PokéBase - Pokémon Q&A
7 votes
472,116 views

If you have a good competitive moveset for Goodra, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Goodra Pokédex and learnset for reference.

Sprite

by
retagged by

30 Answers

8 votes

Physical Goodra.

Goodra @ Assault Vest / Life Orb
Ability: Sap Sipper
EVs: 4 HP / 252 Atk / 252 SpD
Adamant Nature
- Earthquake
- Outrage
- Power Whip
- Rock Slide / Aqua Tail

With some prediction and abuse from grass, things can work physically. I'll just leave some calculations.

Calcs:

EQuake:

  • +1 252+ Atk Life Orb Goodra Earthquake vs. 252 HP / 0 Def Aegislash-Blade: 673-793 (207.7 - 244.7%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Earthquake vs. 0 HP / 0 Def Mega Lucario: 432-510 (153.7 - 181.4%) -- guaranteed OHKO (This one is great because no one expects the EQuake.)
  • +1 252+ Atk Life Orb Goodra Earthquake vs. 252 HP / 0 Def Sylveon: 276-325 (70 - 82.4%) -- guaranteed 2HKO after Leftovers recovery

Outrage:

  • +1 252+ Atk Life Orb Goodra Outrage vs. 4 HP / 0 Def Greninja: 485-571 (169.5 - 199.6%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Outrage vs. 252 HP / 0 Def Mega Venusaur: 292-344 (80.2 - 94.5%) -- guaranteed 2HKO
  • +1 252+ Atk Life Orb Goodra Outrage vs. 252 HP / 0 Def Rotom-W: 331-390 (108.8 - 128.2%) -- guaranteed OHKO

Rock Slide:

  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Talonflame: 775-915 (260 - 307%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Mega Pinsir: 499-593 (183.4 - 218%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Rock Slide vs. 4 HP / 0 Def Mega Charizard Y: 717-847 (240.6 - 284.2%) -- guaranteed OHKO

Power Whip:

  • +1 252+ Atk Life Orb Goodra Power Whip vs. 252 HP / 0 Def Azumarill: 562-663 (139.1 - 164.1%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Power Whip vs. 0 HP / 0 Def Mega Medicham: 266-315 (101.9 - 120.6%) -- guaranteed OHKO
  • +1 252+ Atk Life Orb Goodra Power Whip vs. 252 HP / 0 Def Mega Tyranitar: 328-387 (81.1 - 95.7%) -- guaranteed 2HKO

Aqua Tail:

  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 4 HP / 0 Def Mega Alakazam: 250-294 (99.2 - 116.6%) -- 93.8% chance to OHKO
  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 0 HP / 0 Def Galvantula: 265-312 (94.3 - 111%) -- 68.8% chance to OHKO
  • +1 252+ Atk Life Orb Goodra Aqua Tail vs. 4 HP / 0 Def Gengar: 265-312 (101.1 - 119%) -- guaranteed OHKO

Counters:

  • 252+ Atk Huge Power Azumarill Play Rough vs. 4 HP / 0 Def Goodra: 480-566 (149 - 175.7%) -- guaranteed OHKO
  • Any faster Dragon
by
edited by
How will Goodra raise its attack, as per your calcs?
It raises its attack with Sap Sipper. Sap Sipper raises your attack by one stage if the Pokemon that has Sap Sipper is hit with a grass type move.
I know that. I'm just saying that it depends on the opponent using and a grass move, and unless he's a noob, he won't do that
You would probably switch into a predicted grass move.
5 votes

image
Goodra @ Choice Specs / Expert Belt
Ability: Sap Sipper
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt
- Flamethrower
- Dragon Pulse / Sludge Wave
- Ice Beam

Goodra has a really good coverage movepool but shame about its base 80 speed. Still, it has some nice defences, and I think in the lower tiers it can really shine as a bulky sweeper. Gotta watch out for Jynx though.

