Salamence @ Salamencite
Ability: Intimidate --> Aerilate
EVs: 252 Atk / 228 Spe / 20 HP / 4 Def / 4 SpD
Adamant Nature
- Return / Double-Edge / Facade
- Outrage / Earthquake
- Dragon Dance
- Roost
Return is no-recoil, high power STAB, Double-Edge is even more powerful STAB but comes with the drawback of recoil, while Façade is to surprise things like Chansey, Toxapex, and bulky waters with Scald. Earthquake is to destroy Steel, Rock, and Electric types that resist your Flying-type STAB, while Outrage is decent (I guess?) STAB that covers Dragon types and is also useful for having STAB if you run dual megas. Dragon Dance because why run Adamant Mega Salamence if you've got no DD? Without it, Jolly Nature is mandatory for more speed, which is a big hindrance because Salamence really needs to hit as hard as possible. Roost to heal off and to reduce damage from Ice and Rock moves. The latter is very useful, since you probably wont be surviving any Ice attack unless you're grounded, however you can take Rock type moves and then see if you should set up or attack by seeing how much damage a Rock attack does, then multiply the damage done by 2. Roost is also very important on Double-Edge sets because it holds them together, since Roost lets it heal off the damage taken from Double-Edge recoil. Hope you liked this set :)