PokéBase - Pokémon Q&A
11 votes

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  • Please include (at least) six Pokemon in your answer, each with a specified set of moves. Abilities, natures, items and especially EVs are helpful but not a necessity.

  • Be mindful that players may not be able to get certain Pokemon, such as those restricted by version exclusivity or a trade evolution. If you'd like to suggest one of these, be sure to mention alternative/s.

  • Please also be considerate that many players have particular rule-sets for teams, such as to disallow overpowered legendary Pokemon or keep the starter on the team. You're welcome to suggest otherwise, but again it is kind to mention other options.

  • Please provide ample explanation.

I'm doing a Piplup-based team now.
Actually, never mind, I'm not doing a Piplup team for this.
lol lol

69 Answers

4 votes

Pokemon Platinum

Torterra: Torterra, Luxray, Floatzel, Lucario, Rapidash, Gengar/Alakazam

Torterra: Wood-hammer, Earthquake, Crunch, Rock-climb

Wood-hammer for STAB as you can not get Seed-bomb until after the E-4 (Note you need a heart scale to remember Wood-hammer). Earthquake he learns by level up as soon as he becomes a Torterra(lvl.32), this provides excellent STAB. Crunch gives very important coverage against Lucian, who is the hardest of the E-4, which will prove very useful. Rock-climb is an HM but it can also confuse the target.

Luxray: Crunch, Thunder-fang/Thunderbolt, Iron-tail, Strength

You get Shinx very early in the game so a Luxray is easy to get. He has a very limited move pool, however he is still a valuable asset to the team thanks to his huge Attack stat. Crunch is for Lucian. Thunder-fang is his BEST PHYSICAL STAB(remember this is before Wild-charge), so Thunderbolt is an option but if you choose to get Gengar then it is better on him. Iron-tail is for some coverage. Strength is HM and neutral coverage. (Note: If you actually are willing to take the time to breed him then Fire/Ice-fang are options).

Floatzel: Surf, Ice-beam/Punch, Waterfall, Focus-blast/Brick break

Buizel comes in fast so this will be easy. I know TWO WATER MOVES but this is ingame and two HMs is more than worth it. Ice-beam/Ice-punch is IMPORTANT this is the guy who is going to take out your worst enemy CYTHIA'S GARCHOMP Floatzel should outspeed him if you level it up enough and then POW dead Dragon..Shark...Thing... Ice-beam is easier to get as you do not need to collect shards for a while to get it. Surf and Waterfall are STAB Hms. Focus-blast for power, Brick-break for Coverage.

Lucario: Aura-sphere, Dragon-pulse, Dark-pulse/Psychic, Extreme-speed

He takes a bit longer to get as you do not get him until Iron-island, however; he is very useful. Aura-sphere is STAB and very useful for getting the occasional Double team Pokemon. Dragon-pulse is coverage(NOTE: I do not expect Lucario to outspeed Garchomp to use this unless you level him up a lot and with EVs or trade a choice-scarf to him). Dark-pulse or Psychic, Psychic if you choose Alakazam, Dark-pulse if you choose Gengar. Extreme-speed is good for finishing off things, like Alakazam or if Floatzel does not completely kill Garchomp.

Rapidash: Flare-blitz, Bounce, Mega-horn, Poison-jab

This guy is pretty much your ONLY option for a fire type unless you choose Infernape. He comes in the game very fast. Flare-blitz is very strong stab. The rest is coverage. This is your main guy for defeating the Ice gym and the Bug E-4.

Gengar/Alakazam: Shadow-ball, Psychic, Thunderbolt/Shock-wave, Focus-blast

Gengar gets T-bolt Alakazam gets Shock-wave. Both are useful special sweepers that you can catch early in the game. It is up to you.

However you could switch Lucario/Gengar/Alakazam out for a Flying type, most likely Staraptor.

Staraptor: Close-combat, Fly, U-turn, Steel-wing

Also you may want an HM slave to carry the weak HMs like Rock-smash and Cut. Bibarel and Lopunny are decent options.

Will give more info later

If you Choose Chimchar as your starter you should replace Rapidash for Roserade. If you choose Piplup as your starter replace Floatzel for Roserade.

Infernape: Close-combat, Earthquake, Flamethrower/Flare-blitz, and Shadow-claw

Empoleon: Ice-beam, Surf, Waterfall, and Earthquake

Roserade: Magical-leaf/Giga-drain, Sludge-bomb, Shadow-ball(If you choose Gengar)/Stun-spore, and Cut

Magmar is also a crazy overpowered fire type in this game
It certainly does WORK, but Houndoom is better in almost every way.
Aside from suggesting Pokemon that require trading to evolve, another thing I don't like about this answer is that it suggests using Lucario. Experience is a limited resource when using in-game teams. Lucario, arriving at level 1, obviously doesn't make the best use of that resource. If you want a good fighting type for plaything through Platinum without having to choose Chimchar, then Gallade is your best bet.
You certainly CAN do that, but why would you when there are so many better Pokemon you can use without having to grind?
Patient people can grind anything, including Gallade. The whole point of using a GOOD in-game team rather than 1-6 random Pokemon is to require less grinding.
3 votes

This is the team that I am training to Lv. 100 currently. >Finished the post-game<

Empoleon | Houndoom | Electivire | Gallade | Staraptor | Gengar

Empoleon: (Starter Pokemon)
Surf, Flash cannon, Ice Beam, Grass knot

Empoleon is the starter. HM Surf is well covered by this, as it gets STAB + nice sp. Attack. Flash cannon similarly, is a STAB for Empoleon ONLY. Ice beam is for grass types and Ground types. Grass knot is just for any heavy poke's that might pop up now and then. Extremely useful for E4 Bertha!

Flamethrower, Dark pulse, Nasty plot, Swift

Houndoom, as all know, is an totally incredible special sweeper, with nasty plot to make it able to OHKO almost all of E4's Pokemon. Flamethrower is STAB, as is Dark pulse. Swift is for just a move slot to be covered. Any move fits well.

Thunder punch, Brick break, Fire punch, Earthquake

Close combat, Psycho cut, Leaf Blade, Night slash

Fly, Close combat, Facade, U-turn

Shadow ball, Sludge bomb, Dark pulse, Psychic

I will add the explanations later on possibly tomorrow!

EDIT: done hound and empo

edited by
3 of the same Pokemon :)
great minds think alike! <<<
I cant get a Ralts (or Kirlia) untill i finish the pokedex, and that's the same for transfers. How did you get a Ralts? (Please don't say trading!)
You can get it in Route 208/209
Also, why 2 pokemon with Close Combat?
Aren't you not allowed to suggest Pokemon that require trading to evolve?
3 votes


Empoleon - Water/Steel
Surf, Ice Beam, Grass Knot, Stealth Rock
Your starter and he will lead your team. Surf is HM and gains STAB. Ice Beam for Dragon- and Grass-types. Grass Knot is for other Water-types. Stealth Rock is a entry hazard.

