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2 votes
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If you have a good competitive moveset for Drifblim, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Drifblim Pokédex and learnset for reference.

Sprite

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26 Answers

4 votes

Similar to Trachy's set, this is just my Bulky Balloon variation:
awesome pic

Drifblim (M) @ Leftovers
Ability: Aftermath
EVs: 240 HP / 164 Def / 20 SpA / 84 SpD
Modest Nature
- Hex
- Hidden Power [Fighting]
- Thunder Wave
- Stockpile

Hex + Thunder Wave slows and deals a healthy STAB double damage.
Hidden Power is fighting type for full neutral coverage.
Stockpile gives this guy some bulk by raising both defenses.
EVs give it 501 HP, equal defenses and a bit of a SpAtk boost, while the nature further increases its SpAtk.
Leftovers are for recovery.

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Just to let you know, I removed the huge image, even though it's great. It was taking up more space than you actual answer.
it actually looks kinda creepy
3 votes

i believe I can flyyyyyyyy

Drifblim @ Flying Gem
Ability: Unburden
EVs: 252 Atk / 52 Def / 204 Spe
Adamant Nature
- Acrobatics
- Substitute
- Disable
- Destiny Bond

This set is just amazing. With the Flying Gem, Acrobatics becomes awesomely powerful and OHKOs anything in NU that isn't a Rock type. It also doubles your Speed thanks to Unburden. You can now set up a Substitute freely, to block any status your opponent might throw at you, or just let it be destroyed. Then, on the next turn, Disable whatever move they used on it! Drifblim has 3 fantastic immunities, as well as a 4x resistance to Bug, so many Pokemon in the tier will only carry one move that can hit it. By disabling it, you get another free sub, and can force easy switches. When you run out of HP, you can use Destiny Bond (the ultimate troll move) which coupled with your blistering Speed, can guarantee you another KO.

With good play, this set can net you at least two, usually three kills per game. It works great in conjunction with hazards, to both take advantage of the switches it causes and get KOs more easily. It also has the handy bonus of spinblocking them, supporting your team even more. The EVs maximize Attack, obviously; by investing none into HP its health is indivisible by four letting it set up four subs in total (three if you switch in on Stealth Rock) and the Speed EVs let it outspeed basically the whole tier, even choice scarfed, after the unburden boost. Note that this one has trouble with Rock types, specifically those that carry Rock Blast, since it can break its substitutes and kill it. Even so, Destiny Bond will help you bring it down with it.

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You could also do what Josh did and put a leichi berry on der
2 votes

Drifblim (M) @ Liechi Berry
Ability: Unburden
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Substitute
- Acrobatics
- Baton Pass
- Explosion

For those who don't know, Liechi berry raises your attack by one stage.
When he uses that Liechi berry, he gets a boost from Unburden, that doubles his speed.
Baton Pass gives all of his boosting away (Not sure if it gives Unburden boost)
Acrobatics does lots of damage when you get rid of that Liechi berry, so than you can sweep.
While Explosion is the suicide approach, but really just a filler.

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No ghost moves
2 votes

Rainy Dayz

Drifblim @ Ghost Gem
Ability: Unburden
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
- Shadow Ball
- Thunder
- Weather Ball
- Destiny Bond

I love the versatility of this Pokemon <3 this is for use on rain teams only. Drifblim's amazing movepool and ability make him a fine choice for a rain sweeper. Again, ghost gem lets you get off a heavy hit while also activating unburden and making you super speedy. Other types of gems are obviously an option but I think STAB is usually safer. Thunder is 100% accurate, high power rain abuse; weather ball is too, except it's 100bp, with pseudo-STAB boost in the rain it becomes 150 base power. Unfortunately this set is walled by ferrothorn - it could help to add in hidden power flying over shadow ball, with a flying gem, but that's not hitting ferro very hard either and tbh you might as well use acrobatics. This set doesn't require much team support to run, it can sweep on its own but obviously hazards are nice to nail dem KOs. Ferrothorn deserves a mention, it has awesome synergy with drifblim, can set hazards easily, appreciates drifblim's spinblocking, and is a great fit on any rain team really. The last move, destiny bond, will get you another kill, and often you'll bring down the opponent's choice scarfer making way for a setup sweeper to do its thing.