Specs for the power, or Expert Belt for the illusion of being choiced. I think Goodra can actually do without STAB Dragon Pulse, because Sludge Wave and Ice Beam will give much better coverage. BoltBeam will cover most things, and Sludge Wave will cover Fairy weakness. Flamethrower for bonus coverage!

Personally, I think if Goodra was in the higher tiers (so UU+), it would be worth scarfing, but if its base tier is UU, Weavile will be its main threat and STAB priority Ice Shard will really hurt. Base 80 speed is mediocre, and that's what makes it horrible. Not able to outspeed most threats but not able to abuse Trick Room.

by
edited by
Stab priority Ice shard isn't the only thing that hurts, there's more where that came from
What about Gooey instead of Sap Sipper?
Sap Sipper negates all the grass powder moves and Leech Seed, which I think is more useful. Gooey's speed drop is dealt with just by switching out.
@fondant but if they switch out you get a free turn to attack
Sap Sipper Boosts Attack when hit by a Grass-type move. Your built is for Special Attacks which make the ability out of place. Gooey or Shell Armor is much better.
4 votes

Goodra @ Assault Vest
Ability: Gooey
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Draco Meteor / Dragon Pulse
- Fire Blast
- Thunderbolt
- Sludge Wave

Assualt Vest Goodra is seriously a beast. Being able to have that much special defense without investment is crazy and gives you more EVs to put into special attack to hit harder. Draco Meteor for a powerful STAB, o Dragon Pulse for a more consistent one. Fire Blast hits Steel types and just get good all-around coverage. Thunderbolt hits bulky waters hard, as well as Togekiss and Azumarill. Sludge Wave hits annoying Fairies switching in to you.

by
edited by
All of my +1's for this moveset.
3 votes

Goodra @ Leftovers (for rain teams)
Ability: Hydration
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon Pulse
- Muddy Water
- Thunder / Sludge Wave
- Rest

Dragon Pulse (STAB, power)
Muddy Water (boost in rain, chance for accuracy lowering)
Thunder (perfect accuracy in rain)/ Sludge Wave (Cover Fairy-types, etc.)
Rest (recovery, HYDRATION!)

by
edited by
Using Rest with Hydration in a Rain Team is a good idea.
3 votes

Goodra @ Assault Vest / Wide Lens
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Outrage
- Earthquake
- Power Whip
- Iron Tail / Poison Tail

I'm surprised I didn't see a physical set. Well, not really. Its physical movepool is considerably worse than its special counterpart; although it's Attack stat is quite usable. The idea is to switch into a Grass-type move and start tank-sweeping.

Outrage is its strong Dragon-type STAB, just... watch out for those pesky Steel- and Fairy-types. It unfortunately doesn't have the Dragon Claw option, although that makes sense (mushy Dragon Claw, kawaii! ^w^)
Earthquake is mandatory, being Goodra's most reliable powerful physical move, covering Steel-types if you're predicting that switch-in.
Power Whip is there because... because it's strong? Ok, now we see the limits of Goodra's movepool on this side of the attacking spectrum... But still, Power Whip is a very nice option, covering Water- and Ground-types better than Earthquake.
The last move that I would recommend is Iron Tail. It covers your Fairy- and Ice-type weaknesses, but has shaky accuracy at best. Poison Tail is really only if you hate the low accuracy and want to be sadistic to the Fairy-types with your critically poisonous tail, but it's not really a good idea because the power is severely lacking ._.

The Wide Lens is only mentioned here because you have two low accuracy moves with the Whip n' Tail, but if you want to tank those special hits, the Assault Vest is your new best friend.

The Nature and EVs are to help boost your slightly lesser Attack stat by any means possible, whilst the HP EVs help with your tanking.