Togekiss - Normal/Flying
Fly, Aura Sphere, Air Slash, Thunder Wave
Fly is to help you travel around Sinnoh. Aura Sphere is for Rock, Ice and Steel types. Have 90 base power and never miss! Screw those Double Teammers. Air Slash gains STAB and have 60% chance to flinch. Incridible! Thunder Wave paralyzes the target making more difficult to attack. You need to have Serene Grace to ability so don't make mistakes getting Hustle as ability!

Gallade - Psychic/Fighting
Psycho Cut, Close Combat, Night Slash, Leaf Blade
Love this guy. Psycho Cut and Close Combat gains STAB. Night Slash is for Ghost and other Psychic types. Leaf Blade have 90 base power with high critical hit ratio!

Garchomp - Dragon/Ground
Outrage and Earthquake gains STAB. Flamethrower is for Ice-types. Sandstorm raises his evasion 20% with the ability Sand Veil.

Drapion - Poison/Dark
Cross Poison, Night Slash, Rock Climb, Ice Fang
Cross Poison and Night Slash gains STAB and have high critical hit ratio. Simply perfect with Sniper as ability. Rock Climb is HM. Ice Fang is for Ground-types.

Bibarel - Normal/Water
Waterfall/Strength/Cut/Rock Smash
Waterfall, Strength, Cut and Rock Smash is HM. He is a slave.

edited by
garchomp should have rockslide or stone edge
Where is rotom?
Overall, very effective. Psycho cut is just perfect for Gallade, and the set for a Serene Grace Togekiss seems to work
This is only five team members.
3 votes

I personally love Platinum, and have beat the Elite 4 multiple times. Here is the teams

Grass Type

Torterra, Leafeon, Tangrowth

Seed Bomb-STAB
Iron Head-Coverage

Sunny Day
Seed Bomb-STAB

Giga Drain/Seed Bomb-STAB
Sludge Bomb/Poison Jab
Shock Wave/Aerial Ace
Focus Blast/Brick Break-Coverage

Fire Type

Infernape, Flareon, Magmar/Magmortar

Gunk Shot
Thunder Punch/Grass Knot-Coverage
Mach Punch-STAB

Fire Fang- STAB

Brick Break
Thunder Punch

Water Type

Empoleon, Vaporeon, Tentacruel

Ice Beam-Coverage
Steel Wing-Stab

Ice Beam-Coverage

Ice Beam-Coverage
Sludge Bomb-STAB

Flying Type

Aura Sphere-Coverage
Water Pulse

Poison Type

Rock Climb
Poison Jab-STAB
Sucker Punch-Coverage

Rock Type

Rock Smash
Stone Edge-STAB
Sucker Punch


I didn't include Roserade because of its stat total
You should have a Eeveelution, due to Strength


Sudowoodo-Route 221
Toxicroak-Croagunk is on Route 212
Tentacruel- Route 205, 212, 213, 218, 219, 220, 221, 222, 223, 224, 226, 230, Canalave City, Fuego Ironworks, Iron Island, Pastoria City, Pokémon League, Sunyshore City, Valley Windworks
Vaporeon, Flareon, Leafeon- Eevee is in the Trophy Garden
Togekiss-Togepi can be found on Route 230, Eterna City
Tangrowth- Tangela is on Great Marsh
Magmar-Fuego Ironworks

edited by
I was about to down-vote then I realized there was choices and you had locations.
Just to say with Togekiss, Air Slash is much better than Fly. Togekiss has 120 Sp Atk and 50 Atk, making it a Special Attacker. Plus Serene Grace, its ability, makes Air Slash have a 60% flinch.
did you mean water pulse for tentacruel?

sorry for necrobumping
Since Togekiss' attack is seemingly low, if you want a Flying pokemon who can ACTUALLY use fly effectively in combat, i would recommend Honchkrow. a set like this should work:

Nature: any + Speed Nature (exept Timid)
Ability: Super Luck
- Fly
- Night Salsh
- Steel Wing/Shadow Ball
- Roost

(edit: i just realized you can only get murkrow by trade (sadly) but even still, Staraptor might be better than togekiss for fly)
2 votes

I recommend Chimchar as a starter, because that eliminates the need to waste a slot for a fighting type. All 3 starters will work so I will post a list for all 3 of them:

Infernape (Fire/Fighting)

  • Flare Blitz
  • Flamethrower
  • Close Combat
  • Rock Smash (I dont use

Floatzel (Water)

  • Surf
  • Waterfall
  • Blizzard/Ice Beam
  • Iron Tail

Roserade (Grass/Poison)

  • SolarBeam
  • Giga Drain
  • Shadow Ball OR Sunny Day (to make SolarBeam a one turn move)
  • Cut

Luxray (Electric)

  • Thunder
  • Thunderbolt/Thunder Fang
  • Crunch
  • Strength


  • Brave Bird
  • Fly
  • Close Combat
  • Endevaour

Garchomp (Dragon/Ground)

  • Dragon Rush/Outrage
  • Earthquake
  • Stone Edge
  • Rock Climb

I dont have movesets for the other two teams, but I do have the Pokemon:

Empoleon (Water/Steel)

Houndoom (Fire/Dark)

Roserade (Grass/Posion)

Luxray (Electric)

Altaria (Dragon/Flying)

Gallade (Psychic/Fighting)


Torterra (Grass/Ground)

Houndoom (Fire/Dark)

Floatzel (Water)

Luxray (Electric)

Altaria (Dragon/Flying)

Gallade (Psychic/Fighting)

If you dont want Chimchar/Infernape, then choose Turtwig/Torterra. On the Piplup/Empoleon one, you don't have a good Pokemon to learn Earthquake

Wouldn't Gyarados be a better suit then Floatzel, that intimidate is such a good ability. and its just a boss of a pokemon, my gyarados is level 89, item filler, move set: Ice beam coverage against grass/flying, Waterfall coverage against fire, plus I like the flinch that you get, Earthquake coverage against electric, which is a must just cause there deadly for him and Thundebolt coverage against water/flying, but that's my opinion doe :D
Your Chimchar team is the exact one that I used for my playthrough. (Wow...)
good team. I can never decide what team I should use.
Lol I have the same team!
Your chimchar team is the most common one
I used the chimchar one, except I used giratina instead of garchomp.
2 votes

Ok this is my first time answering a question. Hope it goes well! This is the team I'm currently using on Platinum and it's great! Hope you like it:

Empoleon (water and steel)
Moves: Surf, Waterfall, Hydro Pump and Rock Climb.
Ability: Torrent.
Item: Mystic Water.
Empoleon is an amazing Pokemon in general. It has a really high stats all round. It will be your surfer and a bit of a HM slave. I highly recommend you choosing Empoleon.

Staraptor (normal and flying)
Moves: Fly, Brave Bird, Close Combat and Defog.
Ability: Intimidate.
Item: None.
Staraptor is an over powered Pokemon if trained well. It has an incredibly high attack and speed stat, and its ability to learn Close Combat only sweetens the deal! This Pokemon will be your flyer.