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I like this set
2 votes

Gen 9 NU Defog

Drifblim @ Heavy-Duty Boots
Ability: Aftermath
Tera Type: Ground
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
IVs: 0 Atk
- Will-O-Wisp
- Hex
- Defog
- Strength Sap

With access to Heavy-Duty Boots and access to utility moves such as Will-O-Wisp and Strength Sap, Driblim makes for a good Defog Pokemon in Gen 9 NU. Will-O-Wisp is used to cripple physical wallbreakers by burning them. Hex is used for a Ghost STAB that doubles in power against Pokemon who have a status condition, which works really well with Will-O-Wisp. Defog is used to clear hazards. Strength Sap is used to give Drifblim a source of HP recovery while also lowering the attack of opposing Pokemon, which can also cripple physical wallbreakers. Tera Ground allows Drifblim to have an immunity to Electric moves and a resistance to Rock moves, though you can use another Tera Type. This set has max Def max SpD with a Bold Nature over max HP max Def for the EV spread since Drifblim already has a high HP stat, so it doesn't really need 252 HP EVs. The only real benefit of using max HP is to be able to take more Night Shades, but Night Shade isn't that common.

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1 vote

Drifblim (F) @ Chesto Berry

Ability: Unburden
EVs: 252 Def / 108 SpA / 148 Spe
Bold Nature
- Calm Mind
- Rest
- Shadow Ball
- Hidden Power [Fighting]

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I love it. Let's just hope u don't run into sucker punch XD
Or Shadow-sneak or Aqua-jet because that would hurt a lot.
You cannot be serious, Drifblim has 252 Def EVs and a Bold nature topping that, Why the f*ck would aqua jet do alot?
Shadow sneak might do a little bit, but it's not a worry because of the 40 base power, and it's uncommon move anyway.
1 vote


Drifblim @ Flying Gem
Ability: Unburden
Nature: Adamant
EVs: 252 Atk / 252 Spe / 6 HP
- Acrobatics
- Sucker Punch
- Return / Body Slam
- Explosion / Stockpile / Will-O-Wisp


Acrobatics makes a super strong STAB move with Flying Gem and it activates Unburden. Sucker Punch replaces what would be Ghost coverage and is priority. Return is for power while Body Slam can paralyze. Explosion is a suicide move that can be very useful while Stockpile makes you a very bulky sweeper. Will-O-Wisp is very useful for status.

NOTE: I have tested this guy and have proven him an incredible NU sweeper.

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1 vote

Gen VII
Type: Wall

Drifblim @ Leftovers
Ability: Unburden
EVs: 126 Def / 252 SpA / 126 SpD / 4 Spe
Modest Nature
- Stockpile
- Spit Up / Swallow
- Thunderbolt
- Hex

THIS THING WILL NOT DIE!!! Please trust me on this! Start by spamming Stockpile and getting those defensive stats UP. For more of a wall, you can have Swallow instead of Spit Up. Every time someone tries to hit you, you heal up some of the damage, AND your speed goes up thanks to Unburden. Soon you have a lightning fast, and wicked defensive Drifblim. Hex is a good STAB move which doubles power if you get a bonus paralysis off of Tbolt. A good addition to you team if you are looking for a wall/semi sweeper.

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I'm pretty sure Unburden only activates if you lose/use up a item (Knock Off, getting hit by a super effective move with Weakness Policy).
1 vote

Gen 9 NU Calm Mind

Drifblim @ Sitrus Berry
Ability: Unburden
Tera Type: Ground
EVs: 12 HP / 136 Def / 252 SpA / 108 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Substitute
- Shadow Ball
- Air Slash

A Substitute + Calm Mind set Drifblim can use on HO teams in Gen 9 NU. Calm Mind boosts Drifblim's Special Attack and Special Defense, making it a dangerous sweeper. Substitute allows Drifblim to take advantage of Choice Locked Pokemon as well as allowing Drifblim to use Chansey and Sandaconda lacking a rock move as setup fodder. Shadow Ball and Air Slash are used for STAB moves, with Air Slash having a chance to flinch. Sitrus Berry is used to restore some HP and triggers Unburden. Tera Ground is used to allows Drifblim to flip the matchup vs Electric-types.

252 Special Attack EVs give Drifblim's attacks as much power as possible. 108 Speed EVs allow Drifblim to outspeed Choice Scarf Pokemon such as Passimian and Mabosstiff after triggering Unburden. 12 HP EVs allow Drifblim to have an even HP number. The rest of the EVs are used in Defense to give Drifblim some physical bulk.

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0 votes

Driftblim stall/sweeper

Drifblim @ Flame Orb
Ability: Flare Boost
EVs: 6 HP / 252 SpA / 252 Spe
Timid Nature
- Will-O-Wisp
- Hex
- Thunderbolt
- Hidden Power [Ground]


Will-O-Wisp is great for dropping the opponents attack thus increasing Drifblim's overall bulk. Hex benefits from Will-O-Wisp and is great STAB. Thunderbolt has great coverage and if you are very fortunate they will get paralyzed. Hidden Power [Ground] is less commonly used than Hidden Power [Fighting] but provides just as much coverage, though not over Ice.