Please keep in mind this is a surprise set designed to take care of what usually tanks Goodra's usual sets, i.e. Chansey / Blissey, other Goodras, Sylveon... and Mega Gardevoir?
Oh, and, you're walled by Skarmory, Ferrothorn, Scizor, Forretress... but I'm assuming Goodra is going to be UU, so it should be fine, although if you really wanted, you could run Aqua Tail instead of Power Whip.

by
edited by
I use the same set except curse instead of Iron/Poison Tail and life orb
With dragon being unable to hit some pokemon now, a move that you are sure to use on the next turn is dangerous. They can safely switch into a fairy and there's nothing you can do about it.
@BouncingMagikarp Well Goodra sadly can't learn Dragon Claw, so its either Outrage or Dragon Tail.   :/
1 vote

Goodra @ Choice Scarf
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Thunderbolt
- Ice Beam
- Fire Blast
- Dragon Pulse / Draco Meteor (guessing it's gonna learn it)

If this is gonna be in lower tiers, then a special attacking dragon type isn't that common. BoltBeam coverage is great, and Dragon STAB and Fire just make it better. There is little that will resist.

by
edited by
1 vote

Role: Tank / Status Absorber
Goodra

Goodra @ Leftovers
Ability: Hydration
EVs: 252 HP / 4 SpA / 252 SpD
Calm / Gentle Nature
- Rain Dance
- Rest
- Dragon Tail / Dragon Pulse
- Sludge Bomb

This set is simple, much like Vaporeon. Rain Dance is there because just depending on Politoed is risky (as weather are now nerfed), start the rain yourself is better. Rest is obvious. Absorb Status, tank special hits, blabla. Dragon Tail is to prevent opponent from setting up against Goodra. It can also serve as a shuffler if you have laid down layers of spikes or SR. Dragon Pulse is another option there for a strong STAB. Lastly, Sludge Bomb is to have coverage over the nasty Fairies.

by
edited by
1 vote

You Like Dis' Tail?

Physical Goodra

Goodra @ Assault Vest / Leftovers / Expert Belt
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Def or 4 HP / 252 Atk / 252 Def
Relaxed / Sassy / Adamant Nature
- Dragon Tail
- Aqua Tail
- Iron Tail
- Power Whip / Poison Tail

Description: Ah Goodra... Another of my favs from Gen 6, and while a Special set may seem to outclass a Physical set, Goodra's ability Sap Sipper helps its Physical set still be VERY viable. The idea here is to run a Pokemon with a glaring weakness to Grass (Like Swampert, Gastrodon, Rhyperior, or Quagsire), if you think the opponent will fire off a Grass-type move, send in good ol' Goodra to eat up the attack and raise its stats. Once its out, Goodra's Bulk will protect it from other attacks for a while, So have fun sweeping!

Dragon Tail is a nice STAB and forces out everything but those irritating Fairy-types... And that's where Iron tail or Poison Tail come in, allowing Goodra to obliterate most Fairies (except Mawile or Klefki) and keep going. Power Whip and Aqua Tail are preferred however, for their coverage possibilities. Use Adamant as its nature for sheer power, or use Sassy or Relaxed natures for more defensive options. Playing carefully and defeating other big threats like a Garchomp on an enemies team can ensure Goodra's easy coming sweep, even without a Sap Sipper boost, so play smart and bring a Mamoswine.

So, with this said, its not hard to see why Goodra made it to OU, its bulk and variety make it powerful and more than noticeable, even in a tier filled with more monsterous looking Pokemon like Kyurem-B, Garchomp, Bisharp, and Excadrill, and with a bit of using the pinkish matter locked up in your head, you will find the adorable pinkish slime dragon to be more than just a mere threat to your enemies.

by
edited by
1 vote

Welp this is the most annoying set I have ever seen

Goodra @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk / Poison Tail / Iron Tail
- Dragon Tail

Oh my god this thing can tank hits all day and prevent sweeps.
I think skarmory is going to be replaced by this slime dragon

by
edited by
1 vote

Physical Attacker and Tank Goodra

Goodra @ Leftovers
Ability: Hydration
EVs: 252 Atk / 128 Def / 128 SpD
Brave Nature
- Outrage
- Rain Dance
- Rest
- Iron Tail

  • Outrage: Power, STAB and covers Dragon weakness
  • Rain Dance: Helps Hydration
  • Rest: Gives HP and healed with Rain
  • Iron Tail: Covers Ice and Fairy weakness

