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If you have a good competitive moveset for Mew, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Mew Pokédex and learnset for reference.

Sprite

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55 Answers

0 votes

Ayeeee a Mew yayz

:3 (Mew) @ Leftovers
Ability: Synchronize
EVs: 248 HP / 8 Atk / 252 SpD
Jolly Nature
- Thunder Wave
- Swords Dance
- Flame Charge
- Drain Punch

It's so bootiful.

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0 votes

Mew @ Leftovers
Ability: Synchronize
EV's: 252 Sp. Atk / 4 Spd / 252 HP
Timid Nature (+Spd -Atk)
- Aura Sphere (Coverage against Dark)
- Flamethrower (General coverage)
- Ice Beam (General coverage)
- Thunderbolt (BoltBeam and coverage)

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0 votes

Mew @ Leftovers
Ability: Synchronize
EVs: 248 HP / 4 Def / 4 SpD / 252 Spe
Timid Nature
- Flamethrower
- Aura Sphere
- Dazzling Gleam
- Psyshock / Psychic

This is a fast special sweeper, slightly bulky with all those EVs. Flamethrower is for type coverage against Bug-types, Aura Sphere for Dark, Dazzling Gleam also for Dark and Ghost. Psyshock / Psychic for STAB.

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0 votes

Tricky Mew

Mew @ Assault Vest
Ability: Synchronize
EVs: 4 Def / 252 Atk / 252 Spe
Impish / Adamant Nature
- Sucker Punch
- Drain Punch
- Earthquake / Leech Life
- Fake Out

This set is actually pretty cool. A lot people tend to keep fragile leads in on Mew, thinking they can OHKO him. Your only real problem is Knock Off.
Use Fake Out first. Sucker Punch is priority, Earthquake is coverage. Drain Punch increases your life span. Leech Life is also an option, because a lot of other Psychics tend to switch into this.
Adamant nature for more power, Impish for longevity.

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Is "SPD" speed or special defense?
speed.
imma fix it...
thanks
Um.. I don’t get your explanation very well.  Why do people tend to keep fragile leads, and what does fragile leads mean. Who thinks that, you or the opponent (people tend to keep  fragile leads). What does OHKO mean. Why is Knock a problem. I also have more questions. So in total, can you explain your strategy more so people could understand. I know a little but not a lot. Please help me!
Sure! A "lead" is the first pokemon you send out in a battle. A "fragile lead" is a pokemon with low defenses and/or low health. Because Mew can learn so many moves, he is often (in my experience) used as mainly an attacker, so people don't expect him to be bulky (defense-oriented). "OHKO" is an abbreviation for "One-hit-Knock-out". Knock off, and other item-stealing moves are a problem because they remove Mew's Assault vest, which lowers his Special Defense.
0 votes

Mew (Shiny haha) @ Mewium Z
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Nasty Plot
- Psychic
- Aura Sphere
- Fire Blast/ Flamethrower

Nasty Plot to set up.
Aura Sphere and Fire Blast/Flamethrower For coverage.
Psychic for STAB and Genesis Supernova.
Hope this helped ya :D
PS: it doesn't have to be a shiny.

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Actually, if (Shiny Haha) is nickname, then it were to get imported to PS! teambuilder, it will take "Shiny Haha" as a Pokemon, not nickname. As such, if Shiny haha is a nickname, it should be without brackets and mew in brackets.
I.e.
Shiny haha (Mew) @ Mewium Z  
Ability: Synchronize  
EVs: 4 HP / 252 SpA / 252 Spe  
Timid Nature  
- Nasty Plot  
- Psychic  
- Aura Sphere  
- Fire Blast/ Flamethrower
0 votes

Mew @ Leftovers
Bold Nature
Ability: Synchronize
EVs: 252 Hp / 128 Def / 128 Sp. Def

  • Calm Mind
  • Heal Bell / Psychic
  • Rest
  • Focus Blast / Barrier
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0 votes

Mew @ Leftovers
Bold Nature
Ability: Synchronize
EVs: 252 Hp / 252 Def / 4 SpD

  • Infestation
  • Toxic
  • Calm Mind
  • Psychic
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0 votes

Noncompetitive set:

Mew @ Mewnium Z
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Psychic (STAB, Z move)
-Focus Blast / Flamethrower / Earth Power (Steel Coverage, dark coverage in focus blast)
-Shadow Ball / Dark Pulse (Ghost Coverage)
-Nasty Plot

Competitive set:

Mew @ Mewnium Z
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Nature: Timid (+Spe, -Atk)
-Psychic (STAB, Z move)
-Focus Blast / Flamethrower / Earth Power (Steel Coverage, dark coverage in focus blast)
-Shadow Ball / Dark Pulse / Stealth Rock (Ghost Coverage, or hazard setting)
-Defog / Nasty Plot (Defog to clear rocks)

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0 votes

Hello, this is GreenBoy here. So you want a good move set for mew right? This may not be the best move set mew should have but it is good. So let’s get to it.

The first move mew should have is “transform”. If you have a opponent that is stronger than your mew, you could just transform into them. So you would deal good damage to your opponent.

The second move you should have is “me first”. If you have this attack, you can take your opponent’s move and reflect it to your opponent with times 1.5 power. So the move you copied will be 1.5 times stronger than when it was used by your opponent.