Steelix (steel and ground)
Moves: Earthquake, Flash Cannon, Stone Edge and Rock Smash.
Ability: Rock Head.
Item: Quick Claw.
Not everyones first choice. I think Steelix is very underrated. With an extremely high defense and high attack stat, Steelix will be able to take hits and deal with the enemy quickly.

Gallade (fighting and psychic)
Moves: Strength, Close Combat, Psychic and Magical Leaf.
Ability: Steadfast
Item: Mind Plate.
With a very high attack, speed and special defense stat, Gallade will deliver a powerful hit, and with its typing, it gets rid of fightings' weakness to psychic.

Giratina (ghost and dragon)
Moves: Earth Power, Aura Sphere, Dragon Claw and Phantom Force.
Ability: Levitate.
Item: Griseous Orb or Leftovers.
Giratina is a powerhouse. Even for those who hate to use legendaries, I highly recommend it. Giratina has an insane HP and incredibly high stats.

Roserade (grass and poison)
Moves: Cut, Sludge Bomb, Giga Drain, Energy Ball.
Ability: Poison Point.
Item: Poison Barb.
Roserade has a high special attack and special defense. Not much is left to say about Roserade except that it's a great Pokemon!

I'm going to write another option incase you don't like Roserade or don't like using legendaries (Giratina).

Rapidash (fire)
Moves: Flare Blitz, Bounce, Fire Blast and Sunny Day.
Ability: Run away
Item: Lax Incense or Amulet Coin.
My personal preference over Roserade but it's still a great Pokemon! It has a high speed and attack and can take care of foes quickly.

Thanks for reading my answer and please vote for or use my team as it works really well. You will be able to dominate people with this team.

Hope this helped-
MightyMudkip :)

By the way, I use Rapidash, not Roserade. :)
2 votes

Team Overview: Infernape, Staraptor, Weavile, Garchomp, Roserade, Gyarados

Infernape was my starter of choice, not only because I liked its design but because its dual Fire/Fighting typing compresses a lot of coverage into one Pokemon.
Infernape @ Fist Plate
-Flare Blitz
-Close Combat
-Shadow Claw
-Thunder Punch / Rock Slide
Flare Blitz and Close Combat are two high-powered, reliable STABs with side effects which hardly matter in-game, making them very proficient. Thunder Punch is the superior option to Rock Slide as it covers more of Infernape's weaknesses (Water and Flying as opposed to just Flying). However, it is very difficult to obtain. If you do not want to take the time to obtain it, Rock Slide is decent, as it still hits Flying-types super-effectively. Shadow Claw gives coverage against Psychic types.

Next up is a Flying-type Pokemon. Starly is very easy to obtain and evolves quickly into the powerful Staraptor, making it my choice.
Staraptor @ Sky Plate
-Brave Bird
-Close Combat
Brave Bird and Return are two powerful, reliable STAB moves. Close Combat is a fantastic coverage move, providing relevant coverage and having high base power. Fly is an extremely useful HM and can even be used in battle if the extra power of Brave Bird is not needed to avoid recoil.

I needed an Ice-type Pokemon for Cynthia's Garchomp. Weavile seemed to be a perfect choice, seeing as it is fast enough to outspeed, even when low-leveled, and also compresses coverage thanks to its secondary Dark typing.
Weavile @ Icicle Plate ---> Life Orb
-Night Slash
-Ice Punch
-Poison Jab
Night Slash and Ice Punch are Weavile's best STAB moves, despite being quite weak. Dig is a great coverage move, covering several of Weavile's weaknesses. Brick Break, while giving redundant coverage with Dig, is the next best coverage move, being superior to Weavile's other options, which include Iron Tail (very poor accuracy and Weavile cannot afford to take hits), plus Poison Jab and X-Scissor (heavily resisted). While a Life Orb is the best option for an item, as Weavile appreciates the boost due to the low base power of its moves, it can only be found much later in the game. As such, an Icicle Plate can be used at first.

I needed a Water-type for Surf and Waterfall. Out of the Water-types available, Gyarados stood out for its offensive stats, while still being bulky, as well as having a secondary Flying typing.
Gyarados @ Splash Plate
-Earthquake / Ice Fang
Waterfall and Bounce are both reliable STAB moves. I chose Waterfall over Aqua Tail as they have almost the same power, yet you never have to worry about missing with Waterfall. Plus, Waterfall is a very useful HM and both Waterfall and Aqua Tail would not fit. Bounce is a good secondary STAB, allowing Gyarados to beat Grass-types that typically beat Water-types. Although Earthquake is the best coverage move, as it covers all of Gyarados's weaknesses, the Earthquake TM has to be given to Garchomp. As such, Ice Fang is chosen as it is still decent. If you decide to use a Ground type that learns Earthquake naturally, however, give the TM to Gyarados. Surf will not be used in battle but it is a very useful HM.

The Pokemon so far struggle with bulky Ground and Water types (Water especially) and needed a powerful Grass-type to take them on. Roserade perfectly fits this category and sports secondary STAB Poison moves for additional coverage.
Roserade @ Toxic Plate
-Petal Dance
-Stun Spore/Aromatherapy/Synthesis
-Sludge Bomb
-Shadow Ball
Petal Dance and Sludge Bomb are powerful and reliable STAB moves. Shadow Ball is Roserade's only coverage move, and, while it does help, Roserade is still walled by Steel-types. Roserade has no other viable coverage moves, so the last slot is open to a support move, whichever one appeals to you. However, Stun Spore is recommended as the other two aren't particularly useful- status is rare in-game and Roserade is not bulky enough to utilize a recovery move, while Stun Spore helps in catching Pokemon and can neuter a foe if you are in a tough situation.

I still needed a Ground type, and the obvious choice was Garchomp, with its very good stats and an additional Dragon typing which provides it with more coverage.
Garchomp @ Earth Plate
-Dragon Claw
-Stone Edge
Earthquake is a powerful, reliable STAB. Dragon Claw is a reliable Dragon STAB and is better than Dragon Rush or Outrage because of its lack of negative side effects, while still hitting hard enough. Stone Edge covers Garchomp's major Ice-type weakness and is the second check to Flying-types, as Weavile is the team's only way of dealing with them and might go down due to its frailty. Crunch is Garchomp's next best coverage move, providing coverage not redundant with its STABs and still being fairly powerful.

edited by
2 votes

Team Preview:

(Pre-Elite Four)

Infernape @ Shell Bell
Ability: Blaze

  • Flamethrower (TM35 - Fuego Ironworks)
  • Close Combat (Upon Evolution)
  • Shadow Claw (TM65 - Hearthome Gym)
  • Stone Edge (TM71 - Victory Road)

Infernape is a great Pokémon to have on your team with his great Attack, Special Attack and Speed as well as his great movepool which can cover a lot of his weaknesses. Flamethrower is a great STAB move (Flare Blitz is another option, but Infernape learns it late and does a lot of damage back to Infernape), as is Close Combat, Shadow Claw covers his weakness to Psychic and Stone Edge covers his weakness to Flying.

