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Was it to nerf the "overpowered" Dragon-types, just to make the number of types in the Type Chart an even number, or both?

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Are you asking why Fairy type was created, or why it was introduced in Gen 6 specifically?
Both, really.

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There are two potential reasons why the fairy type was added in Generation 6.
1. Obviously, it was added to balance the overpowered dragon type. The last dragon user being Draden and Iris, which were very overpowered trainers at the the time of black and white. The dragon users were so overpowered, that before generation 4, gamefreak was thinking of adding the beast type, balancing all the types. This type was unreleased and is now thought of as a myth or a lie.
2. Poison types for the most part didn't have much use until Generation 6. The fairy type was used as another type balancer and game changer because Pokemon like togekiss, azumarill, and gardevoir were seen more often. So, now poison types like drapion were more common.

So, the fairy type was added to match the dragon type and give other types a chance in competitive play.

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What exactly do dragon users have to do with competitive play?
I meant it balanced out normal play through a and competitive play.


I should've said that.  My bad.
I didn't ask for competitive play. I asked why it was introduc ed, to increase the number of types from 17 to 18 and to overpower dragons. Thanks, Merch, for letting me know.
No problem.
it's exactly for competitive battles that the fairy type was added, it has nothing to do with a normal playthrough jason, merchant has answered correctly on the rest.
Why was that comment flagged?
If you don't have a source behind a claim like that then you shouldn't state it as fact. Nerfing Dragon types and buffing Poison and Steel's Offence does affect ingame, just not as significantly.

Edit: I wasn't the one who flagged it btw
as a competitive player in vgc i experienced on my skin the lack of switch ins for an hydreigon's draco meteor for example, the source was my experience, and many other professional vgc players claim a nerf for dragon types since 2011, and of course it affect a playthough but it wasn't added for that, the fact that affect the adventure is a counter-effect derived from the need to nerf dragons in competitive play
I hid some of the comments because of their irrelevance to the question. Also @JohnnyHax, bashing other sites is very distasteful, so let's keep that to a minimum...
Thank you, indigo, for breaking up this totally irrelevant argument
yes you are right, my bad i let myself be carried, i'm sorry
It's all good