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Share your best competitive movesets for Aerodactyl on this thread! Movesets for Mega Aerodactyl can also be posted here.

Check the submission guidelines before posting! Only competitive movesets with all relevant details (item, nature, exact EVs, ability, moves) and a solid explanation will be accepted.

Aerodactyl Pokédex and learnset for reference.

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Aerodactyl (M) @ Focus Sash
Trait: Pressure
EVs: 252 Atk / 4 Def / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Taunt
- Stealth Rock
- Stone Edge
- Aerial Ace
wich fang should I have?
If you need a moveset for a double battle then read my answer down the page.

28 Answers

0 votes

Aerodactyl @ Aerodactylite
Ability: Rock Head / Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Double-Edge / Return
- Thunder Fang
- Stone Edge / Rock Slide
- Earthquake

  • Double-Edge - (Return if you can't get Double-Edge, its only in Gen 3) - powerful, overall coverage, works well with this moveset
  • Thunder Fang - You need this for water types, and nonetheless it is a strong and powerful move also, coverage
  • Stone Edge (Rock Slide if you hate the 80% accuracy) - STAB, also gets rid of ice types
  • Earthquake - Coverage, takes care of electric, rock, steel, some of your weaknesses
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Here's the Set I run For Mega Aerodactyl.

Aerodactyl @ Aerodactlyite
Ability: Tough Claws
Evs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Fire Fang
- Aerial Ace
- Iron Head / Earthquake
- Stone Edge

Explanation: I go for a Jolly Nature to outspeed Jolteon, Mega Beedrill and Tapu Koko. Fire Fang is Grass, Ice and Steel type coverage with a chance to burn or flinch and powered up with Tough Claws. Aerial Ace is STAB and it doesn't miss also Powered up with Tough Claws. Iron Head is Fairy, Ice and Rock type coverage with a Chance to make the foe flinch and it is also powered up with Tough Claws or Earthquake is Electric type coverage. Stone Edge is STAB with a high Crit Ratio.

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This is the Aerodactyl that I use in online battles in Alpha Sapphire...

Aerodactyl (M) @ Aerodactylite
Ability: Unnerve
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Aqua Tail
- Iron Head
- Rock Slide
- Earthquake

Now time for the moves I use!
Honestly, Aerodactyl is decently frail, as it's typing is Rock-Flying, both types notorious for multiple type weaknesses. Thankfully, Aereodactyl has a good movepool, and has good Attack and Crazy speed, meaning that you can sweep teams especially if you're planning on going down the flinch path. I use this moveset, and it's moves are somewhat interchangeable.

Aqua Tail: I use this to surprise other Pokemon, as most people don't expect this move on Aerodactyl.
Iron Head: Ah yes, the flinch path.
Rock Slide: Same reason as why I use Iron Head.
Earthquake: To keep those pesky Electric types in hand.

There are other interchangeable moves you can use, such as Dragon Claw, Stone Edge, Crunch, Aerial Ace, or one of the Fang moves.

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A Fast UU Sweeper.

Aerodactyl @ Aerodacylite
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Rock Slide
- Fire Fang
- Aerial Ace
- Tailwind

Rock Slide (it is weak, I know, but after STAB it gets a nice power, accuracy is not bad, and it can flinch the target, which is good with you freaking 438 Speed).

Fire Fang (covers both Ice and Steel weakness and offers some extra coverage against bug and grass ((however this won't be anything)). is just a nice ability-boosted coverage move).

Aerial Ace (STAB ability-boosted Move which always hits. no need to say more anything).

Tailwind (makes aerodactyl EVEN FASTER and makes the rest of your team extremely sweeper too ((if aerodactyl dies/you switch out)). is always nice to have a support move even at your Mega Pokémon).

Explained?

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Aerodactyl @ Rocky Helmet
Ability: Pressure
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Thunder Fang
- Stone Edge
- Fly
- Aqua Tail

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Why fly?
0 votes

Aerodactyl @ King's Rock / Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Rock Slide
- Earthquake
- Roost
- Crunch

Roost heals up Aerodactyl, also getting rid of its electric and Ice type weakness, but adds the grass weakness, Crunch gives a nice 20% defense drop, which will make Aerodactyl's moves stronger, Earthquake covers Electric type threats, and to make full use of Aerodactyl's speed (which is literally faster than Dragapult), Rock Slide will usually go first and have a high chance of Flinching, also, other electric threats like Zapdos will also be covered.

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king's rock doesn't increase the flinch chance of moves that already flinch, so you should just go with mega
Okay, but if Aerodactyl comes out in the Crown Tundra, they cant mega evolve.
"Fire Fang covers the grass weakness that it gets while executing roost(although roost only stays for one turn)"

It provides coverage against Steel but Earthquake does this as well, and Corviknight / Skarmory probably aren't going to fall to a Fire Fang so it doesn't provde very necessary coverage.
I'll edit my answer then
Crunch really won’t be that good ngl
0 votes

Special Aerodactyl:
Aerodactyl
Aerodactyl @ Power Herb
Ability: Unnerve
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
• Meteor Beam
• Ancient Power
• Earth Power
• Flamethrower

Meteor Beam boosts SpA and hits incredibly hard with STAB, ancient power is STAB, earth power covers Rock, Steel, and Electric, and Flamethrower covers ice

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Aerodactyl has a Sp.Atk of 60 compared to its Attack of 105.
I know, it’s a gimmick
Yeah! Let's call pory here!
0 votes

National Dex OU

Aerodactyl @ Aerodactylite
Ability: Unnerve
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance / Hone Claws
- Dual Wingbeat
- Earthquake
- Stone Edge

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