Gastrodon @ Quick Claw
Ability: Storm Drain

  • Surf (HM03 - Celestic Town Shrine)
  • Waterfall (HM07 - From Jasmine in Sunnyshore City)
  • Earthquake (TM26 - Wayward Cave)
  • Ice Beam (TM13 - Route 216)

Gastrodon has one of the best dual typings out there: Water/Ground meaning it only has one weakness: Grass, and with her great movepool and good stats, it means she is a great asset to your team. Both Surf and Waterfall are STAB HM attacks needed for progression, Earthquake is a very powerful STAB move and Ice Beam covers her weakness to Grass. If you don't want to use Gastrodon, I would recommend either Floatzel or Tentacruel as alternatives.

Drifblim @ Amulet Coin
Ability: Aftermath

  • Fly (HM02 - Galactic Warehouse)
  • Shadow Ball (Level 44)
  • Thunderbolt (TM24 - Above the Valley Windworks)
  • Silver Wind (TM62 - Route 212)

While many people would have Staraptor as their Flyer, a lot of the other things Staraptor does, Infernape can also do, and Drifblim is also bulkier, has better coverage moves and has more advantages throughout the game due to her Ghost typing. Fly is a good STAB move that gets you around quickly, Shadow Ball is another STAB move, Thunderbolt (while not covering any weaknesses) is a great move to have on Drifblim and Silver Wind covers her weakness to Dark. However, if Drifblim isn't for you, Staraptor is still a great Pokémon to use on your team.

Probopass @ Wise Glasses
Ability: Sturdy

  • Power Gem (Level 49)
  • Flash Cannon (TM91 - Canalave Gym)
  • Stealth Rock (TM76 - Oreburgh Gym)
  • Thunder Wave (Level 25)

Probopass may seem like an odd choice, but when making this team, I noticed Rock and Steel were both good types to have, so one thing led to another and Probopass was on my team, and Probopass was actually a really good Pokémon due his amazing defences. Power Gem and Flash Cannon are both great STAB moves, Stealth Rock means this Pokémon is a great lead and can Stealth Rock actually helped out a lot and Thunder Wave made up for his bad speed and helped me catch Pokémon. You can evolve Nosepass whenever, but I evolved him just before fighting Byron as it meant I could immediately teach it Flash Cannon.

Tangrowth @ Big Root
Ability: Chlorophyll

  • Power Whip (Level 54)
  • Giga Drain (TM19 - Route 209)
  • Rock Slide (TM80 - Mt. Coronet)
  • Sleep Powder (Level 5 - Move Reminder)

Tangrowth is another odd choice, but looking at it, it's actually a pretty good Pokémon. It has good offensive power, good bulk and good moves for attack, defence and support. Power Whip is a very powerful STAB move, but somewhat inaccurate, which is why Giga Drain is there too (it's also for recovering HP). Rock Slide covers his weakness to Fire, Ice, Flying and Bug and Sleep Powder cripples the opponent and makes Pokémon easier to catch. Roserade is another option, but training Budew can be annoying, and Tangela doesn't have that issue, making it better in my opinion, but Roserade is still great.

Weavile @ King's Rock
Ability: Pressure

  • Night Slash (Level 35)
  • Ice Punch (Move Tutor - Route 212)
  • Aerial Ace (TM40 - Route 213)
  • Brick Break (TM31 - Oreburgh Gate)

While Weavile has a few weaknesses (including a 4x weakness to Fighting), her great movepool and good stats means it can cover a lot of those weaknesses. Weavile is also probably the best option for an ice type in the game. Both Night Slash and Ice Punch are great STAB moves (you will probably have to go to the move reminder after evolving Sneasel into Weavile), Aerial Ace covers her weakness to Fighting and Bug and Brick Break covers her weakness to Steel and Rock.

edited by
Why not tutor Infernape to learn Thunder Punch? It deals with both Water and Flying types.
Thx for adding where moves can be gotten thats very helpful
1 vote

I've build my team with Chimchar so here it is:

-Cross Poison(STAB, chance of poisoning, high critical hit ratio)
-Fly(STAB, you cannot go without this ingame, high power)
-Steel Wing(coverage against Rock and Ice)
-U-Turn(coverage against Psychic)

-Bug Buzz(STAB, high power, chance of lowering enemies Special Defence)
-Air Slash(STAB, decent power, chance of flinching)
-Hypnosis(to make things easier)
-Detect(to get a free Speed Boost)

-Zen Headbutt(coverage against his only weakness:Fighting)
-Return(STAB, great power)
-Earthquake(coverage, high power)
-Strength(STAB, for ingame use)

-Giga Drain(STAB, for healing in battle)
-Sludge Bomb(STAB, high power, chance of poisoning)
-Cut/Sleep Powder(for ingame use, otherwise its to make things easier)
-Shadow Ball(coverage against Psychic and Ghost)

-Surf(STAB, high power, a must have for ingame)
-Psychic(coverage against Poison and Fighting)
-Ice Beam(coverage against Dragon, Flying and Ground)
-Mud Bomb(coverage against Electric)

-Close Combat(STAB, high power, watch out for defences getting low)
-Flamethrower/Flare Blitz(STAB, high power, choose between less power, but no recoil of vice versa)
-Shadow Claw(coverage against Psychic and Ghost)
-Thunderpunch(coverage against Water and Flying)

1 vote

I have finished the game and easily going through the post game with this team.

enter image description here
-Fire Blast
-Close Combat
-Mach Punch
-Thunder Punch

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-Giga Drain
-Sludge Bomb
-Shadow Ball

enter image description here
-Ice Punch

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-Brave Bird
-Close Combat

enter image description here
-Thunder Punch
-Fire Punch
-Iron Tail
-Rock Climb
If you cannot get Electivire because you can't trade, Electabuzz is viable

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-Dragon Claw
-Stone Edge

Love it
1 vote

Infernape, Togekiss, Roserade, Vaporeon, Mamoswine, and Luxray

Infernape (Blaze)
enter image description here

-Flare Blitz/Flamethrower
-Grass Knot
-Close Combat
-Rock Smash

Your starter.Flare Blitz is physical and Flamethrower is special;both are STAB,it depends on the nature that either it increases the Attack or the Special Attack.Grass Knot is good Coverage.Close Combat is STAB and Rock Smash is HM.

Togekiss (Serene Grace)
enter image description here

-Water Pulse
-Aura sphere
- Air slash

Your flyer.Water Pulse is good Coverage.Aura sphere is for ice and rock types.Fly is HM and STAB.Air slash has more chance of making the foe flinch as the ability is Serene Grace and is also STAB.

Roserade (Natural Cure)
enter image description here
-Magical Leaf/Giga Drain/Energy Ball
-Sludge Bomb
-Shadow Ball

I got damn lucky on this one,I was just passing in the grass and got a shiny Budew.Cut is HM.Magical Leaf/Giga Drain/Energy Ball all can be good and are STAB;Anyone of these moves will do.Sludge Bomb is STAB and Shadow Ball is coverage.

