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If you have a good competitive moveset for Arcanine, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Arcanine Pokédex and learnset for reference.

Sprite

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With all the movesets here, it seems like Arcanine is a sucide lead.

34 Answers

5 votes

Gen V

Arcanine (M) @ Life Orb
Ability: Intimidate
EVs: 248 Atk / 8 Def / 252 Spe
Jolly Nature (+Spe, -SpA)

  • Close Combat
  • Flare Blitz
  • Wild Charge / Crunch
  • Extreme Speed

Again, your standard sweeper. Although Intimidate gives it some bulk. Life Orb makes it more powerful. Flare Blitz is STAB. Close Combat and Crunch provide you with type coverage. However, since Crunch is going to do damage equal to Flare Blitz on a super-effective hit while Blitz is neutral, it might not be the best option, while Wild Charge is meanwhile getting a super-effective hit on Water and Flying types (Flying types resist Close Combat) and x4 effectiveness on Gyarados. Extreme Speed is really the only thing that makes this guy worth using (well, the nice coverage moves like Close Combat and the actual physical STAB move help) as it is +2 priority with 80 base power.

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How would you teach it bot extremespeed and flare blitz?
Easy learn flare blitz as a groulith then go to a move relearner after evolving him
I like Agility better on this set, and Adamant nature. Xtremespeed is not necessary IMO.
Yes, Adamant nature indeed. Extreme Speed over Agility though, Trachy got that right. There are other [bigger] matters here like the fact that you called this a standard sweeper, but in reality, this is a grade "A" kamikazee Arcanine. This thing is going for the kill, yet killing himself. Life Orb, Flare Blitz, and Wild Charge in the same rotation. That just spells suicide. Can you imagine getting both moves off while holding Life Orb, beating the pokemon, and then getting put in the dirt by a igglybuff or a pichu only because the next pokemon's trainer knew s/he only had to huff, puff, and blow whatever HP Arcanine did have left out of the stadium?
2 votes

Double/Triple battle

Arcanine (M) @ Life Orb
Ability: Intimidate / Flash Fire
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature (+Spe, -SpA)
- Helping Hand
- ExtremeSpeed
- Flare Blitz
- Bulldoze / Close Combat

Helping Hand provides you with team support. Extremespeed is priority. Flare Blitz is STAB. Bulldoze hits mulitple Pokemon and lowers their Speed, which can cause some problems for your opponent. However, Close Combat can be used for the higher power. Intimidate is a great ability that lowers the Attack of your foes. However, Flash Fire can be used if you have a Lava Plume using teammate. Even then, Intimidate is probably still better.

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2 votes

Arcanine (M) @ Choice Band
enter image description here
Ability: Flash Fire
EVs: 252 Atk / 252 Spe / 4 Def
Jolly Nature
- Close Combat
- Flare Blitz
- Wild Charge
- Extreme Speed

Back for another UU Pokemon to be used in OU. Dare underestimate this sucker and pay the price. Close Combat and Wild Charge get decent coverage against common switch-ins, namely Heatran and Politoed respectively. Flare Blitz is extremely powerful, especially after switching into a Fire move, activating Flash Fire and boosting Flare Blitz to astronomical levels. ExtremeSpeed is a pinnacle for revenge killing and is one of Arcanine's niches. One might question why you'd not use Infernape as it gets STAB on Close Combat and Mach Punch in the pace of E-speed. Thing is, Arcanine is decently bulky, whereas Nape frail. Arcanine has less weaknesses, and also has access to Flash Fire, meaning that while it may not share all of Nape's perks, it has some of its own as well.

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1 vote

Gen III

Arcanine (M) @ Leftovers
Ability: Flash Fire
EVs: 52 HP / 108 Atk / 64 Def / 188 SpA / 64 SpD / 32 Spe
Serious Nature

  • Extreme Speed
  • Fire Blast
  • Crunch
  • Agility

This guy is just amazing....

EV's give him effecient 212 Defenses, with a 334 HP Stat.
283 in Both attacking stats, with a boostable 234 Speed stat.
This guy is Meant to be good at everything.
ExtremeSpeed is the master of priority moves, hitting with +2 and 80 Power, great neutral coverage, and allows Arcanine to be a revenge killer when needed. Fire Blast giving amazing STAB on top of the fact, that you could easily get a Flash Fire boost added on to that, to make it even more powerful. Crunch gives you some nice coverage agaisn't Gengar and Alakazam both of which you can outspeed after a single Agility. And Agility, allowing you to outspeed most all of your major threats (like Gengar and Alakazam!) while still having enough bulk to set it up, and enough offensive stats to sweep. I love you Arcanine.

