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If you have a good competitive moveset for Togekiss, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Togekiss Pokédex and learnset for reference.

Sprite

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46 Answers

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Togekiss @ Scope Lens
Ability: Super luck
EVs: 4 HP / 252 SpA / 252 Spe
Timid nature
- Dazzling Gleam
- Air Slash
- Aura Sphere
- Wish

Dazzling Gleam: STAB
Air Slash: STAB
Aura Sphere: Super effective against 5 types and coverage
Wish: Recover hp to be annoying

Hope this helps! :D

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Who needs Paraflinch when you can sweep?
Togekiss
Togekiss @ Choice Scarf
Ability: Serene Grace
EVs: 128 HP / 252 SAtk / 128 Spd
Timid Nature
- Air Slash
- Dazzling Gleam / Flamethrower (Flamethrower if Gen V or earlier)
- Aura Sphere
- Shadow Ball

Make 'em flinch, burn them/get STAB, always hit, or lower their defense. Togekiss can be an amazing sweeper.

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Support Paraflinch Togekiss
Togekiss
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 156 Def / 100 SpD
Bold Nature
- Air Slash
- Roost
- Defog
- Tailwind

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I used to have a special speedy Togekiss

Togekiss (M) @ Choice Scarf
Trait: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Air Slash
- Aura Sphere
- Psychic / Shadow Ball
- Dazzling Gleam / Flamethrower

but I realized a PARA-FLINCH variety was more fun, and can be more reliable

Togekiss (M) @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
- Thunder Wave
- Air Slash
- Roost
- Flamethrower / Aura Sphere

Burn-flinch combo as an alternative for ground bitches and all those who have volt-absorb. Although Aura Sphere covers a lot, including your ice and steel weakness

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Togekiss@Leftovers
Role: Annoying Thing
EVs:252 Hp, 200 Def, 48 Sp.D, 8 Sp.A
Ability: Serene Grace
Nature: Bold
-Attract
-Thunder Wave
-Air Slash
-Roost/Moonblast

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... Um, Togekiss doesn't learn Moonblast.
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TOGEKISS TANKING UP EVERY THING

Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 Def / 4 SpA / 252 SpD
Bold Nature
- Stored Power
- Roost
- Psycho Shift
- Silver Wind

Stored Power: every stat boost is 20 base power
Roost: recovery (In a sun team use morning sun instead it recovers 75% in the sun)
Psycho Shift: no status on this set
Silver Wind: 20% to boost every stat and to counter dark types (you can use a baton pass to give Togekiss some stats instead and have a cover move for dark types that is better like Aura Sphere or Dazzling Gleam)

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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 85 Def / 252 SpA / 85 SpD / 86 Spe
Modest Nature
- Air Slash
- Aura Sphere
- Ancient Power / Dazzling Gleam / Wish / Nasty Plot / Flamethrower / Tri Attack
- Substitute

Air Slash: STAB and increased crit. hit ratio
Aura Sphere: Resistance to ice, rock and steel types
Psychic/Shadow Ball: Both coverage and increased add. effect, but I would choose psychic as it resists the poison type
Ancient Power/Dazzling Gleam/Wish/Nasty Plot/Flamethrower/Tri Attack: Ancient Power would be a great way to raise your stats due to its raised additional effect. I would recommend that or Tri Attack, but Dazzling Gleam gives you fairy STAB, Wish can heal you and Nasty Plot will raise your already insane sp. atk. Flamethrower is just coverage with a great chance of burn.

You can substitute one of the moves in the fourth position and replace the third position if you want. Change at your will. :)

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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 128 SpD / 128 Spe
Timid / Modest Nature
- Thunder Wave / Nasty Plot
- Air Slash
- Aura Sphere
- Roost

:D

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I ran into a guy running this setup, and it was so annoying that I couldn't battle again until I bred one for myself and pissed off a few people.

The Little Brother Togekiss (Togekiss) @ Choice Scarf
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Thunder Wave
- Nasty Plot
- Air Slash
- Roost

They can't attack 25% of time while paralyzed, and as long as you're first, they flinch 60% of the time. If there's anything that can out-speed you while paralyzed, and you're holding a Choice Scarf, Nasty Plot helps. Mathematically, they should only be able to hit you 30% of the time (so, every 3-4 turns), and hopefully they'll be paralyzed if you need to Roost.

