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4 votes
36,264 views

If you have a good competitive moveset for Probopass, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some explanation, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Probopass Pokédex and learnset for reference.

Sprite

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retagged by
DEAL WITH THE NOSE!!
I lol'd at the fact that he can punch things. Since when does it even have hands? xD
he probably uses ice punch by freezing one of his compass and throws it at someone lol
Nosepass (M) @ Evolution Stone
Trait: Sturdy
EVs: 252 HP / 4 Def / 252 SDef
Calm Nature (+SDef, -Atk)
- Toxic
- Pain Split
- Magic Coat
- Attract

13 Answers

7 votes

Probopass-gyro ball would be perfect for him if he had higher attack, but he can't learn it so...

TOXIC!!- given

block- yeah

protect-stalls even further

taunt/hidden power[grass]/stealth rock/sandstorm/earthquake/magnet rise.-taunt to prevent the foe from taunting you, Hp for type coverage, stealth rock/sandstorm for added damage with toxic, or flash cannon or earthquake should he need to attack with STAb, I don't see the point in giving him moves for type coverage since he won't be able to take them out with his low speed and offensive stats. or MR if you don't want ground attacks.

In my opinion, his offenses are too low for any attacks to be worthwhile.

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I'll take a different route because of the way I battle and go with Sandstorm, Toxic, Magnet Rise, Earthquake.
Probopass, one day somebody might think you look cool... but today is NOT THAT DAY!!
3 votes

Gen V

Probopass (M) @ Air Balloon

Trait: Sturdy

EVs: 4 HP / 252 Def / 252 SDef

Calm Nature (+SDef, -Atk)

  • Toxic
  • Stealth Rock
  • Pain Split
  • Block
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http://youtu.be/ABDHjb1JGFw, nosepass sweeps, almost same moveset.
2 votes

Probopass (M) @ Choice Specs

Trait: Magnet Pull

EVs: 252 HP / 4 Def / 252 SAtk

Modest Nature (+SAtk, -Atk)

  • Earth Power
  • Flash Cannon
  • Discharge
  • Hidden Power [Ice]

Probopass (M) @ Leftovers

Trait: Magnet Pull

EVs: 252 HP / 252 Atk / 4 Def

Adamant Nature (+Atk, -SAtk)

  • Earthquake
  • Rock Slide
  • Ice Punch
  • ThunderPunch
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1 vote


Item: Choice-specs
Ability: Sturdy
Nature: Modest
EVs: 252 S.Attack, 128 Defense, 128 S.Defense


Volt-switch
Earth-power
Power-gem/Ancient-power
Hidden-power(Ice)


Volt-switch is coverage and switch. Earth-power is coverage. Power-gem is STAB or you can run Ancient-power if you want to have some fun. Hidden-power(ice) is coverage. This guy covers 484 Pokemon for Super-effective coverage the rest are neutral. 409 S.Attack will be damaging things. Not the best for this, but this can be a fun set to use and definitely unexpected. You can use Trick-room support and give him a Quiet nature to make this guy a whole lot better though.

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Anyone else remember tormenting Mario by pulling his face on the N64?
Those were the days.
1 vote

This is worse than Entrainment Durant and F.E.A.R. Rattata, worse than any "troll" strategy ever created... And I take no credit.

[email protected] Juice
Ability: Sturdy
Level: 1

Stealth Rock- It is a lead so yeah.

Toxic- Wear them down.

Magic Coat- Spore? Bounces Back. Taunt? Bounces Back.

Pain Split- Works with Sturdy. Healing.

EVs and Nature do not matter. Source: Well I can't post links now so go to youtube.com, search NOSEPASS IS OP- Pokemon Showdown Forfeit Inducer. The youtuber is Little Zubat.

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I'd recommend a level 2 Probopass, since it doesn't look like FEAR on team preview & you get an immunity to Toxic

I actually use him in Monotypes with the exact same moveset and in 1v1 I switch SR for Protect, to check intentions, stall Toxic or if I missed my 1st Toxic, I get the foe down to 7%, Toxic then Protect.

P.S. I like to call it SPSP (Sturdy Pain Split Probopass) since its very different compared to FEAR.
1 vote

Probopass @ Zoom Lens

Trait: Sturdy
Modest Nature
EVs: 252 SpA / 252 HP / 4 Def

Moves:

-Gravity
-Zap Cannon
-Power Gem
-HP Grass

Start by using Gravity then Zap Cannon. According to Bulbapedia, when gravity is in effect, the accuracy of all moves are multiplied by 5 thirds (5/3). In other words, the accuracy of all moves are multiplied by 166.666666667%. So, Zap Cannon will have 83 accuracy. But, with Zoom Lens, the current accuracy is multiplied by 20%. So, that would mean that Zap Cannon has 100% accuracy when Gravity is in effect and with Zoom Lens! Zap Cannon is a GREAT coverage against pesky water types. Power Gem is for STAB. Finally, HP Grass is for coverage against Ground Types and Water Types.