Vaporeon (Water Absorb)
enter image description here
-Ice Beam

Your teams Surfer.Surf and Waterfall are STAB and HM.Ice Beam with Substitute can take out strong opponents such as Cynthia`s Garchomp.Ice Beam itself is for Coverage for grass types.

Mamoswine (Oblivious)
enter image description here
-Rock Slide
-Rock Climb

This guy is really helpful in the game,he takes care of electric types.Avalanche is a revenging move and STAB.Earthquake is also STAB.Rock Slide is very good Coverage.Rock Climb is HM.

Luxray (Intimidate)
enter image description here
-Thunder Fang
-Iron Tail

This guy will threaten the flying types.Thunder Fang is STAB.Crunch and Iron Tail are good Coverage.Strength is HM.

Hope you like it!

Nice team dude!I beat the Elite 4 and the Champion with it.Thanks!
Your welcome.
me personally, i wouldn't use rock smash or cut on my team. this is a good team. and the move sets are good as well. if i could make some recommendations, you could use fake out instead of rock smash for infernape that way you could get some free chip damage while flinching the opponent. i can't think of a good move to replace cut on roserade, so i'll think of one. other than that, good team and good moves.
Use Shadow Claw instead of Cut on Infernape(Psychic types covered finally) and Weather Ball on Roserade(you can teach it by going to the move reminder).I just had to put HMs.Sorry about that.I still cant believe thaat people are still playing it.Well iam playing pokemon uranium currently.
1 vote

Pokemon Platinum Team-

This is the team I would recommend if you chose Turtwig as your starter. As for how this will work, I will list the Pokemon with their recommended held item and give you three strongly recommended moves on it, followed by the fourth slot being filled with many different move options that you can choose between, as well as explanations and descriptions for why the moves were chosen. Lastly, I will follow up with the ability that I recommend and then finish up with the location that you can receive this Pokemon, and their evolution methods.

Here are the Pokemon that will make up this team-
Torterra, Octillery, Houndoom, Altaria, Electivire, Scizor/Lucario

Torterra- (Shell Bell)

Seed Bomb
Stone Edge
Crunch/Outrage/Wood Hammer/Leaf Storm/Frenzy Plant/Giga Drain/Leech Seed/Curse

Seed Bomb is arguably the best physically attacking Grass type move that Torterra can get, and it has no downsides, so it should be your main Grass type STAB. Earthquake is also STAB and a great move to have. Stone Edge is for coverage, nailing all of Torterra's weaknesses for SE damage. Stone Edge and Earthquake together form the EdgeQuake combo, which has amazing neutral coverage. For the last move, Crunch can be used for additional coverage, and can be useful against Elite Four Lucian. Outrage can be another option, and can hit Cynthia's Garchomp hard. Wood Hammer can be another, and will hit even harder than Earthquake at the cost of recoil. Leaf Storm or Frenzy Plant can be used if you want a really powerful move and want to make use of Torterra's Sp. Attack stat. Giga Drain or Leech Seed can be used for recovery. Curse can be used for setting up, and is a great move for Torterra, as Torterra has very good Physical Attack and Defense, but not so great speed. The only ability that Torterra can have in this game is Overgrow.

Location: Starter, pick Turtwig, given by Professor Rowan on Route 201. Evolves into Grotle at level 18, then Torterra at level 32.

Octillery- (Splash Plate)

Ice Beam
Energy Ball/Charge Beam/Psychic/Signal Beam/Flamethrower/Gunk Shot/Flash Cannon

Octillery is a very underrated Pokemon with excellent base 105 Attack and Sp. Attack stats and an incredible movepool. For its Water type moves, I would recommend Surf and Waterfall, because they are helpful HM's for getting around, as well as the fact that they are both powerful STAB moves and this way you can make use of both Octillery's physical and special attacking stats. The next move I would recommend is Ice Beam, since this is a fantastic move that will help cover its weakness to Grass and hit Dragon types that resist Water hard. This move also works well against Cynthia's Garchomp. For the last move, Octillery's movepool is so wide that you can really pick whatever you want. Energy Ball can be used to counter Water types that would otherwise resist its moveset, and also make it a Ground type destroyer. Charge Beam can also be used if you wish to buff it's Sp. Attack and have a psuedo BoltBeam combination. Psychic and Signal Beam can be used for their added effects of lowering the foe's Sp. Attack and confusing the opponent, respectively. Flamethrower is an interesting and unexpected move on Octillery and is quite fun. Gunk Shot and Flash Cannon can be filler moves if you don't wish to use them on anything else, or don't like the other moves in Octillery's fourth moveslot. For the ability, I would recommend Sniper, as critical hits will deal triple damage instead of just double damage.

Location: Catch Remoraid with a Good Rod on Route 213. At level 25, it will evolve into Octillery.

Houndoom- (Wise Glasses)

Dark Pulse
Thunder Fang
Fire Blast/Nasty Plot/Crunch/Sucker Punch/Taunt/Sludge Bomb/Hidden Power

Another underrated Pokemon joins our team! Houndoom is an excellent Pokemon and arguably the best Fire type in the game if you don't pick Chimchar. For the moves, Flamethrower and Dark Pulse are both a must, as they are powerful STAB attacks with no downsides and come off of Houndoom's wonderful base 110 Sp. Attack stat. The next move I would recommend is Thunder Fang, as Houndoom also has a solid base 90 Attack stat, and this move can come in handy more often than you would expect. For the last move, you can choose what you like to round out Houndoom's set. Fire Blast can be chosen if you want extra power over Flamethrower, Nasty Plot can be used to boost its stellar Sp. Attack stat to staggering levels, Crunch can be used if you want a physical Dark type move, Sucker Punch can be used if you want a priority move on Houndoom. Taunt can be used as a utility move and Sludge Bomb is a filler move if you want. If you get a good Hidden Power (like Grass or Fighting) on Houndoom, you can also use that. For the ability I would recommend Flash Fire as it will grant Houndoom a makeshift immunity to Fire and that can help it switch in more often.

Location: Route 214, catch as a Houndour. Houndour will evolve at level 24 into Houndoom, which is only a level or two from when it is caught!

Altaria- (Leftovers)

Dragon Claw
Dragon Dance/Toxic/Fire Blast/Dragon Pulse/Draco Meteor/Sky Attack/Roost

Next up on the roster, we have the beautiful cloud dragon, Altaria! Fly should be it's main flying type STAB, as it is arguably the best Flying type move that Altaria can learn and is a useful HM for getting around Sinnoh quickly. Dragon Claw should be it's next move as it is a good STAB move with no downfall. Earthquake is the third move and is a great coverage move to hit Steel type Pokemon with. For the last slot, Dragon Dance is a good idea if you want to make Altaria into a sweeper. The set is physically based, so that could work pretty well. If you don't want to do that, Toxic can be used to whittle down foes. Fire Blast works as another coverage option, nailing Ice type Pokemon for SE damage. Dragon Pulse can be used if you want another STAB and if you want to make use of Altaria's Sp. Attack stat, same for Draco Meteor, but with more power. Sky Attack can also be used if you want a lot of power, but keep in mind it has to charge up. Roost is good option if you want recovery, as Altaria is very bulky and can take hits well. Natural Cure is the only ability it has in this game.