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0 votes


Drifblim @ Leftovers
Ability: Aftermath
EVs: 128 Def / 252 SpA / 124 SpD / 4 Spe
Modest Nature
- Hypnosis
- Dream Eater / Hex
- Shadow Ball / Psychic
- Thunderbolt

  • Hypnosis: Forces the foe to take a nap on the battle field, also helps out the moves below.
  • Dream Eater / Hex: Dream Eater for recovery, Hex is powered up by sleeping foe.
  • Shadow Ball / Psychic: If Dream Eater is your move above go with Shadow Ball for nice STAB damage, Psychic gives some coverage.
  • Thunderbolt: Nice coverage.
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0 votes

Walled by a balloon

Drifblim @ Leftovers
Ability: Aftermath
Nature: Bold
EVs: 252 HP / 128 Def / 128 SpD
- Stockpile
- Will-O-Wisp
- Pain Split
- Ominous Wind / Hex / Shadow Ball


Stockpile boosts your Defenses from bad to decent in 1 move and after another you are bulky and the 3rd makes you hard to damage. Will-O-Wisp further increases your bulk by cutting attack and also serves as a stalling move. Pain Split is your way of healing and damaging. Ominous Wind is mainly a counter to Taunt, but has a chance of boosting your stats which is awesome. Hex and Shadow Ball are other options in case you want more power.

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0 votes

Gen 6 build here.

Drifblim @ Sitrus Berry / Chesto Berry
Ability: Unburden
Adamant Nature
EVs: 252 Atk / 252 HP / 4 Spe
- Will-O-Wisp
- Stockpile
- Acrobatics
- Rest

With Drifblim's huge HP, he can make a great wall and a Pokemon that can really drag the match on. Physical attackers will find it hard to do damage if you burn them with Will-O-Wisp and Stockpile 3 times. So you can really afford to use Rest without much to worry about. And once your berry is used up or lost Acrobatics will really hurt due to Acrobatics working well without a held item plus the STAB due to Driftblim being part Flying type.

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0 votes

Drifblim @ Flame Orb
Ability: Flare Boost
Nature: Modest
EVs: 252 HP / 128 SpD / 128 SpA
- Hex
- Will-O-Wisp
- Psychic
- Facade

Use Will-O-Wisp to burn the opponent, then use boosted Hex. This set is designed to be pretty bulky so it can hold up against many attacks. Facade is only there for specially defensive opponents.

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Facade is bad with no investment in Attack and a Modest Nature.
0 votes

1

Drifblim @ Mental Herb
Ability: Unburden
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
- Minimize*
- Substitute
- Disable / Will-O-Wisp
- Baton Pass

Very basic set, not too hard to understand either. With Mental Herb, it can avoid a Taunt, set up a Substitute and activate Unburden. After the Substitute is up, it can either gather Minimize boosts or Baton Pass this high HP sub to another Pokemon (all this because Taunt fails against Substitute). Disable to stop certain Pokemon from functioning i.e taking full advantage of the fact that some Pokemon only carry one coverage move for it, and Will-O-Wisp to cripple physical attacker and being it's only means of damage.
This set works with Aftermath too, just change Mental Herb for Leftovers instead.

  • NOTE: This is not eligible for most Smogon tiers, as it avoids the Evasion clause by using Minimize.
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0 votes

Stalling mastermind strikes again. I just love Driftblim

Driftblim @ Leftovers
Ability: Aftermath
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Will-O-Wisp
- Amnesia
- Minimize
- Hex

  • Will-O-Wisp: Cripples opponents attack power while also burning them
  • Amnesia: To counter special attackers whose attack power doesn't deplete from the burn
  • Minimize: The ultimate beast move for Driftblim making this thing near impossible to deal with
  • Hex: Double damage with burn, and also can be used if Taunt is put into play
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0 votes

Just gonna post this Drifblim moveset I've been trying out

Drifblim (M) @ Power Herb
Ability: Unburden
EVs: 8 HP / 252 Atk / 248 Spe
Adamant Nature
- Acrobatics
- Toxic / Will-O-Wisp
- Phantom Force
- Explosion

A physical set just for an attempt of something somewhat different. Power Herb is for instant Phantom Force usage in order to activate Unburden. Acrobatics provides a good Flying-type STAB move to use afterwards. Toxic wears down opponents and Phantom Force can offer a quasi-Protect for toxic stalling. Alternatively, you could use Will-O-Wisp to slowly deplete the opponent's health while making their physical attacks weaker. Finally, since this set probably won't last too long, Explosion is there for a devastating move once your HP is low enough.

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0 votes

Rather more gimmicky set...