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Maybe add Earth Power somewhere because everyone can be hit with Ground moves under Gravity. That aside, good set. +1
0 votes

Gen V set for Nosepass

Nosepass (M) @ Eviolite

Trait: Sturdy

EVs: 4 HP / 252 Def / 252 SDef

Careful Nature (+SDef, -SAtk)

  • Toxic
  • Pain Split
  • Magic Coat
  • Sandstorm
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wow your fast
I have every single Pokemon already on a team somewhere on Pokemon Online. All I need to do is export and I can copy/paste them here.
0 votes

Probopass (M) @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 252 SAtk / 4 Def
Modest Nature (+SAtk, -Atk)
- Stealth Rock
- Flash Cannon
- Power Gem
- Hidden Power [Fire]

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0 votes

Modest nature
[email protected] orb
thunderbolt/Thunder-For water coverage
thunder-wave-So you will attack first next turn.
magnet-rise-So ground can't hit you.
Hidden-power Psychic/water-For fire coverage.

                                 ** THANK YOU!!**
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for hidden power I would suggest psychic for fight types because fire isn't super effective against
probopass.Probopass is steel and ROCK type duhh
0 votes

Probopass (M) @ Leftovers

Trait: Sturdy
EVs: 4 HP / 252 Def / 252 SDef
Bold Nature (+Def -Atk)

Lock-on
Zap cannon
Earth power
Iron defense

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0 votes

enter image description here
Probopass @ Leftovers
Ability: Sand Force
EVs: 56 HP / 84 Def / 116 SpA / 252 SpD
Modest/ Bold Nature
- Power Gem / Volt Switch
- Flash Cannon
- Iron Defense
- Magnet Rise / Thunderbolt

Power Gem and Flash Cannon is for STAB, but Volt Switch could be used to get out of a tight situation. Iron Defense boosts Defenses and magnet rise is for Ground. A very bulky PU Pokemon- enjoy!

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0 votes

What do you think about this guys?

Probopass @ Weakness Policy
T: Sturdy
N: Timid
Ev: Sp.Atk/Spd
- Rock Polish
- Power Gem
- Earth Power
- Discharge/HP[Grass]

The main idea is to fool someone to punch this guy with some super effective move while he's boosting his speed with RP. Sure, he will probably stay with 1 HP, but with 392 speed and workable sp.atk from Weakness Policy

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0 votes

(This moveset is for Gen. 5, White 2/Black 2, to be more specific) Also, it's more defensive, so it should most likely be used to stall.

Probopass @ Leftovers (if you chose Snore) or Chesto Berry (If you chose Power Gem)
Nature: Lots to choose from:
(Offensive): Modest (+Sp. Attack, -Attack), Quiet (+Sp. Attack, -Speed)
(Defensive): Bold (+Defense -Attack), Relaxed (+Defense -Speed), Calm (+Sp. Defense, -Attack), Sassy (+Sp. Defense, -Speed)
Trait: Sturdy
EVs:
(Offensive):
(1) 252 Sp. Attack, 252 HP, 6 Defense
(2) 252 Sp. Attack, 252 Defense, 6 HP
(3) 252 Sp. Attack, 252 HP, 6 Sp. Defense
(4) 252 Sp. Attack, 252 Sp. Defense, 6 HP

(Defensive):
(1) 252 Defense, 252 Sp. Defense, 6 HP
(2) 252 HP, 252 Defense, 6 Sp. Defense
(3) 252 HP, 252 Sp. Defense, 6 Defense

Moves:

Iron Defense or Lock-On:
Iron defense is really good for a defensive Probopass, because it increases the users stats by 2 stages(?) It can be learned at level 1, or you can teach it move tutor. Combined with the Leftovers, it will really stall for awhile. Lock-On works good for an Offensive Probopass because other moves are sure to hit. This move is learned at level 50 (same for Nosepass).
Zap Cannon: Is the best move that Probopass can learn. It's learned at level 50, but has low accuracy. Of combined with Lock-On, it is sure to do some serious damage. And it also covers it's weakness, Water.
Rest: This move is really good for annoying your Opponent, because if it has high Defense/Sp. Defense and HP, it will take awhile for the opponent to lower it's HP, and it works well with it's ability, Sturdy. Even if it's hit with a Fighting, Water or Ground type move, it will survive, and you can just restore it's HP. This move is learned at level 22
Snore, or Power Jem: Snore will only work when Probopass is asleep, and when it uses rest, it will be put to sleep. So why wait a few turns to attack, when you can attack the next turn. Or, you can chose Power Jem, for STAB. It has higher accuracy, and will more damage than Zap Cannon.

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