PokéBase - Pokémon Q&A
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This thread is for Kantonian Dugtrio. For Alolan Dugtrio, please go here.

If you have a good competitive moveset for Dugtrio, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Dugtrio Pokédex and learnset for reference.

Sprite

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12 Answers

4 votes

Gen V

Dugtrio (M) @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Aerial Ace

Trap the foe, then hit them hard with Choice Banded Dugtrio. Earthquake is STAB. Stone Edge is type coverage. Sucker Punch is priority. Aerial Ace is really the only thing left for Dugtrio to use. Maybe you'll be up against a Heracross or the like. Sweeping EVs.

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Dugtrio with sucker punch XD
Suckerpunch is beast on Dugtrio
3 votes

Role: Sweeper -For use with Entertainment Durant-

Dugtrio (M) @ Leftovers
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Hone Claws
- Earthquake
- Stone Edge
- Protect


For Use with Entertainment and Truant Durant.

Durant uses Entertainment, and then switches to Dugtrio.

With Arena Trap your Opponent can't get away, so You just start using Hone Claws and Protect Alternating until You've maxed your Attack.

And then Sweep with Stone Edge and Earthquake.

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wow great strategy!
Calafox used it on me. Credit goes to him.
Entrainment won't work with truant. It's on bulbapedia.
Yes, it does work. Wanna test it out? Bulbapedia made a mistake.
........... Oops. I don't like being wrong on these things. Have you tried it.
2 votes

Here are my Dugtrio movesets in Gen V

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Aerial Ace
- Night Slash

  • Earthquake: STAB
  • Stone Edge: immense coverage and hi-critical hit ratio, deals with Ice types
  • Aerial Ace: more coverage and never misses, deals with Grass types
  • Night Slash: Filler, great move, deals with pesky levitating Ghosts

Dugtrio @ Focus Sash
Ability: Sand Force
EVs: 4 HP / Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Reversal
- Sandstorm

  • Earthquake: STAB
  • Stone Edge: immense coverage and hi-critical hit ratio, deals with Ice types
  • Reversal: Great move when it reaches base 200 at 1 HP since Dugtrio has very low HP anyway
  • Sandstorm: Damage each turn by all other types except Ground, Rock, and Steel, and compliments the Sand Force boost for Earthquake and Stone Edge

Dugtrio @ Focus Sash
Ability: Sand Force
Modest Nature
EVs: 4 HP / 252 SpA / 252 Spe
- Earth Power
- Ancient Power
- Sludge Bomb
- Sandstorm

  • Earth Power: STAB and 10% chance to lower Sp. Def
  • Ancient Power: immense coverage, deals with Ice types and chance to boost all stats by one stage
  • Sludge Bomb: Grass coverage and 30% chance to Poison
  • Sandstorm: Damage each turn by all other types except Ground, Rock, and Steel, and compliments the Sand Force boost for Earth Power and Ancient Power
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1 vote

Gen III

Dugtrio (M) @ Starf Berry
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Tri Attack
- Earthquake
- Ancient Power
- Sludge Bomb


Time to test your luck.

Ancient Power has a slim chance to raise all of your Stats, which would make you a sweeping machine, On top of the fact. That back in Gen III this was the most reliable Rock move, and it is physical. Sludge bomb has a 30% chance to poison, which would rock. Tri Attack has a 20% chance to Burn, Freeze, or Paralyze. And Starf Berry randomly Sharply raises one of your Stats when your Hp gets low. Hope you're lucky when you're using this guy.

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It's good, but I think I'll prefer the Modest Nature, it's nowhere near as good as with it's Adamant Earthquake, but all the other moves are special, so think about it if you can because it will work a lot better that way, well unless you are doing a mixed sweeper Dugtrio, which I highly doubt will be possible.
I think you missed something. It's a Gen III set. Back in Gen III moves were determined to be physical or special by typing. All normal, poison, and rock moves are treated as physical in Gen III.
While it's weird, it's how it plays off, so it's actually an all physical set.
Oh ok, forgot that Gen III part, my bad, I was referring to my Modest Dugtrio.
1 vote

Dugtrio
Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Reversal
- Stone Edge
- Aerial Ace

Explanation: Just KO the opponent. Earthquake is STAB. Reversal gets powerful if Dugtrio uses its Focus Sash. Stone Edge has 100 base power and has a high critical hit rate. Aerial Ace is coverage against Grass types.

