Rock Slide
- Body Slam
- Recover/Amnesia

Chesnaught @ Leftovers
Nature: Adamant
Ability: Overgrow
- Hammer Arm
- Bulk Up
- Wood Hammer
- Aerial Ace/Spikes

Malamar @ Life Orb
Nature: Adamant
Ability: Contrary
- Superpower
- Night Slash
- Psycho Cut
- Topsy Turvy

Clawitzer @ Wise Glasses
Nature: Modest
Ability: Mega Launcher
- Aura Sphere
- Dragon Pulse
- Dark Pulse
- Water Pulse

Honckkrow @ Sharp Beak
Nature: Brave
Ability: Moxie
- Fly
- Foul Play
- Brave Bird
- Swagger

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edited by
So this requires Wonder Trade?
ye,its how i got them
Hm. Okay.