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3 votes

If you have a good competitive moveset for Eelektross, post an answer below and upvote the best ones. Movesets for any of its pre-evolutions can also be shared on this thread.

Be sure to include full set details in your post, e.g. items, abilities, natures and EVs. Some detail, including the intended game mode for your set, is also appreciated. Access the full list of guidelines here.

Eelektross Pokédex and learnset for reference.


edited by
Likely tier: Borderline
I personally don't usually care about nature,
when leveling up, I would recommend giving your Eelektross the power lens, due to its already poor speed.

Thunder- I think a very good move, and it gets STAB. Becasue it has more PP than blizzard, it doesn't matter quite as much, but it is a problem due to, again, Eelektross's bad speed.

Flamethrower/Thunderbolt- Honestly, I just love flamethrower as a move, and allows you to remove several types that you before could not quite as quickly, and with a low-speed like Eelektross, every turn counts. Both have 95 power and 100 accuracy, but thunderbolt has  STAB, and each have their own special effects.

Flash cannon- In case of a rock type (Boldore) with smack down, You can take advantage of its even worse speed to smash it up with flash cannon, a steel move. Problem is probably going to be sturdy, but i'm sure you'll think of something.

Crunch- Just a nutarally learned move that I think will consistantly come in handy, especially if you plan to train against the elite four.
Eeler Feeler (Eelektross) (M) @ Magnet
Ability: Levitate
EVs: 248 HP / 8 Atk / 248 Def / 4 Spe
Careful Nature
- Thunder Punch
- Thunder Wave
- Light Screen
- Rest
Trust me with this moveset. This has stalled many OUs such as Dragonite and Azumarill.
Now this set doesn't really offer much since it only has one move, Thunder Punch, even if it is STAB.
First, use Thunder Wave to avoid getting killed while using the other 3 moves.
Next, use Light Screen since your Defense is already high with dem EVs.
Then, spam Thunder Punch.
And if you're down on health, use Rest. Don't worry, there's a so-so chance of getting hit while sleeping because of Thunder Wave. Unless it has Shed Skin.
Defense EVs can always be switched to SDef if you have a teammate that knows Reflect.
Now this won't work when taunted, so just switch pokemon. Easy solution :D
Don't trust me? Watch this-http://pokemonshowdown.com/replay/anythinggoes-219074097 (Turn 7)

32 Answers

7 votes

A rare Pokemon that has many people excited due to its great ability. However, it has the minor problem of being an Electric type with higher attack stat. However, thanks to the addition of Wild Bolt and Coil, that is not so much of a problem. I think it will be Borderline, but will still see some use in Overused.

Ability: Levitate

EVs: Attack, HP, Speed Nature: Jolly

Wild Bolt/Spark: Either have higher power or no recoil. I say go with Wild Bolt.

Coil: Increases Attack,Defense, and Accuracy (for Crush Claw.) One of the best stat raising moves in the game.

Crunch: ALways good to carry around a Dark type attack.

Crush Claw/Thunder Wave: The accuracy won't be a problem with Coil. And the lowered defense of the foe means they will be easy to take down. Thunder Wave is to be able to go first. I'd go with Crush Claw.

Yes it's what Unidentified said: 2% on G/B1F, and 8% on B2F. I seem to be able to find them pretty easily though......
i had to catch like 15 tynamo to get a jolly nature on them :(
How much do you spread out the EVs in Attack, HP, & Speed?  (Like, - (for example) - 252 HP / 252 Atk / 4 Spe)
I'm pretty sure it's Wild Charge?
What Item and whats the EV's Spread
5 votes

Well, I Guess Im The One To Give A Special Moveset:)

Nature: Quiet(with trick room support, if no trick room, use Mild or Rash, since you don't want to lower speed)

EVs: 252 Special Attack

Flamethrower: YAY, Another Electric Type With Flamethrower!

Thunderbolt: Yay For Thunderbolt!

Grass Knot: Coverage.

Crunch/Crush Claw/Brick Break/Return/Dragon Claw/Rock Slide/Flash Cannon: Backup.

No. Eelektross's base stat for Attack is higher than it's base stat for Special Attack. Embrace it with an Adamant Nature, 252 EVs for Attack, and a perfect 31 attack IV. Then give it wild charge and the item Choice Band to hold and kick some butt.
Its attack is only a little bit higher, so special moves work pretty well.
I agree with Pokemaster!  It's certainly very useful for a special attacker, in case you need one!
I would put giga drain instead of grass knot.
3 votes

Nature: MODEST (Its electric type so this will power up the special attacks) you may think im dumb by believe me thunderbolt is way more handy and a physical electric move such as wild chage .

