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2 votes
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If you have a good competitive moveset for Clefable, post an answer below and upvote the best ones. Movesets for its pre-evolutions, if any, can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Clefable Pokédex and learnset for reference.

Sprite

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41 Answers

6 votes

Gen 4/Gen 5

Damn this thing is versatile, here's mine:

Clefable (M) @ Toxic Orb
Ability: Magic Guard
EVs: 216 HP / 44 Atk / 192 Def / 56 SpD
Adamant Nature
- Facade
- Fire Punch / Fling
- Soft-Boiled
- Cosmic Power

As I said, this ugly thing can be played a number of ways, I prefer to facade staller. Toxic Orb + Facade is good on things like Swellow, or Staraptor, but Clefable gives it a new face. What Clefable does differently is it takes no T-Orb damage with the Magic Guard ability, so it can't be affected by other status afflictions that would hinder it, i.e. Burn, Paralysis, Sleep, without taking residual damage. Facade is boosted by the stat affliction, and STAB, it is the main offensive strategy.
Fire Punch covers steel types that facade won't hurt. Fling can also be used in this slot, as it will badly poison anything it hits, but only once. Soft-Boiled is for recovery, and Cosmic Power makes the set by making Clefable nigh impossible to take down without a miraculous crit.
This thing can't be afflicted with status, it can't be simple swept, and it heals off damage, unless you crit, this thing will be around a while. EVs are fairly simple, HP for bulk, Atk just to put it over 200, Facade hurts even with Atk low, and enough in each defense to equal them out at 230, 345 each after a single Cosmic Power.
All the sets given so far have been really cool, and I'll try a couple for sure, this is just my two cents, hope it helps.

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Actually, Flinging a Toxic Orb doesn't poison Steel-types.
No? I thought it would, Twineedle can =/
I guess I shouldn't assume LoL
I'd change the fire punch to brick break because fire punch only covers steel for facade, where as brick break covers both rock and steel for facade + other types + you can break screens.
and a life orb instead of toxic orb works fine also
Instead of fling (if you do fling) you should do toxic, as it can be used multiple times then fling only being able to be used once.
Facade doesn't get STAB in 6th Gen & up because Clefable is Fairy type
You can use wish instead of Soft Boiled
I prefer softboiled. But I thing using Toxic is good .Because it can use many times. And a weakness policy may be good
Brilliant, I hadn't thought to use one of the orbs. I personally find it difficult to get the EVs in such a specific order, I'll have to tinker a bit in game.
If you use Fire Punch, use a Life Orb.
2 votes

Wall

Clefable

Clefable @ Leftovers
Ability: Magic Guard
EVs: 6 HP / 252 Def / 252 SpD or 252 HP / 128 Def / 128 SpD
Bold Nature
- Cosmic Power
- Wish
- Toxic
- Protect


This is the set I use most often, it has proven to be a very good wall but beware of Taunt. Cosmic-power boosts up those defenses to make you extremely bulky. Wish is healing and you can even pass this healing, this is where you decide your EV spread, if you want it to heal your team more choose the spread with more HP. Toxic is for stalling. Protect makes you able to heal very reliably with Wish and it also helps with Toxi-stalling. I hope you have fun with this set :)


Note: If you have Toxic-spikes up and want to support the team more try switching Toxic for Heal-bell.

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This is destroyed by taunt
2 votes

It's really awesome how many people I've been able to troll with this Clefable, so how could I not post it?

Clefable

Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 240 Def / 16 SpD
Calm Nature
IVs: 0 Atk
- Cosmic Power
- Moonlight
- Stored Power
- Flamethrower

The gimmick is that nobody expects Unaware and attempts to use setup moves to no avail. There has been many a time when I max out Cosmic Power and then proceed to sweep a team with 260 base damage Stored Power. (Flamethrower is there for Steel types.) Works pretty well even against Primal Groudon, thanks to Moonlight. Main weaknesses are Toxic, Taunt, and Spectral Thief.

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I thought Unaware keeps you from setting up too.
Ok, now I get it.
2 votes

Clefable @ Power Herb
Ability: Unaware
EVs: 252 HP / 112 Def / 140 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Meteor Beam
- Cosmic Power
- Stored Power
- Wish

This is one of the only movesets I've made that doesn't have STAB, but it works. A Power Herb is for a one turn Meteor Beam. Unaware prevents it from being countered by other set up Pokemon. 252 HP, 112 Defense, and 4 Special Defense allow it to have more survivability, and 140 Special Attack and Modest are to make it a very hard hitting tank at +1. Meteor Beam is (usually) the move I start off with, to get it at +1 Special Attack and possibly get a KO. Cosmic Power is for boosting your Defenses. Stored Power is the main attacking move of this set, utilizing the boosts from Meteor Beam and Cosmic Power. Wish is for healing.