The third move you should have is “endeavor”. This move (if your hp is lower) will reduce your opponents hp low enough so it will match your hp. This is a very good move to have if your opponent is a good attacker.

The last move you should have is “Echoed Voice” because this move keeps doubling the power every time you use it. It starts of with a low power (40) but the power doubles (goes to 80 then 160 and so on). Having this is nice, but your opponent might have a really good move and might not let your power get too high (they might finish you off). For that, you can use your other moves to defend. If you are too concerned about it, then just make mew learn a attack that does a decent or a lot of damage. So if you don’t want echoed voice, you can have something like dragon claw or thunder. You could also have earthquake, but that is your only attacking move, so if there was a flying Pokémon as your opponent, you would have to use transform. If you don’t want Echoed voice, then I suggest you have the move “Sky Attack” because the move has a lot of power and good accuracy.

So here is my thinking:
(You can choose any nature but I chose Jolly)
Mew @ Expert Belt
Ability: Synchronize
Nature: Jolly (+ Speed and -Sp. Attack)
EVs: Should grow towards Attack and Sp.attack and Speed
-Transform
-Me First
-Endeavor
-Echoed Voice/Sky Attack/Other decant move

Thank you for taking the time and patience to read it all.

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0 votes

Gen 7 / Gen 8 (Why haven't I seen a Z-Set yet?)

Mew @ Mewnium Z
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest / Jolly

  • Aura Sphere: Perfect Dark-type coverage.
  • Dark Pulse / Shadow Ball: Someone may send in another Psychic-type.
  • Dazzling Gleam: Yet another coverage move.
  • Psychic: STAB, + Makes Genesis Supernova available.

(Feedback is appreciated.)

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Jolly lowers special attack, do you mean Timid?
0 votes

Mew @ Leftovers
Mew
Ability: Synchronize
EVs: 252 HP / 128 Def / 128 SpD
Sassy Nature
• Will-O-Wisp: Cripple physical mons
• Skitter Smack: Cripple special mons
• Roost: Recovery
• Psychic: STAB

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0 votes

Idk how it's possible to have no one come up with this. A pretty well known gimmick mew:
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 176 Def / 80 SpD
Calm Nature
IVs: 0 Atk
- Block
- Transform
- Imprison
- Roost
Essentially, you first block them in so they can't escape. You then imprison them, leading up to transform. They key to this whole set, they are trapped and can't use the same moves you have, which after transforming, is all their moves. Stuck, all they can do is struggle, and after 3 or four turns they faint, and you now have their Pokemon :). Oh, and Roost is to heal up if you attempt to use it against multiple opponents.

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0 votes

This is the Mew I use in Gen 8 Monotype.

Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 96 Def / 32 SpA / 128 SpD
Bold Nature
- Calm Mind
- Iron Defense
- Stored Power
- Dazzling Gleam / Roost / Agility

Stored Power Sweeper. EVs and nature make it a mixed wall. Set up with Calm Mind and Iron Defense so you're nearly indestructible. I use Dazzling Gleam in the last slot for Dark coverage, but originally had Agility for Speed. Roost can be used too, as it provides instant healing.

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0 votes

YGMew @ Twisted Spoon
Nature: Naive
Ability: Synchronize
EVs: 252 Atk/252 SpAtk/4 Spd
Moveset:
-Mystical Fire
-Fly
-Megahorn
-Psychic

This set was initially made to counter my friend's Grass-main team. With this set, you always have something that you can hit the opponent with. The EV spread allows Mew to function as a mixed attacker, while the nature sacrifices special defense for speed. Mystical Fire turns things like Kartana into crispy chicken dinners, Fly takes down things like Breloom, Megahorn rips things like Shiftry limb from limb, and Psychic is there as a powerful STAB. If you transfer this set from Gen 8 to Gen 7, you can potentially switch the Twisted Spoon for a Mewnium Z and let Psychic hit even harder. I'd personally combine this set with something that has Nasty Plot, Swords Dance, and Baton Pass. Bring in your booster first, set up Swords Dance and Nasty Plot, Baton Pass those over to Mew, and then just let Mew destroy the other team.

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Fly's usually bad. The opponent can just switch out.
–1 vote

Blueberry (Mew) @ Sitrus Berry
Ability: Synchronize
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature (+Spe, -Atk)
- Psychic (Best STAB Option)
- Thunderbolt (Looks Cool)
- Flamethrower (Coverage)
- Energy Ball (Fits with Mew's Back story)

It has to be shiny to match the name (Name can be changed). Full special coverage.
Don't switch in to a super effective attack. It's fragile.

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I like this set, but I think you could use a better item than a Sitrus berry
A focus sash or a MewZ
A life orb or a Mewinium Z probably
Y life Orb? I have seen many people faint a pokemon from life orb damage
It’s clearly an attacker, and the life orb only takes 10% HP, which isn’t that big a deal for an attacker. If the recoil scares you too much, you could try a Choice Scarf or Choice Specs
I just went with the Z crystal
you shouldn't use a move because it **looks cool**, you should use it based on coverage, power, etc. also, why energy ball? again, you shouldn't use a move due to it's **back story** or whatever you're saying about it