Goodra is a powerhouse when worked effectively. Keeps gaining HP and covers all of its weaknesses. This is a very competitive moveset. Great attacking tank. Or, if you want a special attacker/tank moveset here is one. (Only use this in a rain team)

Goodra @ Leftovers
Ability: Hydration
EVs: 128 Def / 252 SpA / 128 SpD
Quiet Nature
- Dragon Pulse
- Rest
- Flamethrower
- Sludge Wave

Dragon Pulse: Power, PP, STAB and covers dragon weakness
Rest: Gives HP and healed with rain
Flamethrower: Covers ice weakness
Sludge Wave: Covers fairy weakness

Either is very effective, but I would go with the physical attacker, so I wouldn't need a rain team to do it.
But...
There is one more.
The substitute moveset.

Goodra @ Leftovers
Ability: Hydration
EVs: 128 Def / 252 SpA / 128 SpD
Quiet Nature
- Dragon Pulse / Outrage
- Rest
- Substitute
- Rain Dance / Iron Tail

  • Dragon Pulse/Outrage: Power, PP, STAB and covers dragon weakness
  • Rest: Gives HP and healed with rain
  • Substitute: You know what it does
  • Rain Dance: Allows healing with Rest or Iron Tail: To cover weaknesses, but can only use this moveset in rain team

You can be out of the way from attacks and keep gaining hp. I love it. As you can see, Goodra is a beast when used properly and can't be beaten if used perfectly. (P.S. Sorry for long answer)

by
edited by
1 vote

Someone else came up with this set, but I'd thought I post it here since it seems fun to try out.
Gen 8 NU

Goodra @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 72 SpD / 184 Spe
Calm Nature
IVs: 0 Atk
- Substitute
- Acid Armor
- Body Press
- Dragon Pulse

Sap Sipper is so you can saftley switch into to grass type moves. Sub up, then use Acid Armor to boost your defense. Body Press hits hard after using Acid Armor. Dragon Pulse is STAB. This set would best fit in on bulkier builds. 184 Speed EVs outspeed Max Speed Adamant Tyrantrum. 252 EVs goes into HP, and the remaining EVs goes to Special Defense.

by
1 vote

Goodra @ Lum Berry / Leftovers
Ability: Sap Sipper / Hydration
EVs: 252 HP / 126 Def / 130 SpA
Relaxed Nature
IVs: 0 Spe
- Curse
- Dragon Pulse
- Sludge Bomb / Flamethrower / Ice Beam / Thunderbolt
- Body Press / Rest

Curse may seem like a waste, not using the +Atk, but it is made up by boosting defense for body press and lowering speed for trick room.

Sap Sipper goes with Lum Berry
Hydration goes with Leftovers

by
edited by
0 votes

Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 128 SpA / 128 SpD
Quiet Nature
- Rain Dance
- Dragon Pulse
- Muddy Water
- Toxic

Rain Dance will last for eight turns since Goodra is holding the Damp Rock. Dragon Pulse should do better damage since Goodra is a Dragon-type. Muddy Water will do greater damage when it rains. Toxic will make the foe's Pokemon poisoned and it will be easier to take it down.

by
edited by
No rest?
I concur
Why random Speed lowering?
^ That? I mean it's got okay speed. It's not like Forretress/ Ferrothorn/ Escavalier where their speed is lower than base 40 so it doesn't matter.
well alot of Goodra's are not fast but should have special attack. So I made It a Quiet nature.
But you're still able to outspeed Pokemon even with only base 80 Speed. Lower Attack instead, as it does nothing at all.
correction: damp rock's effect is increased to 10 turns in xy
pwnermewtwo, you're wrong. It's eight turns.
0 votes

Goodra @ Damp Rock
Ability: Hydration
EVs: 252 HP / 252 Def / 4 SpA
Modest Nature
- Rain Dance
- Rest
- Dragon Pulse
- Muddy Water / Surf / Thunder (All are good under the rain)