Location: Route 210, northern (foggy) section. Catch as a Swablu, and it will evolve into Altaria at level 35.

Electivire- (Expert Belt)

Ice Punch
Brick Break
Fire Punch/Flamethrower/Psychic/Rock Slide/Signal Beam/Thunder/Thunder Wave

For Electivire, I choose to have Thunderbolt over ThunderPunch because I want to make use of it's good 95 base Sp. Attack, and have a mixed attacking Electivire. Plus ThunderPunch isn't as powerful and can be nerfed by Intimidate (which Gyarados have, and can be a real pain to deal with). Ice Punch is there as it takes care of Electivire's only weakness, Ground, and grants very good neutral coverage alongside Thunderbolt. Brick Break is there for more coverage, and because the team does not have any fighting type moves on it. For the last slot, you can use Fire Punch or Flamethrower if you want a Fire type attack. Psychic is another good special attack you can have on it to take care of Fighting or Poison type Pokemon. Rock Slide is there as its a neat filler move and can make the foe flinch, as well as make Electivire the perfect counter to Flying types. Signal Beam is there for the confusion chance. Thunder can be used for pure power, or Thunder Wave can be used instead for utility. Motor Drive is the only ability Electivire can have.

Location: Route 222, catch as an Electabuzz. Trade with Electrizer to get Electivire. If you can't trade, Electabuzz can still work pretty well.

Scizor- (Life Orb)

Bullet Punch
Night Slash
Superpower/Swords Dance/Agility/Silver Wind/U-turn/Iron Head/Protect/Substitute/Roost

Ah, Mr. Scizor, my mascot and favorite Pokemon! Scizor is one of the best Pokemon out there and an ideal choice to round out our team. Bullet Punch should be its first move as it is a nice STAB priority and can be very useful. Don't worry about the low power, as Scizor has an incredible base 130 Attack stat, and with Technician its power is buffed by a 1.5x multiplier. X-Scissor should be used for the second move, a powerful Bug type STAB. Night Slash should be in the third slot, as it is a great coverage move to hit Psychic and Ghost type Pokemon and makes Scizor the ultimate counter to Elite Four Lucian. For the last slot, you can slap on Superpower to grant Scizor great coverage and the ability to hit Steel type Pokemon super-effectively. Swords Dance or Agility can be used if you want to buff up Scizor's stats instead, and that is also the purpose of Silver Wind, which can potentially buff up all of Scizor's stats while doing a little chip damage. U-turn can be used for scouting, or Iron Head if you want more power than what Bullet Punch can provide. Protect or Substitute can be used for more scouting as well. Roost can be used to heal off the Life Orb damage, plus Scizor has good defenses and can take hits, so a recovery move is not a bad idea. For the ability, I would definitely recommend Technician, which makes a STAB Bullet Punch all the more deadly.

Location: Route 210, southern (not foggy) section. Catch as a Scyther, and trade with a Metal Coat to get a Scizor.

However, don't fret if you are unable to trade, I've included an alternative option to Scizor...

Lucario- (Life Orb)

Aura Sphere
Close Combat
Shadow Ball
Extremespeed/Dragon Pulse/Ice Punch/Psychic/Flash Cannon

Yup, the mascot of Generation IV himself, Lucario! Lucario boasts amazing offense stats with 110 base Attack and 115 base Special Attack, along with a solid base 90 Speed. Lucario is a real powerhouse and can hit many Pokemon very hard with its combination of powerful attacking stats and a good movepool. I would recommend both Aura Sphere and Close Combat for its STABs so you can have both special and physical fighting STAB on Lucario. Shadow Ball is the third move I would recommend, because of it granting perfect neutral coverage alongside Aura Sphere and Close Combat. For the last slot, you can use Extremespeed as a powerful priority to pick off weakened foes. Dragon Pulse can be used as a niche move to counter Dragon type Pokemon. Ice Punch can be used for that same purpose, plus it can hit Ground type Pokemon (which Lucario is weak to) for super-effective damage. Psychic can be used if you want to hit Fighting types with super-effective damage. Flash Cannon can be used as a STAB filler move, although it provided redundant coverage with Lucario's fighting type moves. Either Steadfast or Inner Focus works for the ability, which ability you choose is up to your own personal preference.

Location: Iron Island, receive a Riolu egg from Riley. Once Riolu hatches, level it up in the daytime with high happiness and it will evolve into Lucario. Keep in mind that Riolu starts off at level 1 which may make it a pain to train up. You can use the Pokemon Daycare in Solaceon town to make things easier on yourself, however.

And there you have it folks. One of the best teams that Pokemon Platinum has to offer you!

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0 votes

PokeMon Platinum version Team that I used.

Pokemon: Torterra,Gallade,Houndoom,Magnezone,Staraptor,Garchomp

Torterra: Wood hammer,earthquake,synthesis,stealth rock.

Wood hammer:Because it does great physical damage synthesis will take back all damage done from recoil.
Synthesis:Like I said before Wood Hammer damages Torterra as well so, this is a strategy.
Stealth rock:Does damage on others who switch.
Earthquake: Ahhh Fire won't stand a chance against this move.

Gallade: Psycho Cut, Leaf Blade, Reflect, Ice Punch (Or Stone edge)

Psycho cut: Is Gallades signature move and gallade is bad on SP. ATK So this is like PH.A Version of psychic also critical ratio is high.
Leaf Blade: Best Grass PHY A. Move which also haas a critical ratio.
Reflect: Just to help your team from attack resistance.
Ice Punch: Great for handling, Grass, Flying, and is better than stone edge in Platinum because of acuracy Great if you have Razor claw so critical madness >:D

Staraptor: Close Combat, Brave Bird, Roost, Edeavor

Close Combat: Finishing move. masive damage to it's weakness ice as well.
Brave Bird: Great Attack which will also do grea damage Roost will heal recoil.
Roost: will heal recoil and damage from Brave bird.
Edeavor(I know it's spelt wrong): If you have no choice then let Staraptor our with an item which prevents 1 hit KO, Then use edeavor to get the foe down to your health.

Magnezone(Air balloon): Thunderbolt, Lock-On, Zap cannon, Flash Cannon.

Thundebolt: Great SP. ATK That does 95 damage Also a chance of PARLZ.
Lock-On: This has the same PP As Zap cannon so use this before so Zap connon always hits.
Zap-Cannon: Always hits with Lock-On, Always PARLZ.
Flash Cannon: Always good to have 1 Steel type move in there for when the air balloon pops.

Houndoom:Crunch,Fire Fang,Payback, Sucker Punch

Crunch: Houndoom is good on PHY ATK's so crunch is a strong version of a fang.
Fire fang: 1 of the 4 elemental fangs, PHY AK. Can burn.
Payback: If opponent is faster, This can do 100 damage. PHY ATK.
Sucker Punch: This is a last stand attack, It allows you to go first , can fail if foe is not readying an attack though.