Drifblim @ Flame Orb
Ability: Flare Boost
EVs: 96 Def / 252 SpA / 160 Spe
Timid Nature
IVs: 0 Atk
- Hex
- Air Cutter
- Psychic / Thunderbolt / Clear Smog / Thunder Wave / Pain Split
- Trick

Steps:
1.) Switch in on an opponent to receive Flame Orb boost.
2.) Trick the Flame Orb onto a non-fire type Pokemon.
3.) Hex and blow them back a couple years.
Move options: Air Cutter is for coverage. The second and third move can be replaced with any filler move that fits your team. You could even run rest if you wanted to, so you get your HP back, but your attacks will do a lot less.

EVs: The speed investment is just so you outspeed max speed Gogoat in case it becomes a problem and all else below it. The rest is dumped into Special Attack and then defense so you can take an ice punch from Floatzel and beat it 1v1 with the Flame Orb (if it isn't choice band).

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I would’ve guessed Will-o-Wisp was going to be better, but Trick is more accurate
0 votes

Chernoblim (Drifblim) @ Rocky Helmet
Ability: Aftermath
Nature: Adamant
EVs: 4 HP / 252 Atk / 252 Spe
- Toxic
- Will-O-Wisp
- Thunder Wave / Defog / Pain Split
- Explosion

The reason I nicknamed him Chernoblim is because this is the MOST HAZARDOUS DRIFBLIM EVER, you have everything you need to hold the enemy Pokemon's with Status Hazards in this set.

If they throw a Wall you put it on a timer with Toxic.

If they throw a Physical Monster you can Will-O-Wisp him and reduce his Attack (beware Guts abusers like Conkeldurr).

You also have Thunder Wave to slow down Sweepers and take them out.

Explosion is there in case you just want to press the "eject" button but go out with a bang alongside it, warning that this can take out a member of your team too, so be cautious.

Rocky Helmet and Aftermath make sure they get what they deserve when they touch you, or KO you.

P.S.: Bold Moves can be swapped with the moves in Italic according to preference/need.

Warning: This set works best if you have Tailwind going, that allows you to act first 99% of the time with the Doubled Speed, even as Drifblim.

Warning 2: This set is very bad if you pretend to use Drifblim as a Staller, he is just a hazard ball, he goes in, then blows up after like 5-6 turns if he is not dead already, though he is fun and can cause some enemies to rage at you, legit, one of those "it just works" Sets. If you really want to make this set Work I advise you have 2 Walls alongside Drifblim (A Physical and a Special one, change them as needed) and a good Revenge Killer, with all the Status Hazards you have and with some decent Stalling this guy is kinda nuts as he can spread all those with ease (even better with a Taunter in your side so you evade some of those nasty hits).

This concludes it, sorry for the Wall of Text. Hope someone can have the same fun as me running this set :)

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0 votes

Drifblim @ Weakness Policy
Ability: Unburden
Nature: Brave / Quiet
EVs: 252 Spe / 200 SpA / 50 Atk / 8 HP
- Shadow Ball
- Acrobatics
- Thunderbolt
- Psychic

Happy October, everybody! Today we're starting things off with Drifblim, a signature Halloween Pokémon due to its creepy behavior of grabbing children and lifting them up to the heavens (and it being a Ghost type of course). Now, onto the set. The reason why I chose Quiet or Brave is because well, turns out that after Unburden, Brave or Quiet Drifblim clocks in at 466 Speed, letting it outspeed everything that isn't scarfed or Deoxys-Speed. Shadow Ball is Ghost STAB. Acrobatics is your most powerful Flying type move. Weakness Policy + Unburden is a pretty powerful combination, especially if you count STAB. Thunderbolt is coverage, Psychic is also coverage. It's a real shame it doesn't get Air Slash or Hurricane. I'll be making more movesets for Ghost Pokemon for the rest of the month so stay tuned :)

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You can also always baton pass
Revised EVs: 8 HP / 48 Atk / 200 SpA / 252 Spe (the 2 extra in Attack don't do anything :P)
yeah i know, yet I still think having 50 Atk EVs is better than 48 for some reason lol
"The reason why I chose Quiet or Brave is because well, turns out that after Unburden, Brave or Quiet Drifblim clocks in at 466 Speed, letting it outspeed everything that isn't scarfed or Deoxys-Speed."

I can't help but still be confused by the Speed-decreasing nature. And why Speed EVs and a Speed-decreasing nature?
I chose Quiet because it's a mixed attacker with high HP and bad defenses. you aren't sacrificing much when you run a -speed nature because it still outspeeds everything other than Deoxys-S and Regieleki and lets you focus on damage without hindering your bulk
Oh, OK.