Damp Rock will help with keeping the rains up. With Hydration, Rain and Rest, Goodra gets a free 100% recovery without much drawback. & Since it goes with a bulky build, it will be the perfect tank with super high defense, HP and Sp. Def. It does not have a 4x weakness to anything so taking it out in 1-hit will be very difficult. Since it is a bulky tank, it needs no speed. Just try to get the Rain Dance off as soon as possible and Rest whenever HP is low & you'll be just fine.

by
edited by
One question why modest nature instead of bold if youre maxing defense I love the set you've created for goodra but would bold be better?
Goodra can't learn Surf
What water type move should i use on my goodra
0 votes

Goodra @ Assault Vest
Ability: Sap Sipper
EV: 4 HP / 252 SpA / 252 SpD
Gentle / Sassy Nature
- Sludge Wave
- Thunderbolt / Thunder
- Dragon Pulse / Outrage / Draco Meteor
- Flamethrower

Assault Vest, if you don't know already, increases the holder's Special Defense but only allows the Pokemon to use damaging moves. This is fine for Goodra, considering that it's a dragon type. The nature depends on youe playstyle. I prefer Sassy because you don't need speed when you are a tank anyway. Sludge Wave is critical for taking care of those pesky Fairy Types. While Thunderbolt is preferred, Thunder is an option because this Goodra can be used in double battles. Sap Sipper allows Goodra to heal from Grass Type moves and Thunder always hits in Rain. Have your Goodra's double battle partner be a Ludicolo. Have Ludicolo use Rain Dance holding a Damp Rock and use Giga Drain on Goodra. Then the two of you will be infinantly restoring and Goodra can use Thunder to send all of your opponents to hell! However, for single battles I suggest Thunderbolt. You can choose either Dragon Pulse/Outrage/Draco Meteor depending on your style. I personally like Dragon Pulse because it's more reliable but feel free to put whatever dragon move you want in this slot. Finnaly have Flamethrower on hand to get rid of the Ice and Grass types.

by
edited by
I would almost agree with this set, however Sap Sipper does not heal you, it raises your attack when hit with a grass move. This in mind, Hydration can be considered on a rain team, Gooey lowers speed when hit  by a physical attack (also pretty useful), so Sap sipper's utility mainly comes in the form of a free switch in. Anyway, you might also want to consider running Calm nature (+sp.def, -atk) so you don't lose out on speed if you're not running any physical attacks, and can also outpace physical attackers on switch-ins.
0 votes

There still isn't a very good physical moveset for this guy, so here is mine.

Goodra @ Shell Bell
Ability: Sap Sipper
EVs: 252 HP / 252 Atk / 4 Def
Adamant / Impish Nature
- Aqua Tail
- Power Whip
- Body Slam
- Dragon Tail

  • Aqua Tail - coverage
  • Power whip - coverage
  • Body Slam - neutral coverage, chance to paralyze
  • Dragon tail - STAB, phase out set up sweepers

Ferrothorn is the ONLY Pokemon that resists all of your moves, but you can easily phase it out with dragon tail. The idea is to try and get an attack boost with sap sipper. Shell bell will provide consistent healing and leaves lefties for a more defensive Pokemon that can make better use of it (at least, that's my opinion). Body slam has excellent synergy with dragon tail, allowing you to spread paralysis on your opponent's team and rack up entry hazard damage. Fairy types that try to switch in, such as azumarill, will be hit hard by body slam, aqua tail, or power whip, depending on their respective typing.

by
edited by
0 votes

enter image description here

Venus Fly Trap ( Goodra ) @ Expert Belt / Life Orb
Ability: Sap Sipper
EVs: 252 HP / 144 SpA / 112 Spe
Modest Nature
- Infestation
- Thunderbolt
- Ice Beam
- Flamethrower

The main idea of this set is to trap special set up user / entry hazard user / staller like Jirachi / Ferrothorn / Mandibuzz.

Infestation is the core move of this set, when used at the correct time, it acts like a partial Shadow Tag/ Arena Trap. For example, you can switch in at predicted Spore / Leech Seed, the foe will either switch or stay, for either case, just use infestation. If the foe switch into something dangerous, you can switch out anyway. However, if the foe chooses to switch in wall, he or she will be surprised that the wall is now trapped, and you can now safely decide which moves can KO it.

