PokéBase - Pokémon Q&A
2 votes

If you have a good competitive moveset for Ambipom, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Ambipom Pokédex and learnset for reference.


edited by
Aipom (M) @ Choice Band
Trait: Pickup
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- U-turn
- Frustration
- Switcheroo
- Brick Break
Ambipom (M) @ Flame Orb
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Facade
- Power up Punch
- Fling

Fake out first does a lot of damage next turn the monkey is burned and you can spam facade to do Heaps of damage

30 Answers

0 votes

Ambipom @ Normal Gem
Ability: Technician
EVs: 252 Attack / 252 Defence / 4 (Optional)
Jolly Nature (+Speed, -SpAttack)

  • Fake Out
  • Double Hit
  • U-Turn
  • Low Sweep / Acrobatics / Shadow Claw

Fake Out is for 100% flinching and boosted with the Normal Gem and Technician makes it very powerful.
If Fake Out doesn't OHKO, you can finish off your opponent with Double Hit which is STAB and Technician boosted.
If your opponent is too powerful and bulky, you can U-Turn out on the next turn keeping Ambipom safe and ensuring another Fake-Out if a Pokemon faints.
The last three are optional and depend on your team. I chose Low Sweep to take out bulky Pokemon, Shadow Claw to finish Ghosts.
I personally use Acrobatics because after Fake Out w/ Normal Gem it will be boosted to 110. If you use a different item, Technician will boost it instead.

0 votes

Role: BPer/Setup mon

Ambipom @ Leftovers/Focus Sash
Nature: Jolly
EVs: 252 Speed, 252 HP, 4 Attack
Ability: Technician (None of his abilities suit well, but this is the best he can do)

Work Up/Nasty Plot/Snatch
Baton Pass
Power Up Punch

Agility works great against fast opponents, or when you intend to BP to a slow mon without TR. Work Up is great to pass to Physical/Mixed sweepers, where Nasty Plot is better if you know you will switch to a special one. I use Work up as it is more versatile. Snatch is another option, but you have to rely on your opponent setting up. PuP is for an attack, so if Ambipom is your last mon, you're not stuck. It also works like a weaker swords dance, making Nasty Plot work better if you have a physical sweeper (which you should have).
For item, if you are in RU, use lefties as OHKO is unlikely. If in OU (IDK why) or UU, I'd go focus sash. He could probably run lefties in UU.

0 votes


Normal Gem
Jolly Nature
252 Attack
252 Speed
4 HP

Fake Out- 40 power but with STAB, Technician, and Normal Gem, the power is 108!
Acrobatics- Fake Out is usually the first move Ambipom will use so technician plus double power for having no item will increase power from 55 to 165! This is also super effective on the fighting types that are super effective on you.
Thief- After using Fake Out, Normal Gem will disappear so you can steal the foe's item while doing good damage.
Double Hit- STAB, Technician, plus Normal Gem if you didn't already use it will give it 94.5 power on each hit which gives you 189 power! If you used Normal Gem , then the power will be 78.75 on each hit which gives a total 157.5 power!

0 votes

Ambipom @ Normal Gem
Ability: Technician
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature (+Spd, -SAtk)
-Fake Out

Astonish? Really...? Wow...
0 votes

Gen IV
Ambipom @Life Orb
Trait: Technician
EVs: 252 Atk/ 252 Spd/ 4 Hp
Jolly Nature (+Spd, -SAtk)
-Fake Out
-Return/Double Hit
-Giga Impact/Bounce

0 votes

Slapple Tree/Oliver Age [email protected] Scarf
Role: fast physical sweeper
Nature: Jolly (+Spd, -SpAtk)/Adamant (+Atk, -SpAtk)
EVs: 4 Hp/252 Atk/252 Spd
Ability: Technician
-Fake Out
Boosted by Silk Scarf, STAB, boosted by Technician. Can do around 50% HP to non-bulky Pokémon.
-Double Hit
Same reasons as Fake Out.
-Aerial Ace
Coverage, boosted by Technician, never misses.
-Dual Chop
Coverage, boosted by Technician.

0 votes

Troll Set

Ambipom (M) @ King's Rock
Trait: Technician
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -Sp. Atk)

-Fake Out
-Last Resort

Fake Out has priority, allowing you to move first and cause your opponent to flinch, plus it is powered by Technician and STAB. Fling is also powered by Technician, and it is super effective against Ghost types. Also, flinging the King's Rock the first time around will make the opponent flinch as well (assuming that you are faster than your opponent). After that, Thief will steal your opponent's held item, allowing you to use Fling again. Once again, it is powered by Technician. Last but definitely not least, now that you have used the previous 3 moves, you can use Last Resort which has a base power of 140 and STAB.

0 votes

Ambipom can be setup to do many different things, but the moveset i'll show in particular will be used for disruption and partial offense using hit and run strategy. This is actually for Ambipom with the egg move Fake out and the ability Technician.

To be used is very simple, many of the NPC in many games use looks alike movesets to do this same thing, what he will do is making a combo of Fake out followed by U-Turn. In most cases Fake out will be able to take more than half of the health of the enemy while also disrupthing him, if the U-turn didn't finish on the next turn, you'll be able to sent the next pokémon based on the enemy you are facing acording to finish him of. So This moveset is more usefull when sending Ambipom first and after any of your pokémons has been defeated.

Item: Silk scarf
Nature: Adamant
Ability: Technician
EV spent in attack and speed

Fake out (Maim move)
U-Turn (Following move to complete combo)

To fill this role he only need this two moves, the other two spaces could be almost any move, but in case you really want to make good use of the two last slots, moves for self coverage, backup or moves of different types to cover the weakness of your teamates can add very well too. In most cases moves like Thunder punch, ice punch, brick break, seed bomb, last resort and more.

(Important nothing, choosing natures that doesn't increase attack will have a bad impact here since is incredible important that the move fake out take at least half of the health of the foe. It only work effectively with natures that increase attack)

edited by
0 votes

This is my Ambipom, it’s a troll

Impish Nature
EV’s 252HP/4Atk/252Spd
Item: Kings Rock (you see where this is going)
Ability: Skill Link
-Fury Swipes (Flinch with kings rock, hit 5 times with skill link)
-Double Hit (Damage, also flinch)
-Brick Break (Break Light Screen/Reflect, and deal with rock and steel types.
-Shadow Claw (Ghost Coverage)

This is obviously the best moveset ever.

–4 votes

A good move set is



iron tail

hyper beam

You shouldn't just use all-out powerful moves; they are often bad moves. You should use technique and strategy, like the sets above.
I agree
double-hit - weak
thunder- inaccurate
iron tail- inaccurate
hyper beam- recharge, inaccurate
Less power, more strategy. I agree with Fizzcube.
Haha negative 4 votes?