Pokémon moves from Generation 3
Below is the list of Pokémon attacks that were introduced in Generation 3 (Ruby, Sapphire, FireRed, LeafGreen, Emerald).
Click a move name to see even more detailed information, including which Pokémon can learn that move. You can click a column heading to instantly sort by that column, or filter on move name, type and category using the options provided.
Name | Type | Cat. | Power | Acc. | PP | Effect |
---|---|---|---|---|---|---|
Aerial Ace | Flying | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Air Cutter | Flying | ![]() | 60 | 95 | 25 | High critical hit ratio. |
Arm Thrust | Fighting | ![]() | 15 | 100 | 20 | Hits 2-5 times in one turn. |
Aromatherapy | Grass | ![]() | — | — | 5 | Cures all status problems in your party. |
Assist | Normal | ![]() | — | — | 20 | User performs a move known by its allies at random. |
Astonish | Ghost | ![]() | 30 | 100 | 15 | May cause flinching. |
Blast Burn | Fire | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Blaze Kick | Fire | ![]() | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
Block | Normal | ![]() | — | — | 5 | Opponent cannot flee or switch. |
Bounce | Flying | ![]() | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
Brick Break | Fighting | ![]() | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
Bulk Up | Fighting | ![]() | — | — | 20 | Raises user's Attack and Defense. |
Bullet Seed | Grass | ![]() | 25 | 100 | 30 | Hits 2-5 times in one turn. |
Calm Mind | Psychic | ![]() | — | — | 20 | Raises user's Special Attack and Special Defense. |
Camouflage | Normal | ![]() | — | — | 20 | Changes user's type according to the location. |
Charge | Electric | ![]() | — | — | 20 | Raises user's Special Defense and next Electric move's power increases. |
Cosmic Power | Psychic | ![]() | — | — | 20 | Raises user's Defense and Special Defense. |
Covet | Normal | ![]() | 60 | 100 | 25 | Opponent's item is stolen by the user. |
Crush Claw | Normal | ![]() | 75 | 95 | 10 | May lower opponent's Defense. |
Dive | Water | ![]() | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
Doom Desire | Steel | ![]() | 140 | 100 | 5 | Damage occurs 2 turns later. |
Dragon Claw | Dragon | ![]() | 80 | 100 | 15 | |
Dragon Dance | Dragon | ![]() | — | — | 20 | Raises user's Attack and Speed. |
Endeavor | Normal | ![]() | — | 100 | 5 | Reduces opponent's HP to same as user's. |
Eruption | Fire | ![]() | 150 | 100 | 5 | Stronger when the user's HP is higher. |
Extrasensory | Psychic | ![]() | 80 | 100 | 20 | May cause flinching. |
Facade | Normal | ![]() | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
Fake Out | Normal | ![]() | 40 | 100 | 10 | User attacks first, foe flinches. Only usable on first turn. |
Fake Tears | Dark | ![]() | — | 100 | 20 | Sharply lowers opponent's Special Defense. |
Feather Dance | Flying | ![]() | — | 100 | 15 | Sharply lowers opponent's Attack. |
Flatter | Dark | ![]() | — | 100 | 15 | Confuses opponent, but raises its Special Attack. |
Focus Punch | Fighting | ![]() | 150 | 100 | 20 | If the user is hit before attacking, it flinches instead. |
Follow Me | Normal | ![]() | — | — | 20 | In Double Battle, the user takes all the attacks. |
Frenzy Plant | Grass | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Grass Whistle | Grass | ![]() | — | 55 | 15 | Puts opponent to sleep. |
Grudge | Ghost | ![]() | — | — | 5 | If the users faints after using this move, the PP for the opponent's last move is depleted. |
Hail | Ice | ![]() | — | — | 10 | Non-Ice types are damaged for 5 turns. |
Heat Wave | Fire | ![]() | 95 | 90 | 10 | May burn opponent. |
Helping Hand | Normal | ![]() | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
Howl | Normal | ![]() | — | — | 40 | Raises Attack of allies. |
Hydro Cannon | Water | ![]() | 150 | 90 | 5 | User must recharge next turn. |
Hyper Voice | Normal | ![]() | 90 | 100 | 10 | |
Ice Ball | Ice | ![]() | 30 | 90 | 20 | Doubles in power each turn for 5 turns. |
Icicle Spear | Ice | ![]() | 25 | 100 | 30 | Hits 2-5 times in one turn. |
Imprison | Psychic | ![]() | — | — | 10 | Opponent is unable to use moves that the user also knows. |
Ingrain | Grass | ![]() | — | — | 20 | User restores HP each turn. User cannot escape/switch. |
Iron Defense | Steel | ![]() | — | — | 15 | Sharply raises user's Defense. |
Knock Off | Dark | ![]() | 65 | 100 | 20 | Removes opponent's held item for the rest of the battle. |
Leaf Blade | Grass | ![]() | 90 | 100 | 15 | High critical hit ratio. |
