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4 votes

Mine knows:

Stone Edge: High power, STAB, good chance for a critical hit.
X-Scissor: Good power, high accuracy, STAB.
Rock Polish: Increases Armaldo's Speed stat.
Swords Dance: Increases Armaldo's Attack stat.

Armaldo Learnset

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Armaldo (M) @ Life Orb
Trait: Swift Swim
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Swords Dance
- X-Scissor
- Earthquake

10 Answers

7 votes

Stone Edge - high critical hits
X-scissor - as you said
Earthquake - the best ground move, cover steel weakness
Rock Polish - good move for Armaldo low speed
that's my moveset...

answered by
Exactly what I would have put.....
2 votes

V gen:

Let's make it a nice tank:

Hone Claws - raises ACC and ATT
Stone Edge - STAB, strong, more accurate with Hone Claws
X-Scissor - STAB, strong
Earthquake - strong, coverage / Brick Break - quite strong, coverage

answered by
edited by
forget X-scizor and replace it with aqua jet, as it gives priority, which is nice on a tank
2 votes

Armaldo @ Life Orb

Trait: Battle Armor

EVs: 252 Atk / 4 SpD / 252 Spe

Jolly Nature (+Spe, -SpA)

  • Swords Dance
  • X-Scissor
  • Stone Edge
  • Earthquake

Swords Dance boosts its already high attack.
X-Scissor is STAB and hits Psychic Grass and Dark types hard.
Stone Edge is STAB as well and hits Fire Flying and Bug types, helping out X-Scissor.
Earthquake rounds out the coverage, and hits Steel types hard and is a powerful neutral attack against Fighting types.

answered by
I like it :D
1 vote

Gen V

Armaldo (M) @ Life Orb
Trait: Swift Swim
EVs: 248 Atk / 12 Def / 248 Spd
Jolly Nature (+Spd, -SAtk)
- Rock Blast
- X-Scissor
- Earthquake
- Swords Dance

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edited by
0 votes

Armaldo (M) @Focus Sash
Trait: Swift Swim
EVs: 4 HP / 252 Atk / 252 Spd
Adamant Nature (+Atk, -SAtk)
-Swords Dance
-Rock Blast

answered by
Armaldo can't learn waterfall
0 votes

Armaldo (M) @ Leftovers

Trait: Battle Armor
EVs: 196 HP / 60 Atk / 252 SDef
Adamant Nature (+Atk, -SAtk)
- Curse
- Block
- Rock Slide / Rest
- X-Scissor / Rest

If you can pull it off, this set works amazingly.
Running 252 HP / 4 Atk / 252 SDef also works well.
First you use Block, this will trap your opponent. The goal is to trap a pokemon who can't do anything but set up on you, or who has a general offensive disadvantage when attacking you. The first situation is probably more likely.
Next, now that you've trapped a helpless opponent, you can set up Curse.
It's important to choose an opponent that you can take enough hits from to be able to safely rest off that damage. Next you have your choice of STAB, and Rest to heal off damage. +6 X-Scissor / Rock Slide is normally going to hurt.

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0 votes

Armaldo @ Left Overs
Ability: Battle Armor
Evs: 252 Atk / 252 Defense/ 4 HP
Nature: Impish ( + Def -Sp.Atk )
-Stone Edge
-Aqua Jet

Stone Edge have good power plus STAB and X-Scissor have good power else will. Aqua Jet is power up by curse plus this move go first and don't have to worry about speed and cover rock weakness.

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0 votes

Master(Armaldo)@Lum Berry / Life Orb
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Role: Offensive Utility
Ability: Battle Armor
EVs: 252 Atk / 252 Speed / 4 Def
Jolly Nature (+ Speed, -Sp. Atk)

  • Rapid Spin
  • Rock Blast / Stone Edge
  • Knock Off / Stealth Rock
  • Earthquake / Aqua Tail


Armaldo's niche in NU and PU is that it has access to Rapid Spin, making it one of the few viable Spinners. With access to both Stealth Rock and Rapid Spin, you could call Armaldo, the Excadrill of PU.
Rock Blast is used for dealing with Focus Sash users, but Stone Edge can also be used for more reliable power.
Knock Off can be used to get rid of opposing Pokemon's items. On the other hand, Stealth Rocks is a good entry hazard if you don't have an SR setter.
Earthquake deals with Rock-types and Steel-types that Armaldo would struggle against. Aqua Tail helps deal with Rock-types and Ground-types, which Armaldo also struggles with. It's your choice.

(Note: Lum Berry can be used to absorb major Statuses, such as Burn, Toxic, and more. This is important because it allows him to take a Toxic Status from Toxic Spikes and Rapid Spin them away. For this reason, Lum Berry allows him to beat T-Spikes users, such as Roselia and Garbador. Life Orb can also be used for extra-power and you should only use it if you have a cleric / heal bell user on your team.)

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0 votes

Battle Armor (prevents critical hits)
Metronome (powers up moves used in immediate succession)

Fury Cutter (STAB, boosted by Metronome and HC!)
Hone Claws (Used to raise accuracy of FC and RB to 100%, and to raise Attack back up after using SP)
Rock Blast (STAB, low base power neutralized by Met. and HC)
Superpower (coverage)

answered by
0 votes

STABmons Armaldo

Fullplate (Armaldo) (M) @ Leftovers
Ability: Battle Armor
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Diamond Storm
- Accelerock
- Sticky Web/Heal Order
- Stealth Rock/Heal Order

STABmons (tier): Basically, in addition to its normal pool, your Pokemon can learn any move that it or its prior Evolution gets STAB from - status moves included. (Yes, this is a Smogon actual thing. After I first heard of this, I rapidly began gathering several evil ways to design movesets.) For example, you can also have a Scizor that knows Brave Bird and Magnet Bomb, thought I wouldn't necessarily recommend using them together.

In STABmons, Armaldo can be really interesting. It suddenly gets priority, and is ideal for setting up hazards. Diamond Storm is hella powerful and with such a nice added effect, you could buff it quite easily so its physicals are nearly impenetrable. You have an option of which hazard to set up with, Sticky Web usually being the better one to put on Armaldo in particular just to be unpredictable. You don't have to, but I'd recommend putting some healing power on it too.

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