(In all honesty, I added Roost myself, I don't know the 4th move of the guy I was fighting. He paralyzed my guys off the bat, and I managed to hit him once during 1 of his 2 Nasty Plots, but beyond that he OHKO'd my Pheromosa, and just picked away at the other 2. Luck was clearly on his side that match, and I haven't been able to give a whooping like the one I got, but it's still fun to picture your opponent smashing their DS, after flinching 3 or 4 times consecutively.

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Ik this is old, but a scarf would only allow you to use one move. I would use lefties on this set, or maybe heavy-duty boots.
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Togekiss @ Lum Berry
Ability: Serene Grace
EVs: 252 SpA / 252 Spe
Timid Nature
- Aura Sphere
- Air Slash
- Dazzling Gleam
- Ancient Power

Aura Sphere: coverage
Air Slash: STAB, high chance to cause the target to flinch with Serene Grace
Dazzling Gleam: STAB and the only Fairy type move Togekiss gets
Ancient Power: mainly for set ups; can cover other Flying type Pokemon

I hoped this helped!!!

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Mine is

Togekiss (M) @ Lum Berry
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Air Slash
- Aura Sphere
- Psychic / Hidden Power [Ground]
- Dazzling Gleam

Aura Sphere: Great against Rock Steel and Ice
Psychic / Hidden Power Ground: Psychic is great against posion and HP Ground against Electric

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Of all 43 answers and 3 pages of Togekiss movesets, none of them utilize its HA Super Luck. I’ve even seen a few sets using Hustle with its abysmal base 50 attack stat! While Super Luck not as good as Serene Grace, it should still get some love.

Togekiss @ Flyinium Z
Ability: Super Luck
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Air Slash
- Dazzling Gleam / Aura Sphere / Flamethrower
- Roost / Wish
- Tailwind

Air Slash: reliable STAB
Dazzling Gleam: reliable STAB or coverage (Aura Sphere, Flamethrower, etc.)
Roost/Wish: self-recovery or team support
Tailwind: Z-Tailwind raises crit ratio 2 stages

Sort of a bulky sweeper set. It’s also completely unexpected because when people see Togekiss, people automatically assume it’s a Paraflinch set (singles) or a Follow Me set (doubles). So why not be original and creative?

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Togekiss (M) @ Razor Claw
Ability: Super Luck
EVs: 252 Def / 252 SpA / 6 Spe
Timid Nature
- Aura Sphere
- Air Slash
- Dazzling Gleam
- Metronome

Aura Sphere: Good power and never misses
Air Slash: STAB, and the best special flying move
Dazzling Gleam: STAB, good power and works well in double battles
Metronome: I guess I don't need to explain why this move is here

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Togekiss (M) @ Leftovers
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Air Slash
- Dazzling Gleam

- Aura Sphere
- Flamethrower

Air Slash: 60% Flinch!
BOLD=MUST HAVE

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Timid works better.
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Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Thunder Wave
- Flamethrower
- Roost

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Do heavy duty boots it's a bit better
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My Battle of the Legends set for Togekiss:
I ran a Dawn-Wings-Necrozma set and it was naturally prone to Urshifus, and this is the perfect partner for it:

Togekiss @ Babiri Berry
Ability: Serene Grace
Level: 50
EVs: 244 HP / 204 Def / 16 SpD / 44 Spe
Bold Nature
IVs: 0 Atk
- Air Slash
- Dazzling Gleam
- Protect
- Follow Me

Zacian can typically 2HKO Dawn-Wings Lunala. However, by using follow me, you can pick up the K.O on Zacian whilst also allowing Togekiss to follow me again the next turn. The moveset is extremely standard and the speed is to simply outspeed other Togekisses and base 80s/85s.

Calcs:
252+ Atk Choice Band Terrakion Rock Slide vs. 244 HP / 204+ Def Togekiss: 164-194 (85.8 - 101.5%) -- 12.5% chance to OHKO
+1 252+ Atk Zacian-Crowned Wild Charge vs. 244 HP / 204+ Def Togekiss: 160-190 (83.7 - 99.4%) -- guaranteed 2HKO
+1 252+ Atk Zacian-Crowned Behemoth Blade vs. 244 HP / 204+ Def Babiri Berry Togekiss: 133-157 (69.6 - 82.1%) -- guaranteed 2HKO
252+ Atk Choice Band Zamazenta Wild Charge vs. 244 HP / 204+ Def Togekiss: 132-156 (69.1 - 81.6%) -- guaranteed 2HKO
252+ SpA Life Orb Lunala Max Phantasm vs. 244 HP / 16 SpD Togekiss: 144-172 (75.3 - 90%) -- guaranteed 2HKO
252+ Atk Life Orb Solgaleo Max Steelspike vs. 244 HP / 204+ Def Babiri Berry Togekiss: 129-152 (67.5 - 79.5%) -- guaranteed 2HKO
252+ Atk Life Orb Solgaleo Max Lightning vs. 244 HP / 204+ Def Togekiss: 172-203 (90 - 106.2%) -- 37.5% chance to OHKO
252+ SpA Life Orb Mewtwo Max Mindstorm vs. 244 HP / 16 SpD Togekiss: 157-187 (82.1 - 97.9%) -- guaranteed 2HKO