Garchomp:BrickBreak, Draco Meteor,Sandstorm(with Sand veil),Dragon Rush.

Brick Break: For against Ice users.
Draco meteor: A great attack which does massive damage.
Sandstorm: With the sand veil ability, your evasiveness rises and will also hurt other non steel,rock,ground types.
Dragon rush: May make others flinch, and good dragon move that it can learn.

Air Balloon didn't exist in Gen IV...
i was thinking of houndoom.
I literally love this team. Thank youuu >v< Although it took me forever to find a dawn stone XD
Houndoom is a special attacker, not a physical attacker.
Houndoom is a special attacker...
Why have 2 ground types on the same team? And both Torterra and Garchomp have a 4x weakness to Ice types.
0 votes

Infernape, Staraptor, Garchomp, Roserade, Electivire and Leafeon.

Infernape : Stone Edge, Flamethrower, Close Combat Calm mind.
Staraptor : Steel Wing, Double team, Brave Bird, Close Combat.
Garchomp : Dragon Rush, Brick Break, Earthquake, Sandstorm.
Roserade : Toxic, stun spore, Petal dance, Energy ball.
Electivire : Thunderbolt, Giga Impact, Cross Chop, Ice punch.
Leafeon : Leaf Blade, Sunny Day, Solarbeam, Synthesis.

2 grass types and no water type?
Perhaps you could substitute the Leafeon for a Vaporeon?
0 votes

Infernape, Staraptor, Roserade, Vaporeon, Mamoswine, and Luxray

Infernape (Blaze)
-Grass Knot
-Close Combat
-Shadow Claw

Flamethrower or any other really good fire type, I just put that for its mix of accuracy and power, as well as his STAB move. Grass Knot provides great coverage, especially when it comes to facing Bertha. Close Combat is just awesome, I mean, it's a great mix of power, as well as a great STAB move. Finally, Shadow Claw for a drop-in psychic type, and just in case measure against Lucian.

Staraptor (Intimidate)
-Close Combat
-Brave Bird
-Steel Wing

Close Combat, again, is just awesome, as well as for coverage against a drop-in rock type or ice type. Brave Bird is for his STAB move, and again is ridiculously powerful, in exchange for a little health. Steel Wing for overall attacks, mostly. U-Turn for Scouting, and is always helpful.

Roserade (Natural Cure)
-Toxic Spikes
-Magical Leaf/Giga Drain/Energy Ball
-Sludge Bomb
-Shadow Ball

Toxic Spikes are just generally appreciated, and rarely used, it seems. I do have a choice for his general grass STAB move, and it really just depends on what you want: accuracy (Magical Leaf), annoyance (Giga Drain), or just general power(Energy Ball). Sludge Bomb is another STAB move, just in case you couldn't put Toxic Spikes down. Finally, Shadow Ball, again for a drop-in psychic type.

Vaporeon (Water Absorb)
-Ice Beam

Due to his ridiculous HP/Sp. Atk mix (130/110), Vaporeon is a major threat that has to be one of the best in the game. Surf is there just for sheer power, along with his STAB move. Swift is there just in case somebody drops in with Double Team, and is just helpful in little niches. Ice Beam is just amazing, and can't really be topped. Finally, to make things even more annoying for the opponents, Substitute is there in case you suspect for ridiculously powerful enemy moves, for example: Cynthia's Garchomp, or something along that line.

Mamoswine (Oblivious)
-Rock Slide
-Stealth Rock

As Mamoswine might not be the quickest in most fights (Base 80 Speed), Avalanche helps for revenge-killing opponents after a hit. Earthquake, like Close Combat, is just an awesome move, especially with his STAB bonus from it, as well. Rock Slide for another good move against Flint's team, just in case. Finally, Stealth rock for trade-out damage fun against other powerful opponents.

Luxray (Intimidate)
-Thunder Fang
-Iron Tail
-Magnet Rise

Luxray is in a somewhat awkward position as an offensive electric type, as he does not receive the best moves, and, if you are like me, you were not paying attention to his Sp. Atk, he really suffers when it comes to his STAB moves. Thunder Fang has a chance for both flinching as well as paralysis. Crunch for some coverage, as well as a helpful little chance for Defense-lowering assistance. Iron Tail for ice and rock types, and if you suffer going against Cyrus's Gyarados, then you will want Magnet Rise, due to Gyarados' Earthquake.

All-in-all, these are the materials needed for this list:
-4 Blue Shards
-6 Green Shards
-6 Yellow Shards (all for Vaporeon's Swift and Luxray's Magnet Rise, Snowpoint City)
-Water Stone (for Vaporeon, Route 213)
-Shiny Stone (for Roserade, Iron Island B3F)
-Heart Scale (for Mamoswine to evolve, you need to teach him AncientPower)
-TM 35 Flamethrower, Fuego Ironworks
-TM 86 Grass Knot, Eterna Gym
-TM 65 Shadow Claw, Hearthome Gym
-TM 47 Steel Wing, Route 209
-TM 89 U-Turn, Canalave City
-TM 36 Sludge Bomb, Galactic Veilstone Building B2F
-TM 30 Shadow Ball, Route 210
-TM 13 Ice Beam, Route 216
-TM 90 Substitute, Old Chateau 2F
-TM 72 Avalanche, Snowpoint Gym
-TM 80 Rock Slide, Mt. Coronet [middle] 2F
-TM 76 Stealth Rock, Oreburgh Gym
-TM 23 Iron Tail, Iron Island B2F

How did you get all the shards?
0 votes

Ability: Overgrow
- Earthquake
- Leaf Storm
- Crunch
- Giga Drain

Ability: Intimidate
- Brave Bird
- Close Combat
- Quick Attack
- Fly

Ability: Intimidate
- Hydro Pump
- Dragon Dance
- Giga Impact
- Waterfall

Ability: Rivalry
- Crunch
- Thunder
- Rain Dance
- Superpower

Ability: Unaware
- Rock Smash
- Rock Climb
- Waterfall
- Strength

Ability: Sand Veil
- Dragon Rush
- Dig
- Cut
- Brick Break

0 votes

-Empoleon (Great typing and Sp. Atk.)
-Staraptor (Intimidate+Close Combat+Fly=Great Pokemon)
-Houndoom (Awesome STABs and great for the E4)
-Rotom (Amazing typing and can change type for what
you need if you are lucky like me and have the Secret Key
-Gallade (Perfect movepool for in-game and sweet STABs)
-Garchomp (Pseudo-Legendary which outspeeds and outdamages nearly everything)
Will do movesets later

0 votes

Pokemon platinum

I usually swap my starter in every game at the sixth gym.

Togekiss :-You get egg from cynthia in eterna city.
Glaceon :-Get a female Level 20 eevee from Bebe in hearthome city.
Leafeon :-Get a egg from the female eevee.
Gallade :-You can catch ralts around Hearthome city.
Gliscor :-Catch it from route 207.
Froslass :-Snorunt in lake Acuity.

