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If you have a good competitive moveset for Klefki, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Klefki Pokédex and learnset for reference.

Sprite

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22 Answers

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Gen 9 NU Utility

Klefki @ Leftovers
Ability: Prankster
Tera Type: Water / Ghost
EVs: 252 HP / 200 SpD / 56 Spe or 252 HP / 200 Def / 56 Spe
Careful / Impish Nature
- Spikes
- Play Rough
- Foul Play
- Thunder Wave

This is the utility set Klefki uses in Gen 9 NU that takes advantage of its typing and Ability Prankster. Spikes with Prankster allows Klefki to almost always setup a hazard that chips grounded Pokemon before the opposing Pokemon. Play Rough is used for the STAB move since it allows Klefki to deal super effective damage to Goodra. Play Rough is also useful to chip Pokemon such as Calm Mind Jolteon. Foul Play lets Klefki punish the scary physical wallbreakers such as Decidueye, Hariyama, and Scyther for boosting their attack stat. Thunder Wave is a nice move to slow down opposing Pokemon that don't like being paralyzed. Leftovers give Klefki some HP recovery. Tera Water gives Klefki a nice defensive typing. Tera Ghost can be used if you want Klefki to have a Fighting immunity.

252 HP EVs are used for bulk. 56 Speed EVs allow Klefki to outspeed max speed Adamant Hariyama. The rest of the EVs and what nature you use depends on what you want Klefki to check. 200 Defense EVs with a Impish Nature lets Klefki check physical attackers such as Hariyama and Scyther better. You can use 200 Special Defense EVs with a Careful Nature if you want Klefki to check special wallbreakers.

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0 votes

Klefki @ Leftovers
Ability: Prankster
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dazzling Gleam
- Tera Blast
- Spikes
- Calm Mind

I haven't seen many people talking about Klefki in Scarlet and Violet, I think Klefki benefits massively from Tera Water, completely removing the need for Magnet Rise and instantly becoming a threat to its two biggest fears. This allows for a lot of freedom in the moveset, since both its attacks dish out so much damage without any drawback I found it more important to focus its nature on its speed and its remaining EV's on HP or SpD. With some good predicts you can pretty safely set up Spikes or Calm Mind and begin dishing out some damage.

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