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2 votes

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled
- Cosmic Power
- Stored Power
Moonblast is STAB, Soft-Boiled is recovery and Cosmic Power goes along great wit Stored Power because you can setting up for your bulk so you can't be killed easily and then you can attack with those stats to counter poison types

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1 vote

Gen V

Clefable (F) @ Life Orb
Ability: Magic Guard
EVs: 12 HP / 248 Def / 248 SpD
Bold Nature
- Stored Power
- Cosmic Power
- Soft-Boiled
- Ice Beam

Now then, Clefable will become pretty hard to take down once you've got Cosmic Power set up, and unlike most walls, you won't need to worry about residual damage thanks to Magic Guard (which also removes Life Orb recoil, allowing it to be more of an offensive wall like Ferrothorn). Softboiled further increases your walling abilities. Now after Cosmic Power, your Stored Power is going to be pretty powerful, especially with Life Orb. However, since it doesn't get the best of type coverage, I also included Ice Beam to provide type coverage (mostly to deal with Dark types, I didn't use Flamethrower due to Houndoom and I didn't use Thunderbolt due to Krookodile.) Hidden Power Fighting isn't used due to Sableye and Spiritomb. Really, Ice Beam is just the best move in terms of power and type coverage because no Pokemon are immune to it. The EVs maximize your walling ability.

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Uh...trachy, how does Clefable learn Softboiled?
It gets it from the Move Tutor in Gen III.
1 vote

Role: Risky Murderer

Clefable (M) @ Leftovers
Ability: Magic Guard
EVs: 128 HP / 108 Atk / 160 Def / 112 SpD
Impish Nature
- Belly Drum
- Soft-Boiled
- Body Slam
- Drain Punch


Okay, this is just insanely Unexpected.

He has pretty nice defenses, so you can set up Belly Drum semi Safely if your opponent isn't super affective on you. Now you can use Softboiled to Gain Hp back, Drain Punch for some coverage and to slowly get some Hp in you.

With Body Slam For STAB.

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Why Cute Charm?
Magic Guard doesn't let you get Drain Punch.
You sure?
Nvm, I was thinking about Unaware
You're welcome.
Lol, Way to be blunt.

Thank you Trachy.
Enter, ghost type pokemon.
1 vote

Gen III

Clefable (M) @ Leftovers
Ability: Cute Charm
EVs: 252 Atk / 60 Def / 196 SpD
Adamant Nature
- Defense Curl
- Rollout
- Meteor Mash
- Body Slam
____

Haha, Miltank wanna be.
High HP and Special defense with decent enough defense for Defense curl, this means Rollout should be handy, for some super annoying Coverage. Meteor Mash is a fun trick to pull out of his butt against Rock/Ground types, although you probably just want to switch out of those if they're at full, seeming as most have an incredible defense stat.
Body Slam gives you some nice STAB, with a chance to Paralyze, giving this guy some sweeping capabilities.

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1 vote

Clefable @ Sitrus Berry
Ability: Magic Guard
EVs: 6 HP / 252 Def / 252 SpD
Bold Nature
- Heal Pulse
- Follow Me
- Minimize
- Moonblast

-heal pulse: healing pkm while I've switch them or when they'll be low hp (need to anticipate)
-follow me: draws attention of single target attack so my pkm with low def/s.def can attack without trouble.
-minimize: usually used in first turn if the opponent Pokemon aren't too dangerous. with one minimize it evades some attacks but with only only two time it can evade a move like shadow ball (100 acc) 5 or 6 time on 8.
-moonblast in case of taunt or in case it's my last pkm.

So, to resume with good def/s.def and a high health, this Pokemon is a machine that can tank many attacks and provide cover for high speed Pokemon that has no defensive power at all.

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1 vote

Gen 8 OU

Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Psyshock
- Calm Mind
Explanation: Start by setting up Calm Mind to boost your Special Attack. You will also get a boost from the Life Orb. Moonblast is STAB. Flamethrower is for Steel Types. Psyshock is for Poison Types, and can also hit special walls like Blissey.