Togekiss :- Flamethrower , Aura sphere , Fly , Air slash

Flamethrower for steel type Pokemon. And Aura sphere to cover rock weakness. Fly for traveling and to use in battle. Air slash stab because if you teach togekiss sky attack both flying moves will take two turns to attack. To teach Togekiss Aura sphere learn it from the move relearner.

Glaceon :- Dig , Water pulse , Ice beam , Iron tail

Dig attack is good against five types. (Poison , Steel , Fire , Rock , Electric)Water pulse for fire coverage. And ice beam a good ice type attack because blizzard accuracy is low. Iron tail a good powerful attack.

Leafeon :-Grass Knot , Giga drain , Aerial ace , X scissor

Grass knot a good grass type attack for heavy foes.Giga drain incase hp is down.Aerial ace for bug type Pokemon. X scissor for psychic and dark type Pokemon.

Gallade :-Night Slash , Leaf blade , Psycho cut , Close Combat

Night Slash which is a dark type attack would cover the weakness with ghost type Pokemon. Leaf blade is super effective against water , ground and rock type Pokemon. Psycho cut to sweep out fighting Pokemon and poison type Pokemon. Close Combat for dark types.

Gliscor :-Earthquake , Fire Fang , U turn , Night Slash

Earthquake for Fire , Poison , Electric , Rock and Steel. Fire fang for ice weakness.U turn for dark and psychic type Pokemon which is good move to even retreat.Night slash for dark type Pokemon.

Froslass:-Ice punch , Thunderbolt , Wake up Slap , Shadow Ball

Ice punch for Flying , Grass and Dragon type Pokemon. Thunderbolt super effective against water and flying type Pokemon. Wake up slap to cover dark weakness because froslass is partly Ghost type too. Shadow ball to stab ghost type Pokemon.

0 votes

Quick tip: chimchar can use taunt at lv 9 to easily catch abra. You could catch multiple
with different natures and synchronize to get good nature for catches by putting the synchronizer with the wanted nature in the lead
Infernape: Fast, Frail, Hits hard as heck
Flamethrower: Stab
Nasty plot: keep chimchar unevolved until lv 23
Grass Knot: Coverage
Close Combat/Focus blast: Stab, reliability vs nasty plot boosted

Swords Dance

Garchomp: Available way earlier in platinum, and is bannedc to ubers in competitive, to give an idea of the op factor
Dragon Claw: Stab
EQ: Stab, sadly needs tm, though available at same time as gible
Fire Fang: For steels immune to Ground
Swords Dance/Dracometeor/rockslide: Rockslide if you don't want to game corner for SD/Dracometeor for mixed to take out physical mons, though spa is low/SD best option, for doubled attack

Espeon: My favorite eeveelution and psychic type, espeon has a niche in being able to use baton pass (learned as eevee at lv 36) to both escape pursuit and pass stat boosts and subs to team mates
Psychic: Stab, but psybeam is more than sufficient for the time being
Shadowball: Coverage
hidden power fire/fighting/ground/bug or swift: You can check the type of hidden power at the game corner prize area. Since it will only be used as coverage, even base power 30 hp can obliterate what it must in game coming off of base 130 SpA.
Substitute/Grass Knot/Sunny Day: Sub protects from status, grass knot special move, Sunny day can support.Sub is best with leftovers, found in victory road.

Bibarel: You may be think i'm off my rocker for giving an actual moveset to this guy, but he has been blessed with an amazing ability, and dual typing with near perfect neutral stab coverage. Simple is best, and is assumed for the movesets. Bibarel also has a niche in dealing with the rock gym for chimchar.
Curse: Learned late, but acts like swords dance and iron defense in 1 turn, though speed sharply falls.
Waterfall: Physical hm stab
Cut -> Strength: normal hm; cut can be replaced once not needed for normal travel, and is an upgrade from tackle. Strength may not be as god as full power return, but it is still pretty good for a stab hm
Rock smash: Hm, provides coverage as well, even if very weak, it's twice as strong as it was in gen iii

Cut -> Strength: see above
Rock smash: same as previous.
Surf: Hm stab, Needed to progress, though bibarel has better attack.
Charge beam: Tm from last gym, has 70% chance of boosting Spa, which translates to damage + 70% chance nasty plot.

Gyarados: Hugely buffed in fourth gen due to best attack stab getting stab to use. Hits hard, tanks well, and has a small but great movepool. It is worth every bit of effort of training magikarp
Waterfall: Physical Stab, hm. Can use aqua tail until then.
Dragon Dance: Boosts atk and speed.
Ice fang/ EQ/ Rock Slide: Choose two: Ice fang by level up, Earthquake very early tm in plat (Can get before 3rd gym) and powerful, but competed for, Rock Slide late but strong.

Luxray: Early electric type. Intimidate better, but rivalry fine. Better physical than special, but Spa still good.
Spark: Stab, Earlier, more accurate, higher paralyze rate, and same power as thunder fang.
Crunch: Coverage, high power.
Return: Normal, High power at max happiness
Iron tail: Deals with rock types.

Mixed Bibarel? Doesn't have much special attack to back up Charge Beam. Also, it's basically a HM slave with slightly better rights then all the others on this page. Just swap out rock smash for Superpower and BAM! Awesome pokemon.
0 votes

-Wood Hammer
-Stone Edge
-Synthesis/Outrage (Depends on preference)
IMO best starter in Sinnoh. Wood Hammer: STAB, Earthquake: Is earthquake, Stone Edge: High powered coverage, Synthesis: If you want recovery from Wood Hammer, Outrage: Will need move tutor, but more coverage.

-Psycho Cut
-Close Combat
-Night Slash
-Ice Punch

Just kills everything and covers a lot of types.

-Shadow Ball
-Shock Wave

Found relatively early in the game. Used for fly, and not as overused as Staraptor, Shadow Ball: STAB, Shock Wave: Coverage and nice to have for double team, etc... Will-O-Wisp: Annoying and lowers attack.

-Dark Pulse
-Solar Beam
-Nasty Plot/Sunny Day

Covers Ice weaknesses from Torterra and Drifblim: Flamethrower and Dark Pulse: STAB killers, Solar Beam: Coverage, Nasty Plot/Sunny Day: Nasty Plot to 1HKO everything, Sunny Day if 2-turn Solar Beam is an issue.

-Fire Fang
-Dragon Dance

A bit late-game, but an absolute beast nonetheless. Just power up with Dragon Dance and kill everything in sight.

-Iron Defense
-Gyro Ball
-Rock Slide

Not strictly power, but I always find these extremely annoying to fight. Iron Defense and Hypnosis will annoy the opponent, and Gyro Ball and Rock Slide provide the attacks (Especially to Ice, which this team has several weaknesses to) Earthquake isn't included only because we will have already used the TM.

(NOTE: I know this is a late response but idc and some people like playing the old games too :D)

Garchomp doesn't get Dragon Dance and horrible Houndoom set.
Oops my bad, swords dance works instead, and on Houndoom, if you don't like solarbeam, shadow ball/sludge bomb works too.
Garchomp isn't late game, in Platinum you can catch a gible right after the second gym...
none of your pokemon can learn surf