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If you have a good competitive moveset for Passimian, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Passimian Pokedex and learnset for reference.

Passimian sprite

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12 Answers

2 votes

Passimian @ Rare Bone
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Drain Punch / Close Combat
- Gunk Shot / Iron Head
- Fling
- Acrobatics

Use "Fling" with "Rare Bone" =100 Base power. Lets you use Acrobatics at full power. Gunk Shot or Iron Head for fairy coverage. Drain Punch or Close Combat for stab.

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0 votes

Passimian @ Life Orb
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Iron Head
- Rock Slide
- Close Combat

Explanation: Yes I'm aware Defiant isn't available for Passimian yet but it can easily switch into Intimidater like Gyarados. U-Turn is Psychic type coverage and it can be used for Scouting. Iron Head is Fairy Type coverage and has a Chance to make the Foe Flinch. Rock Slide is Flying Type coverage and it also has a Chance to make the Foe Flinch. Close Combat is Power and STAB.

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0 votes

Passimian @ Choice Scarf
Ability: Defiant / Receiver
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- U-Turn
- Close Combat
- Iron Head / Earthquake
- Rock Slide / Earthquake

Defiant allows you to switch into Defog users and Intimidate mons. With scarf and jolly, you have a fun time outspeeding many stuff and OHKOing them with +2 Attack you get from defiant. Receiver can be used in doubles to get a good ability from your partner. U-Turn is necessary for those who knows it lol. Gains valuable momentum.

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0 votes

Passimian @ Adrenaline Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- Earthquake
- Rock Slide
- Acrobatics

Okay, this is super gimmicky and situational, but it’s pretty fun if you can pull it off. This entire set solely relies on Passimian getting its Attack stage lowered via something like Intimidate, after which, it’ll end up with a +1 in Attack and Speed to sweep with. Close Combat is your strongest physical STAB, and the rest give you a nice total of 666 Pokemon that get hit Super Effectively. Also can’t hurt to have Sticky Web up since Passimian’s Speed is just average.

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0 votes

Special Passimian

Passimian @ Choice Specs
Ability: Defiant
EVs: 252 HP / 4 Atk / 252 SpA
Modest Nature
- Focus Blast
- Energy Ball
- Shadow Ball
- U-turn / Hidden Power [Ice]

I chose Modest because he has decent physical bulk and he needs every Special Attack boost he can get. You could also run Timid with 252 Spe.

Choice Specs boosts your dreadful Special Attack. Focus Blast is strong STAB. Energy Ball and Shadow Ball give coverage. U-turn would get a boost from Defiant and works well with Choice Specs. HP Ice is usable but Focus Blast usually hits harder.

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0 votes

Passimian @ Life Orb
Ability: Receiver / Defiant
EVs: 12 HP / 244 Atk / 60 Def / 64 SpD / 128 Spe
Adamant Nature
- Bulk Up
- Close Combat / Superpower
- U-turn
- Iron Head / Earthquake

Bulk up raises his/her Att and Def by 1 stage.
Close Combat/Superpower has 120 base power, 100 Acc. but lowers Def and Sp. Def/Att and Def by 1 stage. U-turn prevent from stalling and help passimian from any psychic/flying/ghost type Pokemon. Finally, Iron head for flinch And Earthquake for nice damage.

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0 votes

Passimian @ Toxic Orb
Ability: Defiant
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Bestow
- Facade
- Drain Punch
- Bulldoze

Interesting set. Passimian uses Bestow to give the opponent the Toxic Orb so that it gets badly poisoned. Then it gets badly poisoned, so it uses Facade with double damage. Drain Punch for its other STAB so it can heal some HP back. Bulldoze to deal with those Poison and Steel type Pokemon who can't get poisoned.