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1 vote

Clefairy @ Eviolite
Ability: Friend Guard
EVs: 252 HP / 168 Def / 88 SpD
Sassy Nature
- Follow Me
- Helping Hand
- Icy Wind
- Heal Pulse

Yeah, this is actually insane in vgc. Trust me on this.
Defensive Calcs:

124+ Atk Rillaboom Wood Hammer vs. 252 HP / 168 Def Eviolite Clefairy in Grassy Terrain: 223-264 (64.8 - 76.7%) -- guaranteed 2HKO after Grassy Terrain recovery

252+ Atk Glastrier High Horsepower vs. 252 HP / 168 Def Eviolite Clefairy: 112-132 (32.5 - 38.3%) -- 98.1% chance to 3HKO

252+ Atk Landorus-Therian Earthquake vs. 252 HP / 168 Def Clefairy: 102-121 (57.6 - 68.3%) -- guaranteed 2HKO

252 SpA Life Orb Spectrier Shadow Ball vs. 252 HP / 88 SpD Eviolite Clefairy: 153-183 (44.4 - 53.1%) -- 30.9% chance to 2HKO

252+ SpA Life Orb Venusaur Sludge Bomb vs. 252 HP / 88 SpD Eviolite Clefairy: 291-346 (84.5 - 100.5%) -- 6.3% chance to OHKO

252+ SpA Charcoal Torkoal Eruption (150 BP) vs. 252 HP / 88 SpD Eviolite Clefairy in Sun: 306-360 (88.9 - 104.6%) -- 31.3% chance to OHKO

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1 vote

National Dex


Clefable @ Fightinium Z
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast
- Focus Blast
- Soft-Boiled
- Calm Mind

Moonblast is STAB. Focus Blast is coverage for Steels and Blissey, and can be turned into All-Out Pummeling for a power boost and the ability to beat Corviknight, Blissey, and Mega Scizor after a few Calm Mind boosts. Soft-Boiled is recovery which lets it use Calm Mind more effectively throughout a game (as in, take a hit, Calm Mind, and then use Soft-Boiled, either repeat or use one of your attacking moves. Games really won't last long if your enemy doesn't have a check). Calm Mind is set up.

+3 0 SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 72 SpD Corviknight: 343-404 (85.7 - 101%) -- 87.5% chance to OHKO after Stealth Rock

+2 0 SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 128+ SpD Heatran: 400-472 (103.6 - 122.2%) -- guaranteed OHKO

+3 0 SpA Clefable All-Out Pummeling (190 BP) vs. 248 HP / 244 SpD Scizor-Mega: 259-305 (75.5 - 88.9%) -- 12.5% chance to OHKO after Stealth Rock

+2 0 SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 164+ SpD Ferrothorn: 362-428 (102.8 - 121.5%) -- guaranteed OHKO

+4 0 SpA Clefable All-Out Pummeling (190 BP) vs. 252 HP / 4 SpD Blissey: 600-708 (84 - 99.1%) -- guaranteed 2HKO

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1 vote

National Dex


Clefable @ Electrium Z
Ability: Magic Guard
EVs: 252 HP / 160 Def / 96 SpD
Calm Nature
- Moonblast / Ice Beam
- Thunder
- Calm Mind
- Soft-Boiled

Moonblast is STAB, you can use Ice Beam instead to hit Ferrothorn neutrally and do more damage to bulky Ground types. Thunder is coverage that hits things like Slowking, Toxapex, Tapu Fini, and Corviknight, also hitting Heatran decently hard with a nasty paralysis chance. It can be upgraded into Gigavolt Havoc to dismiss its meager accuracy, provide a KO on all the major 4 targets without many Calm Mind boosts, and do big damage to Heatran with a few Calm Mind boosts. Calm Mind is used for setting up. Soft-Boiled is recovery.

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Wouldn't you like Fire Blast over Ice Beam as it easilly picks the KO on Ferrothorn? Ice Beam might be neutral but oh boi it's tough to kill it :P
Without Ice Beam Dragons are harder to deal with
1 vote

Clefable @ Life Orb
Ability: Magic Guard / Unaware
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Drain Punch
- Baton Pass / Soft-Boiled / Thunder Punch / Fire Punch
- Belly Drum
- Play Rough

Play Rough is STAB, which you can replace for a coverage move. Drain Punch is an alright attack with passive recovery, letting you heal back the damage you took with Belly Drum. Belly Drum and Baton Pass work together like bread and butter, this allows you to Baton Pass your Attack Stat increase to another Pokemon. Soft-Boiled is to replace Baton Pass for metagames that Baton Pass is invalid for, and is used to recover the damage taken from Belly Drum. As suggested by Kiawe, Thunder Punch and Fire Punch is used to deal with Corviknight, and Life Orb works well with this set, as Drain Punch can recover the damage taken from it.