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In my opinion, that ev spread is too spread. You are better off just not ev training at all if you're gonna ev train arcanine like this. Make use of his abnormally high attack stat and not this. Also, don't go with agility or fire blast. Fire blast has way too low accuracy for me and agility is a waste because arcanine already has a decent speed stat. But otherwise nicely done!
I think it's pretty good.
why did you give arcanine agility if you already has extremespeed
1 vote

Arcanine @ Choice Band
Ability: Intimidate
EVs: 252 Atk / 252 Spe / 4 SpD
Adamant Nature

~ Flame Charge
~ Extremespeed
~ Crunch
~ Close Combat

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...Flame charge? With a priority move? If you want speed, use Agility. If you want a power STAB, use flare blitz >.>
if you see a steel mono without heatran and say YOLO and then Flame CHarge everyone
Well it is Banded, so unless the Choice Band gets knocked off, it's not like it could easily switch between the two Moves.
1 vote

Arcanine is a boss and has excellent stats for a mixed use.
If Physical sweeper:

Arcanine @ Muscle Band / Leftovers
Ability: Flash Fire
EVs: 252 Atk / 252 Spe / 4 HP
Adamant Nature

  • Fire Fang / Flare Blitz
  • Double Kick / Reversal
  • Thunder Fang
  • Iron Head / Morning Sun / Agility

Double Kick is there as a substitute breaker and coverage, Thunder Fang is there as a flinch and para chance and coverage, Fire Fang is a burn chance and STAB, or Flare Blitz for a more powerful STAB but with recoil, and the last is for whatever floats your boat.


If special sweeper:

Arcanine @ Power Herb
Ability: Flash Fire
EVs: 252 SpA / 252 Spe / 4 HP
Modest Nature

  • Solar Beam
  • Flamethrower
  • Swift
  • Agility

With a Power Herb you can hammer off that first Solar beam while they expect you to set up, Flamethrower is a reliable STAB, and Swift is for those stupid Double team users, Agility is self explanatory.


If used as a mixed tank:

Arcanine @ Focus Sash / Leftovers
Ability: Intimidate
EVs: 252 SpD / 252 HP / 4 Def
Hardy Nature
- Toxic
- Morning sun
- Dig
- Fire Fang

He has sufficient bulk to pull this off, and it would be rather unexpected, you set up with Toxic and then use Morning sun and Dig to keep yourself alive while they take ongoing poison damage, then you use Fire Fang for those stupid steel types that I love.

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1 vote


Arcanine @ Leftovers
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature (+Atk, -SpA)
- Flare Blitz
- Crunch
- Wild Charge
- Outrage

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1 vote

Gen 8 NU
Arcanine
Arcanine @ Heavy-Duty Boots
Ability: Intimidate
EVs: 252 HP / 196 Def / 60 Spe
Bold Nature
IVs: 0 Atk
- Overheat
- Toxic
- Morning Sun
- Teleport

Physical defensive Arcanine. 252 HP EVs to help it take hits. 60 Speed EVs is to outspeed Max Speed EV Jolly Bewear. The rest of the EVs are dumped into defense. Overheat is STAB and OHKOs Bewear and Vileplume if Stealth Rock is on their side. Toxic is to cripple the opponent. Morning Sun is for healing. Teleport is to pivot and bring in a teammate saftley.

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0 votes

Arcanine(Persim Berry)
Ability: Intimidate
Nature: Jolly(+Spe -SAtk)
252 Atk/252 Spe/4 Hp

  • Flare Blitz
  • Outrage
  • Wild Charge
  • Extremespeed
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0 votes

Arcanine (M) @ Leftovers

Trait: Intimidate

EVs: 252 HP / 4 SAtk / 252 SDef

Calm Nature (+SDef, -Atk)

  • Roar / Protect
  • Morning Sun
  • Will-o-Wisp / Toxic
  • Flamethrower
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0 votes

Arcanine @ Choice Scarf
Trait: Flash Fire
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature

  • Flare Blitz
  • Thunder Fang / Wild Charge
  • Close Combat
  • Crunch
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0 votes

Arcanine is a great Pokemon that can perform well in most situations.