Thunderbolt (STAB)
Flash Cannon (Sp.atk. can knock out many )
Flamethrower (Uber Power with MODEST)
Acid Spray (Sp.Def. reduced alot so opponent is Knocked by sp. moves)

By the way, how would you spread out the EVs?  I know Special Attack EVs would be very important, but what about the others?
Well, I can assume that HP EVs would be essential given it's "mediocre" base HP stats.
So would it be something like this?:  252 HP / 252 Sp. Atk / 4 Def. (or Speed or something random)
2 votes

PHASING FANG-BEARER (From Poke Profiles):

COIL (Attack, Defense, AND Accuracy boosts!)

DRAGON TAIL (Phasing + Attack boosts = deadly control)

SPARK (Why no Wild Charge, you ask? It's stronger and gets the Attack boost, but recoil is not a price to pay with this kind of set)

BRICK BREAK / DRAGON CLAW / ROCK SLIDE (Coverage of choice; take your pick)

RECOMMENDED ITEM: Muscle Band / Leftovers (If you REALLY wanna use Wild Charge)


RECOMMENDED EV SPREAD: / 252 Attack / 252 Special Defense (Or HP) / 4 Speed

This set is reminiscent of Utility-Zard and Crookodile. Switch in on a Ground-type to block Earthquake, and use Coil to set up. They'll likely switch in something else. Now you sweep when you're happy with your boost amount.

Use Dragon Tail for decent neutral coverage and power against a dangerous foe.

How about drain punch and fire punch in bw 2, also aqua trail
2 votes

Item: Evolite
Ability: Levitate
Nature: Quiet
EVs: 100 S.Attack, 158 Defense, 252 S.Defense


Coil boosts Attack, Defense, and Accuracy which is extremely useful here. Crunch is just a coverage move. HP(Fire) is for Steel types. Zap-cannon gets over 100% Accuracy after using Coil twice, giving you an accurate guaranteed Paralyze, Super strong STAB move.

edited by
This set can be used on Eeleektross too, right?
Of course it can, but Eeleektross is not as bulky as this guy because he can not use the evolite. This is the only Pokemon with no weaknesses that can use the evolite(aside from his first form of course).
I think the accuracy only becomes 60% after two uses of Coil.
better Flamethrower than Hidden Power [Fire] no?
You know how hard it is to get a hidden power?tynamo can't learn it so you have to wait until level 39
2 votes

Mixed sweeper

Eelektross (M) @ Life Orb
Trait: Levitate
EVs: 4 HP / 252 Atk / 252 SAtk
Rash Nature (+SAtk, -SDef)
- Thunderbolt
- Flamethrower
- Brick Break
- Dragon Claw

Trick room support is recomended for this set

1 vote

Ability: levitate
ev's 252 hp 252 spA 4 ATk
item: leftovers
coil --> raises acc atk and def
zap cannon --> whit acc boost zap cannon wil hit an par your foe
hidden power ice to deal with dragon/ground/grass types
dragontail to scout around the others party

1 vote

Item:electric gem/leftovers
Coil (accuacy, attack, and defence raiser)
thunder/wild charge (STAB)
grass knot (just in case a pokemon uses Gravity and knows a ground type move)
crush claw/thunder wave/zap cannon/rain dance (crush claw + coil = no problem, thunder wave slows down enemies, when an enemie dosen't faint from zap cannon the foe is automaticly paralyzed, and rain dance powers up thunder)

1 vote

here is my elekross:

thunder-awesome thunder type move

acrobatics-for those pesky fighting types

brick break- awesome for those annoying ice types and all of those

and (drum role)

crunch:good for takeing out pyshcic but hopeing for a good ghost type atack

1 vote

Eelektross (M) @ Leftovers

Trait: Levitate

EVs: 4 HP / 252 Atk / 252 Def

Adamant Nature (+Atk, -SAtk)

  • Coil
  • Spark
  • Brick Break
  • Crunch
Why Spark? Wild Charge is better and why Crunch? It is poor coverage so I would go with Dragon Tail, Rock Slide, or Acrobatics.
I'd prefer not to have recoil for this set, as it provides some tanking/walling. And actually, Crunch gets great type coverage if you look at how few Pokemon can resist both it and Brick Break.
One word: Thunderpunch.
1 vote

Eelektross (M) @ Choice Scarf
Trait: Levitate
EVs: 88 Atk / 168 SAtk / 252 Spd
Naive Nature (+Spd, -SDef)
- Volt Switch
- U-turn
- Flamethrower
- Dragon Tail

1 vote

Ablilty: Levitate
Nature: Modest
EV's: HP, Def, Sp. Def (if you prefer a slow Tank)

Thunderbolt/Volt Switch
Dragon Claw/Acid Spray

Bold & Italics: What I use
Reason why I put Acid Spray is because it is a 100% acc. always lowers Sp. Def move, which is what I see used alot lately, Prefably for Thunderbolt.

1 vote

Ability: Levitate

Item: Muscle Band

EVs: 252 Attack, 252 Sp.Defense, 4 Defense

Nature: Adamant

Coil: Raises Attack, Defense and Accuracy. That suits Eelektross pretty good.