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Wherever it goes, Togekiss is well known to be annoying to deal with, thanks to the infamous Serene Grace +Air Slash combo, now it's finally time to annoy everyone with this set

Gen VIII RU
Togekiss @ Leftovers/ Heavy Duty Boots
Ability: Serene grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Air Slash
- Nasty Plot/ Thunder Wave
- Dazzling Gleam / Roost
- Flamethrower

Air Slash is STAB and with Serene Grace it gets a very high 60% chance to flinch your opponents.
Thunder Wave not only add percentages to the opponent to not move, but also slow it down to flinching being even more likely. Even then Nasty Plot is the prefered option because it is a more direct and effective way of wallbreaking than Thunder Wave.
Dazzling Gleam is its best STAB fairy move (it only gets Moonblast in PLA). Roost allows for reliable recovery, which can be especially annoying if you consider that it can easily flinch you with Air Slash
Flamethrower is for coverage against Steel types.

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Togekiss @ Assault Vest
Ability: Serene Grace
EVs: 128 HP / 128 Def / 252 SpA
Modest / Bold / Calm Nature
- Air Slash
- Tri Attack
- Psychic
- Shadow Ball / Flamethrower / Aura Sphere

Let's start with the item. This Togekiss isn't running any status moves, so the Assault Vest is great for buffing its already good special defense. Serene Grace is Togekiss's best ability, and this set is dominated by moves with added effects. The EVs focus the most on special attack, then equally on defense and HP. Ordinarily, I would invest some in special defense, but I already have the Assault Vest, so it wouldn't be necessary. Modest, Bold, and Calm natures all reduce attack, which we won't be using, and buff either special attack or a defense. Take your pick. Now, onto the moves. Air Slash is Togekiss's best move. Even if it isn't the fastest, outspeeding means a crippling 60% flinch chance. Tri Attack has a 20% chance to inflict a status condition onto the target, which is doubled to 40%. Psychic can lower special defense, and has that chance buffed to 20% by Serene Grace. Lastly, Shadow Ball and Flamethrower both offer added effects, while Aura Sphere never misses and offers better coverage. Take your pick.

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I kinda just came up with this for Max Raid Battles but you also can use it in Double Battles competitively

Role: Special Sweeper / Healer

Togekiss @ Life Orb / Leftovers
Ability: Serene Grace
EVs: 4 HP / 252 SpA / 252 Spe
Timid / Modest Nature
- Air Slash
- Dazzling Gleam
- Flamethrower / Heat Wave
- Life Dew

Air Slash is STAB, and has a 60% Flinch chance because of Serene Grace, making a really useful move. Although Dynamax Pokemon can't flinch, this can still be useful in Double Battles. Dazzling Gleam is STAB, and in double battles it hits both opponents. Flamethrower is for coverage against Steel and Ice. Heat Wave is a little less accurate, but it hits both opponents in double battles and has a slightly higher BP. Serene Grace also increases the chance of a burn (on both moves) to 20% instead of 10%. Life Dew is for healing self and all allies.

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Gen 8 Battle Stadium Singles
Togekiss
Togekiss @ Scope Lens
Ability: Super Luck
EVs: 252 SpA / 4 Def / 252 Spe
Timid Nature

  • Dazzling Gleam
  • Air Slash
  • Flamethrower / Fire Blast
  • Nasty Plot / Roost / Aura Sphere

A Flying type with a secondary Fairy typing, great bulk, and the equivalent of Choice Specs and Unaware as an ability? Togekiss is a nigh-perfect Dynamax sweeper. Dazzling Gleam is STAB and in Dynamax, it protects Togekiss from status by summoning Misty Terrain. Air Slash is Togekiss's best move, as it is STAB and raises Speed when turned into a Max Airstream. Flamethrower is coverage for Steels, Fire Blast is stronger than Flamethrower but less accurate. Nasty Plot is set up, Roost to heal damage from Stealth Rock. Aura Sphere is coverage for Rock types.

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