Arcanine @ Expert Belt
Ability: Flash Fire
EVs: 252 Atk / 252 SpA / 4 Spe
Mild Nature
- Flare Blitz / Flamethrower
- Sunny Day
- Solarbeam
- Morning Sun

This is my personal favorite setup for Arcanine. You can choose either Flare Blitz or Flamethrower for your STAB move depending on if you want Arcanine to be a special or mixed sweeper. If you want him to be mixed, I would place his EVs as follows: 252 Atk, 252 SpA, 4 Spe. If not, I would place them like this: 252 SpA, 252 Spe, 4 HP. Solarbeam gives you coverage against all of Arcanine's weaknesses and even without STAB the Expert Belt gives you the power you need to deal considerable damage to your opponents. Sunny Day is a no-brainer. It gets rid of the charge move for Solarbeam and strengthens your STAB move. It also increases the healing power of Morning Sun. Finally, Morning Sun will heal for the recoil of Flare Blitz and any other attacks Arcanine withstands.

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0 votes

Growlord [HarmoKnight]
Jolly
Flash Fire
Muscle Band
- Increases all of its moves by 10%
252 Attack/ 252 Speed/ 4 HP
ExtremeSpeed
-80 damage and goes first
ThunderFang-Does good damage (65) and may flinch or Paralyze the attacked Pokémon
Fire Fang-Does good damage (65) and may flinch or Burn the attacked Pokémon
Flame Charge-Does modest damage (50) and raises its Speed

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0 votes

Arcanine @ Life Orb
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Wild Charge / Flare Blitz
Wild Charge deals with Water Types and Flare Blitz is STAB
- Extreme Speed / Sunny Day / Close Combat
Extreme Speed for priority (useful if the opponent is a water type with Focus Sash: Poliwrath etc.), Sunny day if you use Solar Beam and is also useful for Flamethrower, Close Combat has 120 Power so Wynaut?
- Morning Sun
Recovery
- Solar Beam / Flamethrower
Solar Beam Deals with Water and you should use it if you don't use Wild Charge, Flamethrower is boosted by Sunny day and is STAB

Choose any :D
-AeroBorne

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Edited Swords Dance out because Arcanine doesn't have the move.
0 votes

I use this Arcanine for live competitions and it works wonders.
Do not underestimate...

Arcanine
Arcanine artwork by Ken Sugimori
Nature - Adamant
EV's - 252 Attack 252 Speed 4 Def
Ability - Intimidate
Item - Assault Vest
Moveset - Flare Blitz - Iron Head
Extreme Speed - Wild Charge

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I used this set but with the Life Orb and Flamethrower
0 votes

Arcanine(leftovers)
Nature:impish(+def -sp.atk)
Moves:Morning sun(heals damage)
Will-o-wisp burns and halves foes attack
Flare Blits(stab move and recoil damage will be healed)
Retaliate(arcanine shouldn't be used first wait for one of your pokes to die and bring in arcanine then retaliate)
staller set
EVS:252 defense 252/hp/sp def

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0 votes

Mine is

Dooooge (Arcanine) @ Air Balloon
Trait: Justified
EVs: 252 Atk/252 Spe/4 HP
Adamant Nature
- Extreme Speed
- Flare Blitz
- Close Combat
- Outrage

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0 votes

Arcanine (M) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 Atk
Impish Nature - impish or careful is my recommendation because it is a tanky set
- Extreme Speed - Priority
- Morning Sun - Healing
- Will-O-Wisp - Dmg adds up and since its atk isnt too great without the nature/evs it helps chip away (STAB sarcasm)
- Flare Blitz - high base power with STAB (Recoil)

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0 votes

G O O D D O G G O

Bulky Sweeper
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Close Combat
- Extreme Speed
- Flare Blitz
- Morning Sun

Physical Wall
Arcanine @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Flare Blitz
- Morning Sun
- Will-O-Wisp
- Extreme Speed / Toxic / Roar

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0 votes

Arcanine @Leftovers
Ability: Intimidate
Evs: 252SpA 252Spe 4SpDef
Nature: Modest (+SpA -Atk)
Flamethrower
Dragon Pulse
Hidden Power (Grass)
Agility

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