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Try Jolly for the speed boost, but this is pretty good.
loads of pokemon do this way better, but I guess it could be worse.
1 vote

Gen 8 Battle Stadium Singles


Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Night Slash / Shadow Claw
- Body Slam

Earthquake is great STAB. Stone Edge is coverage for Ice types, as well as Flying types which aren't affected by Arena Trap. Night Slash or Shadow Claw are used to hit Ghost types, which are unaffected by Arena Trap. Body Slam because it's the only viable attacking move Dugtrio has that can fit on the Choice Band set. Plus throwing around 30% paralysis is neat :p

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1 vote

Suicide Lead/Setup Pokemon
Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Memento
- Toxic/Stealth Rock

Trap The Pokemon With Arena Trap, Go For Toxic/Stealth Rock If They Are Going To Set Up. Then Go For Sucker Punch If You can predict their attack.Earthquake Is If You Can Get One Off, And Memento is when you are at 1 hp with focus sash and their is nothing else you can do with dugtrio.

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also this is for gen 6. You could also replace equake with something else
0 votes

Double/Triple Battle

Dugtrio (M) @ Choice Band
Ability: Sand Force / Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Aerial Ace
- Night Slash

Dugtrio is mainly a Single battle Pokemon, due to Arena Trap. While Arena Trap can still be used in multi-battles, the horde of Flying and Levitators used make it not so useful. However, without Sandstorm support it is still more useful than Sand Force. With Sand Force Dugtrio can do some damage. STAB Earthquake is always just incredible in multi-battles. Rock Slide gets boosted by Sand Force and is just a great move in multi. Aerial Ace can hit any foe in a Triple battle. Night Slash is coverage.

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0 votes

Dugtrio @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 6 SpD / 252 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Sucker Punch
- Reversal

• Earthquake (STAB)
• Rock Slide (type coverage)
• Sucker Punch (priority)
• Reversal (powerful when opponent brings you to your Sash)

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0 votes

Gen VIII

Dugtrio @ Choice Band
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge / Rock Slide
- Sucker Punch
- Body Slam

Explanation: This moveset can cripple anything frail or anything weak to its Ground Typing or any of its Rock or Dark Type coverage, Earthquake for STAB, Stone Edge/Rock Slide to counter Ice and Flying types, Sucker Punch is to hit opponents before they can land an attack, this will also make any frail Psychic and Ghost types cry, Body Slam is for some neutral coverage and that chance to paralyse the opponent with Arena Trap preventing the opponent from escaping it can make it even more annoying for the player.

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0 votes

Monotype

Dugtrio (M) @ Focus Sash
Ability: Arena Trap
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Sucker Punch
- Reversal

I got this set off of Smogon, and I figured I would share it here since it has worked well on my NatDex Mono Ground team on Showdown. Basically you attack with your other moves, until you get hit hard, hopefully using up your sash, then start popping off 1 HP reversals. Priority is this beautiful things Achilles Heel, sadly, so try to predict if the 'mon he is up agianst could finish him off. Also if he is at 1 HP, hazards need to be removed before he can be switched back in. Status elements are also death after he gets to 1 HP. So to sum it up, handle him like you would Shedninja.

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0 votes

Dugtrio(F) @Focus Sash
Ability:Arena trap
Evs:252 Spe / 252 HP/
Jolly Nature

Memento
Final Gambit
Stealth rock
Fissure

It's a support Dugtrio set up Stealth rocks and its your choice, risk it with fissure, drop stats, or damage. I always choose based of the scenario, I usually use it to ready a sweeper or annoy people

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