PokéBase - Pokémon Q&A
3 votes

If you have a good moveset for Nidoqueen, post an answer below and upvote the best ones. Remember, this is for competitive movesets, not in-game. Ability, EVs etc should be included, and we encourage sets for VGC doubles as well as singles. Make sure to read all the guidelines here.

Nidoqueen Pokedex & learnset for reference.


edited by
Nidoqueen (F) @ Life Orb
Trait: Encourage
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Slime Wave
- Earth Power
- Fire Blast
- Thunderbolt
Nidorina (F) @ Evolution Stone
Trait: Hustle
EVs: 80 HP / 252 Atk / 40 Def / 136 SDef
Adamant Nature (+Atk, -SAtk)
- Aerial Ace
- Claw Sharpen
- Poison Jab
- Sucker Punch
That's the Same Nidoqueen set I use but I run Modest over timid.

15 Answers

4 votes

I'm going to offer this set, now that B/W is out:

Ability: Poison Point
Nature: Bold/Relaxed
EV focus: Defense, Sp. Attack, a little HP
Toxic Spikes-entry hazards, you know where this is going...
Dragon Tail-force a switch so that whatever comes in gets poisoned.
Venoshock-STAB, and double the power against poisoned foes.
Earth Power/Earthquake-also STAB

That's an interesting set! Might give it a try at some point...
Ahh, very nice moveset, considering that Nidoqueen is more bulky in defenses than her male counterpart, Nidoking.  I'll consider using this moveset!
I always put black sludge on every poison type I have
Now what numbers of the EVs?
3 votes

Nidoqueen (F) @ Red Card

Role: Lead

Trait: Poison Point

EVs: 252 Atk / 120 Def / 136 SDef

Adamant Nature (+Atk, -SAtk)

  • Stealth Rock
  • Toxic Spikes
  • Earthquake
  • Dragon Tail

Ah, My old Favorite Lead.

The Strategy here is quite simple, You set Up Hazards, and Then Dragon Tail until You die, Occasionallly Using Earthquake if you're Super Effective.

edited by
Nice moveset, but why Red Card?  Couldn't black sludge be a viable option, since Dragon Tail already fills its role in switching out your opponent's Pokemon?
Yeah Black Sludge, Expert Belt or Power Lunse would be great for this set instead of red cord and how does Nidoqueen learn Stealth Rock?
red card is nice because it makes the opponent switch out different pokemon and goes very nicely with dragon tail
@Kawaii Rachu
he used move tutors
in hg/ss
also in oras
Dizzy that was said a year ago .-.
2 votes

Nidoqueen is a well rounded pokemon, and your moveset should reflect that, with only a base attack of 82 and a special of 75, you should probably change a few of her moves, as she would be helpless against an overly defensive pokemon. My suggestion would be to use the following moves: Earthquake, Stealth Rock, Crunch, and Thunderbolt/or Toxic Spikes. Earthquake is a staple for just about any pokemon as it's a powerful, accurate move that covers many type advantages, not to mention a nice STAB bonus. Stealth Rock, being an entry hazard, can be devastating to any team and rip them to shreds, especially when paired with toxic spikes, and only takes 2 turns to use both. (Just watch out for Rapid spin, as this can break through entry hazards) Thunderbolt mainly exists to counter water types, which are very common in battles. Crunch is there to catch psychic types off guard just as shadow claw did, only it has a power of 80 instead of 70, and also offers a chance to lower your opponent's defense (20%). this is only a suggestion, so change this as you see fit.

2 votes

I like

thunder bolt,


shadow claw,

sludge bomb.


For My Nidoqueen I have.

Ice Punch - Grass / Dragon Flying and Rock I think
Shock Wave - Water and Flying
Dark Pulse - Psychic and Ghost
I forgot the other one

But Psychic , Water are strong againgst Nidoqueen so Yeah
2 votes

Gen V

Nidoqueen (F) @ Life Orb

Trait: Sheer Force

EVs: 252 SAtk / 4 SDef / 252 Spd

Timid Nature (+Spd, -Atk)

