PokéBase - Pokémon Q&A
176 votes

I breed pokemon in the game and am pretty good at IVs and EVs and such. I have thought of a few good tactics, such as

  • Safe Guard and Outrage/Petal Dance/Thrash (avoids confusion ailment)
  • Mimic and Imprison (permanent Disables last move)
  • Swagger/Flatter and Psych Up/Haze (either gives you upped stats or resets theirs)
  • Defense Curl followed by Roll Out (makes roll out stronger)
  • Rain Dance and Thunder (Thunder never misses)
  • Belly Drum and Rest (works best with a chesto berry. Maximizes attack)
  • Sunny Day and Solar Beam (solar beam no longer needs to charge)
  • Endure and Flail/Reversal (makes the attack moves really strong compared to normal)

What are some of the best move combos that you have found so far? :D
Explain your choices, and why they make good combos.

Please read all the answers before posting, to avoid duplicate answers. Yes, all 100+ of them.

And no full on movesets either, there are separate questions for that :-)

edited by
Oh. Thanks. (So it *is* a "combo"!)
Wow I never thought this would pass 110...
Exactly 150 upvotes. o3o
I think a snorelax with rest and snore (you can keep hp up and still attack)
supersonic and thunderwave (makes it hard for them to attack)
Wait?You got 164 votes by only posting a question! So,Why your point is only 200 now? It should be 1640.

192 Answers

1 vote

In front of Ditto, use aPokemon with the ability Pressure.
This way, when Ditto uses Transform, and gets 5/n PP of our moves, we can quickly end the foe Ditto's PP supply.

This makes Ditto start using Struggle faster, and the recoil finishes it off, if you do not.

Good Pokemon for this : Spiritomb, which can resist most of its own attacks.

Beware of Leppa Berries.

Happy Ditto Annoying. :)

This is not a very good strategy as most Ditto run imposter.
1 vote

Hex + Nasty Plot + Will-o-Wisp
Good Candidate: Ninetales

Mismagius for some low tier bossin.
Not Bad :D
1 vote

This one works real well to cripple entire teams. Involves Stealth Rock, Aggron / Tyranitar, Roar, and Toxic / Thunder Wave.

Turn 1: Lead with Tyranitar / Aggron, and use Stealth Rock. Make sure he has BULK.

Turn 2: Use Status inflicter.

Turn 3: Use Roar.

Turn 4: Return to step 2.

Note: Skarmory can also do this with Whirlwind.
Note: Use Aggron for the low tier, and Tyranitar is OU, unfortunately.

edited by
1 vote

Use Soak on the Opponent's Poke'mon and use Grass/Electric Type Move,
x2 Damage Instantly!

Hope I Helped Ya!

Yeah, but you could do more damage by just using a neutral move twice, good idea though.
Thanks :D
1 vote

Two Pokemon sweep.

Genesect @ Choice Scarf

Trait: Download

EVs: 4 HP / 252 Atk / 252 Speed

Adamant Nature (+Atk, -SAtk)

  • U-Turn
  • Thunderbolt
  • Ice Beam
  • Flamethrower

Genesect @ Life Orb

Trait: Download

EVs: 4 HP / 252 Atk / 252 Speed

Jolly Nature (+Spd, -SAtk)

  • U-Turn
  • Thunderbolt
  • Flamethrower
  • Ice Beam

These sets are dominant, an amazing combo.

edited by
*Send Out Heatran*
um... species clause?
Doesn't matter, this is a combo question. That is optional anyways.
ok then :D
1 vote

Manaphy with atleast rest as a move then some other good moves and then because of its ability Hydration you can use rest the hydration will wake you up!!

reshown by
Other moves should be tail glow and bolt beam coverage
1 vote

Alright so you need a gliscor
[email protected] gem
The others don't matter

[email protected] life orb
Use a standard set but replace a move for toxic

This is a doubles stradegy.
Gliscor get poisoned by absol activating poison heal and it can still acro with flying gem and they are a pretty good core.

For Gliscor you would want the other moved to be substitute ( for use after toxic is used), swords dance, and earthquake.
1 vote

This is a pretty killer Psychic type combo that has proven extremely useful against any Pokemon besides ones that endure or are immune to psychic (which are very few compared to how many this combo can affect).

Future Sight (automatic psychic attack 2 turns later)
Reflect (cuts damage from physical attacks)
Psychic (STAB)

Future Sight automatically deals damage right after Psychic as a finishing move or double damage combo. You can also use Recover instead of Reflect if you find your opponent's attack uber strong. Just make sure your Pokemon can withstand more than one attack (OHKO) :)

This is a moveset, not a combo.
1 vote

Use this to destroy Mono-psychic teams or any Psychic type Pokemon for that matter!
(Stuff in bold is a must!)

Turn a move with a Base Power of 40 into a destructive 320 power attack!!!

Scizor @ Life Orb
Nature: preferably Adamant
EVs: preferably Atk/Spe

This will do Base Power x Tech x Life Orb x Switching outx Super effective= pwnage

By switching thic guy in they automatically think "get my guy out of there" Next use Pursuit no matter what. They will either not switch out and it will do (BPxTechxLifeOrbxSE=40x1.5x1.5x2) 180. Ooor they will switch out and it will do (BPxTechxLifeOrbxSExSO=40x1.5x1.5x2x2) 320. Either way they will be at leat 2HKO if not OHKO on the first one!!!

edited by
Sorry to break this to you, but Technician doesn't work if Pursuit's power is doubled.
1 vote

Okay. I did not find this one.