Luster Purge | Psychic | ![]() | 95 | 100 | 5 | May lower opponent's Special Defense. |
Magic Coat | Psychic | ![]() | — | — | 15 | Reflects moves that cause status conditions back to the attacker. |
Magical Leaf | Grass | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Memento | Dark | ![]() | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. |
Metal Sound | Steel | ![]() | — | 85 | 40 | Sharply lowers opponent's Special Defense. |
Meteor Mash | Steel | ![]() | 90 | 90 | 10 | May raise user's Attack. |
Mist Ball | Psychic | ![]() | 95 | 100 | 5 | May lower opponent's Special Attack. |
Mud Shot | Ground | ![]() | 55 | 95 | 15 | Lowers opponent's Speed. |
Mud Sport | Ground | ![]() | — | — | 15 | Weakens the power of Electric-type moves. |
Muddy Water | Water | ![]() | 90 | 85 | 10 | May lower opponent's Accuracy. |
Nature Power | Normal | ![]() | — | — | 20 | Uses a certain move based on the current terrain. |
Needle Arm | Grass | ![]() | 60 | 100 | 15 | May cause flinching. |
Odor Sleuth | Normal | ![]() | — | — | 40 | Resets opponent's Evasiveness, and allows Normal- and Fighting-type attacks to hit Ghosts. |
Overheat | Fire | ![]() | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
Poison Fang | Poison | ![]() | 50 | 100 | 15 | May badly poison opponent. |
Poison Tail | Poison | ![]() | 50 | 100 | 25 | High critical hit ratio. May poison opponent. |
Psycho Boost | Psychic | ![]() | 140 | 90 | 5 | Sharply lowers user's Special Attack. |
Recycle | Normal | ![]() | — | — | 10 | User's used hold item is restored. |
Refresh | Normal | ![]() | — | — | 20 | Cures paralysis, poison, and burns. |
Revenge | Fighting | ![]() | 60 | 100 | 10 | Power increases if user was hit first. |
Rock Blast | Rock | ![]() | 25 | 90 | 10 | Hits 2-5 times in one turn. |
Rock Tomb | Rock | ![]() | 60 | 95 | 15 | Lowers opponent's Speed. |
Role Play | Psychic | ![]() | — | — | 10 | User copies the opponent's Ability. |
Sand Tomb | Ground | ![]() | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
Secret Power | Normal | ![]() | 70 | 100 | 20 | Effects of the attack vary with the location. |
Shadow Punch | Ghost | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Sheer Cold | Ice | ![]() | — | 30 | 5 | One-Hit-KO, if it hits. |
Shock Wave | Electric | ![]() | 60 | ∞ | 20 | Ignores Accuracy and Evasiveness. |
Signal Beam | Bug | ![]() | 75 | 100 | 15 | May confuse opponent. |
Silver Wind | Bug | ![]() | 60 | 100 | 5 | May raise all stats of user at once. |
Skill Swap | Psychic | ![]() | — | — | 10 | The user swaps Abilities with the opponent. |
Sky Uppercut | Fighting | ![]() | 85 | 90 | 15 | Hits the opponent, even during Fly. |
Slack Off | Normal | ![]() | — | — | 5 | User recovers half its max HP. |
Smelling Salts | Normal | ![]() | 70 | 100 | 10 | Power doubles if opponent is paralyzed, but cures it. |
Snatch | Dark | ![]() | — | — | 10 | Steals the effects of the opponent's next move. |
Spit Up | Normal | ![]() | — | 100 | 10 | Power depends on how many times the user performed Stockpile. |
Stockpile | Normal | ![]() | — | — | 20 | Stores energy for use with Spit Up and Swallow. |
Superpower | Fighting | ![]() | 120 | 100 | 5 | Lowers user's Attack and Defense. |
Swallow | Normal | ![]() | — | — | 10 | The more times the user has performed Stockpile, the more HP is recovered. |
Tail Glow | Bug | ![]() | — | — | 20 | Drastically raises user's Special Attack. |
Taunt | Dark | ![]() | — | 100 | 20 | Opponent can only use moves that attack. |
Teeter Dance | Normal | ![]() | — | 100 | 20 | Confuses all Pokémon. |
Tickle | Normal | ![]() | — | 100 | 20 | Lowers opponent's Attack and Defense. |
Torment | Dark | ![]() | — | 100 | 15 | Opponent cannot use the same move in a row. |
Trick | Psychic | ![]() | — | 100 | 10 | Swaps held items with the opponent. |
Uproar | Normal | ![]() | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
Volt Tackle | Electric | ![]() | 120 | 100 | 15 | User receives recoil damage. May paralyze opponent. |
Water Pulse | Water | ![]() | 60 | 100 | 20 | May confuse opponent. |
Water Sport | Water | ![]() | — | — | 15 | Weakens the power of Fire-type moves. |
Water Spout | Water | ![]() | 150 | 100 | 5 | The higher the user's HP, the higher the damage caused. |
Weather Ball | Normal | ![]() | 50 | 100 | 10 | Move's power and type changes with the weather. |
Will-O-Wisp | Fire | ![]() | — | 85 | 15 | Burns opponent. |
Wish | Normal | ![]() | — | — | 10 | The user recovers HP in the following turn. |
Yawn | Normal | ![]() | — | — | 10 | Puts opponent to sleep in the next turn. |