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Magic Guard might like Life Orb as a sweeper over Leftovers. Thunder Punch > BP / SB when the former is banned as it hits Corviknight :p
Oh alright, thank you!
0 votes

Clefairy
Clefairy @ Eviolite
Ability: Magic Guard
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Soft-Boiled
- Cosmic Power
- Aromatherapy / Toxic
- Ice Beam / Toxic


Soft-Boiled is for healing. Cosmic Power is boosting defenses. Aromatherapy would be team support while Toxic is stalling. Ice Beam would be when you are Taunted, but if you chose Aromatherapy then you should use Toxic here and just switch when Taunted.


Edit by J98: Added sprite that actually shows up :P
Edit by ◦KyogrePulse◦: Added generic PokemonDB Home sprite and fixed some small errors.
Edit by -MegaManectric-: Edited the moveset to Showdown! importable-syntax.

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0 votes

Double/Triple Battle

Clefable (M) @ Life Orb
Ability: Magic Guard
EVs: 180 HP / 104 Def / 176 SpA / 48 SpD
Bold Nature
- Gravity
- Blizzard
- Helping Hand
- Round

Your bulky team support. Gravity is amazing, allowing you to hit the Levitating and Flying foe with Earthquake or hitting them with an accurate Blizzard, as is the case here. Helping Hand can really help Clefable do something before it goes down. Round is STAB which gets boosted when you have other teammates using it. 250 Sp Attack is okay with high power and Life Orb. Not the most useful team support (Audino, Alomomola, and Blissey get that honor) but still helpful.

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round is a normal type move while clefable is fairy type >.>
0 votes

Role: Troll Sweeper

Magic (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Minimize / Calm Mind
- Flamethrower
- Ice Beam / Moonblast
- Thunderbolt / Psychic

Minimize/Calm Mind are the "troll" part of Troll Sweeper. Minimize makes it so attacks can't hit it (mostly-I'm looking at you, Aerial Ace), and Calm Mind boosts Sp Atk/Sp Def, making your attacks hit harder, and granting some protection as well. Flamethrower is a must; it covers annoying steel types that resist Moonblast/Psychic/Ice Beam. Ice Beam + Thunderbolt = the BoltBeam combo, hitting almost everything for neutral/super effective coverage. Psychic/Moonblast is a STAB + Psychic, which lowers Sp Def, making your attacks do more damage. This Pokemon is extremely annoying, with Magic Guard protecting you from Toxic/Spikes etc, and Minimize protecting you from 95% of everything else. I love Minimize/T-Bolt/Ice Beam/Flamethrower, because they all have decent power (except Minimize) and 100% accuracy, which is useful. This is nearly unstoppable. Enjoy winning!
-MankeyToTheFace

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0 votes

Clefable
Clefable (F) @ Leftovers / Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Moonlight
- Moonblast
- Flamethrower
- Calm Mind


This set makes Clefable not only a bulky pivot, but a decent special attacker after a couple of Calm Mind boosts. With maximum defense investment and a decent Special Defense stat even without investment, Clefable can find many chances to set up multiple Calm Minds and use Moonlight to shrug off any previous damage. A life orb can be used if Clefable is filling an offensive role, but leftovers give it more longevity.

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0 votes

So... I know I'm a bit late, but this is what I use:

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 84 Def / 84 SpA / 40 SpD / 48 Spe
Calm Nature
IVs: 0 Atk
- Moonblast
- Soft-Boiled / Moonlight
- Calm Mind
- Flamethrower

  • Moonblast- Stab, Strong move
  • Soft-Boiled/Moonlight- Recovery
  • Calm Mind- Good move, helps you sweep, also helps you become more defensive.
  • Flamethrower- Coverage for those pesky Steel types!

This is my first Moveset, I hope you guys like it!

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0 votes

Clefable
Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Moonlight / Soft-Boiled

*Use Moonlight if you don't have access to Soft-Boiled

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Note that Soft-Boiled is a gen 3 transfer move, meaning that not only would transferring a clefable from gen 3 to 6 make it unavailable competitively, due to it not being bred inside gen 6, but it would also be very difficult to pull off.
I feel like Focus Blast could be a better move than flamethrower, yes, the accuracy is bad, but, flamethrower can't counter that many things