  • Ice Beam
  • Earth Power
  • Toxic Spikes
  • Thunderbolt

Offensive lead. Set up your Toxic Spikes. If the foe has Taunt, or you are in a situation where you'd rather not use Toxic Spikes, then you can hit the foe hard. Sheer Force powers up all of your moves, and all of your moves have great type coverage. Also, Lif Orb recoil is negated. A really powerful sweeper, especially in NU where it resides due to Nidoking.

edited by
Man trachy, you are answering questions faster than a Rapidash.
1 vote

Item: Leftovers
Ability: Poison-point/Rivalry
Nature: Jolly
EVs: 200 Defense, 200 S.Defense, 110 Attack


Rest is healing. Sleep-talk lets you attack in your sleep. Dragon-tail loses its low priority when used by Sleep-talk so it can be coverage and damage switching have a Pokemon with entry hazards on your team to maximize effectiveness. Super-fang is for if you do not use Dragon-tail you can use this to take half of their HP in just one hit, you could simply not have a fourth move to maximize chances of Dragon-tail but it also increases the chance of using Rest and not doing anything. Rivalry can be used strategically if you know your opponent has all males but it is risky, Poison-point is the safe alternative but it is not very useful.

edited by
O My Gosh Who IS THAT!?
That's Queen Eliazabeth II, the current queen of the United Kingdom.
1 vote

Nidoqueen (F) @ Leftovers
enter image description here
Ability: Poison Point
EVs: 252 Def / 252 HP / 4 Atk
Impish Nature
- Toxic
- Venom Drench
- Smack Down
- Earthquake

0 votes


Nidoqueen (F) @ Choice Band

Ability: Poison Point

EVs: 252 Atk / 84 Def / 100 SDef / 72 Spd

Adamant Nature (+Atk, -SAtk)

  • Sludge Bomb - Physical
  • Earthquake - Physical
  • Superpower - Physical
  • Shadow Ball - Physical

Just hope you don't die!
This is straight up offensive tanking, enough defenses not to die, a nifty ability to piss off unlucky people making physical contact, so much fun.

Sludge Bomb is some STAB for you, and a Chance to poison, which is always fun.

Earthquake is Strong STAB with great coverage.

Super Power is for a Knock N Switch routine, yay for that.
And Shadow Ball is for ghosts and Psychics, and gives you defense agaisn't Gengar.

Sludge Bomb and Shadow Ball are not physical...please research before you answer
Yah they are. This is gen 3...please learn how to read before you answer
Physical special split
ZeCreeperKiller *comment XD
0 votes


Nidoqueen # Focus Sash
Nature: Bold (^Defense -Atk)
Ability: Poison Point
~ 252 HP EVs / 200 Defense EVs / 58 Speed EVs

  • Toxic Spikes

  • Ice Beam

  • Flamethrower / Taunt

  • Psyshock

Here's a set for setting up (hahaha!). Toxic Spikes for your standard setting of ups, paired with Psyshock for some powerful damage when you're up against Poisoned foes. Than you have Ice Beam and Flamethrower for all of the above, along with an attempt to try and stop another lead.
Whatever they may be, or whatever they may be trying to do, try and stop them by throwing an attack in their face!

- 10.22.2011 03:51

0 votes

Double/Triple Battle

Nidoqueen (F) @ Choice Scarf
Trait: Sheer Force
EVs: 144 Atk / 116 SAtk / 248 Spd
Rash Nature (+SAtk, -SDef)
- Sludge Wave
- Rock Slide
- Earthquake
- Blizzard

A mixed sweeper. Earthquake and Rock Slide have been mentioned before as being just awesome in multi-battles. Rock Slide gets the Sheer Force boost this time. Earthquake gets STAB. Sludge Wave hits multiple foes, gets STAB, and is boosted by Sheer Force. This makes it very powerful. Blizzard hits multiple foes and gets the Sheer Force boost, making it very powerful. While its attacking stats might not be the highest, it makes up for it with incredibly high base power hitting multiple foes.

0 votes


Ability: Poison Point
Item: Expert Belt
EVs: HP 252/Atk 252+/SpAtk 4
Dragon Pulse (coverage)
Earth power (STAB)
Superpower (Attack against Ice type Pokémon)
Crunch (Attack against Psychic type Pokémon

0 votes

Okay, so I've seen so many sets for Nidoqueen/king (for this set I like nidoqueen because of the pinch of extra defence) This is more of an annoyer, it can give a big advantage over teams that: A) Have a lot of Pokemon that are effected by both ground and poison, B) have Pokemon that LIKE to stat boost, and C) (the best case scenario) Pokemon that NEED to stat boost before they can really take down Nido. the best part about this set is that you can use it in UU. So lets get to it.