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Bestow. Another Bestow set. Not only does this thing learn toxic, it shouldn't be running it. It's offensive, not defensive. Also BULLDOZE. Why BULLDOZE? It only works against poison types, but you get Equake for that.
0 votes

Role: Physical Sweeper

Passimian @ Rare Bone
Ability: Defiant
Jolly / Adamant Nature
EVs: 4 HP / 252 Atk / 252 Spe
- Close Combat
- Bulk Up
- Acrobatics
- Fling

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In Gen 8, TR43 and TR71 have a higher Base Power than Flinging a Rare Bone. :P
1. I made this Moveset for generation 7
2. Did you mean TM43, Brick Break? Passiman can't learn TR43
3. Passiman can't learn TR71 (nor TM71)
0 votes

Endure Salad Reversal (It's supposed to say Salac, please don't edit lol)
Gen 8 NU

Passimian @ Salac Berry
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Endure
- Acrobatics
- Reversal​

Bulk Up is to raise your attack and defense. Endure is to survive an attack, and when your opponent brings you down to low HP, Salac Berry activates. If a move like Psychic is used to bring you to low HP and it lowers one of your stats while using Endure, well, they're in for a treat. Acrobatics is coverage and gets double power when your Salac Berry activates. Reversal is STAB and has more power when you're at low HP, with the highest BP being at 200. You can use this with Psychic Terrain so you can prevent priority moves revenge killing you.

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0 votes

image

Passimian @ Sitrus Berry / Focus Sash
Ability: Defiant
EVs: 252 Atk / 4 Def / 252 Spe
- Close Combat
- U-turn
- Gunk Shot
- Shock Wave / Electro Web / Rock Slide

Close Combat is Passimian's strongest STAB making it deal massive to the majority of neutral targets, U-turn is for switching out, if Passimian is in the favor of Psychic types you can use U-turn, Gunk shot is a huge, massive help for Passimian to deal with fairy types, and Shock wave, Electro Web or Rock Slide for coverage to those pesky Flying types.

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passimian special attack is very low to use shock wave/electroweb...
We could use rock slide then
0 votes

Gen 9 NU Choice Band

Passimian @ Choice Band
Ability: Defiant
Tera Type: Dark
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Close Combat
- Knock Off
- Gunk Shot
- U-turn / Rock Slide / Earthquake

A Choice Band set for Gen 9 NU. Close Combat is used for a powerful Fighting STAB. Knock Off provides useful coverage against Ghost- and Psychic-types such as Oricorio-Sensu, Drifblim, Bruxish, Rabsca, and Haunter. Knock Off is also nice for removing items since it is one of the few viable Knock Off users of the tier. Gunk Shot is used for a nice coverage move that is super effective on Pokemon who Terastalize into a Fairy Type. U-turn allows Passimian to escape from Pokemon it cannot beat. Rock Slide is an option that allows Passimian to deal super effective damage to Venomoth and Vespiquen. Earthquake is an option that allows Passimian to deal super effective damage to Poison-types such as Toxicroak, Skuntank, Qwilfish, and Muk. Tera Dark is used let Passimian have an immunity to Psychic moves and allow Knock Off to become STAB, essentially making Choice Band Passimian "Pangoro at home".

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0 votes

Here's a Choice Scarf set for Passimian in Gen 9 NU.

Passimian (M) @ Choice Scarf
Ability: Defiant
Tera Type: Fighting / Steel
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Close Combat
- Iron Head / Rock Slide
- Knock Off

Jolly Nature Choice Scarf allows you to reach max speed and outspeed basically any Pokémon that isn't running Choice Scarf too. Iron Head is for Fairy types, while Rock Slide ruins Ice type Pokémon like Articuno, Avalugg and Abomasnow, and is coverage against Flying types. Close Combat is Passimian's strongest STAB. Earthquake is unnecessary coverage. Knock Off is coverage against Psychic types like G-Articuno, Delphox and Bruxish. Tera Fighting and Steel can boost their respective type moves (Close Combat and Iron Head) and Steel also gives you a better defensive typing.

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