Thunderbolt / Ice Beam / Flamethrower together has very good coverage. The reason why Flamethrower is choose over STAB Dragon move like Dragon Pulse because Dragon move is unreliable as Steel and Fairy walls it. In addition, there are so many Steel types roaming in OU this gen, like Scizor and Lucario. You can deal better damage this way.

by
edited by
0 votes

enter image description here
Here are the sets for all of Goodra's abilities:
Hydration:

Slime Crime (Goodra) @ Damp Rock
Ability: Hydration
EVs: 4 HP / 252 SpA / 252 SpD
Modest Nature
- Rain Dance
- Dragon Pulse
- Thunderbolt
- Flamethrower

(Raindance to trigger ability, Dragon Pulse for stab, thunderbolt for destroying flying and water types, flamethrower to cover ice weakness)

Sap Sipper:

Taffy (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Dragon pulse
- Ice beam
- Sludge bomb
- Flamethrower

(Dragon Pulse for stab, Ice beam for dragon coverage, Sludge bomb for fairy coverage and flamethrower for ice coverage)

Gooey:

GigaGoo (Goodra) @ Leftovers
Ability: Gooey
EVs: 4 Def / 252 SpA / 252 SpD
Quiet Nature
- Dragon Pulse
- Thunder
- Fire Blast
- Blizzard

(this is more of a risky accuracy set: dragon pulse for stab, thunder for water and flying type death bringer, fireblast for over 9000 ice coverage and blizzard for the dragon slaying)

by
edited by
For Hydration, have Rest.  It gives you infinite health.
for "Slime Crime", i don't think Flamethrower is good for the rain, try something else
0 votes

Ive actually gone with a physical set for my Goodra and it seems to work pretty well

Goodra @ Leftovers / Sitrus Berry
Ability: Sap sipper
EVs: 252 HP / 252 Atk / 6 Def
Adamant Nature
- Outrage
- Earthquake
- Counter / Power whip
- Curse

Sap Sipper allows a free switch into a grass attack boosting its attack power or you could always use your team mate to attack Goodra with a grass move as you are immune to grass attacks. Curse to boost attack and defense at the cost of speed. Outrage is power but you need to make sure you dispose of all fairy types in the opponent's team before you start to rampage. Earthquake is coverage and Counter is a hilarious surprise for overconfident physical attackers, or if you want more security go with Power Whip which can cover water but leaves you walled by Ferrothorn and Scizor (sometimes). The EV spread I have chosen is because of Goodra's already massive special defense and I don't really see much reason in bumping up that any more so HP is a more suitable choice (and obviously attack is needed for a physical attacker). So far, the only issues I have encountered with this set is Togekiss as it completely walls this set as neither earthquake outrage or counter will hit Togekiss. Otherwise, most other fairy type will get killed by an earthquake or two as their defense isn't great and goodra can eat up all fairy attacks bar Play rough.

by
edited by
0 votes

Goodra (F) @ Assault Vest
Ability: Sap Sipper
EVs: 248 HP / 252 SpA / 8 SpD
Calm Nature
- Fire Blast
- Thunderbolt
- Ice Beam
- Draco Meteor

Goodra is the best counter to Ferrothorn in the OU. Sap Sipper, good HP, and Fire Blast. Never have had a problem with Ferrothorn while I have Goodra. Without it, Ferrothorn sucks. The rest of the moves are type coverage for Special sweeping. It also functions as one of the best special walls to ever exist. It can tank nearly any special attack, even ones that are super effective. I've seen this set take a Draco Meteor from a Latios and been able to keep going.

The only downside to this set is no healing, but it's not super necessary when it hardly takes enough damage to need to heal. When it gets too weak, keep it on hand to just take in Grass moves when necessary or hope that it's fast enough to sweep a couple Pokemon. I like that it's a wall with some actual offensive usage.

by