Thunder Punch: Decent power, plus STAB. Works even better with a few Coils set up.

Fire Punch: You don't ever turn down an available fire type move!

Dragon Claw/Drain Punch: Dragon Claw is just another good move to have, or Drain Punch to get some health back.

You don't have to worry much about who Eelektross is going up against since he has no weaknesses, but I will say watch out for the speedy, high attack Pokemon. I will admit that the 252 Sp. Defense EVs are sort of aimed at those common but annoying Greninja with the Protean ability, but in my defense... I just really don't like going up against Greninja, okay?

1 vote

Eelektross is a Pokemon with great potential. A physical set without a Recoil move like wild charge would be perfect. I run this set I find quite interesting.

[email protected](some item... Magnet? Focus sash?)
Ability: Levitate
Nature: Adamant/Jolly
EVs: 252 Attack, spread the remaining across others as needed
1.Ion Deluge (wait for it...)

2.Return (Get it? Ion Deluge turns all normal type moves into electric type. Thus Return shall give you a Beastly 153 base power move with STAB.)

3.Giga Impact (Same reason as Return, but with greater power. Some don't like this move, they say since it takes the next turn to recharge, it's like a 75 damage move. That's like saying that a woman can give birth to a child in nine months, so nine women together can give birth to a baby in one month.)

4.Coil (To up its attack and defence, accuracy doesn't have a big role here. You may replace this one if needed though.)

1 vote

Behold at my mighty Shibirudon... I mean Eelektross!

Held Item: Shell Bell
Ability: Levitate (Is there any choice? :D)
Nature: Brave (+Attack, -Speed)
EVs: 252 Attack, 64 HP, 64 Defense, 64 Special Defense, 64 Speed

  • Spark/Wild Charge
  • Strength/Crush Claw
  • Crunch
  • Ion Deluge/Coil

Strength in a competitive moveset? Yes! Ion Deluge turns it into a powerful STAB move, and it does the same with Crush Claw, but it also lowers the opponent's Defense! For a fix STAB move, Spark can paralyze, however, Wild Charge has greater power, but it only has a 90 accuracy, and you also get recoil damage, so decide this on your own. Crunch is for the case if you encounter a Ground type Pokémon to have an at least neutrally damaging move against them, and Coil if you prefer stat boosts. I think it's the best choice if you focus on to deal as much damage in as you can recklessly, choose Wild Charge, Crush Claw and Coil, but if want to annoy your opponent a little bit, choose Spark, Strength and Ion Deluge.

0 votes

heres mine :p
Eelektross :D
Nature: Modest
Abilty: Levitate
Moves: Acid Spray
and Hidden Power :p
what do u guys think?

HP what?
Prolly Ice.
HP fighting has more SE hits, as well as ground
Ice is better though.
because ice covers ground types with equake and mold breaker though nearly all pokemon have equake
0 votes

Eelektross (M) @ Leftovers
Trait: Levitate
EVs:252 Atk/(252 Def or 252 Sp Def since coil raises defense already)
Careful Nature(+Sp Def,-Sp Atk)

-Coil/Spark(raises attack/defense and accuracy by one stage so its good for this move set)
Spark [(stab plus chance of paralization)coil is still better for move set support]
-Dragon claw(coverage)
-Brick Break(coverage)
-Crunch(coverage)plus chance to lower foes defense by one stage

you might wonder why i didn't put many powerful moves with stab well,my reason for that is because most electric type moves that eelectross learns is sp atk which is not good for this move set(except for wild charge with recoil)

If you put this move set on the move set calculator you will find out that there is no exception to those not very effective typing,so this move set either deals normal damage or a supper effective damage.

edited by
0 votes

Eelektross (M) @ Life Orb
Trait: Levitate
EVs: 4 HP/252 Atk/252 Sp.Atk
Rash Nature (+Sp.Atk, -Sp.Def)
Brick Break
Dragon Claw

0 votes

wild charge[good move]
dragon claw,
thunder punch

0 votes

I really like this guy

Ability: Levitate

Nature: Careful

EVs: 252 HP, 252 SpD, 4 Spe

Item: Leftovers

Coil: One of the best stat raising moves in the game, helps it to tank physical hits while setting up.

Wild Charge/Thunderpunch: Either go for the overkill move or a slightly less powerful but still useful STAB move, your choice.

Drain Punch: Now that move tutors have been released this helps in Eelektross recovering back any health lost. Also helps to deal with Rock, Steel, Ice, Dark and Normal types (looking at you Blissey and Chansey!)

Crunch/Fire Punch/Dragon Tail/Aqua Tail: Crunch gives its almost unresisted coverage alongside Drain Punch, Fire Punch is for any Grass types that think they can get a free switch in, Dragon Tail is an excellent phasing move and helps deal with Dragon types and Aqua Tail helps deal with bulky Ground types and makes Volcarona think twice about coming in.