Gen V of course

EV: 252HP/Split Def and SpDef/4Att
give a nature for one of the defences, I usually give extra defence EVs and nature boosts SpDef
Ability: Poison Point (extra chance for poison)
Item: Black sludge (gets extra HP and punishes choice switchers) or Focus Sash (if you want a guarenteed toxic spikes)


            -Toxic Spikes

            -Stealth Rock


            -DRAGON TAIL

Now this is a very good set if it works, which I've noticed works probably 60% of the time, there are, however, a LOT of counters to this set, but in general this set at least puts toxic spikes on the field and you can usually get a switch or two in. Here's the basic formula for how to use this.

Put out a toxic spike, if they used something like curse or acid armor or cosmic power you have just accomplished half the battle. at this point you can make a guess, you can either guess they're going to keep upping their DEFENCE for at least another round and put out another toxic spikes or even a stealth rocks to have almost assured damage for foes not effected by toxic spikes. OR if they up their attack your best bet is to use dragon tail to switch them out and hope they don't OHKO you.

If you get as far as puttin out the spikes and all, You can start making decisions. Lets say that theres a scizor out, if he does a bullet punch for 49% damage, then you can use protect to gain back enough HP to take another hit and put out a dragon tail, which then puts out another decision, you're stuck on low HP and they send out something that has ANY attack to kill you possibly. If you have enough HP protect and take another hit and throw out another dragon tail, but if you happen to be faster, then you can try to throw more field hazards out before you die. or if you're slower, you can maybe try to switch out, but it isn't really worth it.

Now you've set up a great field and maybe poisoned some and damages others. The best thing to do with Nidoqueen here is to have a couple of tanks in your party, or more sponges. My favorite is to use Nidoqueen in the UU tier, for you will have less of a chance getting OHKO, but I still use this set in OU as well. So in UU, I love having a Clefable with magic guards. No poison, weather, or any shenanigans like that, and then give it leftovers, cosmic power, 252HP split defences, and something like stored power (260 base power with +6 on both defences) and then softboiled and you are unstoppable, you just wait for poison to take effect, occasionally throwing out stored powers. Watch out for dark types though.

and now I've rambled, but I wanted to share this strategy/set.

0 votes

Nidoqueen (F) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)

  • Poison Jab
  • Earthquake
  • Thunder Punch
  • Crunch

All the attacks except Earthquake will be boost by Sheer Force and Life Orb which will do a ton of damage. Poison Jab and Earthquake is STAB. Thunder Punch and Crunch covers its Psychic weakness and Water weakness.

0 votes

Role: Lead
Ability: poison point
Item:Black Sludge
EVs: 252def, 252spdef, 4hp
Nature: Careful
Toxic Spikes
Stealth Rock
Dragon Tail
Poison Jab
(alot similar to Dcpuerto's moveset)

edited by
0 votes

DW nidoqueen

[email protected] Orb
Trait: Sheer Force

EVs: 4hp, 252 atk, 252 spa
Nature: Brave/Adamant


Sludge Wave (STAB powerful. don't need to say anything more. after all boosts, it's "stats" is like: 240 power, 100 accuracy, 10-16 PP. ((outclasses sludge bomb with only 228 power since sheer force takes away the poison chance)) ).

Earth Power (don't go earthquake. gets life orb recoil and doesn't get the sheer force boost, making it undiscutibly worse after the boost, "stats" is: 228 power, 100 accuracy, 10-16 PP).

Thunderbolt (covers water types, great power after sheer force and life orb boost. a great move for water types and for the flying types which don't takes damage from earth power. "stats" is: 152 Power, 100 Accuracy, 15-24 PP).

Dynamic Punch (covers ice types, while deals super effective damage in other 4 types, I know it's accuracy sucks, but I think that, after the sheer force and the life orb boost, the "stats" gets at: 169 Power, 50 accuracy((but still)), 5-8 PP. I think it makes up, eh?).

Mixed Attacker Nidoqueen. Power, Power, POWEEEEEER!!!