Step 1 : Set up hazards (Spikes/ T-spikes/ S-Rock/ Leech Seed? etc)
Step 2: Switch into ghost type.

Okay foe. Good bye.

For those who did not understand it, the main idea is to prevent the use of Rapid Spin, which removes all the hazards. This works because Rapid Spin is a Normal type move, so it will not hit the ghost Pokemon. Because that happens, any added effect (i.e. in this case, removal of the hazards) will also not occur.

P.S. Beware of ForeSight.

P.P.S. I know it'll not work all the time. Use a Pokemon like gengar to sweep, and have additional ghost types for back up.

It's called Spinblocking
It's actually quite common
i see. I have not yet been fortunate( or is that "i'm lucky" ? )enough to encounter it...
Giratina works great here, with dragontail and roar
In comes a Hitmontop with Foresight XD
There"s a Flying type move called Defog, that takes away all hazards, and is common on Mandibuzz sets
1 vote

This one is very annoying.

If you have a Pokemon like Alakazam, teach it Trick and Torment. Then give it a Choice Item. Trick will give the foe the Choice Item, meaning it can only use one move. Then use Torment, which prevents using the same move twice in a row, resulting in the opponent using Struggle until it faints!

Nope. If they have a Choice item, Torment won't work.
Oh. Thanks! I didn't know that.
Torment works on choiced pokemon...
1 vote

Haley told me about this one. Doubles only.

Volt Absorb Lanturn with Surf. Scarfed.

Water Absorb Lanturn with Discharge. Specs.

edited by
Banded Lanturn?
1 vote

Swellow with a toxic orb and facade also ursaring with the same stuff and some so basically Pokemon with guts that can learn facade also some Pokemon
can do this do not know all of them but fake out and last resort.

1 vote

I like using rest with Houndoom, with early bird it becomes hilarious. Houndoom keeps waking up after 1 turn, and gets full health. It would be best if Houndoom is bulky.

edited by
1 vote

Ok I didn't see this one anywhere so here it is.

Drapion. With his speed you can set up a toxic spike, with his one weakness you probably won't have him be OHKO. So you can set up another toxic spikes.
You have achieved badly poisoned.

Then send out a Pokemon who knows venoshock. Mine is Weezing but it can be anyone.
Use Venoshock for a startling 120 base power.

This strategy DOES NOT work against steel, flying, poison or Pokemon with levitate.
I would teach the venoshock Pokemon toxic so that you can deal with flying and levitate.

1 vote

a snorlax that has very good defence and SP def can be used with this.

snorlax starts off using curse (snorlax no matter what will be out sped.)
after using curse sevral times use rockslide! I myself have had this used on me and my FIGHTING types could do NOTHING. and when health gets low (this is optional) make it know rest and hold lum berry. and the last move should be ANYTHING you want! I dont know if this is possible but make it learn a move that can switch it out incase things get bad.

Though curse lax is a good strategy there are a few problems with this answer :( a.curselax is well known b.common sense c.not really a move combo. Otherwise I could just post volcorona with max def and quiver dance.
srry. i just thought it was great. but you dont need to tell me thaat =P
1 vote

Magnet Rise (Ground Immunity) - Earthquake
Reflect Type (If you have a certain type that can reduce the damage of "everyone get's hit" attacks - Any move that can hit all opponents in play depending on their position (e.g., Discharge, Earthquake, etc.)

1 vote

Best combo EVER!
durant @ focus sash
ability: truant
evs: 252 spd
nature: jolly
any moves you want

dugtrio @ focus sash
ability: arena trap
evs: 252 atk 252 spd 4 def
nature: jolly
stone edge
hone claws

so the idea with this is you use entrainment with durant than if your opponent is faster stay in one more turn than switch if you were faster than switch right away. your opponent can't switch from arena trap. than alternate between hone claws and protect till maxed out he will be faster than most opponents so you can just sweep.

Why Truant?
this can be done better by shadow tag calm mind gothitelle
1 vote

best for me Pokemon with surf and one with water absorb double battle deadly ;)
also lava plume and a flash fire
discharge lightningrod
krokoodile swagger than foul play :D
for baton passers haze is a way to waste their turns and walls
explosion protect...
rararaaa those ar some

1 vote

Unfortunately, the best version of this takes up all 4 moves and the moveset can only be learned by Meowth, but it would be very beneficial for trainer battles. Also, you could just use 2 Pokemon (steps 1 and 2 for one Pokemon and steps three and four for the other, unless in double where you could use hypnosis and swagger on the same turn)

  1. Hypnosis/Thunder Wave
  2. Swagger x3
  3. Psych Up
  4. Punishment

The first keeps the opponent from acting with high attack from swagger. The second sets up steps 3 and 4. Psyche up allows you to get the stat boosts from the opponent without getting confused. Punishment does immense damage to the opponent.

Ont he hit with punishment, you will have a base power of 240 + 6 levels of attack increase. Better yet, they the plus 6 attack will stay with you through the rest of the battle, which will allow you to pretty much KO any Pokemon you come up against.

Meowth is the only one who can use the hypnosis version, but Jigglypuff (and evs), Miltank, Lugia, Ho-oh, Absol, and Arceus can learn the thunder wave variation.